************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2013 STERN PINBALL, INC. * * * ************************************************************************** * * * AVATAR * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V2.00 - January 29, 2013 ======================= - Games built with CPU Part #520-5246-02 need to use V2.00 code. - Games built with CPU Part #520-5246-00 need to use V1.10 code. - CPU Part #520-5246-02 is built with an FTDI USB chip - CPU Part #520-5246-00 is built with an Atmel USB chip - There are no game rule changes between V1.10 & V2.00 V1.10 - November 10, 2011 ======================= - Modified Tilt to handle game images of larger size. - Added a flash image verification at power-up when left flipper is held. - Added a checksum to the end of the image file. - Added an adjustment where you can disable the tilt mechanism when the coin door is opened. - Fixed an issue where auxiliary coils were not being turned off properly. - Fixed a flipper issue where the power coils would be reactivated incorrectly. - Fixed an issue where the number of days remaining in a tournament during attract mode showed incorrectly. - Fixed an issue in an image decompression algorithm. - Added checksum generation for blocks read and programmed. - Added some amount of error detection/recovery. - Fixed the 5x5 font. - Modified USB code to be more efficient. - Compressed some artwork for memory management. - Fixed a motor issue where it ran in the wrong direction. - Fixed some minor font issues. - Fixed deltronics S timings ticket redemption. - Added premium i/o unlock code. - Added serial port connection software and interface. - Fixed an issue with test mode and flippers. - Fixed a boot-up issue where the game would occassionally not power up properly - Fixed excess amp suit motors' ball-search. - Added checksum hook. - Fixed Italian message for link light lock hits. V1.06 - October 4, 2010 ======================= - added German Text - text is centered better in "seeds grow" display effect. - added more amp suit art (for amp suit battle). - added\fixed bomber battle art (removed double frames). - added\fixed amp suit multiball art (removed double frames). - removed unused animations - added more amp suit, amp suit multiball, and bomber battle approved graphics. V1.05 - September 17, 2010 ======================= - added Italian Text V1.04 - September 16, 2010 ======================= - added art to amp suit battle - added 2 more approved bomber animations - added French text - added pops at max mystery rule - seed targets raise fastscoring switch value. - Fixed a problem with the background lamp effect for wizard mode multiball. - Fixed a bug that would cause the Unobtanium lamp strings to stay on after the center target was hit to collect the value. - Reduced flash time for link multiball start. - Added more speech. - Added att-a-boys for link jackpots. - Wizard mode multiball now pluses the lamps instead of having them all on. - Cleaned up link multiball start speech. - Tweaked some light shows. Changed wizard mode switch increment score. - added "collected" speech to wizard requirement level 1 - added bottom lanes lamp effect - turned off bottom lanes during Navi MB - seeds fastscoring seed targets increase seed switch score. - Shots for wizard mode multiball now add more than one switch. - Added shaker code to wizard mode multiball. - Added switch explosion sounds. - Flippers turned off at the start of wizard mode multiball. - Adding/getting balls into play for multiball now releases locked balls from the link, if necessary. - Removed extra ball lamp from wizard mode multiball lamp buildup. - eywa/mystery available during final battle - removed bottom/top lanes from final battle - made left/right bank "ready" flashers less bright - Added display and lamp effects for super jackpot. - Added wizard mode multiball lamp string buildup and speech. - Fixed multiball add-a-ball. - Added lane change for wizard mode multiball super jackpot. - Added add-a-ball for super jackpot. - Bug fixes outlane scores + adding to the super jackpot score + recording the highest score. - Changed the wizard mode multiball from being timed and shutting the flippers off to a regular multiball that ends when the player is down to 1 ball. - Mystery add-a-ball for wizard mode implemented (with restart). - Cleaned up wizard mode multiball ready lamp effect. - Added wizard mode champion to the attract mode. - Link lock will not try to lock the ball if there is only one ball in the game. - Added an adjustment (default: YES) to auto-plunge the ball after a lock. - Trough now only waits for multiball start effects before serving balls to the shooter lane. - Added an adjustment to decide whether to activate the link release coil at power-up. - added new ampsuit artwork (backgrounds removed, tweaked by after effects) - added art/sounds to ampsuit mb start - added stern/avatar logos - added new bond start/end/collect sounds - added banshee to banshee award screen - added "welcome" & "player added" speech - captive ball now scores on an "open" switch closure - added lamp effects to navi scoring ready & seeds fastscoring ready - made the ramp rule a bit easier - added new speech & sounds to navi multiball awards - changed navi multiball rule - raised special percentage via eywa - added 3x speech. - Eywa captive ball now awards 5 switch hits - added banshee/bomber/seeds wizard mode requirement rules - fixed bonus count up sound - ball lock speech occurs earlier in the display effect. - fixed "Bomber Battle" speech - raised music volume - added magnet "throw" sounds - amp suit battle is now easier - seeds FastScoring is easier - fixed bond display effect when restarted - shortened timer on seeds FastScoring - pops no longer pause seeds fastscoring timer - added wizard mode requirement display/sound/speech fx. V1.03 - September 2, 2010 ======================= - added navi multiball instructions/start speech - changed navi scoring, navi scoring now lights the center target after all the characters have been collected. - added sounds to amp suit 3 bank, bomber battle start, bonus count down, top lanes complete, multiplier collected, navi scoring names, navi multiball start. - Added approved link dots. - Added a light show for link ball locked. - added bonus sounds, added new eywa sounds. - added a bunch of sounds (times up, alternate orbit sound, navi mode qualified, eywa qualified, null banshee). - changed when bonus sounds are called, changed amp suit target sounds, changed how amp suit moves when hit/falls. - added approved pop art, added mystery sounds. V1.02 - August 30, 2010 ======================= - Added light shows for link multiball awards. V1.01 - August 30, 2010 ======================= - fixed a problem where the last frame of the amp suit background artwork. - the right 2 bank lamps where not properly initialized at game start. - lowered the priority on seeds fastscoring display awards. - added more amp suit sounds. - pops/slings now have explosions/guns during bomber/ampsuit rounds. - seeds fastscoring sounds change to explosions if bomber/ampsuit rounds are running. - seeds fastscoring speech stops during bomber/ampsuit rounds. - added viper wolves and link sounds - added dots/sounds/speech for completing Navi targets. - seeds fastscoring now has art - Added light show for link ball lock hit. - Commented out unused speech. - Added a lamp effect for link light lock hit. - fixed "Spell Navi for Navi Scoring" speech phrase - Added link sounds. - Added speech for the start of link multiball. V1.00 - August 27, 2010 ======================= - Initial release.