************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2015 STERN PINBALL, INC. * * * ************************************************************************** * * * Game of Thrones * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) After a few seconds, the "GAME CODE UPDATE" will run. Use the 2 middle service buttons to select an SPK file. Press the "Select" service button to start the update. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. LE/PREMIUM V1.34 - December 19, 2016 ==================================== Fixed: - Ticket dispenser was not dispensing tickets correctly. LE/PREMIUM V1.33 - October 7, 2016 ================================== Fixed: - Shaker Motor Adjustment was not turning the shaker motor off as required. - "Bonus Held" would give an extra bonus if the player was on the last ball but had an extra ball. New: - Added Adjustment to stop the game from physically locking balls. LE/PREMIUM V1.32 - September 26, 2016 ===================================== System: - Simplified Switch Test Menu to fit on display. The graphical switch display shows the state of all switches on the node that last reported switched activity. - Optimized Node Power Usage. - Added Node Configuration and Tech Alerts to Audit Dump. - Fixed - Electronic Coin Mech (used in non-US games) stops working on some games after many hours of operation. LE/PREMIUM V1.31 - August 15, 2016 ===================================== - Used for internal testing LE/PREMIUM V1.30 - August 4, 2016 ================================= Fixed: - Electronic coin mech would occasionally stop accepting coins until the machine was power cycled. LE/PREMIUM V1.29 - April 22, 2016 ================================= Fixed: - HAND OF THE KING CHAMPION was not being awarded correctly. New: - Added Game credits Easter Egg ( 1 2 3 ) LE/PREMIUM V1.28 - April 12, 2016 ================================= - Updated to the new PIN NODE LE/PREMIUM V1.27 - April 11, 2016 ================================= Fixed: - Hand of the King - The Super Jackpot Hurry Up value was not being reset correctly. The value of the Super Jackpot Hurry up should be equal to the amount you have collected from all shots since the last Super Jackpot Hurry up. - Hand of the King - The Game now insures that the four houses you completed are the four houses that will be used in the multiball. - Hand of the King - The game will now use your first four completed houses when displaying the bonuses from each house at the start. - Hand of the King - Stark's Bonus Round values were being reset wrong after the Super Jackpot Hurry state. - Timers internally work smoother and therefore Hurry ups will now count down smoother. - Multipliers would sometimes be displayed incorrectly or with random images. - BONUS HELD will now give your bonus twice on the last ball if needed. - The HOUSE COMPLETE EXTRA BALL adjustment is now being honored for settings other than NONE and AUTO. - Combined multiplier greater than 25X would display bad things. New: - WINTER HAS COME Champion. - HAND OF THE KING Champion. - Midnight Madness Champion. (Remember to set your clocks) - Adjustment to turn off chiming in the attract mode for Midnight Madness - Added some Easter Eggs. To do a basic Easter Egg you hold in both flippers then you enter a sequence of numbers/letters. To enter one number/letter you hit the left flipper button X times counting as you go. When you reach the number/letter you need stop and hit the right flipper button once. When you are all done you need to hit the right button one more time. For example to enter code 3 3 3 (or C C C) you would hold in both flippers then LLL R LLL R LLL R R. - Added Adjustment to disable orbiting from left to right. This will be ON by default on the LE/PREMIUM. All left orbit balls will go to the pop bumpers by design. LE/PREMIUM V1.26 - February 26, 2016 ==================================== Fixed - Timer issue introduced in V1.25 LE/PREMIUM V1.25 - February 27, 2016 ==================================== ----------------------------------------- System Changes: New: - Implemented audio streaming Fixes: - Node Board Code v0.17.2 - Enabled over-current protection for hardware PWMed coils. - Enabled coil power balancing/prioritization for node 8. ----------------------------------------- Fixes: - Blackwater Multiball would not always restart properly when the Martel house power was used. - SUPER JACKPOT would sometimes stay lit after Blackwater Multiball ends. Tweaks: - Removed adjustments for coin door related features from appearing in service menus: COIN DOOR BALL SAVER COIN DOOR DISABLE TILT COIN DOOR OPEN NODE BUS POWER LE/PREMIUM V1.24 - February 24, 2016 ==================================== Fixes: - Cleaned up valid playfield handling for some switches. - Targaryen III would sometimes get stalled and not allow completion. - During Targaryen III, upper playfield shots would not always advance the mode correctly. - Lord of Light "ONCE PER GAME" difficulty logic corrected. Tweaks: - Playing Targaryen as Greyjoy now indicates the correct number of hurryups to collect. - Improved the right orbit logic. Balls plunged will not prevent as many right orbit awards. LE/PREMIUM V1.23 - Febuary 5, 2016 ================================== Fixes: - Fixed an issue introduced in v1.20 concerning flipper power - Fixed an issue in which the tournament button light was not lighting up when a tournament was running and there were credits on the machine. LE/PREMIUM V1.22 - January 26, 2016 =================================== New: - Added ORBITS test to DIAGNOSTICS menu. Allows testing of left and right orbit action outside of gameplay. Fixes: - Fixed an issue introduced in v1.20 in which the flipper power would be turned off for 1 second under certain conditions. - Fixed an issue in which the code on the topper node board was not getting updated under certain conditions. - Added topper effects. Tweaks: - Upper flipper - decreased flip power, increased hold power. LE/PREMIUM V1.21 - January 12, 2016 =================================== Fixes: - SUPER JACKPOT would sometimes be lit, but wouldn't score. - The last release caused an issue with the elevator not always kicking to the throne/mini playfield correctly. This has been corrected. Tweaks: - The clock tick sound effect on BLACKWATER MULTIBALL would sometimes double tick. - Cleaned up the awarding of SuperJackpots during grace LE/PREMIUM V1.20 - January 7, 2016 ================================== New: - Automatic strength adjustment for THRONE eject. The system will determine the softest kick strength necessary to ensure reliable ejection of the ball. This feature can be disabled/reset in the adjustments. ----------------------------------------------------------------------- Node Board Code v0.16.4 - During the first boot after installing this code update, the node boards will be updated to v0.16.4. - The game will now display the status on screen while node boards are being programmed. After node board code update completes successfully, the message "UPDATE SUCCESSFUL" will be displayed for a few seconds, and then the game will enter attract mode. If there is a problem during the node board code update, the message "UPDATE FAILED - PLEASE POWER-CYCLE GAME" will be displayed. Turn the machine's power off, wait long enough for the machine to fully shut down, and then turn the machine's power on. If this problem persists, go to the NODE BUS TEST MENU and scroll through each node board in the display for more details on the node boards' status. - Improved handling of overcurrent conditions. ----------------------------------------------------------------------- Tweaks: - Changed the fire time for the elevator from 48 msec to 64 msec Fixes: - Logic added to protect against a loose ball during MYSTERY. The system will stop MYSTERY from running if the ball is determined to have not made it to the THRONE properly. - If the final shot of a mode was the right ramp, the lit SWORD was awarded and then immediately collected. V1.03 - December 30, 2015 ========================== New: ----------------------------------------------------------------------- - Added ELEVATOR TEST to allow easier testing of the elevator/diverter mechanism. - Once in the Test you can change if you want the ball to go to the Upper Playfield or to the Throne. - Place the ball into the shooter lane or throw the ball up the right orbit. - The ball should go into the elevator, then kick to the desired location. - This will test several things in concert: 1 - The ball moves to the top of game 2 - The ball moves to the elevator. The gate flap opens and the loop diverter opens. 3 - The elevator kicks and the elevator diverter directed the ball to the upper playfield. 4 - OR the ball made it to the throne. 5 - The ball stays in the throne for a short time. 6 - The ball leaves the throne and falls into the pop bumpers ----------------------------------------------------------------------- - Add a display to show the status of the node runtime code programming process. Fixes: - Some dedicated switches were inadvertently being marked as bad in the previous code release. - WINTER IS COMING was advancing/starting on shots that it shouldn't have. WINTER IS COMING should only progress and start from "Frozen" shots. - ICED OVER (Frozen) shots were not always being indicated properly. - TARGARYEN LEVEL 2 and 3 audits were not being handled properly. - BLACKWATER JACKPOTs scored on the upper playfield were using the incorrect speech callout. - Issue with node runtime code programming: nodes were in an undefined state after new node runtime code was written. The nodebus power is now cycled to ensure all nodes are fully reset after new runtime code has been written. Tweaks: - LANNISTER BUILD AWARD now displays the actual number of lit shots added. - Default high score entry for WINTER CHAMPION was adjusted. - Corrected spelling error on WINTER IS COMING total. V1.02 - December 22, 2015 ========================== - SHOOT AGAIN insert will now be visible during bonus count. - Added more Audits - Fixed the color of the return lanes during Hand or Tyrell - Adjusted timing of first Martell "2 more to light" movie. - Fixed message typo "CHANGE YOUR CHOICE" - Tweaked the instructions for Baratheon Start - Tweaked wildfire RGB color for blackwater to be more green - Fixed ball not leaving after mystery if you choose your last advance wall. - Disabled flippers during video mode - Fixed INSTANT INFO spinner page. Cleaner layout, shows full value. - Added an Adjustment to control the number of house completions needed to light extra ball - Added Bonus Multiplier to the bonus instant info - Added houses needed for extra ball to instant info - Tweaked Blackwater multiball 3rd ball lock to include the archer - Tweaked Instant Info pages for houses. Added sigil and total value awarded. - Fixed Video mode instruction text - Fixed broken SJP scoring from a previous release - SJP == ((6 * SJP level * jackpot amount) + SJP BASE AMOUNT) * playfield multiplier - Fixed - Mystery will not be lit if Wall multiball, Hand, or Iron Throne is ready to start - Added slight pause to left drop target bank reset during gameplay. - Fixed - Attract mode casual mode message will not play if there are no credits. - Remove speech that was hard to understand at the end of multiball - Fixed - Multipliers will now always pause while in mystery. Mystery and Video mode will now pause the timers correctly. - Added speech for getting the super jackpot and awarding it. - Added the ability to buy Bonus held from Mystery - Tweaked the bass of some sounds. - Tweaked the scoring for Hand of the King Wizard mode. Only the best four shots of each set will contribute to the Super jackpot value and therefore the SJP Hurry Up value too. - Tweaked - Hand of the King can no longer be started during house modes. - Greatly increase the values for advancing to Castle Multiball - Tweaked how much things cost in Mystery - Added the ability to buy advancement toward Castle Multiball from Mystery - Changed the castle page for End of ball bonus to be more uniform. - Cleaned up the text for Instant info for wall multiball. - Added - During house modes timers are extended from awards on the upper playfield. Allowing players to go for the castle of that house and still have time to complete The house. - Added - Extra rules for the upper playfield during house modes: Stark - Loop Build its value before castle collected, targets build after Baratheon - Loop Build its value before castle collected, targets build after GreyJoy - After castle is collected the exit lanes spot a greyjoy shots Lannister - Loop Build its value before castle collected, targets build after Martell - Loop Build its value before castle collected and before 3 orbits are completed, targets build after castle is collected. Both add back points to the hurry up half. Tyrell - After castle is collected the exit lanes spot a tyrell shots Targaryen I - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected. Targaryen II - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected. Targaryen III - Loop adds back point to the hurry up before castle collected and targets Attack the dragon after the castle is collected. - Added Secrect Multiball (Make sure your clock is set) - Added speech to Blackwater Multiball jackpots. - Tweaked - Drop target bank awarding Lord of Light has been reworked. The bank will no longer care about ball in play. Difficulty adjustment added. Set to ??? - Added speech to Wall Mulitball jackpots. - Added sound and flasher effect to throne kickout. - Added additional top gate logic after Wall Multiball has been completed. Left orbit will always loop after the first wall. - Tweaked - Use shorter bonus multiplier sequence when awarded thru pops. - Removed some unused switches from operator alert. - Addressed a couple sound issues. Sounds should hiccup less. Enginering anaylysis ongoing. - Fixed - control gate logic should work more consistantly. - Reduced how much Wall super jackpots are worth - Increased how much WINTER HAS COME Boss is worth. - Changed the calcuation that converts wildfire into jacpot value for blackwater multiball. Jackpots are worth more with less wildfire. This also increases the super jackpot values too. - Tweaked how much gold you get from differrent areas of the game. If you are not Lannister you will average less gold per ball. - Increased how much gold is worth from bonus. - Reduced the number of sets needed to "complete" Hand of the king from 4 to 3. Greyjoy still reduces it by 1 from 3 to 2. - Added to casual mode - lamp effects are less intense. Casual mode will override the adjustment "REDUCE INTENSE LAMP EFFECTS". If the game is in casual mode lamp effects will be less intense. V1.01 - November 18, 2015 ========================== - Moved dragon sound effects to its own audio track. - Added lamp effect to "Extra Ball Is Lit". - Winter is coming will not interupt stacking modes with blackwater - Increased value of video mode - Blackwater Super Jackpots are now worth more - Reduced the window where the right orbit switch was being ignored due to a ball launch - Made sword award happen right away if it can V1.00 - November 10, 2015 ========================== - Initial release.