************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2015 STERN PINBALL, INC. * * * ************************************************************************** * * * Game of Thrones * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) After a few seconds, the "GAME CODE UPDATE" will run. Use the 2 middle service buttons to select an SPK file. Press the "Select" service button to start the update. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. PRO V1.34 - December 19, 2016 ======================== Fixed: - Ticket dispenser was not dispensing tickets correctly. PRO V1.33 - October 7, 2016 ====================== Fixed: - Shaker Motor Adjustment was not turning the shaker motor off as required. - "Bonus Held" would give an extra bonus if the player was on the last ball but had an extra ball. New: - Added Adjustment to stop the game from physically locking balls. PRO V1.32 - September 26, 2016 ========================= System: - Simplified Switch Test Menu to fit on display. The graphical switch display shows the state of all switches on the node that last reported switched activity. - Optimized Node Power Usage. - Added Node Configuration and Tech Alerts to Audit Dump. - Fixed - Electronic Coin Mech (used in non-US games) stops working on some games after many hours of operation. PRO V1.32 - September 26, 2016 ========================= - Used for internal testing PRO V1.30 - August 4, 2016 ===================== Fixed: - Electronic coin mech would occasionally stop accepting coins until the machine was power cycled. PRO V1.29 - April 22, 2016 ==================== Fixed: - HAND OF THE KING CHAMPION was not being awarded correctly. New: - Added Game credits Easter Egg ( 1 2 3 ) PRO V1.28 - April 12, 2016 ==================== - Updated to the new PIN NODE PRO V1.27 - April 11, 2016 ===================== Fixed: - Hand of the King - The Super Jackpot Hurry Up value was not being reset correctly. The value of the Super Jackpot Hurry up should be equal to the amount you have collected from all shots since the last Super Jackpot Hurry up. - Hand of the King - The Game now insures that the four houses you completed are the four houses that will be used in the multiball. - Hand of the King - The game will now use your first four completed houses when displaying the bonuses from each house at the start. - Hand of the King - Stark's Bonus Round values were being reset wrong after the Super Jackpot Hurry state. - Timers internally work smoother and therefore Hurry ups will now count down smoother. - Multipliers would sometimes be displayed incorrectly or with random images. - BONUS HELD will now give your bonus twice on the last ball if needed. - The HOUSE COMPLETE EXTRA BALL adjustment is now being honored for settings other than NONE and AUTO. - Combined multiplier greater than 25X would display bad things. New: - WINTER HAS COME Champion. - HAND OF THE KING Champion. - Midnight Madness Champion. (Remember to set your clocks) - Adjustment to turn off chiming in the attract mode for Midnight Madness - Added some Easter Eggs. To do a basic Easter Egg you hold in both flippers then you enter a sequence of numbers/letters. To enter one number/letter you hit the left flipper button X times counting as you go. When you reach the number/letter you need stop and hit the right flipper button once. When you are all done you need to hit the right button one more time. For example to enter code 3 3 3 (or C C C) you would hold in both flippers then LLL R LLL R LLL R R. - Added Adjustment to disable orbiting from left to right. This will be OFF by default on the PRO. PRO V1.26 - February 29, 2016 ================== Fixed - Timer issue introduced in V1.25 PRO V1.25 - February 27, 2016 ================== ---------------------------------------- System Changes: New: - Implemented audio streaming Fixes: - Node Board Code v0.17.2 - Enabled over-current protection for hardware PWMed coils. - Enabled coil power balancing/prioritization for node 8. ----------------------------------------- Fixes: - Blackwater Multiball would not always restart properly when the Martel house power was used. - SUPER JACKPOT would sometimes stay lit after Blackwater Multiball ends. Tweaks: - Removed adjustments for coin door related features from appearing in service menus: COIN DOOR BALL SAVER COIN DOOR DISABLE TILT COIN DOOR OPEN NODE BUS POWER PRO V1.24 - February 24, 2016 ============================= Fixes: - Cleaned up valid playfield handling for some switches. - Targaryen III would sometimes get stalled and not allow completion. - Lord of Light "ONCE PER GAME" difficulty logic corrected. Tweaks: - Playing Targaryen as Greyjoy now indicates the correct number of hurryups to collect. - Improved the right orbit logic. Balls plunged will not prevent as many right orbit awards. PRO V1.23 - Febuary 5, 2016 =========================== Fixes: - Fixed an issue introduced in v1.20 concerning flipper power - Fixed an issue in which the tournament button light was not lighting up when a tournament was running and there were credits on the machine. PRO V1.22 - January 26, 2016 ============================ New: - Added ORBITS test to DIAGNOSTICS menu. Allows testing of left and right orbit action outside of gameplay. Fixes: - Fixed an issue introduced in v1.20 in which the flipper power would be turned off for 1 second under certain conditions. - Fixed an issue in which the code on the topper node board was not getting updated under certain conditions. PRO V1.21 - January 12, 2016 ============================ Fixes: - SUPER JACKPOT would sometimes be lit, but wouldn't score. Tweaks: - The clock tick sound effect on BLACKWATER MULTIBALL would sometimes double tick. - Cleaned up the awarding of SuperJackpots during grace PRO V1.20 - January 7, 2016 =========================== New: ----------------------------------------------------------------------- Node Board Code v0.16.4 - During the first boot after installing this code update, the node boards will be updated to v0.16.4. - Improved the status on the screen while node boards are being programmed. After node board code update completes successfully, the message "UPDATE SUCCESSFUL" will be displayed for a few seconds, and then the game will enter attract mode. If there is a problem during the node board code update, the message "UPDATE FAILED - PLEASE POWER-CYCLE GAME" will be displayed. Turn the machine's power off, wait long enough for the machine to fully shut down, and then turn the machine's power on. If this problem persists, go to the NODE BUS TEST MENU and scroll through each node board in the display for more details on the node boards' status. - Improved handling of overcurrent conditions. ----------------------------------------------------------------------- Fixes: - If the final shot of a mode was the right ramp, the lit SWORD was awarded and then immediately collected. V1.19 - December 30, 2015 ========================== New: - Added a display to show the status of the node runtime code programming process. Fixes: - Some dedicated switches were inadvertently being marked as bad in the previous code release. - WINTER IS COMING was advancing/starting on shots that it shouldn't have. WINTER IS COMING should only progress and start from "Frozen" shots. - ICED OVER (Frozen) shots were not always being indicated properly. - TARGARYEN LEVEL 2 and 3 audits were not being handled properly. - Issue with node runtime code programming: nodes were in an undefined state after new node runtime code was written. The nodebus power is now cycled to ensure all nodes are fully reset after new runtime code has been written. Tweaks: - LANNISTER BUILD AWARD now displays the actual number of lit shots added. - Default high score entry for WINTER CHAMPION was adjusted. - Corrected spelling error on WINTER IS COMING total. V1.18 - December 22, 2015 ========================== - SHOOT AGAIN insert will now be visible during bonus count. - Adjusted timing of first Martell "2 more to light" movie. - Fixed message typo "CHANGE YOUR CHOICE" - Tweaked the instructions for Baratheon Start - Tweaked wildfire RGB color for blackwater to be more green - Fixed ball not leaving after mystery if you choose your last advance wall. - Disabled flippers during video mode - Fixed INSTANT INFO spinner page. Cleaner layout, shows full value. - Added an Adjustment to control the number of house completions needed to light extra ball. The default is 3 houses to light extra ball. - Added Bonus Multiplier to the bonus instant info - Added houses needed for extra ball to instant info - Tweaked Blackwater multiball 3rd ball lock to include the archer. - Tweaked Instant Info pages for houses. Added sigil and total value awarded. - Fixed Video mode instruction text - Fixed broken SJP scoring from a previous release - SJP == ((6 * SJP level * jackpot amount) + SJP BASE AMOUNT) * playfield mult - Fixed - Mystery will not be lit if Wall multiball, Hand, or Iron Throne is ready to start - Added slight pause to left drop target bank reset during gameplay. - Fixed - Attract mode casual mode message will not play if there are no credits. - Remove speech that was hard to understand at the end of multiball - Fixed - Multipliers will now always pause while in mystery. Mystery and Video mode will now pause the timers correctly. - Added speech for getting the super jackpot and awarding it. - Added the ability to buy Bonus held from Mystery - Tweaked the bass of some sounds. - Tweaked the scoring for Hand of the King Wizard mode. Only the best four shots of each set will contribute to the Super jackpot value and therefore the SJP Hurry Up value too. - Tweaked - Hand of the King can no longer be started during house modes. - Tweaked how much things cost in Mystery - Cleaned up the text for Instant info for wall multiball. - Added Secret Multiball (Make sure your clock is set) - Added speech to Blackwater Multiball jackpots. - Tweaked - Drop target bank awarding Lord of Light has been reworked. The bank will no longer care about ball in play. Difficulty adjustment added. Once Per Game is now the default. - Added speech to Wall Mulitball jackpots. - Added additional top gate logic after Wall Multiball has been completed. Left orbit will always loop after the first wall. - Tweaked - Use shorter bonus multiplier sequence when awarded thru pops. - Addressed a couple sound issues. Sounds should hiccup less. Engineering analysis ongoing. - Fixed - control gate logic should work more consistently. - Reduced how much Wall jackpots and super jackpots are worth - Increased how much WINTER HAS COME Boss is worth. - Changed the calculation that converts wildfire into jackpot value for blackwater multiball. Jackpots are worth more with less wildfire. This also increases the super jackpot values too. - Tweaked how much gold you get from different areas of the game. If you are not Lannister you will average less gold per ball. - Increased how much gold is worth from bonus. - Reduced the number of sets needed to "complete" Hand of the king from 4 to 3. Greyjoy still reduces it by 1 from 3 to 2. - Added to casual mode - lamp effects are less intense. Casual mode will override the adjustment "REDUCE INTENSE LAMP EFFECTS". If the game is in casual mode lamp effects will be less intense. V1.17 - November 18, 2015 ========================== - fixed issue where Hand of the king and extra ball lit could be awarded twice - Moved some dragon sound effects to its own audio track. - Added lamp effect to "Extra Ball Is Lit". - Winter is coming will not interupt stacking modes with blackwater - Increased value of video mode - Blackwater Super Jackpots are now worth more - Reduced the window where the right orbit switch was being ignored due to a ball launch - Made sword award happen right away if it can - Tweaked a couple animations in Video mode. V1.16 - November 10, 2015 ========================== - Tweaked the Mystery Extra Ball and Special chances of occurring - Pop bumpers will only light one extra ball per player per game - Tweaked pop bumpers to give out some awards less frequently - Video mode has new art and some new game play - Reduced how fast Wall multiball value can grow. - nights watch oath is now smoother - Added Audits for pop bumper awards - Fixed Audits for video mode - Added many other various audits - Tweaked default HSTD values and champion values - Removed Stick Figure video mode adjustment - Tweaked the Histograms to more accurately reflect the average scores - Fixed issue where the game was silent at the start of Targaryen - Fixed 32bit replay issues. - Added adjustment to reduce intensity of some lamp effects -------------------------------------------------- - Added more interesting rules to WINTER HAS COME - 3 phases: HORDE, BOSS, FROZEN - HORDE: - 7 shots, shoot all to complete and start BOSS - Each shot made starts or restarts a timer - Each time the timer runs out one more shot is added back - BOSS: - 3 Shots individually timed are timing out fast - If they all time out the boss will attack and you will be FROZEN - Each time one is shot it will start a new shot timing out. - 4 shots collect the SJP == the total of the 4 Winter Is Coming values collected - GOTO HORDE - FROZEN: - Shoot one shot within a small window to unfreeze and restart BOSS. - If the time runs out go to HORDE -------------------------------------------------- - Changed the number of Winter is coming needed from 7 to 4. - Added player scores instant info page. - Fixed issue where completing all needed winter hurry ups would light swords. - Fixed issue where the shot lamps would be off when they should be the players color. - Added effects to the Super Jackpot for Wall Multiball - Increased the scoring for Hand of the King - Redemption is turned back on with this release. V1.15 - November 2, 2015 ========================== - Default adjustments changed to reduce free game percentage - Special Percentage and Extra Ball Percentage are tested before awarding from Mystery and pop bumpers - Fixed issue: "Dump Audits" menu was non-responsive if no USB Memory Stick was inserted - Save credits, adjustments, and audits immediately after Match completes - At machine startup, if a USB flash drive is found that contains any files that match *.spk or *.SPK, launch the Game Code Update application. - Added sounds for "USB Device Inserted", "Update Complete", and "Update Unsuccessful" - Perform a full factory reset immediately after successful code update - Improved handling of USB read errors during game code update - Brightened Stern boot logo V1.14 - November 1, 2015 ========================== - USB Game Update option removed from Utility Menu. Game updates should be performed using the steps described above in "PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS". - Display "RESTARTING GAME" when game is restarted in software (for example, after a Factory Reset) V1.13 - October 31, 2015 ========================== - Addressed reset issues. - Improvements to Iron Throne - Do not pause game timers when multiball is running. - Note: “Casual Play” can be disabled by changing GOT Feature Adjustment #4 “CASUAL PLAYER MODE” to “NO”. - Note: Redemption is disabled in this build. V1.12 - October 28, 2015 ========================== - Fixed the background lamps for Iron Throne - Made Targaryen score more - Made Targaryen two require 5 shots instead of 3 - Added current value to the Baratheon Duel mode background - Fixed duel mode Stark value not contained - Fixed Targaryen 3 bank points. They will now be displayed correctly. V1.11 - October 26, 2015 ========================== - increased the default replay from 100M to 250M - Changed the color of Wall Multiball - turned off pauseing ball saver if in a multiball - INSTALL NOVELTY will now set the game champion credits to 0 - Added animation to show the player should press the action button - Fixed winter is comming if started from mystery at either bank; all the targets will end it. - Tweaked the color of wildfire jackpots to be less yellow - Fixed counter to not be zero. game will not reset when a player is choosing their battle. - Changed timing of kickback and dragon to reduce silmultaneous power usage - tweaked the timing of flap sounds. - Lighting lock 3 will now relight choose your battle if needed - tweaked greyjoy to be more purple - Made Left ramp locking more bullet proof V1.10 - October 22, 2015 ========================== - increased the strength of the hold for the sword mech - Added Iron Throne lamp to Iron Throne backgrounds - Added Hand of the king lamp to Hand of the king backgrounds - Added post Hand of the King background lamp effect - How many seconds you have to choose your battle increases with the number of chocies you have. - Made instructions always show if not in casual mode - Made instruction timers longer if not in casual mode - Fixed a problem where the choose your battle timer would not count down - Fixed a problem where a bad opto could give a jackpot before Blackwater started - Fixed issue of ball arriving in the lock and the game gives a speech call. - Fixed an issue where a flaky ramp opto could lead to the game reseting V1.07 - October 20, 2015 ========================== - Added a message to the end of inserting credits that prompts the player hold the action button for 3 seconds to start "advanced play" V1.06 - October 19, 2015 ========================== - Fixed Martell Mode not ending when it should - Increased the starting points for Wall Multiball - Changed the name of "Battle at the Wall" to "Battle for the Wall" - Fixed Gold not being intialized like it should be. - Replaced some castles with sigils - Replaced Hand of the King Art with new and improved - Changed special points to 25M - Changed extraball points to 15M - Added Attract page to explain how to get advanced play V1.05 - October 15, 2015 ========================== - Fixed a Dragon flapping problem at the start of Targaryen V1.04 - October 14, 2015 ========================== - Fixed the names of swords - Removed button lamps from masking lamp strings - Added player up info to the first page of instant info - Stopped the game from pausing at end ball after Martell - Changed the rules for Martell some. - Increased the scoring for Martell. - Made house selection happen if valid playfield - Made lannister + greyjoy end after all 5 lannister shots even if there are greyjoy shots remaining. V1.03 - October 13, 2015 ========================== - Changed how Choose your Battle timer works. It will not reset as the player changes pages. - Fixed build Stark text to always be on the correct side. - Removed short lamp effect from winter grows choreogrophy. - Reduced the dutycycle frequency of the up post in the dragon shot - Added Casual Mode Adjustment. - Factory PRO will be YES and NO for PRE/LE - No House selection at the start. PLayers will be HOUSE STARK. - STARK starts complete so they are one house closer to EXTRA BALL - GREYJOY starts lit. - No option to PASS on choose your battle - If only one house is lit the house will start without a prompt during CHOOSE YOUR BATTLE - Difficulty, HOME, and Directors Cut INSTALLS will change the setting. - Holding the ACTION button for 3 seconds before starting a game will allow the game to start NOT in casual mode if desired. - Added more interesting rules to Hand of the King - It plays in "sets" of rules - Each set starts with 4 shots to complete. The shots are decided by the four houses that were completed - The value collected from each shot builds the value of a Super jackpot. - After the 4 shots Super Jackpot Lights completing the Set. - The value collected from the Super Jackpot builds the value of the Super Jackpot Hurry Up. - After 4 Sets a hurry up starts at the Battering Ram. - Once the Hurry up is colleted or times out the whole things starts over. - Each House completed before Hand starts will change or add to the rules of the multiball. - Targaryen will increase the base value of all shots - Stark Will add a "Bonus Round" at the end of each set - Baratheon will increase from 4 shots needed to all 7 shots. - Lannister will increase the starting value of the SJP Hurry Up - Greyjoy will subtract one set needed before SJP Hurry Up. - Tyrell will increase the value of the Super Jackpot - Martell - Each shot needs to be shot twice - Therefore there are 35 combinations of rules. - Removed small lamp effects from unlit lower lanes. - Added more points to the start of Blackwater - Made many of the full playfield lamp effects less bright - Added background and foreground lamp effects for the pop bumpers - Fixed Battering Ram lighting Playfield multipliers when it should not. - Remove randomness from pop bumper awards if in competition mode. - Made the middle choice in mystery be big points if in competition mode. - Swords will award in order if the game is in competition mode. - Fix - Mystery was not awarding a Special - Tweaked - Mystery big points formating no longer forces a leading zero - Fixed a control gate not opening when it should from a left orbit. V1.02 - October 5, 2015 ========================== - Improved responsiveness of battering ram. - Added support for Dragon flashers. - Updated sounds. - Iron Throne - added victory laps after completing the Red Keep while multiball is still active. - Dim backbox lights when in the Service Menus. - Added new artwork for video mode duel. - Modified Iron Throne award light show to incorporate a full playfield effect. - Fixed an issue where Iron Throne Start was not holding the ball in the sword lock up properly. - Fixed an issue in Targaryen 3 where Greyjoy shots on the target banks would require completion rather than a single shot. - Added "victory laps" to iron throne if there's still a multiball in progress after red keep. - Added new battering ram sound fx. V1.01 - September 29, 2015 ========================== - Dragon mech effects added. - Mode award lamp effects added. - Modified Martell Add Time display. - Modified Targaryen Add Time display. - Modified Martell mode to only award the 3rd shot, but build towards it with prior shots. - Added a graphic for choosing your castle. Cool map scrolling! - Fixed an issue where the total screen was not showing the super jackpots V1.00 - September 29, 2015 ========================== - Initial release.