************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2018 STERN PINBALL, INC. * * * ************************************************************************** * * * IRON MAIDEN - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spk file. 2 - Copy only the spk file to the root level of a USB stick. 3 - Power game off. 4 - Insert USB stick. 5 - Turn on game. 6 - After game boots up it will give the option for software update. 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. V1.06.0 - January 9, 2019 =========================== - Attract Mode - added Legacy of the Beast 2019 tour dates - Revive - 'advance revive' is now lit when you don't have both outlane saves lit - Eddie Letters - fixed an issue where EDDIE letters could be lost between first ball and second ball in a multiplayer game - Drop Targets - progress towards 'light lock' is restored if it was skipped because trooper locks could not be lit from other running modes - Flight of Icarus - changed starting award to 2M and increment by 150K (was starting at 1M and increment by 250K) - Eddie Cards - collecting level 1 - boosts power jackpot 5M - Eddie Cards - collecting Level 2 - boosts power jackpot 15M - Eddie Cards - collecting Level 2 - now shows display effect with current EDDIE card status (used to just be a callout) - Two Minutes to Midnight - intro now displays all shot awards and their values in a sorted list - Can I Play with Madness - defaults to off in competition mode - Timed Battle Modes - "Add Time" Mystery award is not available anymore in grace (it will choose a different eligible mystery award) - Loop Jackpots - added new flasher lamp effect when awarded - Soul Shard - added new background / collected lamp effects - Danger / Tilt - graphics now updated to use nuke console / mushroom cloud videos - Audits - fixed Rime of the Ancient Mariner audits that were not chalking properly - Audits - fixed left / right drains in system audits - Adjustment Changes: - added 'LIMIT RIGHT UP POST USE' - defaults to YES, which will not raise the Right Up Post for mode starts, change to NO to revert to old behavior - added 'TOUR DATES IN ATTRACT MODE' - defaults to YES - moved 'PLAY ATTRACT TUTORIAL VIDEOS' from GAME to STANDARD adjustment menus - System - Updated to V2.19 - Update to nodeboard firmware v0.28.0 - Added LIFETIME count to Standard Audit #16 "Total Plays". - Added JAPAN_3 Coinage 1/YEN 200. - Added new standard adjustment "PLAY ATTRACT TUTORIAL VIDEOS" which is default to YES. - Added attract mode tutorial videos for inserting coins, pressing start button, using ball plunger, and flipper buttons. - Added UTIL->VOL adjustments for minimum and maximum master volume level and minimum and maximum headphones volume level. This will limit the selectable volume range from the service menu Plus and Minus keys and the headphones rotary dial. - Added support for 6th coin switch. - When entering UTIL->VOL, the first sub-menu adjustment is selected, previous behavior would select the last displayed sub-menu adjustment. - Added Standard Adjustment "START GAME ON CREDIT". Settings are: - "OFF" - Do not automatically start a game or add a player when inserted money registers a credit - "FIRST ONLY" - Automatically start a game when inserted money registers a credit - "ALL CREDITS" - Automatically start a game or add a player when inserted money registers a credit. Adding multiple credits simultaneously, via a bill acceptor, will only start a one player game or add a single player. Default setting is "OFF" - Removed unused obsolete Standard Adjustments: - "FLASH LAMP POWER" - "COIL PULSE POWER" - "BILL VALIDATOR" - "TEAM SCORES" - "CONSOLATION BALL". - Removed Standard Adjustments: - "COIN DOOR BALL SAVE" - "COIN DOOR DISABLE TILT" - "COIN DOOR OPEN NODE BUS POWER" from games which do not have a coin door interlock switch. V1.05.0 - September 10, 2018 =========================== - Pharaoh Award - increased scoring for each ring of the bullseye target from 150K, 300K, 450K to 500K, 1M, 2M - Aces High - fixed an issue where draining out of the mode during the bomber phase would result in the bullseye flashing non stop until the next Aces High start. - Instant Info - instant info was incorrectly reporting the 'Can I Play with Madness' mode as the Tomb Award if you had the MADNESS MODE ENABLED turned off. - Speech - added a few more callouts - Custom Message - show every time through the attract loop instead of every 10th time through, increase duration from 2 to 3 seconds - System - Updated to V2.10 - Added USA_13 Coinage 1/$1.00, 7/$5.00 - Update to nodeboard firmware v0.25.0 V1.04.0 - August 15, 2018 ========================= - fixed an issue introduced in 1.03.0 that would complete lit modes when draining a ball without even starting the mode V1.03.0 - August 9, 2018 ======================= - Playfield Validation - "LOAD RAMP" switch will now set valid playfield - Attract Mode - added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball - Mainplay - added additional text that tells players to shoot for white arrows when EDDIE is not spelled yet - Combos / Deathblows - base score changed from 250K to 500K - Combos / Deathblows - active combos are indicated by a pulsing right side flasher (faster pulses for higher combo active) - Combos - making a 6-way combo can now light the Tomb Award once per game - Deathblows - added flasher light effect when you collect a deathblow - Aces High - fixed an issue where destroying the 2nd bomber during the grace period will start a roving shot in the mode that never ends for all players - Aces High - initial jackpot scores are boosted by 500K - Aces High - fixed a display issue where the playfield multiplier was being applied to the base value instead of the total (no effect on final scoring) - Aces High - fixed a display issue where jackpot scoring equation would not be correct after first Super Jackpot (no effect on final scoring) - Fear of the Dark - fixed an issue where the Spinner Bank display effect would sometimes show up when the mode is not running - Soul Shard - fixed an issue where the Tomb Award would not light after spotting a random Soul Shard through Mystery Orb Level 3 (after 2 Minutes to Midnight) - Mummy Multiball - fixed an issue when the mode ends with a ball in the sarcophagus, it will no longer trigger M-U-M-M-Y letters or Cyborg Multiball if it is lit when unloading - Trooper Multiball - added missing Beast 1x Jackpot callouts - Trooper Multiball - boosted volumes of selected trooper speech - Trooper Multiball - added flasher light show when Super Jackpot is hit - Cyborg Multiball - fixed an issue with the 'Showtime' speech was getting called when you drain into lighting Cyborg Multiball - Cyborg Multiball - added flasher light show when Cyborg Jackpot is hit - 2 Minutes to Midnight - changed background font color to red for more contrast - 2 Minutes to Midnight - instructions text for Super Jackpot is now broken into two lines to make it larger on-screen, text color changed to yellow for contrast - 2 Minutes to Midnight - added flasher light show when Super Jackpot is hit - Number of the Beast - instructions text now added to explain rules during intro and during the mode - Number of the Beast - score for defeating the Beast changed from 50M to 100M - Mode Totals - fixed an issue where mode totals were excluding the values of shots made in the grace period - Eddie Cards - Trooper Level 2 card is easier, can now be collected by making any 5x Jackpot shot OR lighting all shots for 3x Jackpot - Revive - when balls are being launched into play and Revive triggers, no revive will be taken and ball saver will be extended 4 seconds with no grace period - Score Frame - fixed a rare issue when adding a player during Bonus countup results in temporarily displaying 0000 scores for all players and overlapping text - Sound - added playfield multiplier activate sound - Sound - added 2 Minutes to Midnight clock sounds for adding time - Sound - added custom tilt sound - Sound - increased tilt warning sound volume - Sound - changed X targets complete sound - Sound - added X targets add time sound when multiplier is active - Music - fixed an issue with the attenuation getting set back to '0' between balls, now it resets it to whatever the adjustment says - System - Updated to V2.07 - Update to nodeboard firmware v0.23.0 - Enhanced center channel clarity. - Added bass frequency filter selection options: 125Hz, 250Hz, and disabled. - Added treble frequency filter selection options: 4kHz, 8kHz, and disabled. - Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%. - Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255. - Adjustment Changes: - added 'PLAY ATTRACT TUTORIAL VIDEOS' - defaults to YES, turn to NO to remove the tutorial videos from the attract mode V1.02.0 - July 3, 2018 ====================== - Trooper Multiball - fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save - Trooper Multiball - fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots when you have Up/Down Ramp disabled, the Number of the Beast will be started in this case - Trooper Multiball - hitting Add-A-Ball during the grace period will now restart the mode - Trooper Multiball - fixed an issue where starting the multiball stacked with a single ball mode doesn't award you the shot for the stacked mode if it is lit on the orbit - Mummy Multiball - fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier - Mummy Multiball - adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier - Mummy Multiball - hitting Add-A-Ball during the grace period will now restart the mode - Mummy Multiball - Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show) - Timed Battle Modes - fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers - Can I Play with Madness - fixed an issue where grace period shots to the scoop will bring up the lock timer to countdown and the panel never goes away when it expires - Can I Play with Madness - hitting Add-A-Ball during the grace period will now restart the mode - Guardian Diverter - fixed an issue where disabling only the Sarcophagus Motor would not allow the diverter to open to make the shot into the tomb - Revive - fixed issues with revive taking a revive light away when the ball saver was running during certain modes - Revive - fixed issues with revive and ball saver not working properly in Two Minutes to Midnight and Number of the Beast - Skill Shot - fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed - Super Skill Shot - hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot - Secret Skill Shots - fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane - Center Up/Down Ramp - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test - Sarcophagus Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test - Guardian Diverter Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test - Score Frame - fix credits overlap with the score frame when you have partial credits - Sound - updated Big Loop and Mini Loop entry sound effects - Speech - added more callouts to the game as well as the sound test - Balanced skill shot scoring - Added "dirty pool" callout and effect for aiballs landing in sarcophagus. It will also credit the player for an instant lock. - Adjustment Changes: - added 'BONUS COUNTDOWN USES SHAKER' - defaults to NO, turn to YES for a shaker effect during bonus countdown - added 'SECRET SKILLSHOTS' - defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode) - changed 'AUTO REPLAY START' - maximum value to 1B - changed 'DYNAMIC REPLAY START' - maximum value to 1B - changed 'REPLAY LEVEL #1' - maximum value to 1B - changed 'REPLAY LEVEL #2' - maximum value to 1B - changed 'REPLAY LEVEL #3' - maximum value to 1B - changed 'REPLAY LEVEL #4' - maximum value to 1B V1.01.0 - June 20, 2018 ======================= - Playfield Validation - motor switches are no longer causing playfield to be validated early (causing early autolaunch / ball search) - Playfield Validation - clairvoyant ball changed from setting valid playfield to add valid playfield switch - Loop Jackpots - fixed an issue where draining while loop jackpots hasn't timed down yet causes no big loops to be registered for the rest of the game for all players - Loop Jackpots - fixed an issue where when loop jackpots are lit and ball jumps the right up post you are no longer awarded 2 loop jackpots - Mystery Award - 3M points award changed to 5M - Mystery Award - 5M points award changed to 10M - Mystery Award - 250K power jackpot boost changed to 1M - Mystery Award - 1M power jackpot boost changed to 3M - Mystery Award - 5M power jackpot boost changed to 6M - Mystery Award - Level 3 award added 'Spot Soul Shard' which can be awarded once after completing 2 mins to midnight - Tomb Award - collecting the award now awards a left ramp shot as well - Tomb Award - add number of possible tomb awards to the tomb award title (Pharaoh's Tomb Treasure #n / 10) - Skill Shot - added Super Secret Skill shots - All Mode Grace Periods - grace period shots are now still available if you do not qualify for soul shard - Cyborg Multiball - fixed an issue with the wrong icons on the LCD changing to solid when those shot types were hit on the playfield - Cyborg Multiball - icon layout on the LCD now matches the playfield inserts - Number of the Beast - add sound effect on total screen for total reveal - Sound / Speaker Test - added all music and speech to test - Enter Initials - can now skip display of all high score awards by pressing both flipper buttons - High Score Tables - change 'Supersling Champion' from hit based to score based numbers - High Score Tables - change '? Master' to say 'Hits' instead of 'Combos' - High Score Tables - screen optimized to fit better into memory - Topper - added topper light shows - Competition Mode does not alter TILT DEBOUNCE time from default 1000ms - Improved font drawing performance - System - Updated to V2.04 - Added adjustments for backbox and cabinet speaker types to the service menu UTIL->VOL. Supported speaker types are "8 OHM" and "4 OHM". The amplifier power curve is appropriately adjusted for the selected speaker type. - Added Maintenance Reboot support. The game will automatically reboot if it has been on for more than 48 hours and has been idle for at least 15 minutes. A 15 second notification display will be presented and can be postponed by pressing both flipper buttons, inserting a coin/bill, or starting a game. - Updated 'TILT DEBOUNCE' minimum value to 750ms to avoid overly conservative configurations. - Adjustment Changes: - added 'TOP EJECT KICK CLEAR FREQUENCY' - defaults to 4 repeated kicks without clearing the scoop results in a 5 kick clear from the scoop, setting to OFF reverts to old behavior - changed 'SUPERSLING CHAMPION' - to reflect scores instead of sling hits - removed 'SONG SELECT TIMEOUT' - removed 'SONG SELECT EVERY BALL' V1.00.0 - June 6, 2018 ====================== - Run to the Hills - ultra wizard mode added - Skill Shot - added Super Secret Skill shots - Super Slings - added a total screen when the ball ends - Loop Jackpots - added a total screen when the ball ends / loop jackpot timer expires - Mummy Multiball - Mummy Super Jackpots are now showing the total multiplier for level 2 jackpots not just the bullseye multiplier - Hallowed be thy Name - decrease the final escape shot from 15M to 10M - Fear of the Dark - right spinner will not end the lit spinner phase until 2 seconds after the last shot was made - Trooper Locks - fixed an issue where lock would sometimes trigger when a ball is released from the Tomb to the playfield - Two Minutes to Midnight - fixed an issue where you could be awarded the left spinner jackpot twice if it was the last shot lit - Two Minutes to Midnight - fixed an issue where the outlane drain speech is heard when the ball saver is active - Cyborg Multiball - added intro sound effect when mode title is displayed - Cyborg Multiball - added audible timer to single ball play timer - Eddie Cards - added speech for level 2 Eddie card collection - Eddie Cards - fixed an issue where lighting the Cyborg Eddie card last would allow you to start the Number of the Beast before Cyborg Multiball - Eddie Cards - fixed an issue if you lost to the Beast you couldn't re-light the Mummy Eddie card - Tomb Award - the 50M point award now also awards a random level 2 Eddie card - Sarcophagus Lock - improved sarcophagus lock handling - Sarcophagus Lock - now unloads any balls on game startup - Sarcophagus Lock - added instructional text to display effect - Guardian Diverter - light show has been improved when opening / closing - Guardian Diverter - fixed an issue where the light in the tomb passage would be dark when locking a ball in Mummy Muliball - Guardian Diverter - door closing sound is now in sync with the mech - Center Up / Down Ramp - when battle is lit, the ramp will now move down and back up during a ball search to free any balls - Multiplayer - added additional Beast callout variations when "Player X - You're Up" speech happens - RGB Beacon Light Shows - added mainplay background effect - RGB Beacon Light Shows - added madness mode background effect - RGB Beacon Light Shows - added skill shot awarded effect - RGB Beacon Light Shows - all mode shots are now highlighted on the beacon with the same color that the RGB arrow was for the shot made - RGB Beacon Light Shows - fixed an issue where the beacon background light effect was still running when completing the mode - Playfield Validation - served balls to the shooter lane will now autoplunge when playfield is invalid after first skill shot attempt - Audits - added all tomb award levels - Audits - added for Number of the Beast mode - Improved stability - System - Updated to V2.03 - DIAG->NODE->COMM test would occasionally falsely report address collisions, this has been corrected. - Adjustment Changes: - 'EXTRA BALL/POWER SHOTS COMPLETE' - now allows 'NO EXTRA BALLS' as a minimum, and 5 as a maximum - added 'LOOPS TO AWARD EXTRA BALL' - awards extra ball when loop number is met, can be set to 'NO EXTRA BALLS', defaults to 50 - added 'MODE START SCOOP SENSITIVITY' - INSTANT - (default) mode starts when scoop switch is first detected, or SETTLE - mode starts after ball settles in scoop - added 'MADNESS MODE ENABLED' - YES - (default) Can I Play with Madness mode will play for the tomb award, or NO, you will get 15M Power Jackpot boost for the tomb award V0.98.0 - May 23, 2018 ====================== - Can I Play with Madness - new mode added as one of the Pharaoh's Tomb Treasure awards - Instant Info - Soul Shard, Tomb Awards, and Mystery Awards have been added - Loop Jackpots - after second round of Loop Jackpots you must keep the upper left flipper down to increase the multiplier for each loop jackpot - Eddie Letters - fixed an issue where you would be locked out from collecting Eddie letters when tilting. - Eddie Cards - fixed an issue with cyborg eddie card collection, when you completed all the power features and drained before collecting the power jackpot - Trooper Locks - right spinner lockout after drop target completion was changed to only drop target sweep - Trooper Locks - right spinner lockout time reduced from 2s to 1.5s - Mummy Letter Collect - sarcophagus will go back down to a flat position when you cannot collect mummy letters - Mummy Multiball - Scepter Awards are now being multiplied by playfield multiplier - Mummy Multiball - Jackpots / Double Jackpots / Quadruple Jackpots now being properly called out - Mystery Award - allow mystery awards to award a 'Boost Power Jackpot' even if a power feature hasn't been started - Power Jackpot - allow a power jackpot to be collected after reaching the minimum threshold even if a power feature hasn't been started - Power Features - ORBITS and RAMPS completion bonus to the power jackpot changed from 1M to 3M - Tomb Award - changed 'TOMB AWARD' text during award to 'Pharaoh's Tomb Treasure' - Tomb Award - added 'Super Combos', awards 5x combos and deathblows for the rest of the ball - Tomb Award - added 'Power Jackpot X+5', adds 5X to the current power jackpot multiplier - Tomb Award - added some descriptive text for some of the tomb awards when they are awarded - Flight of Icarus - changed the starting score from 500K to 1M - Flight of Icarus - boost the combo time from 4s to 6s - Hallowed be thy Name - orange arrow shots score changed from 500K to 3M - Hallowed be thy Name - award shots increased from 3M, 5M, 7M to 5M, 10M, 15M - Number of the Beast - starting attack value changed from 4M to 10M - Tomb Lock Gate - disabling this device will change the mummy lock to happen at the bullseye (as the diverter and sarcophagus devices already do) - RGB Beacon Light Shows - Mystery Orb light show added - Light Shows - tomb flashes now when you have the Pharaoh's Tomb Treasure lit - Attract Mode - now cycles through select background videos - Attract Mode - idle flipper button speech added - Shoot Again - added background animation and 'Shoot Again' text - Replay - added replay animation - High Score Tables - Obelisk scroll can now flip through pages with flipper buttons - Improved stability - Adjustment Changes: - added 'FEAR OF THE DARK SECRET BG %' adjustment - increased all REPLAY defaults by 25M - starting default is now 150M V0.97.0 - May 9, 2018 ===================== - Number of the Beast - wizard mode is now complete - Eddie Cards - after a Number of the Beast mode loss level 1 Eddie cards are un-lit, light all level 1 cards again to re-light Number of the Beast - Eddie Cards - after a Number of the Beast mode loss level 2 Eddie cards stay lit, light all level 2 cards to re-light Number of the Beast - Mummy Multiball - added scepter shots for add-a-ball / additional awards during the mode - Mummy Multiball - sarcophagus lock improvements - Aces High - added fighter ace super jackpot animation / sounds - Rime of the Ancient Mariner - better scoop response when shots enter the scoop - Rime Albatross Hurry Up - added a delay before the timer starts to give a chance at locking in the maximum value - Flight of Icarus - shortened the length of the intro animation - Soul Shard - replaced placeholder soul shard animation with new animation / sounds - Cyborg Multiball - cyborg Eddie card collect - level 2 - changed from 3rd pyramid completion to 5th pyramid completion - Cyborg Multiball - new intro / background loop / total animations / sounds - Cyborg Multiball - cyborg jackpot animation updated - Loop Award - mini loop scores 3x loop value and lights 2x loop - Loop Jackpot - mini loop boosts loop jackpot value +500K and adds 3 seconds to loop jackpot timer - Loop Jackpot - loop up post logic changed to only hold up for 2 seconds and then back down, also bring down immediately on mini-loop - Loop Jackpot - improved big loop detection when a ball is being plunged - Loop Jackpot - fix a bug when you drain with one loop left to light loop jackpots, it would not light jackpots when the next loop was hit after next ball was served - Loop Jackpot - fix double loop award when the up post is blocking a big loop and you directly shoot a mini loop back into the post on the opposite side - Loop Jackpot - score frame loop jackpot value is now visible when loop jackpots are active - Tomb Award - change tomb award text from wrong: "2X Bonus Multiplier" to correct: "Collect 2X Bonus" - Match - Iron Maiden themed match animations / sounds added - RGB Beacon Light Shows - improvements to existing light shows and added additional light shows - Revive - fixed problem with revive not saving the ball properly during grace periods - Revive - added a new revive activated animation / sounds - Sound - volume tweaks for many sounds - Improved ball detection in top eject - Ticket Dispenser Coil - enable testing in coil test - Power Features - updating UI icons art - Score Frame - better alignment of 'Ball' and 'Credits' text at the top of the screen - All Modes - do not wait for grace period to expire to show mode totals - High Score Tables - Obelisk scroll is now aligned with score groups better - High Score Totals - fixed a bug with soul shard collected amount not getting included in the mode's high score total - Adjustment Changes: - 'LOOP VALUE TIMER' default changed from 10 to 5 - 'LOOP JACKPOT TIMER' default changed from 15 to 12 - 'LOOP JACKPOT UP POST LOOPS' default changed from 5 to 3 - '2 MINS/MIDNIGHT BALL SAVE TIME' default changed from 30 to 45 - 'EXTRA BALL/POWER SHOTS COMPLETE' default changed from 2 to 3 - increased all REPLAY defaults by 25M - starting default is now 125M V0.94.0 - April 30, 2018 ======================== - Initial release.