************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2018 STERN PINBALL, INC. * * * ************************************************************************** * * * Star Trek LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V1.62 - June 5, 2018 ======================= - Fixed a presentation issue where solid shot lights in Destroy the Drill II were showing when they weren't available. Now, all available shots blink including the roving 2X shot. - Fixed an issue in Nero II where shots/lights were not being displayed correctly. This only occurred during multi-player games. - Fixed an issue in Mode Select where mode select would not show up quickly between balls. This occurred during multi-player games. - Fixed an issue in Kobayashi Maru where double scoring was timing out due to the presentation length of Kobayashi Maru. - Fixed an issue in Kobayashi Maru where the background music was missing. - Added sound FX and a longer light show presentation for the final shot in Kobayashi Maru. - Fixed a problem if you Drill Down 3 deep in a mode, i.e play Destroy the Drill I, II, III. . When you get through the last III mode, you could get robbed out of the second/third wizard mode (Enterprise Amok Multiball would not start, and, if you made it to Five Year Mission, the game would instead start Enterprise Amok Multiball. After the last wizard mode you couldn't start any modes for the rest of the game. It could also crash the game while in this state. - Fixed an issue in Nero II where the shot count was not properly shown when interrupted by other modes/events. - Fixed a bug that was causing the Magnet to ignore the "disabled" adjustment. - Added audit for total number of one, two, three, and four players games that have been played. - Added USA_12 Coinage 1/$0.25, 5/$1.00 - Added Sweden_3 credit pricing 1 credit for 10 Kr. - Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th slot. - Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th slot. - Updated Sweden dip switch setting default to Sweden_3 pricing. - Updated Switzerland dip switch setting default to Switzerland_3 pricing. - Updated UK dip switch setting default to UK_4 pricing. - Added China Dip Switch setting (28 00111000) and currency, pricing, overrides, redemption, tournament, novelty, etc setting. - Fixed an issue with replay score computation. - Added ticket dispenser type "TICKETLESS". - Added ticket dispenser motor rest time between ticket dispenses (AD_TICKET_DISPENSER_REST_TIME_MS) - default is 0 ms. - Added ticket dispenser retries (AD_TICKET_DISPENSE_RETRIES) - if the ticket notch switch is not seen after a dispense, the system will retry - AD_TICKET_DISPENSE_RETRIES times to dispense a ticket before marking the ticket dispenser as "jammed". AD_TICKET_DISPENSE_RETRIES default is 0. - Fixed an issue where the ticket dispenser was still enabled after uninstalling redemption settings. - Added timed game options to the redemption system. - Added default redemption settings to the system for each country (DIP) install. V1.61 – 03 / 19 / 2015 ====================== 1. Fix - Warp ramp exit was playing sounds in test, game over, et cetera. 2. Fix - Game Audit #39, KLINGON M.B. DOUBLE SUPER JACKPOTS, was too long to fit on the screen. 3. Fix - When level III missions timed out and then restarted their resume data was not getting cleared. You could create a situation where the mission would start on the next ball with 0 shots left. 4. Added - Background apron lamps during double scoring. V1.60 – 03 / 17 / 2015 ====================== 1. Tweaked - Added background drone music to redeeming medals. 2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state. 3. Added - Give a gold medal for Double Super Jackpot. 4. Fix - Extra Ball was not being awarded during victory laps. 5. Fix - Some lamps were missing from some sweeping lamp effects. V1.54 – 03 / 14 / 2015 ====================== 1. Tweaked - Put Klingon Battle II back to the left ramp for its center. 2. Tweaked - Bumped the values of medals as they are being awarded and during bonus. 3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots 4. Tweaked - Added Total medal count to the total page when redeeming medals 5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined. 6. Tweaked - Added Double scoring to Warp 9.9 7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal. 8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct. 9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score. 10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death. 11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%. 12. Added - Animations to redeeming medals as the medals “lock” into place 13. Added - Instant info page for spinner value. 14. Tweaked - Made the Flipper speech timer get longer between speech calls 15. Added - HSTD entry for Medals 16. Added - Attract mode shows the Medals Champion 17. Tweaked - Changed the wording of the bonus pages. 18. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus. V1.53 – 03 / 11 / 2015 ====================== 1. Fix - Mission KB II final shot was not blinking correctly. 2. Tweaked - Made Klingon Battle II harder to get medals 3. Fix - Prime directive III was not lighting mission start when it timed out. 4. Tweaked - Reduced and adjusted the value of redeeming medals 5. Tweaked - Made Vengeance III end at ball end. V1.52 – 03 / 06 / 2015 ====================== 1. Tweaked - away team speech is now played immediately upon lighting/earning the away team award. 2. Fix - Nero II bug where shots were not re-lighting properly. 3. Fix - A problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring / Battle, etc... 4. Tweaked - Changed denounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure. 5. Added - fixed/added speech to Vengeance Scoring. 6. Tweaked - Modified Vengeance hurry-up to have a Khan speech follow-up 7. Tweaked - Modified Vengeance hurry up speech to be used as speech + follow-up. 8. Fix - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball. 9. Tweaked - changed denounce logic for the Vengeance opto's. 10. Tweaked - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit. 11. Fix - fixed several light shows that didn't use allocated memory properly. 12. Fix - Issue with laser staying on after Klingon multiball is over. 13. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane. 14. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K. 15. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes. a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold. b. Added - Instant info page for medals c. First 6 missions award medals d. Kobayashi Maru awards score for accumulated medals at the start. e. Kobayashi Maru gives a new presentation at the start for the medals collected. f. Second 6 missions award medals g. Enterprise Amok awards score for accumulated medals at the start h. Enterprise Amok gives a new presentation at the start for the medals collected i. Third 6 missions award medals j. Five Year Mission awards score for accumulated medals at the start k. Five Year Mission gives a new presentation at the start for the medals collected l. Added - Choreography for awarding a medal m. Added - Choreography for redeeming medals. 16. Tweaked - Made some instant info pages last 10 seconds 17. Added - end of ball bonus pages / scores for medals and missions completed. 18. Added - game over flipper speech 19. Tweaked - increased end of ball bonus points for base bonus. 20. Tweaked - Moved when Away Team lights from 3 to 1 shot 21. Tweaked - Increased points for completing pop bumpers levels. 22. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots. 23. Added - Choreography for starting away team. 24. Tweaked - Adjusted the Y positions of some total screens to be more balanced 25. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call. 26. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions. 27. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly. 28. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long. 29. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots. 30. Tweaked - Increased the points for away team awards. 31. Tweaked - The drop target goes down for Space jump away team. 32. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze. 33. Added - Grace to top lane change 34. Tweaked - Increased the scores for victory laps in Vengeance Multiball 35. Added - Mode timers don’t time down after 6 seconds of no switch activity. 36. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer 37. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET 38. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button. 39. Added - The left and right orbit shots are now lit in Away Team Prime Directive. 40. Added - The left orbit shot was added to Save the Enterprise Away Team. 41. Added - Adjustment to change the number of shots to light Away Team. 42. Added - Adjustment to turn off the inactive timer. 43. Added - Instant Info page for current Warp and where the extra ball is awarded. 44. Added - Instant Info page for shots till next Vengeance mode. 45. Added - Instant Info page for super spinner, ramps, and pops 46. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team. 47. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball 48. Added - Grace to bottom lane change 49. Added - Away team sound and lamp effects 50. Added - Asteroid and cabinet phaser lights to vengeance related lamp effects. 51. Tweaked - Made some lamp effects not use the top or bottom lanes. 52. Added - Instant Info to tell you how many more shots you need for the next medal. 53. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values. 54. Tweaked - Vengeance holds on to the ball when shot for extra balls. 55. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent. 56. Tweaked - Double scoring background has a higher priority now. 57. Tweaked - Increased the default time double scoring runs for. 58. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps. 59. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them. 60. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out. 61. Fix - Nero III display issues. The timer was being covered by the ship at the end. 62. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … } 63. Tweaked - Changed Vengeance III in a few ways: a. Finishing it awards 10% of your score. b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score. c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time. d. Massaged the background display effect. e. Massaged the foreground display effects. f. Massaged the background lamp effect. 64. Tweaked - Changed display effects to more accurately describe which Vengeance is ready. 65. Tweaked - Massaged the look of the start of 5 year mission display effect. 66. Added - Animations to 5 Year Mission Award. 67. Fix - Made 5 year mission award speech happen at the correct time. 68. Added - Animations to Enterprise Amok Award. 69. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect. 70. Tweaked - Made Apron lights mirror what mission the player is selecting or playing. 71. Added - Adjustment to stop speech that is not G-Rated. V1.51 - March 6, 2015 ======================= - away team speech is now played immediately upon lighting/earning the away team award. - fixed Nero II bug where shots were not re-lighting properly. - fixed a problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring/Battle, etc... - changed debounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure. - fixed/added speech to Vengeance Scoring. - Modified Vengeance hurryup to have a Khan speech followup - Modified Vengeance hurry up speech to be used as speech + followup. - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball. - changed debounce logic for the Vengeance opto's. - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit. - fixed several lightshows that didn't use allocated memory properly. - shot multipliers are now held between balls V1.50 - August 26, 2014 ======================= - top lanes, red matter targets now match mission emblem colors during away team Tier 1 missions. - Fixed colored emblems not being green when lock lamp effect plays. - Fixed laser effect in Klingon Multiball start. - added extra ball award for completing Vengeance HurryUp. - added double scoring for completing the Warp Ramp sequence. - Added new Admiral Stevens speech: "Away Team is lit" - added MDK default initials. - fix a problem with double scoring start speech. - modified tilt speech. - Fixed Klingon Multiball jackpot award lamp effects to not use the emblem or combo arrow lamps. - Added new speech to Klingon Multiball total. - Fixed scoring bug in Save The Enterprise III. - fixed a problem where several missions, upon timing out, would not relight mission start. - fixed a problem where the game would not auto launch balls in the shooter lane. - Added explosion FX to end of Klingon Multiball start DE. - added spinner logic/awards to Destroy the Drill I. - added new scoring in missions - added new scoring in away team: - Fixed the Warp Champ text. - added unique combos text. - Added new speech to galactic events. - Added new warp and combo high scores. - added away team logic/rules to Destroy the Drill I. - added away team logic/rules to Prime Directive I, Klingon Battle I, Space Jump I, Nero I & Save the Enterprise I Missions. - Added speech to vengeance hurry up - Fixed a scoring bug in Destroy the Drill I. - Fixed some speech sound effect priorities. - Fixed speech timing in 2 wizard modes. - Added ball drain speech - Modified the volume level of ball save. - Added speech volume modification to Bones speech. - default ball save timer for Kobayashi Maru is now longer. - added/modified ball save speech - fixed a statistics bug in Kobayashi Maru. - fixed a statistics bug in Super Pops/Spinners/Ramps. - Added delay between match sound and speech. - Modified 5 year mission to have star trek theme instead of mission music. - Added speech to 5 year Mission. Now has start speech and planet intros. - Added names and speech to unique combos. - Added timer to Space Jump II display effect. - Modified unique combo score. - Fixed some speech priorities. - fixed game over speech that was getting cut off. - fixed transporter Sound Effect that was getting cut off. - changed choreography for mission column complete. - Added/Changed Super Jackpots in Klingon Multiball. - fixed bug(s) where Tier II,III mission were not re-lighting mission start correctly. - Added some light show to PRO version of klingon_multiball. - Increased score blink speed in Klingon Battle I award display effect. - Fixed score flip not appearing in Klingon Battle II. - Fixed text positioning in Klingon Battle III. - Added enterprise ship ambience sound to match effect. - delayed start of Klingon multiball start music. - Added new start display effect to Klingon Multiball. - Added new speech. - Fixed an issue with speech playing incorrectly in final wizard mode. - Modified total fonts to be centered. - Fine tuned game_match door sounds. - Modified tilt and tilt warning speech. - Modified mission intro text to be all similarly centered. - Added new speech and text for 5 year mission - Match effects will not play characters twice in a row until all characters have played. - Adjusted door sound timing and speech timings of match effects. - Added new display effect to completing a mission's column (I, II, III). - Added Carol Marcus match effect. - Added more speech to Klingon Multiball. - Fixed an issue in Kobayashi Maru where speech wasn't coming up correctly. - Added speech to game match effects. (Kirk & Gorn) - The 3-in-a-row & Super Spinners/Ramps/Pops display effects are suppressed if the player collects 3-in-a-row and immediately drains their last ball. - The "Extra Ball lit" display effect is suppressed if the player lights extra ball and immediately drains their last ball. - Added some new tilt and initials speech. - Fixed Nero III total display effect. - Warp Ramp now scores 250K, 500K, 1M when made as a combo. - The flipper ball launch adjustment now works correctly. - added/changed extra ball lit, extra ball speech. - added logic to mission row completed speech, i.e. sometimes it would not be played due to interference with other long speech events. - raised the priority for the top lanes transporter SE as it was being cut-off sometimes. - added "Player X, step up" speech for multi-player games. - The players scores are shown longer after bonus during multi-player games. - Fixed choreography of dots upon completing a row of missions, i.e. the display order was out of sequence. - The Mission Start Sound Effects no longer plays when the player returns to a mission after a ball drain. - Tier I mission total display effects are more consistent. Modified speech and animations from certain mission total Display effects. - Modified Enterprise Amok speech. - Added new native running animations to Prime Directive I - Added new abbreviated final shot animations to Tier I, III. - changed blink speed on abbreviated final shot during Nero I. - Added abbreviated final shot display effects to all Tier I missions when the left eject is awarded as the final shot of the mission. - Raising the center drop target is postponed a bit to allow balls more time to pass over the target. - added new debounce logic to the center lane optos as valid switch closures were happening on some games due to flipper noise. - rewrote rescue logic to be compatible with both Pro/LE models. - Added score flip to all 18 mission backgrounds during multiplayer games. - Added shortened mission start Display Effects to all Tier I missions. - Added new speech to Missions and first two wizard modes. - Modified Total screens to not play long speech during end ball as this was cutting into the bonus screen sequence. - added Bones speech. - added rescue rule to the left outlane/target bank. - reworked bottom lanes completed lamp effect to co-exist with rescue lamp logic. - separated combos into discrete display effects. - added double scoring as a warp ramp award. - Now Away Team & Mission Start shots are lit/available at the end of Tier 1 missions. - fixed a problem where mission select was aborted due to a noisy center lane opto switch. - slings now use duty cycle power. V1.42 - February 18, 2014 ======================= - rescue kick back is now more responsive. - fixed a problem where the warp ramp chase lamps were not being shown correctly during lamp effects. V1.41 - December 27, 2013 ======================= - added side rail and back box flasher lamps to the attract mode. V1.40 - December 24, 2013 ======================= - rescue kick back default is now harder. - fixed top lanes completion speech. - added more speech to Klingon Multiball. - new artwork added to Vengeance Multiball. - added Tilt speech. - added new Vengeance intro/bg/hit artwork. - warp chase lamps now cycle 2 times. - fixed missing super pops display animation. - Any Wizard mode ready (Kobayashi/Enterprise Amok/5 Year Mission) will forestall Vengeance Multiball/HurryUp/Battle from starting. - fixed a bug where the super skill shot was not starting properly. - Any hit to the drop target will now set valid playfield. - fixed a bug where launching the ball via the "punch it" button also fired a photon torpedo. - 3 in a row - give 2 awards when 2 rows are completed at the same time. - fixed super skill shot bug that scored left orbit mission awards as the ball traveled around the orbit from right to left - balls added into play during Vengeance Multiball will now loop around to the left flipper instead of going into the pops. - The light lock targets now set valid playfield when hit. - changed warp ramp scoring to match speech call out. - added new enterprise amok rule (now it's multiball). - combo (red arrow) lamps now blink in sync with the emblem lamps. - fixed a bug during Klingon Multiball that moved the klingon ship too fast during the double jackpot sequence. As a result, the grace period on a double jackpot shot is now longer. - changed Mission Emblem blink logic. - mystery can now restart enterprise amok (multiball). - added/fixed sounds for Five Year Mission. - Added Super pops animation. - Added timers to the background of Prime Directive III and Space Jump III. - Fixed "three in a column" display effect, background image moved from left to right side of display. - Fixed an issue where the center super skill shot wasn't registering when the center drop target was down. - Fixed an issue where on the bonus warp skill shot, you can get multiple skill shots in a row. - fixed left eject kickout lightshow. - fixed a problem where super ramps display effects were being killed. - cleaned up left eject kicking code. - display effect for 3-in-a-row -- moved animation to right side; show score text thru the whole effect. - added new attract mode lamp sequence (Premium/LE only). V1.30 - November 18, 2013 ======================= - Initial release.