************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2015 STERN PINBALL, INC. * * * ************************************************************************** * * * GHOSTBUSTERS PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. Do not place more than one .spk files at a time in the root directory of the USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) The game will automatically begin the software update and the following message will be displayed: "APPLYING UPDATE PLEASE WAIT". IMPORTANT: DO NOT turn the pinball machine off while this message is displayed. This message may remain on the screen a long period of time. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. PRO V1.13 - January 9, 2017 ============================= New: - Added an alert sound effect when the flippers change during MASS HYSTERIA MULTIBALL. The flippers switch near the end of the warning. Fixes: - Found a couple speech calls that will be censored if the game is set to not allow R-rated speech. - Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages. - Fixed THE BALLROOM instruction text to match the color of the inserts. - If balls were being held in the LIBRARY LOCK at game start, they were making the playfield valid when released. - P.K.E. FRENZY was displaying an incorrect TOTAL on completion. - The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for anything but AUTO. - SUPER JACKPOT CHAMPION was not handled correctly. - If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would be skipped. - Fixed misspelling of "CATCH 5 GHOSTS" on skill shot. - CAPTIVE BALL TEST was mislabeled. - Fixed mispelling of instruction text on GOZER THE GOZERIAN. - The TERROR DOG HURRYUP was not resetting properly after being collected. - Sometimes PICT-O-POPS was handing out the same award twice in a row. - Sometimes PICT-O-POPS was handing out awards that didn't make sense. (ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...) - ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they shouldn't be. - TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL award if it's already at its maximum level. - If a mode ladder was completed, shooting that shot would unlight all other lit modes. - Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot. - Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP incorrectly. - Sometimes SKILL SHOT would not offer awards it should have. - When SUPER JACKPOT was running, the display would sometimes show the incorrect SUPER JACKPOT multiplier. - Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL without shooting the ramp again. - STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all awards. Tweaks: - If you disable your slimer mech with the Adjustment then the Ghost Target will now trigger Slimer hits. - The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL is achieved. - The timer was not being displayed for HE SLIMED ME. - SPOOK CENTRAL was not allowing the player enough time to complete the mode. - Added callout at the start of STAY PUFT MARSHMALLOW MAN. - Added P.K.E. FRENZY JACKPOT callout. - Added GOZER HURRYUP callout. - Added GEAR COLLECT callout. - Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to a more reasonable value. - Added callout to the start of STORAGE FACILITY MULTIBALL. - The SUBWAY EJECT ball saver no longer overrides the main ball saver if set to the default time or less. - Changed the colors of the extra ball lamp effects to green and white. - Tweaked the EQ of some sounds. PRO V1.12 - December 9, 2016 ============================== Fixes: - pinnode v0.19.8 - Fixed "weak flipper" issue. This bug manifested itself as a weak flipper. If the flipper EOS switch is working only intermittently during gameplay. - Added family-friendly version of "We came, we saw, we kicked its ass" at end of mode. PRO V1.11 - November 9, 2016 ============================ Fixes: - Fixed issue when choosing which video mode times out - Fixed issue in negative video mode where the game would not allow input from the player - Fixed total score showing zero if it was the last mode - Fixed issue where ticket dispenser did not work. Tweaks: - Added Catching Ghost to some skill shot trees - Added Increase Super Jackpot value to some skill shot trees. - Added Light 2X multiplier to some skill shot trees. - Tweaked the skill shot instructions and timing - Made scare feature more rare - Made kick out sounds a bit louder PRO V1.10 - October 6, 2016 =========================== New: - Added a Dont Cross the Streams Video Mode. When you start Negative Reinforcement you can choose to start the new video mode instead. - Added Scare Feature adjustment - Added Friendly Game adjustment Fixes: - Loopin Suppers was making the wrong speech call if you had 3X Super lit before you started it. All Loopin Super awards are 1X Super Jackpots. - Eddy Murphy was spelled incorrectly. - Ad-Libbed was spelled incorrectly. - Shaker Motor Adjustment was not turning the shaker motor off when required. - When you complete all nine modes the modes will all unlight now so you can play them all again. Tweaks: - Changed the sound of a couple timer sounds - Tweaked instant info - Changed GHOST letters to always reset to one shot away before bringing out Slimer on MEDIUM or EASY. Changed HARD to be less hard. - All multiballs now light Add a ball at their start. - Changed Skill shot for top lane P from +5X to +3X - Dozens of speech calls to be a bit brighter. - Added TIME OUT MODES Adjustment; When a mode times out it will not require the player to restart it. It will not relight modes. - Added MODE CONTINUE Adjustment; If you drain during while a mode is running it will continue on the next ball. - Tweaked the colors of modes and features - Severely reduced how much the Gozer the Gozerian mode increases the Super Jackpot Value - Made Slimer less sensitive when he first begins to decend. - Increased the max ball save time from 15 seconds to 60 seconds - Delayed Ball Search at end of modes when needed. PRO V1.07 - September 26, 2016 ============================== System: - Simplified Switch Test Menu to fit on display. The graphical switch display shows the state of all switches on the node that last reported switched activity. - Optimized Node Power Usage. - Added Node Configuration and Tech Alerts to Audit Dump. - Fixed - Electronic Coin Mech (used in non-US games) stops working on some games after many hours of operation. PRO V1.06 - August 15, 2016 =========================== - Used for internal tesing PRO V1.05 - May 13, 2016 ======================== New: - Added a River of Slime Feature. Each time you shoot the right orbit you will build the value and start a timer on the right eject. Shooting the right eject will collect the built value. - Storage Facility will now light for one lock on 10, 30, and 50 ghost caught. - Collecting ghost will show how many needed to light Storage Facility. - Added an adjustment to allow speech to be censored. - Added Speech to super jackpot - Added Speech to We came we saw start Fixes: - Bonus Held would give extra bonus if on ball 3 and the player had an extra ball. - Changed the name of SPEECH and MUSIC VOLUME adjustments to SPEECH and MUSIC ATTENUATION - Removed Backbox and Cabinet volume adjustments - 0X bonus multiplier will no longer be awarded from the pop bumpers. - Removed two switches reporting false errors. Tweaks: - Flippers are turned off during Negative Reinforcement - When Negative Reinforcement stops doubling the message reflects this. PRO V1.04 - May 02, 2016 ======================== New: - Added Instant info page for ghost caught. Will show how many ghost are needed for extra ball. Fixes: - Updated to Node 0.18.2 to fix flipper issues - Fixed how the 3-ball captive ball counts locked balls. It will no longer be complete after only 2 balls locked. Tweaks: - Completing Scoleri Brothers now lights 3X Super Jackpots instead of 1X. - Scoleri Brothers now only give one ghost during multiball and if you have >= 80 caught ghost. - Reduced how many ghost are caught from slimer during Storage Facility Multiball - Completing all the jackpots in Storage Facility will now Light Super Jackpot for 3X instead of 1X. - Increased the scores for Storage Facility jackpots - Increased the scores for Mass Hysteria jackpots - Terror Dog Hurry up now increases its value on both the Terror Dog target and Gozer Target - The Captive Ball toggles the flipper control from reversed to normal and back. - Adjusted the default high scores (lower) PRO V1.03 - April 29, 2016 ========================== New: - Added a speech call to the start of Mass Hysteria - Added Extra Ball to Ghost Caught. Defaults to 50. - Added adjustment for extra ball on ghost caught. Defaults to AUTO - Added Auto percentage extra ball adjustments to the various installs. - Added how many ghost are needed for Extra Ball to the Ghost Caught display effect Fixes: - Add time was sometimes showing 0 seconds added. - Removed erroneous service messages for switches that are not broken. Tweaks: - Skill shot is split on the flippers now. The left flipper will only move the upper lanes and the right flipper will only move the lower skill shot choices. PRO V1.02 - April 22, 2016 ========================== New: - Added adjustment to all the game to start automatically when you insert credits. - Added Bonus Held to the possible pop-bumper awards - Added some Easter Eggs. To do a basic Easter Egg you hold in both flippers then you enter a sequence of numbers/letters. To enter one number/letter you hit the left flipper button X times counting as you go. When you reach the number/letter you need stop and hit the right flipper button once. When you are all done you need to hit the right button one more time. For example to enter code 3 3 3 (or C C C) you would hold in both flippers then LLL R LLL R LLL R R. - Added Game credits Easter Egg ( 1 2 3 ) Fixes: - In only one stage of Storage facility was lit, and not the last stage, the ball would not be diverted correctly. Tweaks: - Default Skill shot for lower half is now the right orbit - Default Skill shot for the top lanes is now the left lane (E) - The ramp exit will now award the right ramp if neither ramp is already taking credit for the shot. - Stopped ghost capture during Mass Hysteria Multiball. The point of capturing ghost was to get to Mass Hysteria Multiball. Capturing resumes once the Multiball is over. PRO V1.00 - April 4, 2016 ========================= - Initial Production Release.