************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2015 STERN PINBALL, INC. * * * ************************************************************************** * * * GHOSTBUSTERS LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. Do not place more than one .spk files at a time in the root directory of the USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) The game will automatically begin the software update and the following message will be displayed: "APPLYING UPDATE PLEASE WAIT". IMPORTANT: DO NOT turn the pinball machine off while this message is displayed. This message may remain on the screen a long period of time. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. LE/PREMIUM V1.13 - January 9, 2017 ================================== New: - Added an alert sound effect when the flippers change during MASS HYSTERIA MULTIBALL. The flippers switch near the end of the warning. Fixes: - Found a couple speech calls that will be censored if the game is set to not allow R-rated speech. - Using the disable adjustment for the the Slimer mech will completely disable the mech. - Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages. - Fixed THE BALLROOM instruction text to match the color of the inserts. - If balls were being held in the LIBRARY LOCK at game start, they were making the playfield valid when released. - P.K.E. FRENZY was displaying an incorrect TOTAL on completion. - The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for anything but AUTO. - SUPER JACKPOT CHAMPION was not handled correctly. - If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would be skipped. - Fixed misspelling of "CATCH 5 GHOSTS" on skill shot. - CAPTIVE BALL TEST was mislabeled. - Fixed mispelling of instruction text on GOZER THE GOZERIAN. - The TERROR DOG HURRYUP was not resetting properly after being collected. - Sometimes PICT-O-POPS was handing out the same award twice in a row. - Sometimes PICT-O-POPS was handing out awards that didn't make sense. (ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...) - ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they shouldn't be. - TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL award if it's already at its maximum level. Tweaks: - If you disable your slimer mech with the Adjustment then the Ghost Target will now trigger Slimer hits. - The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL is achieved. - The timer was not being displayed for HE SLIMED ME. - SPOOK CENTRAL was not allowing the player enough time to complete the mode. - Added callout at the start of STAY PUFT MARSHMALLOW MAN. - Added P.K.E. FRENZY JACKPOT callout. - Added GOZER HURRYUP callout. - Added GEAR COLLECT callout. - Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to a more reasonable value. - Added callout to the start of STORAGE FACILITY MULTIBALL. - The SUBWAY EJECT ball saver no longer overrides the main ball saver if set to the default time or less. - STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all awards. - Changed the colors of the extra ball lamp effects to green and white. - Tweaked the EQ of some sounds. LE/PREMIUM V1.12 - December 9, 2016 =================================== New: - Slimer Mechanism - shut down device if the mechanism is unable to find the home switch. Fixes: - pinnode v0.19.8 - Fixed "weak flipper" issue. This bug manifested itself as a weak flipper if the flipper EOS switch is working only intermittently during gameplay. - Added family-friendly version of "We came, we saw, we kicked its ass" at end of mode. - Fixed "no playfield lights" issue caused when the Slimer home switch is not working. - pinnode v0.20.0 (Fixed motor timeout logic). - Fixed switch alerts for switches that are not on the LE/Premium: "LEFT RAMP ENTER", "LEFT RAMP 2", "LEFT RAMP 3" LE/PREMIUM V1.11 - October 28, 2016 =================================== New: - Added Calibration feature to slimer test. Fixes: - Fixed slimer motor controller affecting the E lamp in PKE - Fixed issue when choosing which video mode times out - Fixed issue in negative video mode where the game would not allow input from the player - Fixed total score showing zero if it was the last mode - Fixed issue where the slings could bounce the ball back and forth too long. - Fixed issue where ticket dispenser did not work. Tweaks: - Added Catching Ghost to some skill shot trees - Added Increase Super Jackpot value to some skill shot trees. - Added Light 2X multiplier to some skill shot trees. - Tweaked the skill shot instructions and timing - Made scare feature more rare - Made kick out sounds a bit louder LE/PREMIUM V1.10 - October 6, 2016 ================================== New: - Added a Dont Cross the Streams Video Mode. When you start Negative Reinforcement you can choose to start the new video mode instead. - Added Scare Feature adjustment Fixes: - Loopin Suppers was making the wrong speech call if you had 3X Super lit before you started it. All Loopin Super awards are 1X Super Jackpots. - Eddy Murphy was spelled incorrectly. - Ad-Libbed was spelled incorrectly. - Shaker Motor Adjustment was not turning the shaker motor off when required. - When you complete all nine modes the modes will all unlight now so you can play them all again. Tweaks: - Changed the sound of a couple timer sounds - Tweaked instant info - Changed GHOST letters to always reset to one shot away before bringing out Slimer on MEDIUM or EASY. Changed HARD to be less hard. - All multiballs now light Add a ball at their start. - Changed Skill shot for top lane P from +5X to +3X - Dozens of speech calls to be a bit brighter. - Added TIME OUT MODES Adjustment; When a mode times out it will not require the player to restart it. It will not relight modes. - Added MODE CONTINUE Adjustment; If you drain during while a mode is running it will continue on the next ball. - Tweaked the colors of modes and features - Severely reduced how much the Gozer the Gozerian mode increases the Super Jackpot Value - Increased the max ball save time from 15 seconds to 60 seconds - Delayed Ball Search at end of modes when needed. LE/PREMIUM V1.07 - September 26, 2016 ===================================== System: - Simplified Switch Test Menu to fit on display. The graphical switch display shows the state of all switches on the node that last reported switched activity. - Optimized Node Power Usage. - Added Node Configuration and Tech Alerts to Audit Dump. - Fixed - Electronic Coin Mech (used in non-US games) stops working on some games after many hours of operation. LE/PREMIUM V1.06 - August 15, 2016 ================================== - Used for internal tesing LE/PREMIUM V1.05 - May 13, 2016 =============================== - Initial Production Release.