************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * BLACK KNIGHT SWORD OF RAGE - LE/Premium * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spkfile 2 - Copy only the file(s) to the root level of a USB stick. Do not copy the folder. 3 - Power game off 4 - Insert USB stick 5 - Turn on game 6 - After game boots up it will give the option for software update 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. LE/Premium V0.94 - May 29, 2019 ========================== Fixed: - "INVALID" could sometimes show as a tease award during mystery but could not be awarded. This has been corrected so "INVALID" will never show. - Fixed an issue where sometimes the ball search would not raise the shield for long enough to free a ball trapped behind it. - Mystery Award: Light Ball Save now actually lights ball save instead of advancing the ball save. - Fixed an issue that would set shot values to 0 points during grace period. - Fixed an issue where the wrong color would show progress on Black Knight bashes later in the game. - Fixed an issue which caused some display effects not to play from the beginning on a jackpot shot or mode award. - Fix an issue where orbit shots were not awarded while the ball was launching on Premium/LE games. - Fixed an issue where modes would be randomized at ball start, even if the realm was locked in. - Award the jackpot shot in Triple Knight's Challenge on either the drop target or the castle VUK. - Fixed an issue that could cause the ball to sit in the Castle VUK if the VUK shot was the final shot in a mode and it would also start Retro Multiball. Tweaked: - Modified the rules for Catapult Multiball: - Changed the rules for catapult multiball so that every lower playfield shot always stays lit during the multiball for a jackpot. All jackpots build value of super jackpot on the upper playfield. - Added double, triple, and quadruple super jackpots to catapult multiball with appropriate lights and speech calls. - Adjusted scoring. - Enhanced the upper playfield loop base scoring. - Added bi-directional stacking to Catapult and Triple Knight's Challenge Multiball. Either multiball can be started and stacked with the other. - Added warning lights to upper playfield lock release. - Made relighting locks for the 2nd Catapult Multiball easier. - Added the upper flipper to ball search when ball search occurs outside of gameplay. - Changed catapult multiball default color to orange. - Pause the game timers while certain display effects are running. - Exclude shoot again light from knight bashed and realm ready light shows - Changed the skill shot behavior so the shield is not repeatedly activated during skill shot. - Changed default Modes complete for Extra Ball to 1. - Changed Mystery and Triple Knights Multiball locks so mode lights are not hidden while a multiball is running. - Super Features now light more frequently. - Increased the duration of the magna-save hold. - Modified the rules for Deep Freeze - Red shots collect all red shots on the playfield with a bonus added for each shot that it lit. - Added scoring increases for all Cyan shots. - Added scoring increses for non-seal shots in Hydra mode. - Added adjustments for default ball save time for all multiballs. - Changed default times for multiball ball savers. - Add time now adds 3 seconds on a hit to any target to start the timer and 12 seconds on a completion of the Add Time target bank. - Lowered base scoring for spinners. New: - Modified the behavior of the 5 main modes. - Modes now continue from ball to ball if a player drained while the mode was running. - Modes continue with the time the player had left when they drained. - If a player drained with little time left, modes continue with a minimum of 12 seconds. - Modes are only marked as completed if a player beats the modes. Modes that are started but not completed can be restarted from where a player left off. - All 5 modes must be completed (not just started) to play Black Castle mode. - Added additional shooter groove tunes for all modes. - Upper playfield loops now boosts the scoring of the running mode. - Upper playfield loop target now spots a shot during running modes. - Added flail behaviors to Catapult Multiball. - Added grace period to all multiballs. Catapult and TKC Multiball can restart each other from grace. Add-a-ball can restart all running multiballs. - Added Glowy font treatment to retro multiball score font. - Added light shows for: - Ball Save - Add-a-ball Lit - Add-a-ball Awarded - Game Over - Knight 1 Locked - Knight 2 Locked - Added shaker effects for: - Bonus - Ball Save - Mystery - Added Magna-Save bonus scoring and displays. - Added Loop Bonus to bonus screen. - Competition mode sets the starting mode to SAND WORM for all players at first ball. - Added attract mode game tutorial videos. Moved to System 2.28: Updated to nodeboard firmware v0.48.0 Coin door interlock switch support for Spike2. LE/Premium V0.93 - May 2, 2019 ========================== - Initial release.