************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * BLACK KNIGHT SWORD OF RAGE - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spkfile 2 - Copy only the file(s) to the root level of a USB stick. Do not copy the folder. 3 - Power game off 4 - Insert USB stick 5 - Turn on game 6 - After game boots up it will give the option for software update 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. PRO V0.94 - May 29, 2019 ========================== Fixed: - Fixed the skill shot lights being hidden in the top lanes. - "INVALID" could sometimes show as a tease award during mystery but could not be awarded. This has been corrected so "INVALID" will never show. - Fixed an issue where sometimes the ball search would not raise the shield for long enough to free a ball trapped behind it. - Mystery Award: Light Ball Save now actually lights ball save instead of advancing the ball save. - Fixed an issue that would set shot values to 0 points during grace period. - Fixed an issue where the wrong color would show progress on Black Knight bashes later in the game. - Fixed an issue which caused some display effects not to play from the beginning on a jackpot shot or mode award. - Fixed an issue where modes would be randomized at ball start, even if the realm was locked in. - Fixed an issue that could cause the ball to sit in the Castle VUK if the VUK shot was the final shot in a mode and it would also start Retro Multiball. Tweaked: - Pause the game timers while certain display effects are running. - Excluded shoot again light from knight bashed and realm ready light shows - Changed the skill shot behavior so the shield is not repeatedly activated during skill shot. - Changed default Modes complete for Extra Ball to 1. - Changed Mystery and Triple Knights Multiball locks so mode lights are not hidden while a multiball is running. - Super Features now light more frequently. - Increased the duration of the magna-save hold. - Modified the rules for Deep Freeze - Red shots collect all red shots on the playfield with a bonus added for each shot that it lit. - Added scoring increases for all Cyan shots. - Added scoring increses for non-seal shots in Hydra mode. - Added adjustments for default ball save time for all multiballs. - Changed default times for multiball ball savers. - Add time now adds 3 seconds on a hit to any target to start the timer and 12 seconds on a completion of the Add Time target bank. - Lower base scoring for spinners. New: - Modified the behavior of the 5 main modes. - Modes now continue from ball to ball if a player drained while the mode was running. - Modes continue with the time the player had left when they drained. - If a player drained with little time left, modes continue with a minimum of 12 seconds. - Modes are only marked as completed if a player beats the modes. Modes that are started but not completed can be restarted from where a player left off. - All 5 modes must be completed (not just started) to play Black Castle mode. - Added additional shooter groove tunes for all modes. - Added grace period to all multiballs. Add-a-ball can restart all running multiballs. - Added Glowy font treatment to retro multiball score font. - Added light shows for: - Ball Save - Add-a-ball Lit - Add-a-ball Awarded - Game Over - Knight 1 Locked - Knight 2 Locked - Added shaker effects for: - Bonus - Ball Save - Mystery - Added Magna-Save bonus scoring and displays. - Competition mode sets the starting mode to SAND WORM for all players at first ball. - Added attract mode game tutorial videos. Moved to System 2.28: Updated to nodeboard firmware v0.48.0 Coin door interlock switch support for Spike2. PRO V0.93 - May 2, 2019 ========================== Fixed: - Fixed an issue which sometimes caused balls to become trapped behind the shield on weak shots. - Fixed an issue that could cause top lanes to appear lit for skill shot when they shouldn't have been. - Removed top and bottom lanes from award light shows. - Fixed an issue that prevented 2.5m from being scored as a possible award and sometimes skipping mystery as a result. - Fixed an issue where Mystery would show Light Super and Start a super feature. - Fixed an issue where multiple flail impact sounds could play. - Fixed an issue which caused the shield diverter duty-cycle to expire when it shouldn't have. - Fixed an issue where some display effects would stop on the tilt display effect. Tweaked: - Boosted the amount of sword power earned from drop target hits, bank completions, and center shot hits. - Added multiple scoreboxes to each Skeleton during a Pop Bumper session. - Modified Wicked Cavern mode so it will never have only 1 shot lit on the center target. - Change the Ball 1 Locked and Ball 2 Locked videos so that they show as full screen display effects. - Modified the presentation order of effects on the Shield VUK. Mode Start will always be the last display effect shown. - Updated the light show for End of Ball Bonus. - Added the Flame Panel to attract light show. - Revised attract light show to make them more smooth. - Default number of modes for extra ball updated to 2. - Modified spinner display effect to use full-length scores instead of abbreviated. - Speech, FX, and Music volumes and tweaks. - Score balancing. - Tweaked the order of some speech calls. - Default lower flipper power set to Hard. - Verified consistency in fonts to display scores. New: - Added additional high score entries. - Combo Champion - KNIGHT Champion - Black Castle Champion - WAR Champion - Bonus Champion - Triple Knight's Challenge Champion - Molten Fire Champion - Deep Freeze Champion - Mud Bog Champion - Wicked Cavern Champion - Burning Sands Champion - Super Champion - Added sounds to sound test. - Updated the UI to show the following information: - Lightning Effect while POWER modifier is active during a mode. - Pulsing background glow to running super feature icons. - Values for Super Orbits, Super Lanes, Super Slings, and Super Targets. - Super Feature Collect Jackpot value. - Add game adjustment for Shield Diverter power. - Add game adjustment for Trough power. - Added 5 difficulty settings for KNIGHT letters. Install competition defaults to Extra Hard (0 Letters spotted) - Updates to Flail Motor: - Enabled STALL TIMEOUT mechanism. - Motor can detect stalls caused by a stuck ball. - Enhanced flail motor opto detection/compensation - Added start effects for Black Knight Original Multiball. - Added light effect for Combos on the orbit shots. - Added additional Black Knight Taunts throughout the game. - Competition mode now makes the order of mystery effects deterministic. - Added display effects for Magna Save Available and Ball Save Lit. Moved to System 2.27: Updated to nodeboard firmware v0.40.0 Updated instructions for RESTORE SETTINGS. Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. Added UTIL->RESET->VOL which will reset all audio settings to their default values. Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. PRO V0.91 - April 11, 2019 ========================== Fixed: - Fixed an issue that could cause the flail to continue spinning during a wizard mode. - Prevented Black Knight shooter lane speech from playing after valid playfield is set. Tweaked: - Modified some sound effects so they did not get cut off by other game sounds. - Flail Test Menu displays a minimum speed value. Minimum speed can be set in game adjustments. - Adjusted text for awards of all modes on the lightning wheel. - Add sound effects for flail impact any time the ball hits the flail. - Increased mode timers default to 65 seconds. New: - Added Announcer Speech calls from voice actor Brendon Small. Moved to System 2.26: Correct Euro Coin Door/Electronic Coin Mech configuration. Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" Updated Custom Pricing Editor to display Pricing Format description in the title area when it is being edited. PRO V0.90.0 - Apr. 8, 2019 ========================== - Initial release.