************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * BLACK KNIGHT SWORD OF RAGE - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spkfile 2 - Copy only the file(s) to the root level of a USB stick. Do not copy the folder. 3 - Power game off 4 - Insert USB stick 5 - Turn on game 6 - After game boots up it will give the option for software update 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. PRO V1.00 - July 24, 2019 ========================== Fixed: - Fixed an issue that sometimes prevented a player from starting super features. - During ball search, the right drop target bank would always try to reset 3 times. This has been changed to try up to 3 times if the bank fails to reset. - Fixed the formatting of high score entries that did not show score on enter initials screens. - Fixed an issue in Hell Hand mode where players could sometimes have an incorrect number of shots remaining. - Fixed an issue in Lich Lords mode where when multiple shots were collected at once they would not always advance toward a KNIGHT letter. - Fixed an issue where adjustment "Attract Flipper Speech" would not control flipper speech. - Fixed an issue which could infrequently cause the flail to move at a slow speed when it should have been in the open position. - Fixed an issue where the Ball Saved animation could show when the ball was not saved. Tweaked: - Refactored Black Castle mode. - Increased scoring for all shots. - Timer set to 99 seconds. - Black Castle mode requires hitting all 3 center shots, then hitting a remaining outside shot. - After hitting an outside shot, the center 3 shots are lit again with added difficulty to hitting the flail and shield devices. - Once 4 sets of inner shots are completed, as well as 4 outer shots, the shield will raise for a shot to start RAGE MULTIBALL. - Final shot scoring includes a bonus for time remaining. - If Black Castle mode times out, or is not completed, the Black Knight survives and all modes become available once again. - Changed default mode difficulty to EASY for all modes. - After every time playing Black Castle mode during a game, all modes will increase by 1 difficulty level up to the max difficulty level. - Modified super feature timer. Timer now pauses during multiball. - Default super feature time is now 20 seconds. Max time is 30 seconds. Starting a new super feature adds 15 seconds. - Increased the base scoring for WAR Hurryups to 2,000,000. - Changed display effect priority when WAR Hurryups were running so you can see the value of collected hurry-ups when a higher priority mode was running. - Changed the WAR Hurryup final shot display effect to show the value collected at the final shot before going to mode total. - Changed Extra Ball display effect to wait for other display effects. - Changed Extra Ball is Lit display effect to allow flipper buttons to dismiss. - Modified the Extra Ball light show to keep all the GI on. - Changed KNIGHT Spellout display effect to wait for mode shot display effects. - Changed Hold Bonus so it cannot be chained together from a previously held bonus. - Modified POWER rules. POWER will only last until end of ball, mode completed, or mode timed out. - Changed Black Knight's Eyes to pulse throughout the game. - Boosted the vocals in the Retro and Ransom multiball tunes. - Increased volumes of RANSOM sound effects. - Changed Black Knight's mask color to green when he announces a ball lock. - Improved handling of outlane ball save during situations where multiball ball saver is active or in grace period. - Modified the Triple Knights lock light shows to include backbox lamp effects. - Changed the relight shots in Lich mode to the same color as unfreeze shots. - Changed the rules for WAR and RAGE lanes to keep the same lanes lit for a player on their next ball in play. - Volume Adjustments and Tweaks. - Install Competition Mode sets - LAST CHANCE MODE ENABLED to NO - PLAY BLACK KNIGHT INTRO to NO New: - Added RAGE Wizard Mode. - Started by defeating the Black Knight. - Frenzy-based scoring. - 6-Ball multiball. - Added RANSOM Wizard Mode - Lit by spelling KNIGHT a second time in a single game. - Started by shooting the left VUK. - Classic Black Knight 2000 Sounds, Speech, and 14-Segment Display. - Timed 60 Second 3-Ball Multiball. The ball saver does not expire. - +5x Bonus - FLAIL = MILLIONS - ORBITS = 750,000 - WAR = MILLIONS - EXTRA BALL IS Lit - EVERYTHING IS LIT - Added scoring increases to the base value of modes. - Each mode completed boosts a new mode's starting value by 200,000. - All modes boosted by 950,000 after Black Castle is played. - Additional shots to the flail before starting the mode will boost the starting value of the mode. - Added U-Turn scoring. U-Turns are lit by shooting an orbit shot. U-Turns are started by making another orbit shot and will open the gates. Making U-Turn shots in succession without hitting another shot will increase scoring and progress toward Extra Ball (Default 25 U-Turns.) - Display Effects - Added text to mode award display effects showing shots remaining for KNIGHT letter and shots remaining for mode completion. - All modes when completed now have a (monster name) defeated display effect. - Added a Triple Knights lock status screen to instant info. - Added the pending super jackpot value to the game interface. - Added Black Knight Sword of Rage game logo to power on display. - Added U-Turn high score entry. - Added a Black Knight icon to diagnostics menu. - Lamp Effects - Added a light show for building Sword of Rage power at the right drop target bank. - Added additional light effects to indicate when POWER is active during a mode. - Added skill shot and super skill shot lamp effects. - Added KNIGHT spellout letter award light show. - Added light shows for War Hurryup shots and War Hurryup Complete. - Added light show for Match sequence. - Sound Effects - Added mode complete and mode timeout sound effects. - Added new Black Knight speech to mode progression after a few modes have been completed. - Added speech to KNIGHT spellout display effect. - Added speech for Extra Ball, Extra Ball is Lit, and Shoot Again. - Added additional speech calls for mode intros. - Added shaker motor to the game intro when the Black Knight screams. Moved to System 2.31: Updated to nodeboard firmware v0.49.0 Added Service Menu selection UTIL->ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" PRO V0.94 - May 29, 2019 ========================== Fixed: - Fixed the skill shot lights being hidden in the top lanes. - "INVALID" could sometimes show as a tease award during mystery but could not be awarded. This has been corrected so "INVALID" will never show. - Fixed an issue where sometimes the ball search would not raise the shield for long enough to free a ball trapped behind it. - Mystery Award: Light Ball Save now actually lights ball save instead of advancing the ball save. - Fixed an issue that would set shot values to 0 points during grace period. - Fixed an issue where the wrong color would show progress on Black Knight bashes later in the game. - Fixed an issue which caused some display effects not to play from the beginning on a jackpot shot or mode award. - Fixed an issue where modes would be randomized at ball start, even if the realm was locked in. - Fixed an issue that could cause the ball to sit in the Castle VUK if the VUK shot was the final shot in a mode and it would also start Retro Multiball. Tweaked: - Pause the game timers while certain display effects are running. - Excluded shoot again light from knight bashed and realm ready light shows - Changed the skill shot behavior so the shield is not repeatedly activated during skill shot. - Changed default Modes complete for Extra Ball to 1. - Changed Mystery and Triple Knights Multiball locks so mode lights are not hidden while a multiball is running. - Super Features now light more frequently. - Increased the duration of the magna-save hold. - Modified the rules for Deep Freeze - Red shots collect all red shots on the playfield with a bonus added for each shot that it lit. - Added scoring increases for all Cyan shots. - Added scoring increses for non-seal shots in Hydra mode. - Added adjustments for default ball save time for all multiballs. - Changed default times for multiball ball savers. - Add time now adds 3 seconds on a hit to any target to start the timer and 12 seconds on a completion of the Add Time target bank. - Lower base scoring for spinners. New: - Modified the behavior of the 5 main modes. - Modes now continue from ball to ball if a player drained while the mode was running. - Modes continue with the time the player had left when they drained. - If a player drained with little time left, modes continue with a minimum of 12 seconds. - Modes are only marked as completed if a player beats the modes. Modes that are started but not completed can be restarted from where a player left off. - All 5 modes must be completed (not just started) to play Black Castle mode. - Added additional shooter groove tunes for all modes. - Added grace period to all multiballs. Add-a-ball can restart all running multiballs. - Added Glowy font treatment to retro multiball score font. - Added light shows for: - Ball Save - Add-a-ball Lit - Add-a-ball Awarded - Game Over - Knight 1 Locked - Knight 2 Locked - Added shaker effects for: - Bonus - Ball Save - Mystery - Added Magna-Save bonus scoring and displays. - Competition mode sets the starting mode to SAND WORM for all players at first ball. - Added attract mode game tutorial videos. Moved to System 2.28: Updated to nodeboard firmware v0.48.0 Coin door interlock switch support for Spike2. PRO V0.93 - May 2, 2019 ========================== Fixed: - Fixed an issue which sometimes caused balls to become trapped behind the shield on weak shots. - Fixed an issue that could cause top lanes to appear lit for skill shot when they shouldn't have been. - Removed top and bottom lanes from award light shows. - Fixed an issue that prevented 2.5m from being scored as a possible award and sometimes skipping mystery as a result. - Fixed an issue where Mystery would show Light Super and Start a super feature. - Fixed an issue where multiple flail impact sounds could play. - Fixed an issue which caused the shield diverter duty-cycle to expire when it shouldn't have. - Fixed an issue where some display effects would stop on the tilt display effect. Tweaked: - Boosted the amount of sword power earned from drop target hits, bank completions, and center shot hits. - Added multiple scoreboxes to each Skeleton during a Pop Bumper session. - Modified Wicked Cavern mode so it will never have only 1 shot lit on the center target. - Change the Ball 1 Locked and Ball 2 Locked videos so that they show as full screen display effects. - Modified the presentation order of effects on the Shield VUK. Mode Start will always be the last display effect shown. - Updated the light show for End of Ball Bonus. - Added the Flame Panel to attract light show. - Revised attract light show to make them more smooth. - Default number of modes for extra ball updated to 2. - Modified spinner display effect to use full-length scores instead of abbreviated. - Speech, FX, and Music volumes and tweaks. - Score balancing. - Tweaked the order of some speech calls. - Default lower flipper power set to Hard. - Verified consistency in fonts to display scores. New: - Added additional high score entries. - Combo Champion - KNIGHT Champion - Black Castle Champion - WAR Champion - Bonus Champion - Triple Knight's Challenge Champion - Molten Fire Champion - Deep Freeze Champion - Mud Bog Champion - Wicked Cavern Champion - Burning Sands Champion - Super Champion - Added sounds to sound test. - Updated the UI to show the following information: - Lightning Effect while POWER modifier is active during a mode. - Pulsing background glow to running super feature icons. - Values for Super Orbits, Super Lanes, Super Slings, and Super Targets. - Super Feature Collect Jackpot value. - Add game adjustment for Shield Diverter power. - Add game adjustment for Trough power. - Added 5 difficulty settings for KNIGHT letters. Install competition defaults to Extra Hard (0 Letters spotted) - Updates to Flail Motor: - Enabled STALL TIMEOUT mechanism. - Motor can detect stalls caused by a stuck ball. - Enhanced flail motor opto detection/compensation - Added start effects for Black Knight Original Multiball. - Added light effect for Combos on the orbit shots. - Added additional Black Knight Taunts throughout the game. - Competition mode now makes the order of mystery effects deterministic. - Added display effects for Magna Save Available and Ball Save Lit. Moved to System 2.27: Updated to nodeboard firmware v0.40.0 Updated instructions for RESTORE SETTINGS. Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. Added UTIL->RESET->VOL which will reset all audio settings to their default values. Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. PRO V0.91 - April 11, 2019 ========================== Fixed: - Fixed an issue that could cause the flail to continue spinning during a wizard mode. - Prevented Black Knight shooter lane speech from playing after valid playfield is set. Tweaked: - Modified some sound effects so they did not get cut off by other game sounds. - Flail Test Menu displays a minimum speed value. Minimum speed can be set in game adjustments. - Adjusted text for awards of all modes on the lightning wheel. - Add sound effects for flail impact any time the ball hits the flail. - Increased mode timers default to 65 seconds. New: - Added Announcer Speech calls from voice actor Brendon Small. Moved to System 2.26: Correct Euro Coin Door/Electronic Coin Mech configuration. Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" Updated Custom Pricing Editor to display Pricing Format description in the title area when it is being edited. PRO V0.90.0 - Apr. 8, 2019 ========================== - Initial release.