************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * JURASSIC PARK - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains two files 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.91.0 - October 16, 2019 ========================== - Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up - Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately - Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress - Raptor Up Post - faster firing of the Raptor Up Post when the ball is detected entering the raptor pit - Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out - Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally - T-Rex Encounter - added T-Rex mech choreography when mode is progressed - Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order - Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target - Super Supply Drop - added new Super Supply Drop ready callouts - Nedry Award - added video and sound effects to the award - Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game - Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time - Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers - Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield - Adjustment Changes: - changed 'RIGHT FLIPPER POWER' - default to 235 from 255 - added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes V0.90.0 - October 9, 2019 ========================= - Fossils - all fossils can now be collected - Fossils - fossils sets now give awards when collected - Smart Missile - display effect priority improvements during multiball - Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target - Smart Missile - choice that is on the screen when countdown expires is the selected award - Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected - Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already) - Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos - Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 5 - 25M Points - Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane) - Smart Missile - more awards may be added in future updates - Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award - Amber Targets / Slings / Ramps / Pops - added total screens for each - Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game - Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile - Super Supply Drop - removed Fossil award, this has been moved to Smart Missile - Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit - Escape - added display effect for Escape Ball Save - Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5 - Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit) - M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights - Advance Paddock - when next paddock is lit the sign lamp will now flash - 2X Playfield - added light shows when 2X playfield is lit and started - Multiballs - fixed an issue where totals wouldn't show up on double drains - Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock - Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore - Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore - Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect - Raptor Tri-Ball - added instructional text to the background display effect - Raptor Tri-Ball - total video added along with sound effects - Raptor Tri-Ball - jackpot sound effects are louder - Raptor Tri-Ball - when a ball is locked for 2x multiplier you can reset the timer by hitting the up post into the ball again - Raptor Tri-Ball - when a ball is locked for 2x multiplier ball search will no longer release the ball - Raptor Tri-Ball - added a better kick out warning light show when locked ball is released - Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes - Chaos Spellout - chaos letter lightshow no longer turns GI off - Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded - Restore Power - added spinner flasher effects when spinner is hit - Control Room Modes - added instructional text to background display effect - T-Rex Mech - now performs shows when holding a ball waiting for mode intros to start - T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash - T-Rex Event Modes - added instructional text to background display effect - T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball - T-Rex Feed Hurry Up - now collected when the ramp entry opto is crossed - T-Rex Feed Hurry Up - added background lamp effects when running - T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running - T-Rex Multiball - added new mode start lamp / shaker motor effects - T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot - King of the Island - updated the sound effect for jackpots - Pteranodon Attack - added background lamp effects when running - Pteranodon Attack - timer no longer pauses for pop bumper hits - Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds - Tilt Warning - tilt warning display effect / sound no longer truncates - Sound - sound fx mix has been adjusted - Sound - T-Rex roars are now louder - Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower - Attract Mode - tutorial videos for main game objectives have been added - Attract Mode - lock out the action button from playing no credits sound over and over - Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch - Switches - corrected the wire color for the 6th coin switch - Diagnostics - T-Rex Vertical and Horizontal Motor Tests - both now do a homing motor sequence for the stepper motor before allowing input - Diagnostics - T-Rex Vertical Motor Test - fixed an issue where a bad switch would crash attempting to display the switch number - Adjustment Changes: - changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30 - changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4 - changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6 - removed 'T-REX STEP SLURP HOLD TICKS' - added 'T-REX STEP KEEP JAW OPEN TICKS' - amount of time to delay when the ramp entry opto is tripped and the jaw is signaled to close - added 'T-REX STEP THROW TICKS' - amount of time to delay when the T-Rex starts thrashing to the time the jaw coil releases the ball - added 'T-REX STEP DROP JAW OPEN TICKS' - amount of time to hold jaw open when dropping the ball into the wireform - added 'T-REX STEP THROW JAW OPEN TICKS' - amount of time to hold jaw open when throwing the ball from the thrashing motion - System - Updated to V2.35 - Updated to nodeboard firmware v0.52.0 - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. V0.89.0 - September 13, 2019 ============================ - Diagnostics - T-Rex Vertical Motor Test - Menu Select / Start button now opens jaw for 20 seconds - Adjustment Changes: - T-REX STEPPER POS BIAS adjustments - do not get reset by factory reset - T-REX STEPPER POS BIAS adjustments - rearranged order so that these are the last in the list #230 - #232 V0.88.0 - September 11, 2019 ============================ - Initial release.