************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * JURASSIC PARK - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains two files 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.91.0 - October 16, 2019 ========================== - Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up - Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately - Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress - Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out - Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally - Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order - Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target - Super Supply Drop - added new Super Supply Drop ready callouts - Nedry Award - added video and sound effects to the award - Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game - Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time - Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers - Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield - Adjustment Changes: - changed 'RIGHT FLIPPER POWER' - default to 235 from 255 - added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes V0.90.0 - October 9, 2019 ============================ - Fossils - all fossils can now be collected - Fossils - fossils sets now give awards when collected - Smart Missile - display effect priority improvements during multiball - Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target - Smart Missile - choice that is on the screen when countdown expires is the selected award - Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected - Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already) - Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos - Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 5 - 25M Points - Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane) - Smart Missile - more awards may be added in future updates - Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award - Amber Targets / Slings / Ramps / Pops - added total screens for each - Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game - Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile - Super Supply Drop - removed Fossil award, this has been moved to Smart Missile - Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit - Escape - added display effect for Escape Ball Save - Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5 - Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit) - M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights - Advance Paddock - when next paddock is lit the sign lamp will now flash - 2X Playfield - added light shows when 2X playfield is lit and started - Multiballs - fixed an issue where totals wouldn't show up on double drains - Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock - Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore - Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore - Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect - Raptor Tri-Ball - added instructional text to the background display effect - Raptor Tri-Ball - total video added along with sound effects - Raptor Tri-Ball - jackpot sound effects are louder - Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes - Chaos Spellout - chaos letter lightshow no longer turns GI off - Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded - Restore Power - added spinner flasher effects when spinner is hit - Control Room Modes - added instructional text to background display effect - T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash - T-Rex Event Modes - added instructional text to background display effect - T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball - T-Rex Feed Hurry Up - added background lamp effects when running - T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running - T-Rex Multiball - added new mode start lamp / shaker motor effects - T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot - King of the Island - updated the sound effect for jackpots - Pteranodon Attack - added background lamp effects when running - Pteranodon Attack - timer no longer pauses for pop bumper hits - Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds - Tilt Warning - tilt warning display effect / sound no longer truncates - Sound - sound fx mix has been adjusted - Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower - Attract Mode - tutorial videos for main game objectives have been added - Attract Mode - lock out the action button from playing no credits sound over and over - Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch - Switches - corrected the wire color for the 6th coin switch - Adjustment Changes: - changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30 - changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4 - changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6 - System - Updated to V2.35 - Updated to nodeboard firmware v0.52.0 - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. V0.88.0 - September 11, 2019 ============================ - Bonus - timing for each category during the bonus countup is now at a fixed cadence - Score Frame - adding 'Player X You're Up' text before ball is plunged - Score Frame - updated score frame icons to new graphic style - Raptor Tower - added sound effect when you combo a loop into the raptor tower - Supply Drop / Super Supply Drop - display text now explains playfield X awards that are being given - Super Supply Drop - now lights 2x playfield insert the same as the normal supply drop - Raptor Locks - fixed an issue where raptor 'x gate hits left' video wouldn't end causing up post to stay up occasionally - T-Rex Event Ready - light show with ramp flasher and left halfpipe spotlight is a quicker pulse - All Modes - allow both flipper skip of all mode intros that hold the ball - Feed T-Rex Hurry Up - floor of the award is set to 500K, min value is 20% of initial value - Feed T-Rex Hurry Up - should not take time / value away when the ball is being returned to the player on the wireform (only happens when 'T-REX - SPELLOUT STARTS HURRYUP' set to NO) - T-Rex Encounter - mode awards shows more details about multiplied values and where to shoot next - T-Rex Rampage - changed base T-Rex award from 2M to 10M - T-Rex Rampage - changed T-Rex award boost from 1M to 5M - T-Rex Rampage - add scoring to 2X/3X shots of 500K - System Boot - fixed an issue where the left loop wasn't lighting up to indicate a combo shot correctly - King of the Island - allow start if the left ramp skill shot is no longer eligible, previously was not allowing until all skill shots were inactive - King of the Island - T-Rex Event Ready no longer takes priority over King of the Island lit at the Left Ramp - King of the Island - added current jackpot value and instructional text to display effect background - King of the Island - fixing an issue where the jackpot value would be incremented too much for spinner, pop, and sling hits - Super Spinner - fixed an issue with popup showing 'SUPER SPINNER 3X' when award is actually 'SUPER SPINNER 2X' - Super Combos - fixed an issue where multiplier wasn't being applied properly - Paddock Map - added extra ball award for completing the T-Rex paddock - Paddock Map - 'interactive CD-ROM' paddock intro can now be skipped by pressing both flippers - Paddock Map - adding 'Set Trap' scoring (250K x number of paddocks), was always zero before - Paddock Map - adding text to 'Helicopter Dispatched' award, scoring increased from 200K to (500K x number of paddocks) - Paddock Map - added speech and lamp effect when dino insert lands on a shot with a rescue insert lit indicating staff member is in danger - Paddock Map - fixed an issue with spinner perk text showing '+1X SUPER SPINNER' when award is actually '+2X SUPER SPINNER' - Paddock Map - 'Dino Slowed' display effect instructional and scoring text added - Extra Ball - changed extra ball consolation score from 10M to 15M and value is displayed on screen - Action Button - fixed an issue where the action button would light up when any balls were kicked into the shooter lane - Speech - added and replaced some callouts - Diagnostics - fixed an issue where the shooter lane switch / auto launch would make sounds while in switch test - Audits - fixed 'ESCAPE SAVES' which was reporting 0 - Audits - fixed '2X PLAYFIELD LIT' which was reporting 0 - Audits - fixed '2X PLAYFIELD STARTED' which was reporting 0 - Adjustment Changes: - added adjustment 'START GAME FROM LOCKDOWN BUTTON' - defaults to YES, competition defaults to NO, turn to NO to turn off starting games from lockdown button - added adjustment 'T-REX THROW BALL ENABLED' - defaults to YES, turn to NO to prevent T-Rex from throwing balls, will always drop to the wireform - added adjustment 'FIRST PADDOCK TUTORIAL' - defaults to NO, set to YES to show tutorial video for first paddock, otherwise it shows "interactive CD-ROM" paddock intro - added adjustment 'ESCAPE DIFFICULTY' - defaults to MEDIUM, competition defaults to HARD. EASY - Escape is active beginning of each ball, MEDIUM - Escape is active at beginning of first ball, HARD - Escape is only active by hitting the lit standup target - System - Updated to V2.34 - Updated to nodeboard firmware v0.51.0 - Using LEFT+START to end a game during bonus count could leave game graphics on screen while in attract mode. This has been corrected. V0.87.0 - August 21, 2019 ========================= - Match - added Jurassic Park themed match sequence - Bonus - Rescues scoring increased from 150K to 200K - Bonus - Dino Captures scoring increased from 500K to 750K - Bonus - DNA Combo scoring increased from 250K to 400K - Left Inlane Up-Post - fixed an issue where the post would come up when starting Feed T-Rex Hurry Up when it was not supposed to - Helicopter Shot - plunged shot filter will now only filter out the first shot - Attract Mode - updated attract mode looping videos to have more variety and added more beauty shot videos - Attract Mode - Last Game Scores and Game Over screen have been finalized - Spinner - scoring base value for spins increased from 5K to 30K - Super Spinner - multiplier decreased from 3X to 2X - Super Spinner - perk will now boost +2X instead of +1X - Super Spinner - activation sound updated - Super Spinner - super spinner spin sound updated - DNA Combos - each combo now awards 1M + 1M times number of DNA Combos collected - DNA Combos - award text for display effect re-laid out and added explanation text - Smart Missile - scoring increased from 5M to 15M point award until smart missile award functionality is finalized - Raptor Locks - difficulty adjustments have been finalized - Raptor Locks - music track has been added when you are one shot away from starting Raptor Tri-ball - T-Rex Spellout - difficulty curve implemented - T-Rex Spellout - adding instruction text - T-Rex Event Ready - added new light shows to draw attention to T-Rex shot on left ramp - T-Rex Feed Hurry Up - text laid out properly and added instructions to the background for what shots do - T-Rex Feed Hurry Up - scores have been increased each shot you make a lit shot that resets the hurry up - T-Rex Multiball - fast flashing insert for multiplier eligible shot is always flashing red - T-Rex Multiball - added intro animation and sfx - T-Rex Multiball - added total animation and sfx - T-Rex Chase - added mode total animation and sfx - T-Rex Chase - added TIME BONUS information line to mode total - T-Rex Rampage - now scores 2M for the initial shot of the sequence and multipliers are shown in the awards - T-Rex Rampage - initial shot now has text to explain details about combo multiplier shots - T-Rex Encounter - added TIME BONUS information line to mode total - King of the Island - added more text and UI icons for switch countdown to next award - King of the Island - fixed an issue where the mode was not resetting it's award values between plays properly - Chaos Multiball - fixed an issue where background text would disappear - Chaos Multiball - cannot be started until other multiball's grace periods have expired (no stacking) - Control Room Select - better selection choreography and wait for intro to complete before starting up-post warning - Restore Power - initial spinner build display effect added - System Boot - fixed an issue where the final shot was awarding 0 points instead of the total of all combo shots - Advance Paddock - M-A-P spellout can now be progressed in timed modes - Advance Paddock - now Left Ramp arrow blinks to indicate Advance Paddock is lit - Paddock Bounty - all paddock specific dinosaur capture animations have been completed - Paddock Bounty - fixed an issue with the UI screens reporting the wrong paddock bounty score value - Paddock Map - LCD looping map animation updated along with polished Truck and Path overlays - Paddock Map - paddock info displayed with both truck's direction choices so an informed decision to shoot the truck or advance can be made - Paddock Map - fixed an issue with spelling error for Stegosaurus paddock - Paddock Map - first two possible paddock's helicopter shot will not time out - Paddock Map - Ankylosaurus and Triceratops now spot the helicopter shot on trap target awards the same as Gallimimus and Brachiosaurus do - Jurassic Perks - implemented EASIER INLANES perk - Jurassic Perks - implemented EASIER LOOPS perk - Jurassic Perks - implemented BOOST TIMERS perk (+8 seconds to Playfield X, mode, and multiball ball saver timers) - Supply Drop - "Trap Lit" award now also spots the helicopter shot when you are in a paddock that is supposed to spot that shot for trap target awards - Callouts - added Skill Shot speech - Callouts - added followup speech for "You're Entering X Paddock" highlighting the number of rescues available - Callouts - added award speech to all Control Room mode awards - Callouts - added player (n) is up! speech and nag speech for inactivity - Callouts - added time is running out callouts for timed modes - Callouts - added fossil collection speech - Callouts - added more jackpot callouts for multiball modes - Sound Effects - many new sound effects added throughout the game - Shaker Motor - adding more shaker motor events and choreographed shakes timed to many display effects - High Score Tables - fixed an issue with a Minimum High Score adjustment value being lowered to keep all High Score adjustments in range - High Score Tables - the above fix will cause all High Score values to be reset to factory default - High Score Enter Initials - LCD interface updated to add Jurassic Park themed fonts and backgrounds - High Score Enter Initials - music added during initials entry and sound effects adjusted - Audits - game audits have been added for all Paddock Enter / Completions - Adjustment Changes: - added 'T-REX - SPELLOUT STARTS HURRYUP' - defaults to YES, which will start the Feed T-Rex Hurry Up on spellout completion, change to NO to always allow a choice of which T-Rex mode to start via Truck - added 'T-REX - SPELLOUT DIFFICULTY' - defaults to MEDIUM, controls how hard and how many times the Truck needs to be hit to award a letter - changed 'RAPTOR TARGET INIT. COMPLETIONS' - defaults to 1 raptor target set completion to light raptor lock - removed 'T-REX SPELLOUT START DIFFICULTY' - removed 'RAPTOR GATE MORE HITS EACH START' - removed 'RAPTOR LOCKS DIFFICULTY' - System - Updated to V2.33 V0.86.0 - August 7, 2019 ======================== - Fixed an issue for european coin door not triggering switches properly - Fixed an issue with the coin door gi not lighting in attract mode V0.85.0 - August 5, 2019 ======================== - Initial release.