************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2016-2019 STERN PINBALL, INC. * * * ************************************************************************** * * * BATMAN TV SERIES * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Installation notice: The code release is in ZIP format. The code download will need to be unzipped before installing on a USB stick. Update instructions: Download the zip file. Unzip the file; this will create a folder that contains three files. Open the folder, copy the three files to the root level of a USB stick. (Do not copy the folder.) Power the game off. Insert the USB stick. Turn the game on. After the game boots up, there will be an option for software update. The volume buttons change options for full or quick update. The enter button selects the option and starts the update. Once the update is completed, turn the game off and remove the USB stick. Turn the game on and the game will be running the new code. V1.05.0 - Nov. 7, 2019 ====================== - Joker #2 switch will no longer complain in the tech alert, as some games were made without this switch. - Fixed the size of the "HOW TO PLAY PINBALL" video clips in attract mode so they fit properly inside the TV. - Reversed the top lane lamps for skill shot so they now follow the flow of the ball. - Added compensation for game features when the shooter lane switch is not working. Inhibit right loop and left loop switches from being scored when the shooter lane switch is bad (the skill shot switch is used for backup). - Added SLE speech. - Added support for the coin door interlock switch. - Updated to system v2.35 - Updated to nodeboard firmware v0.52.0 - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. - Added Service Menu selection UTIL->ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. - Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. - Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. - Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" - Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" - Updated instructions for RESTORE SETTINGS. - Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. - Added UTIL->RESET->VOL which will reset all audio settings to their default values. - Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. V1.04.0 - Jun. 25, 2019 ======================= - Fixed a problem with the start of the last stage of the bookworm mode (the batbeam followed by either batman & robin or bookworm in the trash can) where the wrong speech would play, usually "we escaped through the manhole under your stove". V1.03.0 - Apr. 10, 2019 ======================= - Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying EGGHEAD 47/48. - Added more SLE speech. - Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was displaying BAT COMPUTER TARGET. - Reworked the video clips for the minor villain select. These now display unique still frames that correspond to each episode (and stage, if progress has been saved) instead of a generic looping clip for each villain that may or may not correspond to the episode being selected. - Removed unusable video clips from the build. - Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not implemented. - Re-ordered the score layouts so they are on top of everything else. - Re-ordered the timers so they are underneath the static layer. - Reworked text and integrated into display layers such that text can be rendered on top of the video clips but underneath the score display (the text will be clipped at the TV screen edges). - Added new sounds. - Fixed issues with penguin VUK not awarding penguin shots under certain circumstances. - Fixed "flaming end to player X" speech to happen only on the last ball for the lowest scoring player with a bad score in a multi-player game. - Synced some speech with video a bit better. - Added some clips to bookworm 29/30 right target bank target award. - Fixed an issue where the bookworm mode ep 29/30 was not killing the queued effects before requesting an award effect. - Fixed a problem with the penguin gadget that would cause the gadget to not give a penguin shot. - Reworked episode title text messages to use balanced quote characters. - Reworked the Mr. Freeze mode to award the frozen shots first when the gadget button is used (instead of adding a frozen shot, which makes the mode more difficult to complete). - Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter 13/14, 69/70 not awarding shots from the turntable when the gadget button was pressed. - Corrected non-working game-specific non-volatile RAM settings that were not being saved across power-ups. - Fixed a problem with refresh timeouts for the control gate, the diverter, and the lock post that would cause the devices to time out prematurely. - Kill start effects before requesting award effects. - Added lamp effects. - Tweaked some switch debounce times (GADGET TARGETS). - Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was not being marked started and thus could be replayed at any time without having won any of the Mad Hatter modes. - Added an audit for 6th coin slot. - Cleaned up video clip speech. The speech is interrupted if a new video clip runs and the new clip requests speech. - Increased the volume of the villain escape music. - Added SLE speech. - Increased switch scores for egghead modes. - Fixed an issue with the game start where any players added while the "BATMAN" intro display effect was running would cause the music to cut out. - Adding a player no longer terminates all effects. Full screen effects (extra ball lit, extra ball, mystery) are terminated; all others are allowed to run. - The bookworm mode was not crediting the gadget button press for the first shot (turntable) during the mode. This has been corrected. - Fix up video clip speech for bookworm; some speech was missing. - Minor villain modes were not giving awards during the grace period. This has been corrected. - Added completed/total effects for minor villain small TVs. - Added speech and text to penguin 3/4 super jackpot. - Allow minor villain total/completed to run in small TVs before the TV is removed at the end of the mode. V1.02.0 - Dec. 20, 2018 ======================= - Added attract mode operating instructions. This is on a setting, ATTRACT OPERATING INSTRUCTIONS, default is ON. This shows a sequence in the attract mode about inserting coins, pressing start, launching the ball, and using the flippers. - Added SLE custom speech for the batphone hurry-up. This occurs at the 15 second mark, once per start. - Shame modes start as multiball the first time they are played. They will then be started as timed modes until all of minor villain modes have been played within the season. - Type of GI lamps in the light table changed to GI; these were marked incorrectly. - Cleaned up city scene video clips. Fixed Morganbilt Library video clip, which was converted using the wrong aspect ratio, and showed black bars on each side of the clip. - Fixed a bug with hold bonus x; it was not being held. V1.01.0 - Dec. 4, 2018 ====================== - Added new clips and sounds/speech for Bat Turn. - Added a display effect for multiball total. - Added a setting to prevent penguin awards from being given out on the penguin VUK when the batphone hurry-up is running. Default = YES; do not allow this. - Added total effect for Bat Turn. - Lenghtened several of the total display effects. - Some points awarded at the start of Bat Turn. - Fixed an issue with the batmobile spinner display effect where the effect would exit while the spinner was still spinning. - Spinner complete animation (window opening, blank cameo) was taking to long to finish running. This has been corrected. - Added SLE speech. V1.00.0 - Nov. 15, 2018 ======================= - Added a setting to enable the SLE custom speech. - Added some SLE custom speech. - Egghead 47/48, 102/103, and 109 now contribute to the bonus when won. If Bookworm has been won, the (cumulative) Egghead bonuses are awarded at the end of each ball. - Added a setting to limit the main channel multiplier. This can be set to 2X - 5X, or UNLIMITED. The default is 5X. (This award is earned by finishing any of the King Tut modes after the first (the first saves the minor villain progress). - Fixed a scoring issue that was causing major and minor villain mode scores to be too high after defeating several major villains. - Resolved an issue with the gadget lock that was causing the timing to be off by so much that is was no longer possible to achieve a lock using the button. - Maximum playfield multiplier from the Atomic Pile lowered to 3X (from 5X). - Reworked King Tut main channel multiplier such that the next multiplier earned is one more than the last one earned. This allows the main channel multiplier to increase even if Bookworm has not been won. - Added add-a-ball for super jackpot during batusi multiball. - Cleaned up add jackpot shot logic for Batusi. The display will not show the pop bumper hits to add a jackpot shot if one cannot be added (either due to all of the jackpots being lit, or because the super jackpot is lit). - Added a lamp effect for pop bumpers when they are available to add a jackpot shot during Batusi. - Added new video clip for batusi super jackpot. - Shortened some video clips for Batusi. - Cleaned up Batusi award display effects. - Added instructions to the Batusi background display effect. - Removed text boxes from Batusi and reworked the display to have the same look and feel as the rest of the game. - Added settings for Batusi mode (pop hits and shots to light the super jackpot). - Added total effects for minor villain wizard modes. - Added right target bank targets to Batusi. One hit to the right bank (instead of completion) enables the pop bumpers for scoring/increases. - Fixed an issue where the mode select (minor villain and minor villain wizard) sound was being made even for the cases when the selection did not change (i.e. there was only one item to select). - Added add-a-ball + add more time to mystery if both can be awarded at the same time. - Fixed an issue with mystery where the award could be multiball, which when awarded, would then not allow the player to select a minor villain mode if the TV was lit. - Fixed an issue that was causing the new minor villain reset adjustment to not work correctly for some villains. V0.99.0 - Nov. 1, 2018 ====================== - Increased minor villain mode select timer to 15 seconds (from 9 seconds). - Added a setting (default YES) that allows minor villain modes to be replayed once all modes in a season have been played. - Added sounds and speech to some BOOKWORM 29/30 clips that were missing. - Cleaned up and trimmed several BOOKWORM 29/30 clips. - Added right bank targets and better scoring for the minor villain modes. - Added GI lamps to minor villain mode select. - Lowered HSTD scores for minor villain modes (100M to 50M). - Fixed an issue with the EGGHEAD 47/48 mode that would light the "G" in "GADGET" instead of a random shot to complete the mode. - Added GI to skill shot (shooter lane). - Added an adjustment for the trough power. - Cleaned up/added shaker motor effects for major villain super jackpots and major/minor villain jailed (completed) effects. - Added a setting (default: YES) to spot an adjacent GADGET target. - Implemented (fully) "save minor villain progress" for finishing King Tut. - Fixed an issue with "hold bonus" that was causing the bonus to not be held. - Implemented SHAME awards (+1 balls to multiball / multiball extend). The "extend" time is given by the adjustment "AUTOFIRE EXTEND TIMER". - Reworked score criteria for the minor villain modes. The base score will go up with each major villain stage completed, along with each minor villain mode completed. V0.98.0 - Oct. 17, 2018 ======================= - Reworked the Bookworm mode so it is easier to finish. - Cleaned up speech requests for King Tut 27/28 so new requests are honored over old ones. - Changed completion requirements and scoring for King Tut 27/28. - Cleaned up last stage background clips for King Tut 27/28 (two were close together, similar). - Added right target bank target awards to King Tut 27/28; these increase the scoring for the mode by a decent amount. - Reworked small TV allocation/deallocation so TV exit animations can be run. - Existing choreography, totals, queued and main display effects are now stopped when changing channels. - Reworked the "completed" and "total" effects for the minor villain modes. If the mode is completed, the villain "jailed" animation is played. If not, a still image of the villain is shown with the total number of points scored during the mode. - Implemented correct episode title messages for minor villain modes, based on the current (possibly saved) state of the rule. - Changed scoring for Shame 59/60. Additional shot and switch points are awarded for starting and completing other minor villain modes. - Changed the number of shots for Shame 59/60 last stage from 7 to 5 for completion (easier). Added GI effects for GADGET/TV targets. Cleaned up messages for the background display effect so there is more information shown regarding the current state of the rule. Cleaned up speech requests so new requests are honored over old ones. - Rollover and rollunder switches (loops, ramps) now cause an end-of-ball condition (bonus) if there is a drain immediately after a serve where any of these switches are made before the drain. V0.96.0 - Oct. 8, 2018 ====================== - Added GAS ATTACK MULTIBALL mode for completing one TV mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3. (This is selectable along with BATUSI MULTIBALL and ROBIN'S HOLY MULTIBALL.) - Reworked egghead 47/48 to include an effect for transitioning to the next stage (hitting the gadget button) along with different background clips for the two stages. - Reworked villains captured sound effects and placement for better timing and more variety of sounds. - Fixed the "SHAME CAPTURED" effect; it was missing the last frame where the text is centered over the jail cell. V0.95.0 - Sep. 27, 2018 ======================= - Added new King Tut mode: Season 2, Episode 41 ("The Spell Of Tut") and Season 2, Episode 42 ("Tut's Case Is Shut"). - Added new Egghead mode: Season 3, Episode 102 ("The Ogg And I") and Season 3, Episode 103 ("How To Hatch A Dinosaur"). - Reworked gadget application criteria for the egghead modes. A gadget is allowed only one time during the mode after it is started. - Replaced choreography (stacked) display effects for Catwoman, Joker, and Riddler with display effect requests (not stacked), so these will not run if anything of greater priority is started instead. - Added Egghead 102/103, King Tut 41/42, King Tut 87/88, and Mad Hatter 69/70 high score to date displays to the attract mode. V0.94.0 - Aug. 30, 2018 ======================= - Added new King Tut mode: Season 2, Episode 87 ("King Tut's Coup") and Season 2, Episode 88 ("Batman's Waterloo"). - Added ROBIN'S HOLY MULTIBALL mode for completing one TV mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3. - Added a select screen for BATUSI MULTIBALL and ROBIN'S HOLY MULTIBALL so the player can choose which mode to play after completing one TV mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3. - Changed the default volume to 17 (from 30, which was very loud). - Moved the main TV timer so it can be seen when there are multiple small TVs on the display. - Added new video for Mad Hatter 69/70 in attract mode. - Fixed an issue where the video quality of the video clips used for Mad Hatter 69/70 was not good. V0.93.0 - Jul. 25, 2018 ======================= - Added new Mad Hatter mode: Season 2, Episode 69 ("The Contaminated Cowl") and Season 2, Episode 70 ("The Mad Hatter Runs Afowl"). - Added new King Tut mode: Season 3, Episode 100 ("The Unkindest Tut Of All"). - Fixed an issue where the small TV for the BATUSI mode was not going away at the end of the mode. - Fixed an issue where the Hight Score To Date for the BOOKWORM mode was using the score information for the EGGHEAD mode. - Fixed an issue with MAD HATTER 13/14 where the first stage of the mode would show incorrect background frames after the first shot was made. - Increased the brightness of the background illumination when the super jackpot lamp is lit. - Removed dim the background illumination when the super jackpot has been lit but then is not available (i.e., during multiball). V0.92.0 - May 30, 2018 ====================== - Added new Egghead mode: Season 3, Episode 109 ("The Ogg Couple"). - Added new Shame mode: Season 3, Episodes 115 & 116 ("The Great Escape"). - Completing the Mad Hatter mode both times and selecting it again would show INVALID on the Minor Villain mode select screen. This has been corrected. - The Batusi mode would show "Villain Escape", not "Batusi" on the total screen. This has been corrected. - Added more sounds for Joker mode 5/6. - Fixed Joker and Penguin batcave video clip sequences; too many sequences were being displayed at one time. - Reduced Penguin mode EP 3/4 hurry-up stage (#3) from 3 shots to 1 shot. - Fixed background instructions and collect/continue video clips for Catwoman mode 19/20. - Added hurry-up stage for Catwoman mode 19/20: stage #2 (batbeam, left ramp) and stage #3 (robin w/ tigers, right ramp). Added batbeam and explosion sounds. - Reworked Major Villain mode adjustments: - Lowered default Gordon Target hits from 3 to 2. - Lowered final stage shot sequences from 6/8 to 5. - Added new clips for Catwoman mode 108 Gordon Target Sequence. - Fixed a issue that was causing the shot value for the Villain Escape to not increase after a super jackpot was scored. - Added lamp effects for Villain Escape. - Added Villain Vision effect for Villain Escape super jackpot. - Increased the autofire time for the Villain Escape add-a-ball from 5 seconds to 15 seconds. - Added more sounds for Villain Escape super jackpot award. - Added some GI lighting effect for Villain Escape: SW_HITS = normal. SHOTS = dark. SUPER_JACKPOT = darker. Multiball start fades the GI down to dark. - Added video clips/sounds for Villain Escape part #1. - Reworked Villain Escape start effect text and added instructions. - Added blinking shoot again lamp to the first part of Villain Escape to indicate that the mode will continue if the ball drains. - Added episode-specific video clips for the villains in attract mode. The clips that are displayed are selected from the episodes that were played during the previous game. - Cleaned up audit/adjustment text. Removed unused adjustments. - Added jail sounds for minor villains captured. - Added number of parts for each Catwoman, Joker, Penguin, and Riddler mode in the mode select display effect. - Added video clips for Catwoman, Joker, Penguin, and Riddler mode select. - Added HSTD display for King Tut mode EP 117, it was missing. - Fixed an issue with NODE BUS TEST that was causing the TV node (#24) to report that it had a communication error. V0.90.0 - Apr. 12, 2018 ======================= - Added additional modes for Catwoman ("Catwoman's Dressed To Kill"), Joker ("Surf's Up! Joker's Under!"), Penguin ("Enter Batgirl, Exit Penguin"), and Riddler ("Ring Around The Riddler"). These can be accessed by: 1) Holding in the right flipper button when the ball is in the shooter lane with no major villain mode running, pressing the left flipper button will change the mode that starts next. Repeatedly pressing the right flipper button cycles through the major villains. 2) Playing through the major villain modes normally. The next mode to start will be the one that hasn't been played already. - Added new High Score tables for the new major villain modes. - The Penguin VUK will now kick a few extra times (consecutively) before it is flagged with "OPERATOR ALERT". - Fixed an issue where some player scores for certain villain champions would not be considered properly for High Score To Date. - Super Skill Shot is now stopped by the Top Lanes and the Top Eject. - Improved throughput of node communication for better lamp performance. - Fixed pricing text alignment in previous games scores screen in attract mode. - Added completion (jailed) effects for the minor villains. - Added logic to be able to start the game using the lockdown button. V0.88.0 - Feb. 22, 2018 ======================= - Removed the ability to stack MAJOR VILLAIN modes. - Reworked the RIDDLER mode to add collect/continue and additional shots. - Implemented an adjustment the for combos (COMBO LIGHTS BEHAVIOR, default = FLASH ONCE) that shows the new combo shots that are lit for much less time when a new combo is started. This keeps the blinking red arrows from covering up the mode/multiball arrows for too long. (Other options are: NONE, ALWAYS (ALWAYS is the old default behavior prior to this release). - Added two more parts to the Mr. Freeze mode that includes Batman and Robin frozen in blue and green ice cones, along with the final fight sequence at the end of Episode #54. - Added some code to ignore the BATMOBILE SPINNER for a period of time shortly after the TURNTABLE stops moving. - Fixed sequencing w/ MINOR VILLAIN mode select and VILLAIN ESCAPE start. The start effect for VILLAIN ESCAPE will now run after a MINOR VILLAIN has been selected. - The TV light on left loop is now turned OFF when the BATUSI wizard mode is able to start on the same shot. - Reworked the handling for the launch button so there is less likelihood of inadvertently using up a gadget when the player is trying to launch the ball using the fire button. V0.87.0 - Jan. 30, 2018 ======================= - Fixed an issue where the minor villain modes that had been completed could not be played again after all had been played. - Fixed an issue where the bookworm mode would be stuck on the last shot and would not end sometimes. - Added BATUSI multiball mode for completing one TV mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3. - Implemented "MINOR VILLAIN AWARDS PERSIST UNTIL END OF GAME" for completing the BOOKWORM mode. - Implemented "ALLOW REPLAY FAILED MODES" and "ALLOW REPLAY ANY MODES" for completing the MAD HATTER modes. - Frozen timers for completing the MR. FREEZE mode was lasting until the end of the game (always). This has been corrected. - Misc. tweaks and volume adjustments to sounds and music. - The MULTIBALL award from MYSTERY is not allowed when VILLAIN ESCAPE or BATUSI modes are ready to start. - Sequenced BATUSI with VILLAIN ESCAPE so they can both run at the same time. - Added a mode for KING TUT (Episode #117). - Fixed a problem where if the adjustment "SHOT MULT. CARRY BALL/BALL" was set, the shots would not be initialized correctly and shooting a shot would often result in a 0 (zero) score. V0.86.0 - Jan. 16, 2018 ======================= - VILLAIN ESCAPE with frozen timers (defeat Mr. Freeze) allows the villain value to build until the player loses the ball and multiball is started. - The BALL SAVER is turned off at the start of VILLAIN ESCAPE, since VILLAIN ESCAPE can be started immediately from the ball shooter at the start of a new ball if the ball rebounds into the TOP EJECT. - Rebalanced sounds and speech. - Fixed a bug in BAT TURN where the GADGET BUTTON would not award certain shots. - Fixed a bug in VILLAIN ESCAPE mode where the GADGET BUTTON would not award the PENGUIN VUK shot. - Added BOOKWORM mode. This mode becomes easier based on how many other modes are played and completed before starting it. - Added KING TUT mode. - Increased the percent chance that LIGHT TV will be awarded from mystery. - ADD MORE TIME from mystery is now given higher priority than RESTART BATPHONE HURRY-UP. - Added a setting (default: YES) that spots neighboring unscored TV targets. (This should make it easier to light the TV modes, as the bottom target difficult to hit intentionally.) - Fixed a bug that was flashing the area for the playfield multiplier timer. V0.85.0 - Jan. 4, 2018 ====================== - Added SHAME mode: - 2 ball multiball. - GADGET and TV targets lit (two GADGET, one TV). - Pop bumpers cycle lit targets. - All switches score and add to the target values. - Once 4 targets are made, two shots are lit, one on the left side and one on the right side; each shot scores the target value. - Seven shots (adjustable) to complete the mode; multiball does not end. - Added MAD HATTER mode: - Two shots lit (random). - Every 10 seconds (adjustable), if a shot is not made, a new shot is added. - Complete all shots in this stage to advance to the next stage. - Fixed an issue where the small TVs for channel changing would possibly not appear on ball 2 or later in a multi-player game for some players. - Fixed an issue where the static on the small TVs for channel changing would possibly run indefinitely. - Re-balanced some sounds and speech. - Changed some minor villain video clips in attract mode to remove talking with no speech. - Removed the ability (via adjustments) to stack lighting the jackpot shot for the EGGHEAD mode. The jackpot can be lit one time only. - Reworked small TV art: - Increased spacing between small TVs. - Increased visibility of timers. - Static layer moved to cover text layer so text will not show on top of static. - Added high scores for MAD HATTER, and SHAME modes. - Stern logo rendered over city-scape background so pricing and credits can be seen. - Fixed an issue with the Villain Escape where the gadget would not award a CRANE shot if only CRANE shots were available. - Added adjustments to carry over the GADGET and TV targets (default: YES). - Changed flipper blowoff for mystery such that it instantly displays the mystery award. V0.84.0 - Dec. 6, 2017 ====================== - The GADGET BUTTON was not being applied to the mode in the main TV. This has been corrected. - The last shot to the turntable (batmobile spinner) to light BAT TURN wasn't updating the BAT TURN value in the display effect. This has been corrected. - The last shot to the turntable (batmobile spinner) to light BAT TURN wasn't boosting the BAT TURN value. This has been corrected. - Added HSTD for Egghead and Mr. Freeze. - Added shaker motor effects. - Fixed an issue where the hurry-up (cliffhanger) scores for the major villain modes were not being displayed correctly. - Fixed a bug that was prohibiting MORE TIME from being awarded again on the same ball. - MORE TIME is no longer awarded from MYSTERY if timers are frozen. - Fixed a reset problem that occurred when a small TV would be removed from the display at the end of a mode/multiball. - Minor villain mode select (TV insert on the left orbit/loop) was not being (silently) lit during multiball when the TV targets were completed. This has been corrected. - The atomic pile playfield multiplier timer was counting down when the timers were frozen. This has been corrected. - Added CHANNEL CHANGING for the main TV when small TVs are displayed. Press and hold the GADGET BUTTON for ~1/4 second to change the video, music, and lights that are associated with the main TV. - EGGHEAD mode (EGG FIGHT) with jackpot shot lit via GADGET BUTTON now allows movement of the jackpot based on standup target hits. Left targets (GADGET, TURNTABLE) move the shot to the left. Right targets (POP BUMPER, GORDON, TVs) move the shot to the right. V0.83.0 - Nov. 21, 2017 ======================= - Added 4 mini-TVs to the LCD display to show effects and scores for stacked modes. The most recently started mode is shown in the large TV. Any previous mode occupying the large TV is pushed down to a small TV from left to right, top to bottom. - Added a first part for Mr. Freeze mode (episodes 53/54). Shoot 6 blue (ice) shots to finish. Shoot red shots to turn them blue. Defeating Mr. Freeze will stop most timed things from counting down (for the rest of the ball, for now). - Added a mode for Egghead (episodes 47/48, Egg Fight). All switches score 250,000 and build a jackpot that can be lit on one of the shots by using the gadget button. Once the jackpot is lit, the points from the switches stop adding to the jackpot. The mode ends when time runs out or when the jackpot is collected. - Mr. Freeze "frozen" timers for villain escape will allow points to be added from switches for the duration of the mode instead of terminating that portion of the scoring when the multiball starts. - Added minor villain modes to criteria for timed modes, so ADD MORE TIME from MYSTERY works correctly. - Reworked Bat Turn award display effect so it doesn't take so long. V0.81.0 - Nov. 7, 2017 ====================== - Added instructions for the major villain modes. - Reworked Bat Turn mode instructions. - Rebalanced sounds, speech, and some music. - Added penguin VUK shot to the list of shots lit when the crane is hit during the penguin mode. - Added double quote character to the Batman style font; it was missing. - Added sounds for hitting the flipper button during collect/continue. - Added score stinger sounds for major villain score awards. - Fixed issues where the joker last stage and the penguin last stage collect/continue was not holding up the penguin VUK kickout. - Fixed an issue with the super skill shot where the mode RGB arrows would not show when the ball was sitting in the shooter lane. - Bat turn and multiball start will now move in front of most effects in progress. - Main multiball was not honoring the "Multiball Scores nX" for completing the GORDON target before the first shot is made during the major villain modes. This has been corrected. - Major villain mode start effects are killed on the first shot/award. - Reversed the order of the batphone hurry-up and the major villain mode start display effects so they appear in the correct order (batphone FIRST, mode start SECOND). - Reworked major villain modes to give the batcave sequence priority over the main shots. - Forced batphone hurry-up awards over all other foreground display effects. - Made sure orange batcave sequence arrows show on top of major villain mode arrows (riddler was not honoring this). - Terminated magnet hold cycle when batphone hurry-up award display effect is finished. - Added magnet pulse to penguin magnet stage during the penguin mode. - Fixed a bug with the magnet where certain sequences would be terminated prematurely. - Added clips/stills for joker and penguin modes. - Removed dim non-selected icon/text from collect/continue when an action is taken. - Fixed issues with multiple awards coming through on one shot for the GADGET targets and the TURNABLE targets. - Added fight sounds to the fight sequences for the major villain modes. - Added a setting to help clean up the interaction of the VILLAIN ESCAPE wizard mode with the major villains. The default is that when VILLAIN ESCAPE is able to start, the player will not be able to start a new batphone hurry-up (major villain). The other behavior (not the default) is that when VILLAIN ESCAPE is able to start, the player will be able to start a new major villain mode, and if they do, then VILLAIN ESCAPE will not be able to be started until the batphone hurry-up / new major villain mode ends. - Removed the batphone hurry-up award from the top eject. This is not needed anymore now that the lockout adjustment has been implemented. V0.80.0 - Oct. 27, 2017 ======================= - Reworked major villain modes (Catwoman, Joker, Penguin, Riddler) into multi-part storylines. After each part, the Penguin VUK will light for Super Jackpot, which allows the player to either quit out of the mode or continue to the end. Scores increase by 1x each stage. - Implemented a setting that allows the user to turn on/off major villain mode collect/continue during multiball. - Added topper light effects to the parts of the game where Batman and Robin are in the Batmobile. - Added an adjustment to allow or deny gadget use to hurry-ups (cliffhangers). Added additional shots for gadgets (GADGET TARGETS). Removed gadget use for super jackpot and collect/continue. - Removed batcave sequence timer. - Added video clips, sounds, light effects, and speech. - Added custom speech from Adam West and Burt Ward. - Batphone hurry-up now handled as choreography (stack w/ super skill shot, tilt warning, etc.). - Award major villain shot on penguin VUK before super jackpot or collect/continue. - RGB arrow (blue) would be lit to indicate batturn start when the turntable was facing in a direction where batturn could not start. This has been corrected. - Reset batcave targets at the start of a new major villain mode. - Implemented light lock difficulty for main multiball. EXTRA EASY = ONE TARGET LIGHTS ALL LOCKS. EASY = ONE TARGET LIGHTS ONE LOCK, WITH STACKING. MEDIUM = ONE TARGET LIGHTS ONE LOCK, NO STACKING. HARD = ALL TARGETS (COMPLETION) LIGHTS ONE LOCK, WITH STACKING. EXTRA HARD+ = ALL TARGETS (COMPLETION) LIGHTS ONE LOCK, NO STACKING. - Catwoman and penguin modes were not canceling the batcave sequence after the first mode shot was made. This has been corrected. - Fixed an issue where the penguin mode was leaving the turntable lit when the super jackpot was lit. - Pop bumpers were scoring twice. This has been corrected. - Batcave sequence and police headquarters take priority over primary shots for major villains. - Added villain vision effects. - Added Instant Info screens for Gadgets, Pop Bumpers, Combos. - Added pricing text to player scores screen at game over (compensate for the absence of a pricing card). - Changed dot matrix emulation colors to yellow. - Added different Bat-Vehicles for higher level combos (bottom lanes advance combo levels). - Got rid of the delay that happens when the mystery effect first runs from power-up. - Reworked tournament standings display effects for LCD. - Rework ball search, device malfunction, pinball missing display effects for LCD. - Added correct information for multiball multiplier. - Added rules to pre-batcave sequence (gordon target hit before making the first shot in a major villain mode): +2x bonus for each target hit. +1x multiball multiplier when completed. - Fixed coin debounce times for DBV. - Spaced out and eventually terminated the "player X, you're up" speech calls. - Added info for pop bumper target. - Added adjustment for bottom lane completions for next combo level. - Remove additional hits for pop bumper target (one target hit increases the pop bumper values). - Replaced riddler/joker clips in attract mode with a clips that does not have them talking. - Betphone hurry-up background display effect would always play the Alfred intro, even if it had already been played. This has been corrected. - Fixed a bug in the auto-percentaged extra ball module that would sometimes set the extra ball value (combos, major villains) to an out of range value. - Added batgirl animated intro to attract mode. This is displayed whenever batgirl is seen anywhere in the previously played game (Villain Escape). - Added 2x major villain mode scores for completing the batcave sequence (Penguin VUK -> Left Loop (Orange Arrows) before making the first shot in a major villain mode). - Batcave sequence combo shot is now timed. - Fixed issues with villain vision backgrounds and game over (tilt showing at game over). - Fixed issues with the villain vision effect system that was causing some effects to not run or hang around for too long. - Added episode-specific batphone hurry-up video clips. - Corrected word Umbrella in artwork. - Fixed a bug with the mystery speech that was causing some speech to be requested when it should not have been. - Added ball save and outlane drain speech. - Reworked the batphone hurry-up so the hurry-up clips are retrieved from the individual episodes. - Blink shot multiplier target lamp to indicate the number of shots remaining. - Restart short plunge skill shot if ball returns to the shooter lane. - Skill shot is now not started if the super skill shot is running. - Reworked attract mode HSTD displays. - Reworked the attract mode custom message. - Replaced sounds for extra ball. - Implemented a short version of extra ball that runs during multiball. - Implemented lock out of completed villains for super skill shot (adjustment). V0.75.0 - May 25, 2017 ====================== - Tightened up the lock post closing time after a ball is locked or multiball is started. The lock post and the diverter should both be fully closed before a new ball is served. - Added batphone hurry-up award when restarting VILLAIN ESCAPE via add-a-ball as there is a possibility that the hurry-up can be started during the VILLAIN ESCAPE grace period. - Skill shot award was not stopping the super skill shot or the penguin skill shot. This has been corrected. - Reworked the Joker mode: - At the start, the Gordon target, the Penguin hole, and the Atomic Pile target are lit. - Shooting the Atomic Pile target starts the main part of the mode and cancels the Gordon target and the Penguin hole. Shooting the Penguin hole starts the Batcave sequence, lights the left loop to finish the sequence, and cancels the Gordon target. - The timers for the Gordon target and the Batcave sequence are set via adjustment (default: OFF). - The player may play and see as much or as little of the story as they want. Playing more of the story results in bigger scores during VILLAIN ESCAPE. - Added sounds, clips, and speech. - Reworked the Riddler mode: - At the start, the Gordon target, the Penguin hole, and both Riddler loop shots are lit. - Shooting either Riddler loop shot starts the main part of the mode and cancels the Gordon target and the Penguin hole. Shooting the Penguin hole starts the Batcave sequence, lights the left loop to finish the sequence, and cancels the Gordon target. - The timers for the Gordon target and the Batcave sequence are set via adjustment (default: OFF). - The player may play and see as much or as little of the story as they want. Playing more of the story results in bigger scores during VILLAIN ESCAPE. - Added sounds, clips, and speech. - Added SLE tables. Reworked some custom speech to use data from the micro-SD card for custom speech in attract mode. - Fixed a bug with applying gadgets during VILLAIN ESCAPE that would award shots that had already been completed. - Main multiball lock display effect was not being queued when awarded from the turntable lock. Certain higher priority effects (super skill shot) were preventing the lock display from running. This has been corrected. - Super skill shot and short plunge skill shot were not scoring points multiplied by the shot multiplier. This has been corrected. - Added super skill shot display effect. Fixed a bug with the penguin skill shot where it would not display the correct number of points scored. - Fixed a bug in the villain vision effect request code that was preventing certain background effects from running. - Added a setting (default: ON) to disable super jackpot collect during multiball. - Added villain vision effects for ball save, tilt warning, extra ball lit, extra ball, and tilt. - Replaced main multiball villain vision effect with jackpot. - Extra ball lit effect is killed in some cases where extra ball is awarded and extra ball lit is running or pending. - Major villain wizard mode multiball autofire timer increased by 5 seconds. Super jackpot gives add-a-ball, adjustable: settings are NONE, 1-4, UNLIMITED. Default = 3. - Fixed a bug in bat turn where the villain vision and batphone targets would not score a shot in the mode. - Fixed bat turn mania champion text. When entering initials, the text would not fit on the display. - Added lockout for applying gadgets immediately after a ball is served. - Added check and recording of major villain (Catwoman, Joker, Penguin, Riddler) HSTD. - Fixed hurry-up re-initialize of hits left to start the hurry up again. The villain should only be harder to start the next time if the hurry-up was made and the villain mode was started. - A new ball in the turntable lock now kills the skill shot. - Extra ball award display effect kills the extra ball fanfare when the display effect goes away. The fanfare was running past the end of the display effect, and since it ducked the music, it was causing some mode music (primarily Riddler 1/2) to be very quiet. - Removed some bad extra ball speech. - Changed MORE TIME for VILLAIN ESCAPE, PLAYFIELD MULTIPLIER, and BATTURN such that the time is added without a cap. - Removed more time from batturn batmobile spinner hit. - Added playfield multiplier to timed modes group so MORE TIME will work. - Increased initial time for the playfield multiplier from 20 seconds to 30 seconds. MORE TIME value is 20 seconds. - Turntable lock post was not being raised during ball search when lock was lit for a physical lock. This caused the locked balls to empty out of the lock during ball search. The lock post is now raised during ball search. - Player score now updated during bonus when "TOTAL BONUS" page is displayed. - Implemented different newspaper headlines for instant info. - Worked in the newspaper zoom to the first frame of the instant info. - Reworked instant info so the newspaper animation loops, which eliminates occasional glitches between pages. - Changed batturn mania RGB lamps from WHITE/CYAN to CYAN/BLUE so they stand out more from other modes. V0.71.0 - April 24, 2017 ======================== - Added BAT TURN mode. - Lit at the ATOMIC PILE after 10 hits (default) to the BATMOBILE. - BATMOBILE spins increase the payoff value. - When the mode starts, all shots are lit for the payoff value, which counts down. - Shoot any shot to collect the payoff value and stop the countdown. The shot will no longer be available. - Hitting the BATMOBILE increases the payoff value, re-lights all of the shots, and re-starts the countdown. - If a multiball mode (either TURNTABLE MULTIBALL or VILLAIN ESCAPE) runs with BAT TURN and the turntable moves to the TV side, all of the shots are re-lit and worth 2x the current payoff value, and the value will not count down. Shooting a lit shot re-lights all of the other shots. - The mode is TIMED (40 seconds, default). The timer can be reset to 40 seconds by hitting the BATMOBILE, or by getting "MORE TIME" from the mystery feature. - Added a display effect for batmobile spinner hit. - Implemented "MORE TIME" for the major villain wizard mode. - The right loop was not being considered for combos (due to the control gate). This has been corrected. - Fixed a problem with the batphone hurry-up where the music would revert back to different music (noticed mostly when the CATWOMAN hurry-up was started). - Batphone hurry-up text now set to the correct value in the award display effect. - Fixed a problem with the batphone hurry-up where the turntable would move when a new hurry-up (other than the first) was started. - Added a setting (default: NO) that allows completed major villains to be locked out until VILLAIN ESCAPE is started. - Bonus was counting combo sequences each ball instead of the total number of combos each ball. This has been corrected. - Gadget applied during the penguin mode now awards a crane hit if there is nothing else to award. - Riddler shot with super jackpot lit will not choose the penguin VUK. - Synced multiball BIFF/BAM/POW item chosen for the main display with villain vision. Added BIFF/BAM/POW for villain escape. - BAM display for MULTIBALL and VILLAIN ESCAPE was not being displayed properly. This has been corrected. - Reworked VILLAIN ESCAPE - Part 1 is timed (default: 30 seconds) of 1 ball play. All switches increase the jackpot value. - Part 2 is multiball, like before, with all villains worth the jackpot amount that was built up in part 1. - Replaced animation and video clips. - Fixed attract mode custom message (use drop shadow). - Added gadget use via the lockdown bar button, which will open the turntable lock diverter after the ball is plunged. The physical lock must be available and the ball must be past the right loop switch before the button press will be considered to open the diverter. - Fixed a bug in VILLAIN ESCAPE that would cause the scores to be initialized improperly. This caused the jackpot values to take on bad (large) values. This has been corrected. - Colored little girl in extra ball effect. - Fixed inconsistency between the cartoon intro and the extra ball. The intro has color mid ground people and as subject matter gets farther away they become funky solid colors. V0.70.0 - March 22, 2017 ======================== - Added a wizard mode for defeating all of the major villains. - Started at the top eject (Bat Signal). - 4 ball multiball, all villains lit. - Shoot the left and right ramps to defeat Catwoman. - Shoot the turntable to defeat the Joker. (Once the Joker has been defeated, the turntable will move to the Batcave position and the playfield multiplier will be available.) - Bash the crane (complete all positions) and shoot the Penguin VUK to defeat The Penguin. - Shoot the left/right loops to defeat The Riddler. - Defeat all villains to light the Top Eject for Super Jackpot. - Shot scoring is based on villain mode play (number of batphone hurry-up target hits + number of mode shots made). - Super Jackpot scoring is based on the super jackpot values collected during the villain modes (in order). A new value is added each time a super jackpot is collected. - Added lamp effects for turntable lock kick, top eject kick, and penguin VUK kick. - Batphone hurry-up is awarded at the top eject if the major villain wizard mode is ready to start. - Added display (removed red dots) for the multiplier award display effect. - Added additional biff bam pow effects for multiball and villain wizard mode. - Main multiball, main multiball lock, and major villain wizard mode shot/super jackpot awards were not killing the large effects when the display effect would go away. This has been corrected. - Added major villain high scores (+ attract mode display). - Penguin crane set to HOME position if a valid position cannot be found. - Added display for lock lit. Added sounds and speech. - Added display for atomic pile hit (playfield multiplier). - Added info for lock lit and atomic pile (playfield multiplier) lit. - Added display for lighting the atomic pile. - Added attract mode displays for BAT PHONE CHAMPION and BONUS CHAMPION. - Fixed an issue where the music for the minor villain mode select background was starting before the display effect. - Added a setting for clearing the penguin VUK in case multiple balls get stuck in the VUK and cannot be cleared by a single kick. - Removed main multiball start from the list of effects that can be aborted by pressing both flipper buttons. - Playfield multiplier now paused during main multiball start and villain wizard mode start. - Replaced custom message display in attract mode. - Cleaned up attract mode HSTD. Seperated out animations so they can be flipped through individually such that the player doesn't have to wait for HSTD 1/2 or even longer for HSTD 3/4. - Fixed "Game Over" animation so the text can be translated. - Fixed "Replay At" animation such that the translated text ins't rendered outside of the black area. - Added background to the find out more at sternpinball.com. - Combos were not scoring values with the shot multiplier. This has been corrected. - Added a background lamp effect for catwoman ready. - Added a background lamp effect for joker ready. - Added basic instant info (newspaper / replace red dots). - Timers now paused when the ball is in the top eject and the penguin VUK. - SPIKE 2 O/S changed to 2.0.4 (better handling of split SPK files). V0.69.0 - February 16, 2017 =========================== - Added shaker motor effects. - Cleaned up villain super jackpot award display effects (text, speed up). - Added display effect and sounds for extra ball. - Added display effect and sounds for extra ball lit. - Fixed a bug in the batphone hurry-up where stacking the 4th villain would not lock in the 4th villain; the 4th villain would continually allow the batphone hurry-up to be restarted. - Restart batphone hurry-up award from mystery now given every other time. - Pop bumper target increases the pop bumper values. - Implemented new versioning scheme. - Added turntable magnet to villain vision shots to the turntable during main multiball. - Changed the names of the TV target targets and lamps. - Stop penguin skill shot on certain playfield switches. - Rework text bubbles for skill shot. - Cleaned up control gate issues. Added open control gate for combos and for batphone hurry-up. - Extra ball now awarded on the left loop switch as well as the top eject. - Added batphone hurry-up champion. - Fixed an issue with the node start-up code that would fail to detect the Villain Vision (TV) node on certain games. The node start-up code would continually reset the node bus, and after 5 tries, give up. Shortly after giving up, the TV node would come on-line. This has been corrected. - Major villain mode scoring now based on: a) Number of times all villains have been captured b) Batphone hurry-up score c) Number of villain shots made. - Major villain advance was not being initialized correctly (villains would not require more shots after they had been completed). This has been fixed. - Added restart batphone hurry-up award to mystery. V0.68 - January 31, 2017 ======================== - Added backgrounds for Mad Hatter and Egghead. - Timers were not being paused when the minor villain select screen was running. This has been corrected. - Removed AUTO default setting for the villain extra ball (the default is now 2 villains). - Added display effect, sounds, and speech for main multiball super jackpot. - Reworked the multiball rule: - All shots lit (green). - Shot scores go up 50k a shot. - After 15 shots (adjustable), super jackpot lit at the atomic pile (the turntable moves to the batcave position when lit). - Main multiball was not computing the scores for the jackpots correctly. This has been fixed. - Added sounds for bat phone hurry-up gordon target and ball locked display effect. - Top eject and trough were not waiting for multiball start to finish before kicking balls. This has been corrected. - Blink the villain lamp associated with the villain for batphone hurry-up. - Blink the villain lamp associated with the active villain. - Added missed effects for batphone hurry-up when the hurry-up times out. - Gordon target increases and restarts the batphone hurry-up. - Fixed a bug with the major villain modes where the progress for starting the modes was not being initialized correctly. - Fixed vertical centering on some text items. - Added Penguin skill shot. - Changed RGB LED colors for super skill shot. - Changed skill shot scores. - Changed super skill shot to award major villain mode or gadget, as appropriate. - Fixed a bug in the skill shot that was causing the skill shot points to increase over time by large amounts. - Fixed a bug that was causing the number of shots for the villains to not increase after the villain was completed. - Mystery awards were not being given out during multiball. This has been corrected. - Shot multiplier target no longer easier if shot multiplier shots are lit from mystery. - Light shot multiplier shots award is given out less frequently from mystery the more it is awarded. - The shot multiplier target lamp was not being disabled when the multiplier shots were lit. This has been corrected. - Shot multiplier target hits were not being reset when the multiplier shots were lit from mystery. This has been corrected. - Added mystery display effect, sounds, and speech. - Added a setting to allow penguin advance from the pop bumpers, but not after the first penguin completion. (This is the default.) - Combo award for the penguin VUK was being identified as coming from the left loop. This has been corrected. - Added a sound for using a gadget. - Added status lamps to the catwoman mode. - All balls are released from the turntable lock at once when there are no balls locked. - Fixed a crash bug at the start of ball 2, 3, which occurred with a villain mode running at the time the skill shot text label was called to be displayed. - Incremental updates - speed up future code updates by only copying changed file(s). V0.65 - January 11, 2017 ======================== - Added/implemented new joker standup target switch. - Added penguin crane lamp to the background lamp effect for the penguin mode. - Changed the priority of the background lamp effect for the fire button so certain effects (HSTD initials, etc.) will be displayed. - Fixed catwoman speech; changed the joker explosion. - Added video/effects for major villains. - Fixed issues with the major villain modes (one player's work affecting another's). - Increased replay and high score defaults. - Fixed a bug in the penguin mode that was causing state to be carried over from player to player. - Added sounds and speech. - Fixed initialization of major villain advance. - Added settings so it is not so difficult to restart the major villain modes after failing to answer the batphone. - Disabled some background lamp effects for the turntable when the turntable is in a different position and the shots cannot be reached. - Disabled the batmobile spinner switches so they do not register unless the batmobile spinner is facing the player. - Improved ball handling for the turntable lock. - Smoothed player transition animations. - Fixed a bug where the player 4 score is highlighted at start of a new 4 player game after completion of a prior 4 player game. - Tweaked position of 2 player scores to avoid line of background color showing through at bottom. - Added frame label to one player layout. - Fixed an issue where the text bubble for the batphone hurry-up award was staying on the screen forever (or at least until the next batphone hurry-up award). - Fixed some issues with holding the ball in the kickout for super jackpot. - Lowered the scoring for the batmobile spinner. - Added villains captured display effects. - Lane change no longer allowed for skill shot. - Added turntable lock post test. - Added settings for number of shots needed to light the super jackpot for the major villains. - Added grace period lamps for the joker mode. Fixed an issue where a joker primary shot was not resetting the shot move timer, so, depending on when the move shot was made, the next move would happen too quickly. - Put background display effects in for minor villains and multiball. - Added support for additional score frame backgrounds. - Added ability to set text color in text bubbles. - Added custom text bubble colors for each villain mode. - Added ability to set text color in text bubbles. - Added villain vision effects for batphone hurry-up. - Added lamp effect for the batcave targets. - Updated and refined minor villain select. - Added batmobile spinner lamp effect. - Fixed the fire button lamp background to only blink when a gadget can be applied. - Added some speech to skill shot. - Added light shows for major villains. - Mystery lit when the bottom lanes are completed. - Fixed issues with turntable awards during the major villain modes (some were not scoring). - The match effect was not quieting the music and sound. This has been corrected. - Start button press w/ no credits effects (sounds) now allowed after power-up. - Reworked batphone hurry-up scoring. - Reworked the infrastructure for the villain vision background display effects. - Cleaned up batphone hurry-up so timers will be held. - Reorganized the batphone hurry-up start to take less time so it doesn't tie up the display for such a long time at end of ball or when mystery and/or minor villain select is trying to run. - Removed extra lockdown button dispatch that was causing double gadgets to be applied. - Fixed extra ball so it lights correctly. - Playfield multiplier from atomic pile has been changed to only be awarded if the atomic pile is lit. - Adjusted background lamp effect priorities so the background lamp effect for the combos runs on top of the modes. - Combo shot was not being awarded from the penguin VUK. This has been corrected. - Updated score frame for playfield multiplier status. - Added adjustment check for major villain mode super jackpot award using the gadget button (default=NO). V0.57 - December 15, 2016 ========================= - Initial version.