************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2019 STERN PINBALL, INC. * * * ************************************************************************** * * * JURASSIC PARK - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains two files 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.96.0 - December 4, 2019 ========================== - Smart Missile - fixed an issue with an occasional crash when choosing 'Complete Chaos' and hitting the Pop Target when a multiball is running - Amber Slings - fixed an issue where 2x amber value was being added to the score for each Amber Sling - Amber Slings - fixed an issue where only half the amount of Amber Value that was added to the score showed up in the total screen - Amber Slings / Pops / Targets / Ramps - fixed an issue where the Amber Features display effect would show only the 1X value being awarded during 2X playfield multiplier - Super Spinner - multiplier is now current Bonus X multiplier +1X and still adds +2X for perk (minimum: 2X, maximum: 8x) can still be doubled by 2X playfield multiplier - Control Room Modes - now default to 45 seconds (up from 40 seconds) - Control Room Select - fixed an issue where the dino move timer would still count down when you waited to select your mode, timer is now paused at this time - All Paddocks - dino move timer will now not pause for Pop Bumper hits - 2X Playfield - timer no longer pauses for Pop Bumper hits - Super Supply Drop - 'TRIPLE BONUS' award now awards current Bonus score X3 instead of adding +3X to the Bonus X - Visitor Center Bonus - Rescue is now worth 750K (up from 500K) - Visitor Center Bonus - Rescue Streak is now worth 1.5M (up from 1M) - Tilt Warning - Danger and Double Danger text added to display effect - High Scores - adding T-Rex Encounter Champion - High Scores - adding T-Rex Chase Champion - High Scores - adding T-Rex Rampage Champion - High Scores - adding Virus Attack Champion - High Scores - adding System Boot Champion - High Scores - adding Restore Power Champion - High Scores - adding King of the Island Champion - High Scores - adding Visitor Center Bonus Champion - High Scores - adding Secure Control Room Champion - High Scores - adding Invalid Frenzy Champion - High Scores - adding Escape Nublar Champion (mode is coming soon) - High Scores - adding Amber Pops Champion - High Scores - adding Amber Ramps Champion - High Scores - adding Amber Targets Champion - High Scores - adding Amber Slings Champion - High Scores - fixed an issue with the Bonus Champion not ever setting the high score - High Scores - increased the high score defaults in general by 2x - Enter Initials - updated font colors and sizes - Enter Initials - fixed an issue with strange scaling when 'Q' is entered in either 3 or 10 letter layout - Enter Initials - fixed an issue with characters lining up with underscores properly for the 10 letter layout - Enter Initials - added sound effect when a high score champion is presented - Attract Mode - tournament screens have now been added to the attract mode - Competition Mode - competition mode screen when holding left flipper in has been updated to better integrate with Attract Mode - Adjustment Changes: - changed 'AMBER TARGETS TIMER' default from 30 to 40 seconds - changed 'AMBER SLINGS TIMER' default from 40 to 30 seconds - UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - once this setting is overridden by the operator, the bootup sequence will no longer revert it to match the model's speaker type - System - Updated to V2.37 - Updated to nodeboard firmware v0.54.0 V0.95.0 - November 25, 2019 =========================== - Visitor Center - added this new mini-wizard mode which is lit when you proceed through all Paddocks and reach the Visitor Center - Museum Mayhem - added this new mini-wizard mode which is lit at the T-Rex when you complete all T-Rex event modes - Secure Control Room - added this new mini-wizard mode which is lit at the Control Room when you complete 3 Control Room modes - Invalid Frenzy - added this new mini-wizard mode which is lit when you complete all Control Room modes and Secure Control Room mini-wizard mode - Visitor Center Bonus - when you reach the visitor center there is a bonus applied for Fossils Collected, Rescues, Longest Rescue Streak, DNA Collected, and Paddocks Visited - T-Rex Mech - now throws left / right during T-Rex Rampage and Museum Mayhem (T-REX THROW BALL ENABLED adjustment is still available to turn throws off) - Raptor Locks - fixing an issue where lighting lock and shooting the lock shot quickly after could cause the gate to not close and the ball to lock virtually, instead of physically - Raptor Locks - fixing an issue where lighting lock in the Raptor Pit and starting Chaos MB could allow the ball to be locked during Chaos MB causing it to end early - Raptor Locks - Raptor Fence Integrity now starts at 50% for the first multiball - Raptor Locks - when locks can't be advanced all Raptor Target hits will do a negative sound and light effect - Raptor Tri-Ball - fixing an issue when you have a ball locked and hit the ball to refresh the timer during the grace period of the lock timer the ball will be released early - Raptor Tri-Ball - added new start light show - Raptor Tri-Ball - added new light show for Jackpot and Super Jackpot - King of the Island - don't start music until intro is complete - King of the Island - added a new Jackpot lamp effect - Chaos Multiball - removed the Add-A-Ball award from Supply Drop, Add-A-Balls are now only available from Pop Bumper hits - Smart Missile - Left Inlane Up Post now fires faster when triggering from the left inlane switch - Smart Missile - fixed and issue with the 'Smart Missile' insert flashing after the time to hit it was expired - Amber Pops - added a new background light effect on the Pops when this is running - Amber Slings - fixed an issue where the Amber Slings timer would be paused by the pop bumpers - Dilophosaurus Paddock - when Staff is immobilized the text on the display effect now shows the number of seconds it will last - Escape - escape timer no longer pauses for anything - System Failure - added an expanded light show when you start your first paddock and the system failure video plays - 2X Playfield - added a new light show when activated - Supply Drop Lit - adding a new light show when this happens - Truck Flasher - adding more Truck flasher light shows when the Truck is hit at key times - T-Rex Chase - added T-Rex mech and light choreography when mode is progressed - Replay - adjusted the Replay display effect priority so it waits until more important things are shown before displaying the Replay - Sound Effects - many sound effect have been updated and volumes tweaked - Score Frame - hide Paddock info boxes when the next Paddock is the Visitor Center - Enter Initials - now using waterfall background instead of backgrounds relating to each high score - Mosquito in Amber Accessory Shooter Knob - many more lamp effects added during Amber Pops / Slings / Targets / Ramps - Attract Mode - adding Rescue Tutorial video into the attract mode loop - Attract Mode - adjusted GI to full brightness during 30 second light cycling, GI to half brightness instead of off when lamp groups are flashing - Diagnostics - added a Ramp Opto Test for detecting both optos when shooting the Left Ramp, this can be used to diagnose issues with missing the Left Ramp Entry Opto - Adjustment Changes: - changed 'AMBER RAMP TIMER' default from 30 to 50 seconds - changed 'AMBER SLINGS TIMER' default from 30 to 40 seconds - changed 'AMBER POPS TIMER to default from 30 to 20 seconds - 'AMBER TARGETS TIMER' remains 30 seconds - changed 'T-REX STEP THROW TICKS' to 'T-REX STEP THROW RIGHT TICKS' - used for fine tuning when the jaw releases the ball when throwing right - added 'T-REX STEP THROW LEFT TICKS' - used for fine tuning when the jaw releases the ball when throwing left - UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - now set to 4 OHMs on boot for LE machines only - removed 'MAP - START PADDOCK' - no more cheating since mini-wizard mode scoring is based on paddocks visited - System - Updated to V2.36 - Updated to nodeboard firmware v0.53.0 V0.91.0 - October 16, 2019 ========================== - Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up - Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately - Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress - Raptor Up Post - faster firing of the Raptor Up Post when the ball is detected entering the raptor pit - Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out - Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally - T-Rex Encounter - added T-Rex mech choreography when mode is progressed - Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order - Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target - Super Supply Drop - added new Super Supply Drop ready callouts - Nedry Award - added video and sound effects to the award - Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game - Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time - Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers - Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield - Adjustment Changes: - changed 'RIGHT FLIPPER POWER' - default to 235 from 255 - added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes V0.90.0 - October 9, 2019 ========================= - Fossils - all fossils can now be collected - Fossils - fossils sets now give awards when collected - Smart Missile - display effect priority improvements during multiball - Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target - Smart Missile - choice that is on the screen when countdown expires is the selected award - Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected - Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already) - Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos - Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 5 - 25M Points - Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane) - Smart Missile - more awards may be added in future updates - Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award - Amber Targets / Slings / Ramps / Pops - added total screens for each - Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game - Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile - Super Supply Drop - removed Fossil award, this has been moved to Smart Missile - Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit - Escape - added display effect for Escape Ball Save - Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5 - Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit) - M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights - Advance Paddock - when next paddock is lit the sign lamp will now flash - 2X Playfield - added light shows when 2X playfield is lit and started - Multiballs - fixed an issue where totals wouldn't show up on double drains - Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock - Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore - Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore - Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect - Raptor Tri-Ball - added instructional text to the background display effect - Raptor Tri-Ball - total video added along with sound effects - Raptor Tri-Ball - jackpot sound effects are louder - Raptor Tri-Ball - when a ball is locked for 2x multiplier you can reset the timer by hitting the up post into the ball again - Raptor Tri-Ball - when a ball is locked for 2x multiplier ball search will no longer release the ball - Raptor Tri-Ball - added a better kick out warning light show when locked ball is released - Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes - Chaos Spellout - chaos letter lightshow no longer turns GI off - Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded - Restore Power - added spinner flasher effects when spinner is hit - Control Room Modes - added instructional text to background display effect - T-Rex Mech - now performs shows when holding a ball waiting for mode intros to start - T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash - T-Rex Event Modes - added instructional text to background display effect - T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball - T-Rex Feed Hurry Up - now collected when the ramp entry opto is crossed - T-Rex Feed Hurry Up - added background lamp effects when running - T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running - T-Rex Multiball - added new mode start lamp / shaker motor effects - T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot - King of the Island - updated the sound effect for jackpots - Pteranodon Attack - added background lamp effects when running - Pteranodon Attack - timer no longer pauses for pop bumper hits - Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds - Tilt Warning - tilt warning display effect / sound no longer truncates - Sound - sound fx mix has been adjusted - Sound - T-Rex roars are now louder - Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower - Attract Mode - tutorial videos for main game objectives have been added - Attract Mode - lock out the action button from playing no credits sound over and over - Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch - Switches - corrected the wire color for the 6th coin switch - Diagnostics - T-Rex Vertical and Horizontal Motor Tests - both now do a homing motor sequence for the stepper motor before allowing input - Diagnostics - T-Rex Vertical Motor Test - fixed an issue where a bad switch would crash attempting to display the switch number - Adjustment Changes: - changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30 - changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4 - changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6 - removed 'T-REX STEP SLURP HOLD TICKS' - added 'T-REX STEP KEEP JAW OPEN TICKS' - amount of time to delay when the ramp entry opto is tripped and the jaw is signaled to close - added 'T-REX STEP THROW TICKS' - amount of time to delay when the T-Rex starts thrashing to the time the jaw coil releases the ball - added 'T-REX STEP DROP JAW OPEN TICKS' - amount of time to hold jaw open when dropping the ball into the wireform - added 'T-REX STEP THROW JAW OPEN TICKS' - amount of time to hold jaw open when throwing the ball from the thrashing motion - System - Updated to V2.35 - Updated to nodeboard firmware v0.52.0 - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. V0.89.0 - September 13, 2019 ============================ - Diagnostics - T-Rex Vertical Motor Test - Menu Select / Start button now opens jaw for 20 seconds - Adjustment Changes: - T-REX STEPPER POS BIAS adjustments - do not get reset by factory reset - T-REX STEPPER POS BIAS adjustments - rearranged order so that these are the last in the list #230 - #232 V0.88.0 - September 11, 2019 ============================ - Initial release.