************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * STRANGER THINGS LE/PRE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Installation notice: The code release is in ZIP format. The code download will need to be unzipped before installing on a USB stick. Update instructions: Download the zip file. Unzip the file; this will create a folder that contains file(s). Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) Power the game off. Insert the USB stick. Turn the game on. After the game boots up, there will be an option for software update. The volume buttons change options for full or quick update. The enter button selects the option and starts the update. Once the update is completed, turn the game off and remove the USB stick. Turn the game on and the game will be running the new code. LE/PRE V0.86.0 - March 2, 2020 ===================== - Added Season 1 and Season 2 mode audits for starting a mode and collecting a mode award. - Fixed a bug in Monster Hunting where, upon making the last shot, the game would wait too long before kicking the ball back into play. - Fixed a bug in Turn Up The Heat where 1 frame of green appears on the screen as the mode ends. - Fixed a display effect bug in Turn up the Heat, Morse Code and Break Out that could cause the game to crash as the mode ends. - Fixed text on an Attract mode display effect where the text showed the player scores from the previous game with the wrong outline. The credits and credit pricing text also appeared incorrectly on this display effect. - Fixed a display effect in Breakout where 1 frame of green appears on the screen as the mode ends. - Changed the default Demogorgon rule difficulty settings, i.e. Default = EASY. Now the first Demogorgon Battle is qualified by completing one set of drop targets (spell RUN!) LE/PRE V0.85.0 - February 19, 2020 ===================== - Added logic to hold up balls from being kicked out of the trough while the center ramp is being lowered. This helps with balls getting temporarily stuck under the ramp. - Raised the priority of Bust Out and What's That background display effects. Now, starting a chapter mode with Bust Out or What's That active will result in Bust Out or What's That being the primary background display/music. - Changed the criteria for when Demodog Targets are allowed to advance the Demodog Attack feature. - Added audits to the Demogorgon modes/multiball for KILLING a Demogorgon via a body bash/hit. - Added a Demogorgon mouth entrance switch closure audit. - Added the Demogoron to ball search. - Changed the rules/shots for What Mama Says. Now the center shot/arrow is no longer available. Instead, shoot ramps, orbits or inner lanes. A blinking arrow still indicates a shot's score award is doubled. - Added a UV lamp test which is accessible in Diagnostics via the menu Diag->Lamp->UV Test. This test is available when the adjustment "UV Kit Installed" = YES. - Fixed a bug in Turn up the Heat and Break Out that could cause the game to reset when the mode prematurely ended via draining into the trough. - Fixed a bug in Lure Dart where the mode timer was not being displayed on the LCD screen. - Changed some text in Sound Test to match the speech being played. - Changed the default value for left billboard rotation. This will make it look look correct in projector test so it matches what's actually in game. - Now Dart Pop animations stay visible longer before fading out. - Modified the Demodog M and O target animations to independently show when the respective drop targets in front of them go down, if they are able. - Removed mode timer information from the Left Billboard during Turn up the Heat as this is a non timed mode. - Fixed a bug where the mode timer was still being displayed on the Left Billboard during a mode's grace period. - Fixed issue with the M and O targets in projector test so that they're individually controllable. - Added Demodogs animations to the M-O targets. - Added new Dart artwork to the pop bumpers. - Added the M and O targets to projector test. - Added drop target logic to trip/reset the drop targets during projector test to allow projected images to appear on non obfuscated surfaces. Drops will reset upon exiting projector test, if necessary. - Now the red borders are thinner on all of the projector test surface images so they overlap less on other surfaces. - Added a custom font for the Left Billboard and center justified it's mode timer digits. - Fixed an issue where the right target at the left ramp did not adhere to the projector diagnostics coordinate settings. - Modified the jackpots displays on the ramps in TK MB to stop showing during MB grace period. - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the neutral center line. - Renamed Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume levels of the cabinet (front) and backbox (back) speakers. The term Balance was misleading and implied adjusting the level of the left and right backbox speakers. LE/PRE V0.84.0 - February 12, 2020 ===================== - Now the 2X scoring lamp insert is disabled during 2X scoring. Instead, only the 2X Playfield Multiplier lamp is active. - Increased the blink frequency and overlapped the Christmas lights on the left/right ramp secondary display effects. - Fixed a bug where the Demogorgon Roar light FX at the start of Demogorgon modes and multiballs were being obfuscated. - Added strobing colors to the double and triple jackpot Telekinesis Multiball secondary display FX. - Added UV lamp FX to the 5 Demogorgon mode/multiball Start, Bash and Award events. - Added Demogorgon shaking FX to the 5 Demogorgon mode/multiball Start events. - Added new Telekinesis Multiball secondary display jackpot ramp effects. - Fixed a bug where, if a game was tilted, the game could reset upon entering the diagnostics menu system. - Changed the scoring for Bust Out and What's That. Killing the Demogorgon via a shot into the head with no misses multiplies the score award by 1.5X. Killing the Demogorgon via bashing gives an award worth .5X. - Changed the scoring for Trap'Em, Run Will and Can't Stop This. The Hurry Up Award is worth 1.5X if the Demogorgon is killed via a shot into the head with no misses, and worth .5X if the Demogorgon is defeated via bashing. The Super Jackpot Hurry Up award is not multiplied as the above examples, i.e. the value is already lowered over time when not shot/scored. - Added Christmas lights flickering on the secondary display ramps. - Added a damage Progress Bar to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This. It appears when the player has an opportunity to bash/kill a Demogorgon during these modes/multiballs, i.e. when the center ramp is down. - Fixed a bug in Run Will where the Double Jackpot text was not being displayed. - Fixed a bug in Run Will and Can't Stop This where bashing the Demogorgon didn't eventually result in a kill. - Added mystery question marks to the Where's Barb secondary background display. - Extended the grace period of the moving arrow drop target award during Skill shot. - Now the Skill Shot arrows blink faster to draw attention to the sweeping lights. - Added lightning effects to the Telekinesis Multiball secondary display awards. - Added double and triple jackpots to the Telekinesis Multiball left ramp secondary display. - Added logic to the Skill Shot rule which disallows the left lane target and left lane switch from prematurely stopping the drop target skill shot. - Fixed a problem where text on the secondary display left billboard was not centered - Added Demogorgon Bashing to the "Trap'Em", "Run Will" and "Can't Stop This" rules. Now the Demogorgon can be killed by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Added an adjustment that allows the operator to change the number of hits/bashes that are required to kill a Demogorgon. - Reduced secondary display playfield reflection on the drop targets. - Updated secondary display Chevron frames for smooth looping. - Fixed a problem where black frames appeared at the start of secondary background display awards. - Added Demodog animation to the right ramp targets. - Changed the secondary display Alphabet Wall letters to make them more readable. - Added Demogorgon Bashing to the "Bust Out" and "What's That" rules. Now the Demogorgon can be killed by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Fixed a bug where the High Score Enter Initials display effect took too long to time out. - Removed a display glitch at the start of the spinners overlay display effect. - Added light lock graphics to the left and right targets secondary display. - Fixed a Quarter Hunt startup display effect glitch. - Added logic to reduce phantom left ramp awards. - Added audits to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This that tracks the number of times the Demogorgon was hit (and the ball did not go into the Demogorgon's Head). - Changed the rules for Turn up the Heat. Now the inner Left/Right lane shots are worth more, i.e. 8 degrees for each made shot. Also, once the thermometer reaches 98 degrees the game stops lowering the temperature. - Now the Turn up the Heat inner lane shot arrows blink (instead of being on solid) to indicate that those shots are more valuable. - Added outlines to the Attract mode text effects to make them more readable. - Added audits to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This to track the number of awards given for shooting the ball into the Demogorgon's head. - Fixed a problem where the Demodog Ready display effect was active when it should not have been. - Added an adjustment to let the game know if a UV light kit has been installed. - Added UV light effects to the Upside Down Hurry Up rule (Start, Background, Award, Incomplete, Completed). - Added an Upside Down Hurry Up Incomplete sound FX. - Now the Season 1 mode(s) start display effects, when started via the left ramp at the same time Telekinesis Multiball is started, are shown after the Telekinesis Multiball display effect presentation has finished. - Fixed a problem where a Bullies secondary display effect would allow the alphabet wall display effect to show for 1 frame. - Fixed a problem where a Lure Dart secondary display effect would allow the alphabet wall display effect to show for 1 frame. - Fixed a problem where the Lure Dart background display animation would not run. - Optimized the secondary display for streaming graphics. - Added new projector test to the test menu. This adjusts the right ramp. - Now Operation Mirkwood awards are allowed to interrupt each other. - Fixed a problem where multiple drop targets were hit at once and only one of the letters was turning red. - Added Quarter Hunt Ramp award display effect that was not playing. - Improved the resolution of the score frame scores. - Fixed an issue with the player's score when it reached the billions in a 4 player game, i.e. it would overflow the bounds of the score frame box. - Modified Get Me Out to play the next background movie when the Get Me Out foreground display effect ends. - Fixed a bug with Quarter Hunt where the Progress meter was appearing on both displays. - Added logic allowing the Quarter Hunt secondary display graphics to appear on the LCD display when the ramp is in the down position. - Fixed an animation glitch that occurred at the end of the Break Out award display effect. - Added Get Me Out background videos to the LCD display. - Changed secondary display art for the Lure Dart background display effects - Added/Resized Lure Dart secondary display artwork. - Fixed Lure Dart projector award screens to be aligned and adjusted with the secondary display drive in surface. - Fixed an issue where the background videos weren't being played in proper order. LE/PRE V0.83.0 - January 22, 2020 ===================== - Fixed a problem with the left/right lane secondary display chevrons not displaying in the correct position. - Now Projector X, Y and Rotation surface values are persistent and are not cleared by a factory reset. - Added Projector Reset to the Stranger Things Diag Test Menu to allow ALL Projector surface values to be reset. LE/PRE V0.82.0 - January 22, 2020 ===================== - Initial Release.