************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * JURASSIC PARK - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains two files 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V1.01.0 - April 7th, 2020 =========================== - DNA Combos - Truck shots are now registered when the ball first moves off the opto rather than after the ball settles - Chaos Multiball - fixed an issue where the Super Jackpot Hurry Up value would be reset on mode start causing smaller Hurry Up values than expected when restarting the multiball - Chaos Multiball - added Chaos Hurry-Up light show when the Super Jackpot is ready - Chaos Multiball - added Chaos Super Jackpot light show - Visitor Center Bonus - changed text to read "(Dino) Captured" to "(Dino) Paddock". You get a bonus for each Paddock visited regardless of if the dinosaur was captured - Visitor Center Bonus HSTD - fixed an issue where the Visitor Center Bonus High Score would not be the correct score that was received during the game - Virus Attack - fixed a slight scoring bug where awards would be given in the wrong sequence - Secure Control Room - pausing timers for Paddock Dinosaur when the ball is locked in the control room on the final shot / fossil collect / total sequence - Invalid Frenzy - added a random easter egg that occasionally happens with 1 hit left until Add-A-Ball - Invalid Frenzy - added 4th Add-A-Ball - Invalid Frenzy - added error names to Jackpot awards - Inavlid Frenzy - added names to Super Jackpot awards - Skill Shot - fixed an issue where ball save would not kill Skill Shot eligibility - System Failure - blowoff of this initial paddock ball hold will now end the light show associated with it so the shots aren't hidden anymore - Instant Info - updated Rescues info page to track percentage of rescues out of a park theoretical maximum - Instant Info - fixed an issue with 'Replay At' showing an old value that wasn't updated after the latest game was played - Attract Mode - adding info screen to advertise how to play the 'Challenge' mode, it will also advertise a 'Normal' mode game if challenge mode is currently configured to start with a Start Button press. - Audits - adding more audits for rules that were missing them - Adjustment Changes: - added 'POP BUMPER POWER' - allows the pop bumper power to be adjusted down - System - Updated to V2.45 - Updated to nodeboard firmware v0.58.0 V1.00.0 - February 19, 2020 =========================== - When Dinosaurs Ruled The Earth - added a new Ultra Wizard Mode that is started if you complete Visitor Center, Museum Mayhem, Secure Control Room and Escape Nublar - Escape Nublar - added intro blowoff when you press both flipper buttons - Escape Nublar - extra balls awarded after starting Escape Nublar will award consolation points (15M) - Escape Nublar Challenge - initial path you are spotted is determined by the direction of the Truck when the mode starts - Visitor Center - fixed an issue where the Inlane Up Post would not come up to catch ball during a Fossil award / Tilt warning - DNA Combos - now enabled - DNA Combos - sound effect will now happen the moment the combo is achieved, the display effect may be queued up and displayed later if necessary - DNA Combos - some of the harder combos have been made easier (check Instant Info for details) - Super Combos - now score 5X instead of 3X - Perfect Paddock - added a bonus 2x paddock bounty if all the staff is rescued from a paddock - Super Combos - added new compy attack videos for super combos - Instant Info - updated Rescues info page to track current percentage of staff rescued - Instant Info - added instant info page to track DNA combos and how to collect them - Instant Info - added instant info page to track Wildcard Fossils collected and how to collect them - Skill Shot - added Ultra Super Skill Shot which starts a special hidden feature for that player's game - Skill Shot - added MXV Skill Shot - High Score Tables - added When Dinosaurs Ruled The Earth Champion - High Score Tables - added Skill Shot Champion - High Score Tables - added DNA Champion - Raptor Tower Combos - fixed an issue where the tower combo text was occasionally being formatted improperly - Action Button - fixed an issue where the lockdown button would turn green with no credits in the game - Speech - fixed an issue where instruction speech could be heard after end ball - Credit / Partial Credit Sounds - updated sound effects - Adjustment Changes: - removed 'NUBLAR CHALLENGE ON START PRESS' in favor of Standard Adjustment 'GAME MODE ON START' in the SPI adjustments. Defaults to STANDARD, set to CHALLENGE to always start Escape Nublar Challenge on start button press. - System - Updated to V2.44.0 - Updated to nodeboard firmware v0.57.0 - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the neutral center line. - Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume levels of the cabinet (front) and backbox (back) speakers. The term Balance was misleading and implied adjusting the level of the left and right backbox speakers. V0.98.0 - February 6, 2020 ========================== - Escape Nublar - added this new wizard mode which is lit when you have played Visitor Center, Museum Mayhem, and Secure Control Room - Escape Nublar Challenge - added this mini game - To activate hold both flipper buttons during attract mode (with credits on machine or free play enabled) - Select "CHALLENGE" with the flipper buttons and press start up to 4 players. - Set adjustment 45 to YES to enable Escape Nublar Challenge on start button press always. - The goal of Escape Nublar is to navigate back through the main gate to the helipad while rescuing any remaining staff and dinosaurs before the volcano erupts. - Rescue phase - Rescue phase consists of collecting rescues by hitting the rescue shots. Once all rescues achieved hit the trap targets to rescue the dinosaur from that paddock. If the dinosaur was already captured earlier in the game then this phase is skipped. Turning the truck during rescue phase rotates the locations of the rescues. - Navigate phase - Navigate phase requires you to try to find a safe exit from the paddock by shooting the red arrows. If the path is blocked by lava then you must find another path. When a safe path is found the left ramp will light up to advance to the next paddock. Truck direction dictates which paddock you will navigate to. - Truck convoy and fuel - You convoy consists of 3 trucks. Drain the ball or run out of fuel then the truck and it's rescues will be lost. Once all 3 trucks are lost the game is over. Shoot raptor targets or pop bumpers or collect rescues to add fuel. Advancing paddock completely refuels the truck. - Path options - Taking the path you already navigated on the way to the visitor's will be the quickest escape from the island but fewer scoring opportunities. (In Nublar Challenge this path is randomly selected for you) - Sudden death - If fuel level hits minimum then sudden death begins. All remaining rescues are lost and you have 15 seconds to leave the paddock before it becomes engulfed and that truck is lost. - Helipad hurry-up - Navigating back through the main gate starts the Helipad Hurry-up. Hurry-up value based on number of rescues, dinosaurs captured and number of paddocks cleared. Shoot Helipad to escape the island. - High Scores - Escape Nublar Challenge has it's own dedicated high score board separate from the main game. Play for a top 3 score or top 3 speed run time. Tilt ends game! - Escape Nublar Challenge and Escape Nublar - share the same game rules, however for challenge you are spotted 12 rescues and a default path to Visitor Center - High Score Tables - added 2 new high score tables specific to Escape Nublar Challenge that track top 3 in points and fastest 3 times - High Score Tables - Escape Nublar Champion only recognizes natural Escape Nublar scores - Attract Mode - added video graphics screen for "Locating Pinballs Please Wait..." - Super Tranquilizer - added restrictions to not be able to use at times when it doesn't make sense, also adding inactive buffer around Control Room select, Auto Launch, and Smart Missile award select - Super Tranquilizer - lamp effect for Action Button no longer flashes, button is lit green when available to use - T-Rex Rampage - changed priority of Rampage award so collected value can be seen more easily with other stacked shots - All Control Room Modes - changed priority of award screens so collected value can be seen more easily with other stacked shots - All Control Room Modes - final shot now will display the time bonus awarded and the final shot award before fossil collection - Callouts - rearranging and adding some new callouts throughout the game - Mosquito in Amber Accessory Shooter Knob - no longer flashes when Amber / Amber Features are lit, now slowly pulses on / off - Player Competition Mode - removed left flipper hold to start player competition mode, this can now be performed by holding both flippers and selecting Competition from the choices - Adjustment Changes: - added 'NUBLAR CHALLENGE ON START PRESS' defaults to FALSE, which will start STANDARD gameplay. When TRUE this will immediately start ESCAPE NUBLAR CHALLENGE instead of STANDARD gameplay. - System - Updated to V2.43 - Updated to nodeboard firmware v0.56.0 V0.97.0 - January 6, 2020 ========================= - Spinner - a single spin can now trigger shots lit at the Left Orbit / Spinner shot (used to be 2 quick spins in succession) - Spinner - a single spin will not un-light any spinner score inserts - Chaos Spellout - number of spellouts to light the multiball now capped at 2 (was 3) - Chaos Multiball - changed Letter Jackpot thresholds C = 1 Jackpot / H,A = 2 Jackpots / O,S = 3 Jackpots - Chaos Multiball - added 3rd Stage Chaos Hurry-Up value that starts at all the combined Super Jackpot values from Stage 2, collected at the Pop Target - Chaos Multiball - Chaos Hurry-Up can be doubled by moving the Truck to the left facing direction (making the Pop Target shot tighter) - Chaos Multiball - Chaos Hurry-Up will continue to run if you have only a single ball in play, mode will end after it times out or is collected - Chaos Multiball - fixed an issue where the Super Jackpot display effect would not interrupt itself if one was already going causing some collect values to not be displayed - Chaos Multiball - added Super Jackpot speech and text when the 3rd stage hurry-up is collected - Chaos Multiball - Pop Bumper hits will not count towards Add-A-Ball directly after the mode starts until the Pop Bumpers are not hit for 1.5 seconds - Raptor Triball - 'CHAOOOSSS' callout added when 3 balls are added when completing stage 2 - Raptor Tower - now for each Raptor Tower award threshold a Super Tranquilizer is lit - Super Tranquilizer - lit at game start on action button. once used must be re-lit via Raptor Tower awards (does not stack). freezes dino in place and prevents attack for 20 seconds - Museum Mayhem - victory phase base value changed from 1.5M to 3M - Secure Control Room - fixed an issue with T-Rex Perk (+8 Seconds) was capping timer at 30 seconds when you add time, now will cap at 38 if you have the perk - Secure Control Room - added 10 second audible countdown for hurry-up timers - Smart Missile - added Invalid Frenzy as an option which can be awarded once per game - Invalid Frenzy - each Raptor Pen target hit now boosts jackpot and scores 500K - Invalid Frenzy - switches and Raptor Pen target hits can now build value even if jackpots are already lit - All Paddocks - added a grace period of 2 seconds for the dinosaur capture timer when the Helicopter has to be refueled - All Paddocks - fixed an issue where "helicopter needs to be refueled" callout would happen when the dinosaur has already been captured - All Paddocks - added 'Dinosaur Escaped' display effect when the dinosaur escapes a paddock - T-Rex Encounter - fixed an issue where the spinner arrow would not light when it was an active shot for the mode - T-Rex Encounter - fixed an issue where timer callouts were never heard for this mode - T-Rex Chase - fixed an issue where timer callouts were never heard for this mode - Pteranodon Attack - changed from 20 switches to light and increment X down to 12 switches - Pteranodon Attack - removed timer callouts from this mode - Loops - improved Left Loop detection logic if a switch is missed - DNA Combos - added display effect numbering so you can tell how many you have collected - Super Supply Drop - added display effect numbering so you can tell how many you have collected - Callouts - added more callouts and instructional speech - Replay - increased default replay values by 100M to bring lowest replay level to 250M - Attract Mode - fixed an issue with pricing information disappearing after Free Play is set - Attract Mode - added pricing information to tournament screens - Attract Mode - fixed an issue in attract mode light sweeps where museum mayhem light would not light up - High Scores - fixed an issue with 10 letter spacing being too wide - Enter Initials - fixed an issue with 3 letter spacing being too narrow when champion awards are presented - Adjustment Changes: - added 'JP SYSTEM FAILURE SPEECH' defaults to TRUE, which will play speech during the 'System Failure' event when the first Paddock is entered, turn to FALSE to turn off this speech - added 'SMART MISSILE INVALID CHOICE' defaults to YES, which will include the Invalid Frenzy mode as a choice for the Smart Missile award, competition mode defaults this to NO - System - Updated to V2.40 - Updated to nodeboard firmware v0.55.0 - Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". "NONE": No filtering will be performed on the audio output. Useful when using the Line Out as input for an external device. "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. The Gain can be set to -12dB .. +12dB On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. "10 BAND EQ": A full 10 Band EQ is applied to the audio output. Sliders are used to adjust the Gain of a specific range of frequencies. The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. - Allow the knocker sound effect to play completely when a replay is awarded during the last ball bonus and ensure the normal game volume is restored. V0.96.0 - December 4, 2019 ========================== - Smart Missile - fixed an issue with an occasional crash when choosing 'Complete Chaos' and hitting the Pop Target when a multiball is running - Amber Slings - fixed an issue where 2x amber value was being added to the score for each Amber Sling - Amber Slings - fixed an issue where only half the amount of Amber Value that was added to the score showed up in the total screen - Amber Slings / Pops / Targets / Ramps - fixed an issue where the Amber Features display effect would show only the 1X value being awarded during 2X playfield multiplier - Super Spinner - multiplier is now current Bonus X multiplier +1X and still adds +2X for perk (minimum: 2X, maximum: 8x) can still be doubled by 2X playfield multiplier - Control Room Modes - now default to 45 seconds (up from 40 seconds) - Control Room Select - fixed an issue where the dino move timer would still count down when you waited to select your mode, timer is now paused at this time - All Paddocks - dino move timer will now not pause for Pop Bumper hits - 2X Playfield - timer no longer pauses for Pop Bumper hits - Super Supply Drop - 'TRIPLE BONUS' award now awards current Bonus score X3 instead of adding +3X to the Bonus X - Visitor Center Bonus - Rescue is now worth 750K (up from 500K) - Visitor Center Bonus - Rescue Streak is now worth 1.5M (up from 1M) - Tilt Warning - Danger and Double Danger text added to display effect - High Scores - adding T-Rex Encounter Champion - High Scores - adding T-Rex Chase Champion - High Scores - adding T-Rex Rampage Champion - High Scores - adding Virus Attack Champion - High Scores - adding System Boot Champion - High Scores - adding Restore Power Champion - High Scores - adding King of the Island Champion - High Scores - adding Visitor Center Bonus Champion - High Scores - adding Secure Control Room Champion - High Scores - adding Invalid Frenzy Champion - High Scores - adding Escape Nublar Champion (mode is coming soon) - High Scores - adding Amber Pops Champion - High Scores - adding Amber Ramps Champion - High Scores - adding Amber Targets Champion - High Scores - adding Amber Slings Champion - High Scores - fixed an issue with the Bonus Champion not ever setting the high score - High Scores - increased the high score defaults in general by 2x - Enter Initials - updated font colors and sizes - Enter Initials - fixed an issue with strange scaling when 'Q' is entered in either 3 or 10 letter layout - Enter Initials - fixed an issue with characters lining up with underscores properly for the 10 letter layout - Enter Initials - added sound effect when a high score champion is presented - Attract Mode - tournament screens have now been added to the attract mode - Competition Mode - competition mode screen when holding left flipper in has been updated to better integrate with Attract Mode - Adjustment Changes: - changed 'AMBER TARGETS TIMER' default from 30 to 40 seconds - changed 'AMBER SLINGS TIMER' default from 40 to 30 seconds - UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - once this setting is overridden by the operator, the bootup sequence will no longer revert it to match the model's speaker type - System - Updated to V2.37 - Updated to nodeboard firmware v0.54.0 V0.95.0 - November 25, 2019 =========================== - Visitor Center - added this new mini-wizard mode which is lit when you proceed through all Paddocks and reach the Visitor Center - Museum Mayhem - added this new mini-wizard mode which is lit at the T-Rex when you complete all T-Rex event modes - Secure Control Room - added this new mini-wizard mode which is lit at the Control Room when you complete 3 Control Room modes - Invalid Frenzy - added this new mini-wizard mode which is lit when you complete all Control Room modes and Secure Control Room mini-wizard mode - Visitor Center Bonus - when you reach the visitor center there is a bonus applied for Fossils Collected, Rescues, Longest Rescue Streak, DNA Collected, and Paddocks Visited - Raptor Locks - Raptor Fence Integrity now starts at 50% for the first multiball - Raptor Locks - when locks can't be advanced all Raptor Target hits will do a negative sound and light effect - Raptor Tri-Ball - added new start light show - Raptor Tri-Ball - added new light show for Jackpot and Super Jackpot - King of the Island - don't start music until intro is complete - King of the Island - added a new Jackpot lamp effect - Chaos Multiball - removed the Add-A-Ball award from Supply Drop, Add-A-Balls are now only available from Pop Bumper hits - Smart Missile - Left Inlane Up Post now fires faster when triggering from the left inlane switch - Smart Missile - fixed an issue with the 'Smart Missile' insert flashing after the time to hit it was expired - Amber Pops - added a new background light effect on the Pops when this is running - Amber Slings - fixed an issue where the Amber Slings timer would be paused by the pop bumpers - Dilophosaurus Paddock - when Staff is immobilized the text on the display effect now shows the number of seconds it will last - Escape - escape timer no longer pauses for anything - System Failure - added an expanded light show when you start your first paddock and the system failure video plays - 2X Playfield - added a new light show when activated - Supply Drop Lit - adding a new light show when this happens - Truck Flasher - adding more Truck flasher light shows when the Truck is hit at key times - T-Rex Chase - added T-Rex light effects when mode is progressed - Replay - adjusted the Replay display effect priority so it waits until more important things are shown before displaying the Replay - Sound Effects - many sound effect have been updated and volumes tweaked - Score Frame - hide Paddock info boxes when the next Paddock is the Visitor Center - Enter Initials - now using waterfall background instead of backgrounds relating to each high score - Mosquito in Amber Accessory Shooter Knob - many more lamp effects added during Amber Pops / Slings / Targets / Ramps - Attract Mode - adding Rescue Tutorial video into the attract mode loop - Attract Mode - adjusted GI to full brightness during 30 second light cycling, GI to half brightness instead of off when lamp groups are flashing - Diagnostics - added a Ramp Opto Test for detecting both optos when shooting the Left Ramp, this can be used to diagnose issues with missing the Left Ramp Entry Opto - Adjustment Changes: - changed 'AMBER RAMP TIMER' default from 30 to 50 seconds - changed 'AMBER SLINGS TIMER' default from 30 to 40 seconds - changed 'AMBER POPS TIMER to default from 30 to 20 seconds - 'AMBER TARGETS TIMER' remains 30 seconds - changed 'RIGHT FLIPPER POWER' - default to 255 from 235 - removed 'MAP - START PADDOCK' - no more cheating since mini-wizard mode scoring is based on paddocks visited - System - Updated to V2.36 - Updated to nodeboard firmware v0.53.0 V0.91.0 - October 16, 2019 ========================== - Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up - Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately - Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress - Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out - Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally - Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order - Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target - Super Supply Drop - added new Super Supply Drop ready callouts - Nedry Award - added video and sound effects to the award - Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game - Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time - Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers - Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield - Adjustment Changes: - changed 'RIGHT FLIPPER POWER' - default to 235 from 255 - added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes V0.90.0 - October 9, 2019 ============================ - Fossils - all fossils can now be collected - Fossils - fossils sets now give awards when collected - Smart Missile - display effect priority improvements during multiball - Smart Missile - 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target - Smart Missile - choice that is on the screen when countdown expires is the selected award - Smart Missile - all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected - Smart Missile - choice 1 - Complete Chaos OR Super Supply Drop (when Chaos is lit or started already) - Smart Missile - choice 2 - Clear Paddock (when in a Paddock) OR Super Combos - Smart Missile - choice 3 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 4 - one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape - Smart Missile - choice 5 - 25M Points - Smart Missile - choice 6 - Abort - cancels the smart missile launch to save for later (shoot Truck to re-light inlane) - Smart Missile - more awards may be added in future updates - Amber Targets / Slings / Ramps / Pops - now start a timer that allow you to hit that shot for a 1X amber award - Amber Targets / Slings / Ramps / Pops - added total screens for each - Super Supply Drop - no longer cycles forever, it is a limited number of awards that can only be given once per game - Super Supply Drop - removed Super Combos from the random awards eligible, this has been moved to Smart Missile - Super Supply Drop - removed Fossil award, this has been moved to Smart Missile - Super Supply Drop - removed 30M award... not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit - Escape - added display effect for Escape Ball Save - Loop Rule - adjusted thresholds for loop awards, first one is 3 and then every 5 - Easier Loop Awards Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Easier Inlanes Perk - fixed an issue where perk was only adjusting the first award threshold and not later award thresholds - Boost Amber Perk - gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit) - M-A-P Spellout - added light shows for collecting, completing, and lit on the back panel lights - Advance Paddock - when next paddock is lit the sign lamp will now flash - 2X Playfield - added light shows when 2X playfield is lit and started - Multiballs - fixed an issue where totals wouldn't show up on double drains - Raptor Locks - fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock - Raptor Tri-Ball - fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore - Raptor Tri-Ball - fixed an issue in background lamp effect where the 'S' light in chaos phase would stick on when the shot was not lit anymore - Raptor Tri-Ball - 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect - Raptor Tri-Ball - added instructional text to the background display effect - Raptor Tri-Ball - total video added along with sound effects - Raptor Tri-Ball - jackpot sound effects are louder - Chaos Spellout - fixed an issue where the chaos letter award light show would play twice sometimes - Chaos Spellout - chaos letter lightshow no longer turns GI off - Chaos Multiball - fixed an issue where the 'Ball Added!' text was not showing up on the display when being awarded - Restore Power - added spinner flasher effects when spinner is hit - Control Room Modes - added instructional text to background display effect - T-Rex Event Modes - when T-Rex Event is ready the sign lamp will now flash - T-Rex Event Modes - added instructional text to background display effect - T-Rex Event Modes - fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball - T-Rex Feed Hurry Up - added background lamp effects when running - T-Rex Feed Hurry Up - added sound effects for hitting boost shots while the hurry up is running - T-Rex Multiball - added new mode start lamp / shaker motor effects - T-Rex Multiball - fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot - King of the Island - updated the sound effect for jackpots - Pteranodon Attack - added background lamp effects when running - Pteranodon Attack - timer no longer pauses for pop bumper hits - Bonus - now kills other sound effects so the bonus count up doesn't conflict with other sounds - Tilt Warning - tilt warning display effect / sound no longer truncates - Sound - sound fx mix has been adjusted - Shaker Motor - shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower - Attract Mode - tutorial videos for main game objectives have been added - Attract Mode - lock out the action button from playing no credits sound over and over - Switches - fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch - Switches - corrected the wire color for the 6th coin switch - Adjustment Changes: - changed 'KOTI MB BALL SAVE TIMER' - defaults to 30 instead of 20, max has changed to 40 instead of 30 - changed 'LIGHT ESCAPE TIMER DECREASE' - defaults to 5 instead of 4 - changed 'LIGHT ESCAPE TIMER MINIMUM' - defaults to 5 instead of 6 - System - Updated to V2.35 - Updated to nodeboard firmware v0.52.0 - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. V0.88.0 - September 11, 2019 ============================ - Bonus - timing for each category during the bonus countup is now at a fixed cadence - Score Frame - adding 'Player X You're Up' text before ball is plunged - Score Frame - updated score frame icons to new graphic style - Raptor Tower - added sound effect when you combo a loop into the raptor tower - Supply Drop / Super Supply Drop - display text now explains playfield X awards that are being given - Super Supply Drop - now lights 2x playfield insert the same as the normal supply drop - Raptor Locks - fixed an issue where raptor 'x gate hits left' video wouldn't end causing up post to stay up occasionally - T-Rex Event Ready - light show with ramp flasher and left halfpipe spotlight is a quicker pulse - All Modes - allow both flipper skip of all mode intros that hold the ball - Feed T-Rex Hurry Up - floor of the award is set to 500K, min value is 20% of initial value - Feed T-Rex Hurry Up - should not take time / value away when the ball is being returned to the player on the wireform (only happens when 'T-REX - SPELLOUT STARTS HURRYUP' set to NO) - T-Rex Encounter - mode awards shows more details about multiplied values and where to shoot next - T-Rex Rampage - changed base T-Rex award from 2M to 10M - T-Rex Rampage - changed T-Rex award boost from 1M to 5M - T-Rex Rampage - add scoring to 2X/3X shots of 500K - System Boot - fixed an issue where the left loop wasn't lighting up to indicate a combo shot correctly - King of the Island - allow start if the left ramp skill shot is no longer eligible, previously was not allowing until all skill shots were inactive - King of the Island - T-Rex Event Ready no longer takes priority over King of the Island lit at the Left Ramp - King of the Island - added current jackpot value and instructional text to display effect background - King of the Island - fixing an issue where the jackpot value would be incremented too much for spinner, pop, and sling hits - Super Spinner - fixed an issue with popup showing 'SUPER SPINNER 3X' when award is actually 'SUPER SPINNER 2X' - Super Combos - fixed an issue where multiplier wasn't being applied properly - Paddock Map - added extra ball award for completing the T-Rex paddock - Paddock Map - 'interactive CD-ROM' paddock intro can now be skipped by pressing both flippers - Paddock Map - adding 'Set Trap' scoring (250K x number of paddocks), was always zero before - Paddock Map - adding text to 'Helicopter Dispatched' award, scoring increased from 200K to (500K x number of paddocks) - Paddock Map - added speech and lamp effect when dino insert lands on a shot with a rescue insert lit indicating staff member is in danger - Paddock Map - fixed an issue with spinner perk text showing '+1X SUPER SPINNER' when award is actually '+2X SUPER SPINNER' - Paddock Map - 'Dino Slowed' display effect instructional and scoring text added - Extra Ball - changed extra ball consolation score from 10M to 15M and value is displayed on screen - Action Button - fixed an issue where the action button would light up when any balls were kicked into the shooter lane - Speech - added and replaced some callouts - Diagnostics - fixed an issue where the shooter lane switch / auto launch would make sounds while in switch test - Audits - fixed 'ESCAPE SAVES' which was reporting 0 - Audits - fixed '2X PLAYFIELD LIT' which was reporting 0 - Audits - fixed '2X PLAYFIELD STARTED' which was reporting 0 - Adjustment Changes: - added adjustment 'START GAME FROM LOCKDOWN BUTTON' - defaults to YES, competition defaults to NO, turn to NO to turn off starting games from lockdown button - added adjustment 'T-REX THROW BALL ENABLED' - defaults to YES, turn to NO to prevent T-Rex from throwing balls, will always drop to the wireform - added adjustment 'FIRST PADDOCK TUTORIAL' - defaults to NO, set to YES to show tutorial video for first paddock, otherwise it shows "interactive CD-ROM" paddock intro - added adjustment 'ESCAPE DIFFICULTY' - defaults to MEDIUM, competition defaults to HARD. EASY - Escape is active beginning of each ball, MEDIUM - Escape is active at beginning of first ball, HARD - Escape is only active by hitting the lit standup target - System - Updated to V2.34 - Updated to nodeboard firmware v0.51.0 - Using LEFT+START to end a game during bonus count could leave game graphics on screen while in attract mode. This has been corrected. V0.87.0 - August 21, 2019 ========================= - Match - added Jurassic Park themed match sequence - Bonus - Rescues scoring increased from 150K to 200K - Bonus - Dino Captures scoring increased from 500K to 750K - Bonus - DNA Combo scoring increased from 250K to 400K - Left Inlane Up-Post - fixed an issue where the post would come up when starting Feed T-Rex Hurry Up when it was not supposed to - Helicopter Shot - plunged shot filter will now only filter out the first shot - Attract Mode - updated attract mode looping videos to have more variety and added more beauty shot videos - Attract Mode - Last Game Scores and Game Over screen have been finalized - Spinner - scoring base value for spins increased from 5K to 30K - Super Spinner - multiplier decreased from 3X to 2X - Super Spinner - perk will now boost +2X instead of +1X - Super Spinner - activation sound updated - Super Spinner - super spinner spin sound updated - DNA Combos - each combo now awards 1M + 1M times number of DNA Combos collected - DNA Combos - award text for display effect re-laid out and added explanation text - Smart Missile - scoring increased from 5M to 15M point award until smart missile award functionality is finalized - Raptor Locks - difficulty adjustments have been finalized - Raptor Locks - music track has been added when you are one shot away from starting Raptor Tri-ball - T-Rex Spellout - difficulty curve implemented - T-Rex Spellout - adding instruction text - T-Rex Event Ready - added new light shows to draw attention to T-Rex shot on left ramp - T-Rex Feed Hurry Up - text laid out properly and added instructions to the background for what shots do - T-Rex Feed Hurry Up - scores have been increased each shot you make a lit shot that resets the hurry up - T-Rex Multiball - fast flashing insert for multiplier eligible shot is always flashing red - T-Rex Multiball - added intro animation and sfx - T-Rex Multiball - added total animation and sfx - T-Rex Chase - added mode total animation and sfx - T-Rex Chase - added TIME BONUS information line to mode total - T-Rex Rampage - now scores 2M for the initial shot of the sequence and multipliers are shown in the awards - T-Rex Rampage - initial shot now has text to explain details about combo multiplier shots - T-Rex Encounter - added TIME BONUS information line to mode total - King of the Island - added more text and UI icons for switch countdown to next award - King of the Island - fixed an issue where the mode was not resetting it's award values between plays properly - Chaos Multiball - fixed an issue where background text would disappear - Chaos Multiball - cannot be started until other multiball's grace periods have expired (no stacking) - Control Room Select - better selection choreography and wait for intro to complete before starting up-post warning - Restore Power - initial spinner build display effect added - System Boot - fixed an issue where the final shot was awarding 0 points instead of the total of all combo shots - Advance Paddock - M-A-P spellout can now be progressed in timed modes - Advance Paddock - now Left Ramp arrow blinks to indicate Advance Paddock is lit - Paddock Bounty - all paddock specific dinosaur capture animations have been completed - Paddock Bounty - fixed an issue with the UI screens reporting the wrong paddock bounty score value - Paddock Map - LCD looping map animation updated along with polished Truck and Path overlays - Paddock Map - paddock info displayed with both truck's direction choices so an informed decision to shoot the truck or advance can be made - Paddock Map - fixed an issue with spelling error for Stegosaurus paddock - Paddock Map - first two possible paddock's helicopter shot will not time out - Paddock Map - Ankylosaurus and Triceratops now spot the helicopter shot on trap target awards the same as Gallimimus and Brachiosaurus do - Jurassic Perks - implemented EASIER INLANES perk - Jurassic Perks - implemented EASIER LOOPS perk - Jurassic Perks - implemented BOOST TIMERS perk (+8 seconds to Playfield X, mode, and multiball ball saver timers) - Supply Drop - "Trap Lit" award now also spots the helicopter shot when you are in a paddock that is supposed to spot that shot for trap target awards - Callouts - added Skill Shot speech - Callouts - added followup speech for "You're Entering X Paddock" highlighting the number of rescues available - Callouts - added award speech to all Control Room mode awards - Callouts - added player (n) is up! speech and nag speech for inactivity - Callouts - added time is running out callouts for timed modes - Callouts - added fossil collection speech - Callouts - added more jackpot callouts for multiball modes - Sound Effects - many new sound effects added throughout the game - Shaker Motor - adding more shaker motor events and choreographed shakes timed to many display effects - High Score Tables - fixed an issue with a Minimum High Score adjustment value being lowered to keep all High Score adjustments in range - High Score Tables - the above fix will cause all High Score values to be reset to factory default - High Score Enter Initials - LCD interface updated to add Jurassic Park themed fonts and backgrounds - High Score Enter Initials - music added during initials entry and sound effects adjusted - Audits - game audits have been added for all Paddock Enter / Completions - Adjustment Changes: - added 'T-REX - SPELLOUT STARTS HURRYUP' - defaults to YES, which will start the Feed T-Rex Hurry Up on spellout completion, change to NO to always allow a choice of which T-Rex mode to start via Truck - added 'T-REX - SPELLOUT DIFFICULTY' - defaults to MEDIUM, controls how hard and how many times the Truck needs to be hit to award a letter - changed 'RAPTOR TARGET INIT. COMPLETIONS' - defaults to 1 raptor target set completion to light raptor lock - removed 'T-REX SPELLOUT START DIFFICULTY' - removed 'RAPTOR GATE MORE HITS EACH START' - removed 'RAPTOR LOCKS DIFFICULTY' - System - Updated to V2.33 V0.86.0 - August 7, 2019 ======================== - Fixed an issue for european coin door not triggering switches properly - Fixed an issue with the coin door gi not lighting in attract mode V0.85.0 - August 5, 2019 ======================== - Initial release.