****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2019 STERN PINBALL, INC. * ****************************************************************************** * * THE MUNSTERS * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Installation notice: This code release is in zip format. The zip file downloaded will need to be unzipped before installing on a USB stick. Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of adjustments and installs: https://sternpinball.com/wp-content/uploads/2019/03/The-Munsters-Installs-and-Adjustments.pdf LE/PREMIUM V1.03 - March 9, 2020 ================================ Tweaked: - Removed Backbox GI from lamp effects. Moved to SYS 2.44: Updated to nodeboard firmware v0.57.5 Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". "NONE": No filtering will be performed on the audio output. Useful when using the Line Out as input for an external device. "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. The Gain can be set to -12dB .. +12dB On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. "10 BAND EQ": A full 10 Band EQ is applied to the audio output. Sliders are used to adjust the Gain of a specific range of frequencies. The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. Allow the knocker sound effect to play completely when a replay is awarded during the last ball bonus and ensure the normal game volume is restored. Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. LE/PREMIUM V1.02 - September 30, 2019 ===================================== Fixed: - Topper test in the diagnostics was not showing up as it should. - The plus (+) button will move the hand to the next hour first going around a couple times and then stop. - The ENTER button will make the raven come out for a couple seconds and say the current hour. LE/PREMIUM V1.01 - September 23, 2019 ===================================== New: - Added a Topper test in the diagnostics. - The plus (+) button will move the hand to the next hour first going around a couple times and then stop. - The ENTER button will make the raven come out for a couple seconds and say the current hour. Tweaked: - Improved the Toppper clock. The hand will spin around a couple times before coming to a stop on the desired hour. Moved to SYS 2.34: Updated to nodeboard firmware v0.51.0 Using LEFT+START to end a game during bonus count could leave game graphics on screen while in attract mode. This has been corrected. Added Service Menu selection UTIL->ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" Coin door interlock switch support for Spike2. LE/PREMIUM V1.00 - May 15, 2019 =============================== Fixed: - The HOW-TO attract videos will now not play if turned off from the standard adjustments. - The lower timer will no longer time down after Mystery awards Start Spot, Start Enlarging Ray, or Start Raven. - Fixed some speech timings. - Skill shot timer was lasting after Grandpa Multiball started. - Removed right spinner from list of switches that need to be fixed. - Fixed Munster Madness level II timer issues. New: - Added lower playfield ball popper lamp effect when the ball is popping out - Added Topper lamp effects - Added Team Credits Easter egg: 1 2 3. To see it you Hold in Both flippers, then you enter numbers with the left flipper and enter on with the right. Finally, when you are done you have to enter one last time with the right flipper. So 1 2 3 would be B LR LLR LLLR R - Added Topper clock effect to Raven Multiball Jackpots Tweaked: - Changed the Marilyn award to LIGHT MARILYN SUPER JACKPOT and START SUPER POPS at 2 and then every 2 thereafter. - Added a guaranteed ball save time to Raven Multiball. - Pressing the top button to start a game when there are no credits will no longer make a sound as the button is released. - Starting a game with zero credits will now only make a sound 3 times before the game will wait an hour before it will make sounds again. Moved to SYS 2.27: - Updated to nodeboard firmware v0.40.0 - Updated instructions for RESTORE SETTINGS. - Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. - Added UTIL->RESET->VOL which will reset all audio settings to their default values. LE/PREMIUM V0.99 - April 10, 2019 ================================= Fixed: - Canceling Super Jackpot after the cancel message goes away will no longer leave the super jackpot light lit. If you cancel too late you will recieve the points for all your stacked Super Jackpots and the light will go out. Tweaked: - Changed the diagnostic menu colors to have more contrast. Moved to System 2.26: Correct Euro Coin Door/Electronic Coin Mech configuration. Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" Updated Custom Pricing Editor to display Pricing Format description in the title area when it is being edited. LE/PREMIUM V0.98 - April 1, 2019 ================================ Fixed: - Fixed ALLOW SPOT ATTRACT adjustment. If off it will stop the toy from raising in the attract mode. - Fixed an issue where the grandpa background would continue to run after it was over. - Fixed an issue where tilt would go on too long after all the balls where drained. - Fixed sounds being called during test mode - Fixed the timing of the Zap Jackpot background lamp effect. Zap Jackpot will no longer show through when they should not. - The Machine award screen will no longer stay on the display longer than it should. - Enlarging Ray can now be awarded from Mystery New: - Added an adjustment to disable the lower playfield. - Added a lamp effect during Grandpa Multiball - Added a lamp effect during The Machine - Added Herman Multiball Jackpot lamp effect. - Added Munster Madness Multiball Jackpot lamp effect. Tweaked: - Increased jackpot sounds during Grandpa Multiball - Tweaked Shaker motor effect during Super Jackpot award sequence. It's now less intense and it's more fun. - Added more intelligence to Mystery. It will start something when the player has less going on. - If you attempt DOUBLE SUPER SKILL SHOT when you have GRANDPA LABORTORY lit the game will give you extra lower playfield time to complete both. - Cleaned up the much of the choreography pacing between DOUBLE SUPER SKILL SHOT, MYSTERY, and GRANDPA'S LABORTORY. - Made the skill shot timer not pause for inactive balls. - Removed the feature adjustment - START GAME ON CREDIT. This functionality is now handled by the system. - Improved the volume and priority of the GRANDPA LABORATORY kick-out sounds - Reduced how many areas are needed for the first set of areas in MUNSTER MADNESS LEVEL I from 5 areas to 3. This will do two things. 1 - Average and lesser players will be able to get to the HURRY-UP STAGE easier. Having a better chance to shoot for the Hurry-UP and then see the rest of the multiball. 2 - Better than average players that can trap-up the balls and shoot the lower playfield will have less of what is easy for them and be more challenging overall. After the 3 sets of areas the player is forced to play the whole game and put the ball at risk more. Moved to the new system V2.25: Added Standard Adjustment #57 "PRICING FORMAT". Values are: "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/MONETARY SYMBOL" "MINIMAL" will replace consecutive identical coin/credit increments with ".." "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, or TAP. USA 13 (as opposed to the current active GAME PRICING) is used to demonstrate the effects of the different options in the Service Menu as there is a difference between STANDARD and MINIMAL formatting. (and there may not be in the current active pricing). STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 STD W/MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 $6/2.00 MIN W/MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 $6/2.00 Updated Custom Pricing Editor to display using Pricing Format. Use to select the pricing and EDIT to change the Pricing Format. The Pricing Format adjustment will also be updated upon EXIT. Moved to the new system V2.24: Updated to nodeboard firmware v0.38.0 Updated TechAlert switch numbering to be consistent with the game manuals. Updated Custom Pricing Editor - Uses button navigation to select and edit fields. Use to select the "CREDIT" or "AT:" field and EDIT to change their value. RESET has the options of setting the custom price to the FACTORY default or CURRENT pricing as a starting point for creating the custom price. RESET can also CLEAR the custom price to create one from scratch. Use EXIT to save and install the custom price. Added support to specify money format descriptions for: country monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE". Updated Custom Coin Door Editor - RESET has the options of setting the custom coin door to the FACTORY default or CURRENT settings as a starting point for creating the custom coin door. RESET can also CLEAR the custom coin door to create one from scratch. Added error message when attempting to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or all coin switches have zero PULSES set). Updated Pricing Table: Updated Euro Coin Door from: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" to: "10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0" Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU" Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU" Removed Italy 1 "1/EUR 0.50" Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00" Added New Zealand 3 "1/$2 NZ, 2/$3 NZ" Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF" Removed Switzerland 3 "1/2 SwF, 3/5 SwF" Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP" Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP" Removed UK 6 "3/2.00 GBP" Removed Portugal "1/EUR 0.50" Removed Germany 1 "1/EUR 0.50" Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00" Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00" Removed Euro 6 "2/EUR 0.50" Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00" Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00" Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00" Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00" Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00" Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00" Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0" Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0" NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged Updated Austria default pricing to Euro 5 Updated Belgium default pricing to Euro 5 Updated Finland default pricing to Euro 5 Updated France default pricing to Euro 7 Updated Germany default pricing to Euro 2 and Euro Coin Door Updated Greece default pricing to Euro 5 Updated Italy default pricing to Euro 5 and Euro Coin Door Updated Netherlands default pricing to Euro 5 Updated Portugal default pricing to Euro 1 and Euro Coin Door Updated Spain default pricing to Euro 5 Updated Switzerland default pricing to Switzerland 1 Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to / from a USB thumbdrive. When restoring the settings to the SAME MACHINE, you can choose to restore: "RESTORE ALL SETTINGS" "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ONLY HIGH SCORES" "RESTORE ONLY AUDITS" When using the saved settings with another machine of the SAME TITLE and MODEL (for example settings file created on a DeadPool Pro and restoring to a different DeadPool Pro) you can choose to restore: "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example settings file created on a DeadPool Pro and restoring to a Munsters Pro) you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and all Feature Adjustments. "RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments: Custom Message Custom Pricing Custom Coin Door "REPLAY TYPE" "REPLAY PERCENTAGE" "REPLAY AWARD" "REPLAY LEVELS" "REPLAY BOOST" "SPECIAL LIMIT" "SPECIAL AWARD" "SPECIAL PERCENTAGE" "FREE GAME LIMIT" "EXTRA BALL LIMIT" "EXTRA BALL PERCENTAGE" "GAME PRICING" "MATCH AWARD" "MATCH PERCENTAGE" "BALLS PER GAME" "TILT WARNINGS" "TILT DEBOUNCE" "CREDIT LIMIT" "FREE PLAY" "KNOCKER VOLUME" "START GAME ON CREDIT" "GAME RESTART" "TIMED PLUNGER" "FLIPPER BALL LAUNCH" "COINDOOR BALL SAVER" "COMPETITION MODE" "CONSOLATION BALL" "PLAYER COMPETITION" "TEAM SCORES" "ALLOW HIGH SCORES" "HIGH SCORE AWARD" "GRAND CHAMPION AWARDS" "HIGH SCORE #1 AWARDS" "HIGH SCORE #2 AWARDS" "HIGH SCORE #3 AWARDS" "HIGH SCORE #4 AWARDS" "HSTD INITIALS" "HSTD RESET COUNT" "COIN INPUT DELAY" "LOST BALL RECOVERY" "COIN DOOR DISABLE TILT" "TIME FORMAT" "FAST BOOT" "LANGUAGE" "PLAYER LANGUAGE SELECT" "PLAY ATTRACT TUTORIAL VIDEOS" "ATTRACT MODE B.BOX BRIGHTNESS" "GAME PLAY B.BOX BRIGHTNESS" "SERVICE MENU B.BOX BRIGHTNESS" Games will now persist ALL SETTINGS after a software update. This functionality will be available in the game release AFTER the release which uses system 2.24. LE/PREMIUM V0.96 - March 11, 2019 ================================= Fixed: - Secret Mania was not tracking progress correctly - Fixed Lily II was not showing the correct instruction messages - Fixed the scoring on Munster Madness. Stage Three was using the wrong values - Shortened the Midnight Madness Ball Save adjustment name to fit the screen - Fixed Drain audits. If ball save was turned on the audits for left, right, and center were not calculated correctly. - Feature adjustment ALLOW SPOT ATTRACT now works correctly. - Fixed a case where ball search would start too soon at the start Midnight Madness. - Fixed an issue where the game could reset during Midnight Madness. - Raven Multiball would stay boosted after the multiball ended. - Fixed a case where the lower timer was not initialized correctly. New: - Added utilizing the SPOT flasher every time Spot is in the up position - Added an adjustment to Allow Raven to be lit on Level II like Level I. Meaning all the other areas will light Raven as they are completed. This will default to YES, Raven Level II will be lit from other areas. If set to NO, Raven level II will only be lit from hitting a lit Kitty. - Added HOW-TO play rule videos to the attract mode - Added Speech and chime sounds to the clock advancement in Raven Multiball - Added adjustment to allow the owner to change the strength of the auto-plunger. It will default to 200. It was kicking at 255. - Added flipper cancel for all total animations. Hold both flippers to end the currently running total animation. - Added the ability to end the replay/Special display effects early by holding in both flipper buttons. - Added Midnight Madness champion. - Added a few shaker motor effects - New Munster Madness level - This is a four ball multiball - Moved the old Munster Madness to level II and increased the scoring. - Created a new Munster Madness level I that is similar but simpler. - There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa - There are two stages: - STAGE ONE - Shoot Each Area three times - Starting with Herman, you will want to shoot each area up to 3 times before the time runs out. - You can also shoot the 4 lower playfield jackpots. - You have 10 seconds per area. - When the timer run out or you complete the area, you will move to the next area - When all 5 area are complete or timed out you will move to the next stage. - STAGE TWO - Shoot a hurry up at the Electric Chair - In this stage, all the shots you made in stage one, including the lower level jackpots, contribute to the value of a hurry up that starts to count down. - Shoot the electric Chair to collect it. - If you collect it or if it times out you will move back to stage one. - After stage two the lower playfield jackpots will only light after each time you hit the current area. - The only Zap Jackpot opportunities during this multiball are on the lower level. - Added Topper adjustment to allow the owner to turn off sounds during the attract mode. - Added STARTING HERMAN SHOTS NEEDED adjustment. Set to the number of shots you want players to have to shoot before lighting their first Herman Hurry-Up. - Added STARTING GRANDPA TARGETS NEEDED adjustment. Set to the number of targets you want players to have to shoot before lighting their first Grandpa Laboratory. - Added several adjustments to many of the installs. - The difficulty installs change these 11 adjustments: BALL SAVE TIME, STARTING HERMAN SHOTS NEEDED, STARTING GRANDPA TARGETS NEEDED, STARTING SPOT LETTERS, 1ST SPOT LETTERS NEED TWO RAMPS, RAVEN LIGHT LEVEL II AS I, AREA LEVELS EXTRA BALL, BALL SAVE TIMER: HERMAN MBALL, BALL SAVE TIMER: RAVEN MBALL, BALL SAVE TIMER: MUNSTER MBALL, and BALL SAVE TIMER: MIDNIGHT MBALL - The HOME install sets FREE PLAY to yes, High Score initials to 10 letters, and turns the Attract show intro sounds to YES (on). - HOME and DIRCETOR installs have the same results - INSTALL 3 BALL and INSTALL 5 BALL are the same as INSTALL MEDIUM. Tweaked: - Changed Raven. One spin of the spinner moves the minute hand slower. This makes it harder to advance the hour hand and therefore slower to increase the jackpot values. - Changed Raven II. Each time the hour changes, from spinning the spinner, all the jackpots will be relit making it harder to complete all four upgrading them to the next color. - Ending Munster Madness will now clear any lit Raven shots on the left ramp. - Improved the Enlarging Ray Background lamp effects - Changed Enlarging Ray II: - The four mini-targets do not all blink together. - One is lit at a time and it moves back and forth. - Hitting the moving target will lite all remaining jackpots. - Removed the audit for Mystery lighting Super jackpot since mystery always lights super jackpot in addition to giving you something randomly. - Tweaked the default power strength for kicking balls out of the trough from 255 to 240. - Added the current value of super jackpot to the instant info page. It shows what you would get if you collected your super jackpots right then. - Improved the start lamp effects for Munster Madness - Improved the flavor of speech on some occasions - Improved the accuracy of extra ball auto percentage ability - Increased the value of stacks of 5 or Super Jackpots. - Reduced the base value of the Super Jackpot from 500K to 350K. - Improved many of the sounds for the Munster Madness scenes and jackpots. - Tweaked the volume of a few tunes. - Improved the EQ balance of Marilyn speech calls. LE/PREMIUM V0.91 - January 28, 2019 =================================== - Initial release.