****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2020 STERN PINBALL, INC. * ****************************************************************************** * * TEENAGE MUTANT NINJA TURTLES * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Installation notice: This code release is in zip format. The zip file downloaded will need to be unzipped before installing on a USB stick. Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of adjustments and installs: https://sternpinball.com/wp-content/uploads/2020/06/TMNT-Rulesheet.pdf PRO V1.10 - July 21, 2020 ========================= Fixed: - Fixed an issue where the background screen may go black. - Fixed the New: - Added more shaker motor effects throughout the game. - Added Adjustment to allow the owner to set which game mode is default. - Its called DEFAULT GAME MODE - Choices are: - STANDARD - Normal play - COMPETITION - Randomness removed - COOPERATIVE - Shared progress and scores - COOP + COMPETITION - Shared progress and no randomness - TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4 - TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4 - TEAM PLAY 2V1 - Players 1, and 2 verses player 3 - FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world - Defaults to STANDARD - Added an adjustment to allow the owner to turn off the option of TEAM PLAY. - Its called ALLOW TEAM PLAY - It defaults to YES - Added an adjustment to allow the owner to turn off the option of FINAL BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added Final Battle Challenge Game Mode - You can play the Wizard mode instead of a normal game. - From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from FEATURE ADJUSTMENT - DEFAULT GAME MODE - choose FINAL BATTLE CHALLENGE and press start. - Added a High Score Champion for Final Battle Challenge. The turtle pictured is the turtle used to become champion. - Added an adjustment to change the difficulty of the BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added an adjustment to allow the owner to change the difficulty of Ninja Pizza Multiball. - Its called NINJA PIZZA DIFFICULTY - If has three setting: - EASY - Locks are always lit - MEDIUM - Locks are lit for the first multiball. After that you start with zero toppings and cannot lock balls until you have five. - HARD - You always start with no toppings and cannot lock balls until you have 5. - It defaults to Medium. - This is added to the difficulty installs - Added an adjustment to allow the owner to change how many right ramps are needed to start Turtle Power Multiball. - Its called TURTLE POWER RAMP SHOTS TO START - It defaults to 4. - This is added to the difficulty installs - Added increased scores for successful training. Your current training level now adds a percentage of every score award to all score awards. You will receive +10% per level earned. - Added an adjustment to allow advancing toward Episodes and starting episodes while FOOT 123 is running. - Its called ALLOW EPISODES DURING FOOT 123. - It defaults to YES. Tweaked: - Slowed down how fast the turtles change at the start of the game. - Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It will range from 3 to 1 ball as you go from EASY to HARD. - Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments. - Reduced the scoring for Pizza Eating Contest - Increased the bonus values for successfully completing an episode - Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it. - Reduced the scores for end of ball bonus - Added lights at the start of ball one to help show which features are available if you choose the current turtle selection. - Improved the debounce timing on the center ramp opto. - Tweaked the strength of the training ramp flashers. - Increased the scores for TEAM-UP Moved to system 2.53 - - Updated to nodeboard firmware v0.62.0 - Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. PRO V1.04 - June 27, 2020 ========================= Fixed: - Cowabunga Wizard mode was not starting when it should. PRO V1.03 - June 25, 2020 ========================= - RELEASE for the PREM/LE only PRO V1.02 - June 24, 2020 ========================= - Internal Realease PRO V1.01 - June 23, 2020 ========================= Fixed: - The Turtle light mapping numbers were incorrect - Sound Test was not playing the correct sounds - The last screen of Last Battle PHASE 1 stayed up too long - Fixes rare case when the April Hurry-Up shows the wrong score - Some of the Bonuses at the start of TEAM-UP were mislabeled - Fixed Team-Up starting at the wrong time - 1-2-3 was masking out the Krang lights - A Turtle Power Multiball award was killing a WEAPON HURRY UP on the center ramp - Fixed the spelling of SCANNING in the multiplier display effect - LAIR will now lock balls during COWABUNGA correctly - Pizza Spinner was not always honoring the DISABLE PIZZA DEVICE adjustment - Fixed Final Battle Phase 3 Krang shot background text - Fixed edge case when +1X LAIR LOCK graphic stays on the screen too long - COOP and wizard modes ready states will now interact correctly New: - COOP - If one player makes it to Final Battle all the other players will start it on their next ball - COOP - All players share progress on the road to COWABUNGA - Added topper light effects - Added 2nd rare cat animation for April hurry-up - Added redemption award lamp effect. - TEAM UP - Added award lamps for various awards Tweaked: - Polished some of the lcd art and animations - Tweaked Ninja award display effects - Tweaked Outlane Battle Again lamp effect - Tweaked April hurry-up award lamp effect - Tweaked the Turtle Power Multiball award lamp effect to be less blinding. - Tweaked PHASE 3 lamps effect award to be less blinding - Improved the background display effect timings - Removed the EXTRA BALL lamp from some of the large lamp effects. It was sometimes misleading. - Improved the format of the post high Score to date entry. Initials will be centered if using 10 initials format. - Made NIGHT OF THE MOUSERS scoring more interesting. - Tweaked UI during Final Battle to reflect old state of episodes. - Added more fanfare to the star of Bebop and Rock Steady hurry-ups during Final Battle. - TEAM UP start speech will happen even if other speech was happening - FINAL BATTLE - top post will now feed the upper flipper when the inner loop or center ramp are lit PRO V1.00 - June 15, 2020 ========================= - Initial release.