****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2020 STERN PINBALL, INC. * ****************************************************************************** * * TEENAGE MUTANT NINJA TURTLES * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Installation notice: This code release is in zip format. The zip file downloaded will need to be unzipped before installing on a USB stick. Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/TMNT-Rulesheet.pdf LE/PREMIUM V1.21 - August 24, 2020 ================================== Fixed: - Start Speech "RAPHAEL" in last version (V1.20) was the wrong wave file. New: - Added PIZZA DISC TEST in the game test menu LE/PREMIUM V1.20 - August 20, 2020 ================================== Fixed: - Fixed Bonus score issue. - Timers are now paused during episode start display effect. - Fixed "random" dots staying on the screen. - The Frenzy value was not reset correctly. If you played more than one Ninja Pizza Multiball and got frenzy (Octopus) both times the value was carried over and should not have been. New: - Added a tune player to game play mode menu. - Its called DJ MIXER - To start, hold in both flippers. When the GAME PLAY MODE MENU appears use the flippers to navigate player and press the START BUTTON - Use buttons to control the player - Left button will restart the current tune. It will go to the previous song if pressed near the start of a song. - Right button will move to the next song. - The ACTION button will change the current playlist. - The START button will exit the mode. - Both flipper buttons will Pause or un-pause the mode. After some time while paused the will automatically end. - There are three new adjustments in the STANDARD ADJUSTMENTS for this: - PLAYER DJ MIKXER MODE - Default = YES - NO - Do not include in the GAME PLAY MENU - YES - Include in the GAME PLAY MENU - DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK - ORDERED PLAYBACK - play songs in order - SHUFFLE PLAYBACK - play songs in a random order - DJ MIXER PLAYLIST REPEAT - Default = YES - NO - Return to the attract mode when the playlist ends. - YES - Restart the playlist when it ends. - The game must be in FREE PLAY to use the DJ MIXER - Added to the episode is lit background lamp effect. The van flasher now pulses if you have episodes lit. - Added an adjustment to allow the main theme in the game to be changed to a non-licensed tune. Hopefully this will help streamers. - Its called REPLACE LICENSED TUNE - NO - Leave all the tunes in place. This is the default. - YES - replace the main theme throughout the game with an instrumental version. Tweaked: - Increased the bonus for episodes both completed and not at the start of Final Battle. - Improved the debounce timing of the start button. - Final Battle Challenge now waits on turtle selection speech to finish before starting intro - Changed adjustment text from PLYR to PLAYER - Added "-"s to PIZZA-O-METER text to be more consistent. - Changed PARLOUR to PARLOR to be more consistent. - Gave some speech calls some more head room to help with potential clipping. - Greatly increased all the scores for Episodes. - Changed flipper power adjustments to use numbers instead of SOFT, NORMAL, HARD. - Changed the lowest value of the TROUGH EJECT POWER adjustment to 150. - Changed priority of tunes that play so that Episodes tunes will now win if 1-2-3 FOOT is also running. Moved to system 2.55 - - Updated to nodeboard firmware v0.63.0 LE/PREMIUM V1.11 - August 4, 2020 ================================= Fixed: - Fixed some issues where the display was causing the game to hang. - Corrected spelling of Marshmallows in Instant Info and Ninja Pizza Multiball messages - Fixed misspelling of BEBOP on episode introduction display. - Ninja Pizza Multiball Ball Save timer was not being set correctly for install HARD and EXTRA-HARD. - Final Battle Ready had all turtle shots flashing instead of the left ramp. This has been corrected. - Fixed an issue during regular gameplay, if the final episode is complete and Final Battle Ready is displayed, the ball will not eject if the Pizza Parlor or Lair is the final shot. - Fixed an issue where the pizza toppings would not get reset correctly in the 2nd plus games. New: - Added display effect for Extra ball is lit. - Added lamp effect for starting Bebop or Rocksteady hurry-up in Final Battle Phase 2 - Add Turtle Selection to Final Battle Challenge. Each Turtle will give a different perk for the challenge mode: - LEONARDO - 2X BEBOP AND ROCKSTEADY AWARDS - DONATELLO - 3X FOOT AWARDS - RAPHAEL - EXTRA DAMAGE TO BOSSES - MICHELAGELO - LIGHT BATTLE AGAIN - Added rotating flasher background lamp effect while you have 2X or higher playfield multiplier running. - Added adjustment to stop the Turtles from cycling at the start of the game. - Its called ALLOW TURTLES TO CYCLE. - Its a YES NO type adjustment - It defaults to YES. - This is added to DIRECTOR INSTALL and then defaults to NO. - Added a timed ball save for Phase 2 of Final Battle. It features different ball save durations based on "Final Battle Difficulty" setting, Tweaked: - Increased the scores for spelling APRIL and LAIR. - Fixed the monospacing of some score fonts. - Removed pizza toppings from display when playing Final Battle Challenge - Removed skill shot reminder speech during Final Battle Challenge - Increased the max points for the Glider feature - Changed Turtle Power Difficulty from a number to EASY/MEDIUM/HARD EASY = 3 shots, MEDIUM = 4 shots, HARD = 5 shots The number of required shots will increment by 1 each time Turtle Power Multiball is played afterward. - Install presets now change Final Battle Difficulty adjustment - Final Battle Challenge adjustment was labelled incorrectly - Adjusted the min and max the glider can travel. - Adjusted the min and max the glider can be calibrated. - Made it so if you pick LEO and you make your skill shot you will receive your skill shot and you will start Training on that same shot. - Added spinner flasher to the light sweeps in the game. - Added left disc flasher to the game over lamp effect. - Changed some of the text in Instant Info. - Changed Instant Info Pizza topping page to show one topping instead of the current amount the player has. - Changed Bonus held from holding the pre-multiplied amount to hold it all and then adding it to the total for the next ball. LE/PREMIUM V1.10 - July 21, 2020 ================================ Fixed: - Fixed an issue where the background screen may go black. - Fixed issues where the van would eat a ball and the game would go to end ball. - Fixed an issue where ball count is wrong after 3 ball searches and balls are released from the van. New: - Added more shaker motor effects throughout the game. - Added an adjustment to allow the owner to set which game mode is default. - Its called DEFAULT GAME MODE - Choices are: - STANDARD - Normal play - COMPETITION - Randomness removed - COOPERATIVE - Shared progress and scores - COOP + COMPETITION - Shared progress and no randomness - TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4 - TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4 - TEAM PLAY 2V1 - Players 1, and 2 verses player 3 - FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world - Defaults to STANDARD - Added an adjustment to allow the owner to turn off the option of TEAM PLAY. - Its called ALLOW TEAM PLAY - It defaults to YES - Added an adjustment to allow the owner to turn off the option of FINAL BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added Final Battle Challenge Game Mode - You can play the Wizard mode instead of a normal game. - From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from FEATURE ADJUSTMENT - DEFAULT GAME MODE - choose FINAL BATTLE CHALLENGE and press start. - Added a High Score Champion for Final Battle Challenge. The turtle pictured is the turtle used to become champion. - Added an adjustment to change the difficulty of the FINAL CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added an adjustment to allow the owner to change the difficulty of Ninja Pizza Multiball. - Its called NINJA PIZZA DIFFICULTY - If has three setting: - EASY - Locks are always lit - MEDIUM - Locks are lit for the first multiball. After that you start with zero toppings and cannot lock balls until you have five. - HARD - You always start with no toppings and cannot lock balls until you have 5. - It defaults to Medium. - This is added to the difficulty installs - Added an adjustment to allow the owner to change how many right ramps are needed to start Turtle Power Multiball. - Its called TURTLE POWER RAMP SHOTS TO START - It defaults to 4. - This is added to the difficulty installs - Added increased scores for successful training. Your current training level now adds a percentage of every score award to all score awards. You will receive +10% per level earned. - Added an adjustment to allow advancing toward Episodes and starting episodes while FOOT 123 is running. - Its called ALLOW EPISODES DURING FOOT 123. - It defaults to YES. Tweaked: - Slowed down how fast the turtles change at the start of the game. - Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It will range from 3 to 1 ball as you go from EASY to HARD. - Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments. - Reduced the scoring for Pizza Eating Contest - Increased the bonus values for successfully completing an episode - Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it. - Reduced the scores for end of ball bonus - Added lights at the start of ball one to help show which features are available if you choose the current turtle selection. - Improved the debounce timing on the center ramp opto. - Tweaked the strength of the training ramp flashers. - Reduced the scoring of the Glider Feature. - Increased the scores for TEAM-UP Moved to system 2.53 - - Updated to nodeboard firmware v0.62.0 - Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. LE/PREMIUM V1.04 - June 28, 2020 ================================ Fixed: - Cowabunga Wizard mode was not starting when it should. LE/PREMIUM V1.04 - June 28, 2020 ================================ Fixed: - Cowabunga Wizard mode was not starting when it should. LE/PREMIUM V1.03 - June 25, 2020 ================================ - Initial release.