************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * STRANGER THINGS LE/PRE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Installation notice: The code release is in ZIP format. The code download will need to be unzipped before installing on a USB stick. Update instructions: Download the zip file. Unzip the file; this will create a folder that contains file(s). Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) Power the game off. Insert the USB stick. Turn the game on. After the game boots up, there will be an option for software update. The volume buttons change options for full or quick update. The enter button selects the option and starts the update. Once the update is completed, turn the game off and remove the USB stick. Turn the game on and the game will be running the new code. LE/PRE V0.99.1 - October 15, 2020 ===================== - Fixed a problem where switches were not being reported properly. LE/PRE V0.99.0 - October 15, 2020 ===================== - Added a new Final Showdown Secondary Display Background video. - Added new/revised Final Showdown award SFX. - Added additional Final Showdown award videos. - Added Final Showdown award speech. - Added Final Showdown award videos. - Revised the Final Showdown Multiball Start lightshow. - Fixed a bug where the game could crash if a Demogorgon mode/multiball was started immediately after starting Quarter Hunt. - Fixed a problem where the Final Showdown Stage 1 Completion SFX had too much silence at the end of the SFX. - Fixed a problem where the Final Showdown Stage 7 Completion award video stopped playing before reaching it's final frame. - Added Final Showdown Stage 1 background video. - Added Final Showdown Stage 1-4 award/completion SFX. - Added Final Showdown Stage 7 completion SFX. - Added a new Final Showdown Demodog Target Stage background video. - Fixed a problem where a Final Showdown stage completion audit was not being chalked. - Added a new Final Showdown Pop Bumper Stage background video. - Now Final Showdown Stage 1 award videos are shorter. - Moved the "Stage X of Y" text, that appears on the Final Showdown background display effect, to a more readable position. - Added Final Showdown background videos for each stage, added Stage 1 display award videos. - Changed Final Showdown scoring. Stage 1 Jackpots score 1M, Completing Stage 1 scores 10M. Stage 2 Jackpots score 2M, Completing Stage 2 scores 20M. This continues until Stage 7 which scores 100M for shooting the Demogorgon, closing the gate, and ending Final Showdown. - Added text to the Final Showdown background display effects to indicate which stage the player is currently on. - Changed the criteria to make the Final Showdown Pop Bumper stage easier to complete. - Changed the criteria to make the Final Showdown Spinner stage harder to complete. - Added a new background to Final Showdown. - Added logic for the lockdown bar button lamp to mimic the behavior of the start button lamp during the attract mode. - Added new Snow Ball Dance Super Jackpot SFX. - Updated the Falling Demodog background video, seen during the Final Showdown Complete display effect, to be loopable and seamless. - Removed a blank frame from 1 of the background videos that appears during the attract mode DJ Mixer. - Added the capability to display/change the music volume on the DJ Mixer screen. - Added Pops/Spinner award animations for the Pop Bumper and Spinner stages of Final Showdown. - Added 4 new DJ Mixer background videos. - Added a progress bar to the Final Showdown Multiball background display effect, i.e. it shows the progress of the current Final Showdown stage the player is trying to complete. - Added text to the Snow Ball Dance Intro display effect to remind the current player to "Keep Shooting". - Added "Demodogs Falling" video to the Final Showdown Completed display effect. - Added Snow Ball Dance Intro speech. - Added Snow Ball Dance start SFX. - Fixed a problem where the points earned for bashing the Demogorgon during Send it Back were not being tested for achieving a Send it Back Multiball High Score Champion. - Fixed a problem in Send it Back Multiball where it would take too many hits to destroy the Demogorgon if Send it Back Multiball had been played 2+ times. - Added Demogorgon Bashing to Final Showdown Multiball. Now the Demogorgon can be killed (and the gate closed) by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Added "Replay at XX,XXX,XXX" to instant info. - Added Send it Back, Light the Fire, and Final Showdown Champion initials/scores to instant info. - Changed the scoring for Snow Ball Dance. Now all shot score awards are doubled when making the shot as a combo. - Added a new background video that is shown during the pop bumper and spinner stages of Final Showdown Multiball. - Raised the placement of the disco ball on the secondary screen during Snow Ball Dance. - Added Snow Ball Dance Jackpot, Super Jackpot SFX. - Removed silence at the end of the Snow Ball Dance SFX. - Fixed incorrect DJ Mixer display text. - Added Songs to the DJ Mixer. - Added logic for the DJ Mixer songs to attenuate a few seconds before transitioning to the next song in the playlist. - Added a new background video to the Snow Dance Total display effect. - Added a spinning disco ball video to the secondary background screen for Snow Ball Dance. - Added "Snow Ball" text to the Snow Ball Dance total display effect. - Now the drop targets stay in the down position during Snow Ball Dance. - Added logic for the left ramp up post to hold the ball upon collecting a Snow Ball Dance Super Jackpot. - Added a Super Jackpot award to Snow Ball Dance. - Changed the rules for Final Showdown Multiball. Now Final Showdown Multiball is a 3 ball multiball that requires 7 stages to complete. The stages are: Stage 1 = 3 Shots to the left ramp Stage 2 = 8 Arrow Shots Stage 3 = 8 Drop Targets Stage 4 = 7 Demodog Targets Stage 5 = 25 Pop Bumper Hits Stage 6 = 25 Spinner Hits Stage 7 = 1 Shot into the Demogorgon's Mouth to close the gate A new ball is added into play when you complete a stage and have less than 3 balls in play. Final Showdown Multiball is over when you complete all 7 stages or have drained all of the balls, i.e. you can keep playing with only 1 ball in play. If Final Showdown Multiball is completed all the balls drain, one ball is placed back into the shooter lane and Snow Ball Dance (Victory Laps) starts. - Added a Snow Ball Dance mode that starts if Final Showdown Multiball has been completed. Snow Ball is a 1 ball non-timed mode that has all 8 Arrow shots lit. Make all 8 arrow shots to collect a Jackpot and light Super jackpot at the left ramp. Shoot the left ramp to collect a Super Jackpot and relight all 8 Arrow shots. Play continues until the ball drains. - Now each stage of Final Showdown Multiball has it's own background music. - Changed game logic to disallow the Demodog Targets from advancing the Demodog Attack feature during Snow Ball Dance. - Changed game logic to disallow the drop targets from advancing the Demogorgon rule during Snow Ball Dance. - Changed the game logic to disallow the mode advance/start rule from advancing during Snow Ball Dance. - Changed the game logic to disallow the Telekinesis rule from advancing during Snow Ball Dance. - Modified some DJ Mixer song names. - Fixed an outline in the DJ mixer title text. - Added logic so Send it Back Multiball, Light the Fire Multiball, and Final Showdown Multiball are not enabled to start if any Demogorgon mode/multiball is active. - Standardized the format of the videos that play on the LCD Screen during DJ Mixer. - Changed the Final Showdown Ball Save Timer adjustment text to be more concise. - Added a Final Showdown Stage Ball Save Timer adjustment. Default setting time = 10 seconds, min = 1 second, max = 20 seconds. This adjustment determines how long the ball save timer will run upon completing a stage of Final Showdown Multiball. - Standardized the format of the videos that play on the LCD Screen during Light the Fire Multiball. - Standardized the format of the jackpot videos that play during Send it Back Multiball. - Standardized the format of the video that plays in the background of the secondary screen during Light the Fire Multiball. - Added a "DJ Mixer" music player to the game play mode menu that appears in the attract mode. - To start, hold in both flipper buttons. When the GAME PLAY MODE MENU appears use the flipper buttons to navigate the DJ MIXER player, use the START BUTTON to enter your selection. - Use buttons to control the player - LEFT BUTTON will restart the current tune. It will go to the previous song if pressed near the start of a song. - RIGHT BUTTON will move to the next song. - The LOCKDOWN BAR BUTTON will exit the DJ MIXER. - The START BUTTON will exit the DJ MIXER. - Both flipper buttons will Pause or un-pause the mode. After some time, while paused, the DJ MIXER will automatically end. - There are three new adjustments in the STANDARD ADJUSTMENTS for this: - PLAYER DJ MIXER MODE - Default = YES - NO - Do not include in the GAME PLAY MENU - YES - Include in the GAME PLAY MENU - DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK - ORDERED PLAYBACK - play songs in order - SHUFFLE PLAYBACK - play songs in a random order - DJ MIXER PLAYLIST REPEAT - Default = YES - NO - Return to the attract mode when the playlist ends. - YES - Restart the playlist when it ends. - The game must be in FREE PLAY to use the DJ MIXER - Added more topper light shows. - Added topper attract mode light shows. - Added topper mode award light shows. - Fixed an issue in mystery that didn't honor the adjustment settings for skipping display choreography. - Added topper award light effects for Demogorgon modes/multiballs and Telekinesis Multiball. - Changed the Light the Fire default ball saver time to 30 seconds. - Changed the Final Showdown Multiball starting score award value to 6 Million. - Fixed a problem where Total Isolation 2 Multiball would not start upon qualifying it for the 2nd time. - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." - This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. LE/PRE V0.98.0 - August 12, 2020 ===================== - Added new text to the Light the Fire total display effect. - Added a new background video to the Light the Fire Completed display effect. - Changed the debounce logic for the center lane opto switch to be more sensitive. - Now, during Send it Back Multiball, the Super Jackpot value grows by a "non-multiplied" score award value. - Now, during Total Isolation Multiball and Total Isolation 2 Multiball, the Super Jackpot value grows by a "non-multiplied" score award value. - Fixed a problem in Light the Fire Multiball where Pop/Spinner awards were building the Super Jackpot with "multiplied" score award values. - Now, during Light the Fire Multiball, the Super Jackpot value grows by a "non-multiplied" score award value. - Tweaked speech timings to be in sync with videos that occur during Light the Fire Multiball Double Jackpot awards. - Added an echo/reverb FX to the speech that occurs during Light the Fire Multiball Jackpot events to help the speech sound like it is coming from a tunnel. - Changed the volume of SFX when speech is played during Light the Fire Multiball. - Added new Jackpot SFX to Light the Fire Multiball. - Added logic to Light the Fire Multiball so only 1 Jackpot or Double Jackpot SFX plays at a time. - Added logic to Light the Fire Multiball to allow a Jackpot SFX to play while a Double Jackpot SFX is playing. - Added logic to Light the Fire Multiball to allow a Jackpot lightshow to play while a Double Jackpot lightshow is playing. - Added a new Light the Fire Multiball Super Jackpot SFX. - Added logic to hold the ball at the left eject and left lane eject until the conclusion of the Light the Fire Multiball Super Jackpot display effect. - Tweaked the timing when speech occurs during the Light the Fire Multiball Double Jackpot award sequence. - Added speech and SFX to the Light the Fire Multiball Jackpot, Double Jackpot awards. - Fixed a problem where the Demodog target lamps were obfuscated by the Light the Fire Multiball Double Jackpot award lightshows. - Added new Light the Fire Multiball Jackpot, Double Jackpot, and Super Jackpot video awards. - Now the pop bumpers and spinner add to the Super Jackpot value during Light the Fire Multiball. - Fixed a problem where the Send it Back Completed LCD Display effect video played slowly. - Fixed a problem where the Send it Back Intro LCD display effect, upon ending, didn't transition smoothly to the Send it Back background LCD display effect - Now the Light the Fire Multiball Super Jackpot display effect will indicate if the score award was multiplied by 2X. - Improved the game logic timing that handles ball draining and feature completed display effects that occur during Light the Fire Multiball. - Fixed a problem where Mystery display effects were not fully flipper blown off when the "Abort Animations" adjustment was set to "ALL". - Added topper functionality. - Added several topper attract mode lamp effects. - Added a new video to play on the LCD background during the "It's a Trap" total display effect. - Shortened the video that plays on the LCD background during the "Junk Yard" total display effect. - Added a new video to Light the Fire Multiball mode total display effect. - Changed the Center Lane Arrow Jackpot lightshow during Light the Fire to highlight the Demodog targets. - The lights from other rules that are not available during Light the Fire have been turned off to visually help the player see what/where they should be shooting. - Added logic to turn off the Center Lane Arrow after lighting all the Demodog targets during Light the Fire Multiball. - Now, during Light the Fire Multiball, the Super Jackpot can be collected at the Left Lane for a 1X Super Jackpot, or, at the Left Eject for a 2X Super Jackpot. - Changed the rules for Light the Fire Multiball. Now Light the Fire Multiball is a 3 ball multiball with an extended ball saver. The Center Lane Arrow shot is lit for a Jackpot(s). Make this shot to collect a Jackpot and light 1 of 7 Demodog targets for a Double Jackpot. Complete all the Jackpots/Double Jackpots to light a Super Jackpot. Once the Super Jackpot shot is made the flippers are turned off, balls drain and 1 ball is kicked back into play. - Changed the Light the Fire ball save timer adjustment values. Default setting time = 40 seconds, min = 5 seconds, max = 100 seconds. - Removed reserved lamps from the Light the Fire Jackpot/Double Jackpot award lightshows. - Removed the individual switch scoring rule from Light the Fire. - Now Send it Back Multiball Jackpot score award values start at 4 Million. LE/PRE V0.97.0 - July 16, 2020 ===================== - Fixed a problem where locked balls were being released after completing the Super Jackpot in Send it Back. - Added an adjustment that determines the amount of cycle time between raising /lowering the ramp during the Super Jackpot phase of Run Will Multiball. Default = 2 seconds, Min = OFF, Max = 6 seconds. - Moved the "Very Good" speech so it's heard later in the Super Jackpot/Mode Completed sequence of Send it Back. - Added a new Total Isolation 2 Multiball Double Jackpot display effect video. - Changed the Total Isolation 2 Multiball ball save timer adjustment values. Default setting time = 60 seconds, Min = 40 seconds, Max = 100 seconds. - Added new Start, Jackpot, Double Jackpot, and Super Jackpot sound FX to Total Isolation 2 Multiball. - Added new speech, Start, Jackpot, Double Jackpot, and Super Jackpot sound FX to Send it Back. - Added new music to Total Isolation 2 Multiball. - Added logic to momentarily pause raising the drop targets during Send it Back Multiball when a Double Jackpot was scored via the "MO" targets. This allows time for the ball to exit the area behind the drop targets before the drop target bank is raised. - Added Demogorgon Bashing to Send it Back Multiball. Now the Demogorgon can be killed by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Added a damage Progress Bar to Send it Back Multiball. It appears during Super Jackpot when the player has an opportunity to bash/kill the Demogorgon while the center ramp is down. - Changed the rules for Send it Back Multiball. Now Send it Back Multiball is a 3 ball multiball with an extended ball saver. Arrow shots are lit for a Jackpot. Making a lit shot turns off all shots and lights the center lane shot (and the "MO" targets on either side of the center lane shot) for a Double Jackpot. Complete all the Jackpots/Double Jackpots to light a Super Jackpot collected at the Demogorgon's mouth. Once the Super Jackpot shot is made the flippers are turned off, balls drain and 1 ball is kicked back into play. - Changed the Send it Back Multiball ball save timer adjustment values. Default setting time = 40 seconds, min = 5 seconds, max = 100 seconds. - Now the drop targets stay in the up position during the Jackpot phase of Send it Back Multiball. - Moved where the Ball saver timer is displayed during Total Isolation 2 Multiball. - Added new background looping display artwork for Total Isolation 2 Multiball. - Now the drop targets stay in the down position during Total Isolation 2 Multiball. - Changed the rules for Total Isolation 2 Multiball. Now Total Isolation 2 Multiball is a 2 ball multiball with a 75 second ball saver. Shoot each lit arrow 2 times to collect a Jackpot/Double Jackpot and qualify Super Jackpot. All collected Jackpots build the Super Jackpot value. Shoot the center lane, when lit, to collect 1 of 2 Super Jackpots. - Fixed a problem where projected images stop drawing on the spinner, ramps, drop targets, and standup targets at the conclusion of Can't Stop This Multiball. - Improved the shooter knob light effects during Total Isolation and Total Isolation 2 Multiball Jackpot and Super Jackpot lightshows. - Added logic to pause the Operation Mirkwood combo timer when locking balls or starting Telekinesis Multiball at the left ramp. - Modified the Mystery award display effect presentation to be shorter when a multiball event is running. - Updated the TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when the coin door interlock switch has disabled node board power. - Updated to node board firmware v0.62.0 LE/PRE V0.96.0 - July 1, 2020 ===================== - Added shooter knob lamp effects for bashing/killing the Demogorgon during Bust Out, Trap'Em, What's That, Run Will and Can't Stop This modes/multiballs. - Fixed a bug where the Mystery rule could award "Demogorgon Ready" when a Demogorgon mode/multiball was already in the "Ready" state. - Fixed a problem with the Mystery lightshows of Extra Ball, 5-Way Combo, Burn it Back Lit, Demodog Attack Lit, Lock Ball, and Spell of Protection where the playfield light associated with each rule didn't blink as the award was revealed. - Added Mystery award lightshows for Burn it Back Lit, Demodog Attack Lit, and 5-Way Combo. - Added a blinking shooter knob lamp effect while Mystery is being awarded. - Changed the alternating full playfield blinking lamp resources to make the blinking shooter knob lamps more prevalent. - Added shooter knob light effects to Season 1 and Season 2 mode advance, start and award lightshows. - Added shooter knob light effects to the bottom lane lightshows. - Added shooter knob light effects to the Telekinesis Multiball lightshows. - The shooter knob lights are now ON during Demogorgon/Demodog modes/multiballs. - Improved the Attract mode lightshows to highlight the RGB lamps. - Added shooter knob light effects to the lightshows of rules that use the entire playfield to alternately blink neighboring lamps. - Added shooter knob light effects to the attract mode, skill shot, Demogorgon modes/multiballs, Demodog modes, and Mystery lit/award rules. - Changed the criteria for qualifying Final Showdown. Now ALL Demogorgon modes/multiballs and Demodog modes must be played to qualify their portion of the Final Showdown criteria. - Now the Demogorgon Ready display effect timing is more precise. - Added a center lane light chasing effect to Trap'Em Multiball when the Demogorgon and Super Jackpot are ready to be collected. - Added logic to the Demogorgon multiballs/modes center lane light chasing lamp effects to co-exist with other active modes/multiballs. - Changed the rules for Can't Stop This Multiball. Now Can't Stop This Multiball is a 60 second timed multiball where 5 Balls continue to cycle back into play upon draining. Shoot lit arrow shoots to collect Jackpots and qualify Super Jackpot. All collected Jackpots build a Super Jackpot value that is collected by shooting the ball into the Demogorgon's mouth. - Added an adjustment to Can't Stop This Multiball that determines the number of unique Jackpots needed to qualify a Super Jackpot, Default setting = 5. - Added floating spore effects to the secondary screen during Run Will Multiball. - Added a light strobing effect to Run Will Multiball when the Super Jackpot is ready to be collected. - Added floating spore effects to the secondary screen during Can't Stop This Multiball. - Now the drop targets stay in the down position during Can't Stop This Multiball. - Modified all Mystery Award display effects that follow the Mystery Award to be able to be blown off by flippers. - Fixed an issue where the "Burn it Back Lit" mystery award was being awarded even if it was already "lit". - Changed the rules for Run Will Multiball. Now Run Will Multiball starts with 4 balls in play. Shoot the ball into the Demogorgon's mouth (or bash the Demogorgon Body) to collect and lock in the hurry up award that is counting down. Once collected knock down 4 drop targets to collect 4 locked in Jackpots and qualify Super Jackpot. The Super Jackpot is collected by shooting the ball past a rising/lowering ramp and into the Demogorgon's mouth. - Now the Mystery "Add Time" award will add time to all Demodog modes, Bulls@!t, 2X Scoring, Telekinesis Multiball locks, and Season 1-2 Chapter modes. - Fixed a problem where the wrong Mystery Multiball award video was played. LE/PRE V0.94.0 - June 11, 2020 ===================== - Fixed a problem where the Mystery Advance Spinner, 5 Way Combo, Hold Bonus, Bonus Multiplier and Stranger Points awards appeared too soon in the Mystery Award display presentation. - Added sound effects to the Advance Dart mystery award. - Fixed an issue where the Advance Dart mystery award display effect was playing the wrong video. - Now game timers are paused as balls hit or travel through the left lane/target area. - Changed the default time to complete Operation Mirkwork, default time = 70 seconds. - Changed the criteria for the number of times Bulls@!t can occur during a game. - Changed Mystery Stranger Points score award. - Bulls@!t is no longer available as a Mystery award when the "Adult Content" adjustment is set to "No". - Adjusted the speech phrase "I know you do experiments on kids and turn their brain to mush" to remove distortion. - Added Mystery award sounds to 5 Way Combo, Add A Ball, Advance Spinner, Burn it Back Lit, Stranger Points, Hold Bonus, Bonus Multiplier and Demodog Attack Lit. - Added Advance Dart Mystery award. - Synced the Mystery Add-a-Ball display effect with the ball being kicked into play. - Added Advance Spinner Mystery award. - Added Add Time Mystery award. - Added new Mystery award videos. - Now the Mystery Bonus Hold start display effect is shorter and has the score frame overlaid on top of it. - Now the Bonus Multiplier display effect is shorter. - Added/Changed the weighted probabilities of which Mystery award to give. - Added Telekinesis Multiball as a mystery award. - Now the Mystery Stranger Points start display effect is shorter and has the score frame overlaid on top of it. - Synced the left down post to release balls during the Telekinesis Multiball start sequence when starting via a Mystery award. - Added Demogorgon Ready Mystery award. - Added Upside Down Mystery award. - Modified the Mystery 5 Way Combo award to show the score frame and play only the duration of the combo award video. - Added Demodog Attack Lit Mystery award. - Added Bonus Multiplier Mystery award. - Added Bonus Multiplier display effect for completing the bottom lanes. - Now the Bulls@!t start display effect plays for the entire length of the video. - Now the Burn it Back start display effect plays for the entire length of the video and has the score frame overlaid on top of it. - Added Extra Ball Lit animation to the Mystery Award. - Added several Mystery award display effects for specific awards including 5-way combo, Spell of Protection, Stranger Points, Add A Ball, and Burn it Back lit. - Fixed an issue where a combo award could cause a game crash. - Updated the Demodog Attack Lit video. - Slowed down the Burn it Back instant info screen to allow time to read everything. - Moved and resized the Bulls@!t title/timer background text to avoid overlapping any switch award artwork. - Moved Bulls@!t switch award artwork to avoid overlapping other Bulls@!t images/text. - Added Hold Bonus Mystery award. - Shortened and revised the Burn It Back Lit video animation. - Added Add A Ball, Burn It Back Lit, and Demodog Attack Lit animations. - Added Bulls@!t intro and total videos. - Added logic to reduce the same Bulls@!t speech phrase from repeating. - Added Bulls@!t intro speech. - Added Bulls@!t switch closure/hit speech. - Fixed a problem where modes started via the Mystery rule didn't properly update the left ramp, right ramp, left orbit and right orbit mode advance lamps. - Added new Bulls@!t music. - Fixed a problem where Mystery would award Start Chapter Mode but not start the mode. - Added several Mystery awards including Bulls@!t, Lock Ball, Burn it Back lit, 5-Way Combo, and Start Chapter Mode. - Added LE/Premium version to Diagnostic menu screen. - Added logic to pause the Bulls@!t timer during held ball situations. - Default time for the Bulls@!t mode is 45 seconds. - Now shots into the Demogorgon's mouth during Total Isolation will score center arrow shot awards. The was necessary as the ramp may be in the down position in preparation of killing a Demogorgon during a Demogorgon mode. - Fixed a game crash that could occur during Operation Mirkwood. - Added a Secondary Screen PowerUp/Boot Display Effect. - Now the Turn Up The Heat mode displays the amount of time remaining on the Left Billboard. - Fixed a game crash when Mystery is lit and Monster Hunting is started from the from the left lane. - Fixed a problem with the Monster Hunting mode start display effect where the LCD display could be green for 1 frame. - Added Bulls@!t Scoring rule. LE/PRE V0.92.0 - May 21, 2020 ===================== - Fixed a bug where a lit/awarded Spell of Protection didn't work properly during either Total Isolation Multiball rule. - Changed the 1st and 2nd Total Isolation Multiball Super Jackpot lightshows by leaving the G.I. lights on longer. - Now the 2 middle drop targets will compensate for the center arrow shot during the "It's a Trap" Demodog mode. - Improved the It's a Trap award lightshows with a bigger twinkling/sweeping effect. - Improved the Junk Yard award lightshows with a bigger twinkling/sweeping effect. - Modified the Turn up the Heat progress bar to properly show progress when the last shot was lit to finish the mode. - Now it takes 15 Demodog switch hits to complete Break Out. - Scoring for It's a Trap has changed. Shots are now worth 3M+ based upon the number of times It's a Trap has been started. - The scoring for the 2nd Upside Down Hurry Up has changed. Now the Hurry Up scoring starts at 10M and counts down to 1M. Each made shot scores the Hurry Up value times the number of shots made. - Fixed overlapping text in Feature Adjustments. - Fixed a bug where Telekinesis Multiball could start during the grace period of another multiball. - Now Upside Down Hurry Up count down values are paused from counting down when shooting the left ramp to lock a ball or start Telekinesis Multiball. - Modified the Turn up the Heat progress bar GUI to show progress of advancing the thermometer from 75 degrees to 102 degrees. - Added a new Upside Down Hurry Up rule. Now the game will alternate between starting an Upside Down Hurry Up mode that is completed by shooting 4 drop targets, and, starting an Upside Down Hurry Up mode that is completed by making 4 shots (2 ramps, 2 orbits). - Fixed an issue during Morse Code where the mode music transitioned prematurely to the main play music before showing all of the collected Morse Code letters. - Fixed an issue where Morse Code would not end properly. - Fixed an issue with Morse Code where the progress bar was not working correctly. - Fixed an issue where Burn it Back instant info wouldn't advance to the next instant info item. - Fixed a problem on Monster Hunting where the final awarded shot only displayed the mode total. Now the final shot displays an award video followed by a mode total presentation. - Removed reserved lamps from the Demodog Attack award lightshows. - Removed reserved lamps from the Demogorgon mode/multiball award lightshows. - Removed reserved lamps from the Monster Hunting award lightshow. - Removed reserved lamps from the Upside Down Hurry Up background/award lightshows. - Removed reserved lamps from the Total Isolation 1 and 2 Multiball award lightshows. - Added instant info for Burn it Back. - Lowered the default speech volume to address distortion being heard on some games. - Now Turn up the Heat scores 4M for finishing the mode. - Added new heater pitched sound effects to Turn up the Heat for hitting targets, solid arrow and blinking arrow shots. - Fixed a problem that could occur when a mode was completed where the LCD screen would momentarily not show the default background screen. - Removed reserved lamps from the Telekinesis Multiball start/award lightshows. - Added new award lightshows to Telekinesis Multiball for Jackpot, Double Jackpot, Triple Jackpot, and Super Jackpot. - Added functionality to display Turn up the Heat start/awards/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added functionality to display Where's Barb start/awards/total effects on the LCD display if a Demogorgon mode/multiball is running. - Updated Scoring for Monster Hunting, Follow the Compass, Turn up the Heat, Bullies and Lure Dart. - Turn up the Heat is now a 40 second timed mode where the temperature only goes up. Scoring for this is based upon how much each shot raises the temperature, i.e. targets score 500K, ramps = 1M, right/left lane = 2M. - Fixed an issue where completing a Demogorgon mode during Operation Mirkwood could crash the game. - Changed scoring for making a Skill Shot. Now a Skill Shot scores 5M+ and a Super Skill Shot scores 10M+. - Fixed a bug where the mode timer could display '99' for a frame as the mode's time expired. - Added a variation to the Follow the Compass rule. Now shooting the spinner will move the current shot arrow 1 position for each spin. - Now the 2 middle drop targets will compensate for the center arrow shot during Follow the Compass. - Fixed a problem with the Monster Hunting mode start display effect where the LCD display could be green for 1 frame. - Added functionality to display Operation Mirkwood start/awards/total effects on the LCD display if a Demogorgon mode/multiball is running. - Fixed overlapping text on the Total Isolation Champion Instant Info display effect. - Added Total Isolation 2 Champion to Instant Info. - Fixed a bug in Quarter Hunt where the progress bar could momentarily exceed it's boundaries when returning from a foreground display effect. - Now the 2 middle drop targets will compensate for the center arrow shot during Where's Barb. - Fixed a bug in Break Out and It's a Trap where the Final shot award wasn't being displayed - Now the 2 middle drop targets will compensate for the final center arrow shot during Save Will. - Fixed an issue where collected items on the Monster Hunting background display were not being displayed. - Fixed a scoring bug in Where's Barb where the game didn't award shown points when completing the mode. - Fixed the Super Jackpot lightshows in Trap'Em, Run Will and Can't Stop This where the lightshow looked like it was bogging during the last 2 seconds of the presentation. LE/PRE V0.90.0 - May 4, 2020 ===================== - Fixed a bug that caused the Operation Mirkwood background graphics to disappear. - Added logic so the Upside Down rule doesn't interfere with the drop target awards during Get Me Out. - Added logic to eliminate the drop target instructional speech if a Demogoron mode/multiball has already been played. - Added logic to pause the Save Will combo timer when locking balls or starting Telekinesis Multiball at the left ramp. - Updated attract mode lightshows to use all available lights. - Changed the Telekinesis Multiball lock text to read "2X SUPER JACKPOT FOR 20 SECONDS", or, "3X SUPER JACKPOT FOR 20 SECONDS" when locking a ball during Telekinesis Multiball. - Added functionality to display What Mama Says start/awards/total effects on the LCD display if a Demogorgon mode/multiball is running. - Fixed a bug in Turn up the Heat where the player's score was not being initialized properly. - Added a 50M bonus award to Save Will for completing all of the shot awards as a combo. - Added functionality to display Quarter Hunt start/awards/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added the Spell of Protection light to the reserved lights for the mode start/award lightshows. - Fixed Follow the Compass, Get Me Out, Lure Dart, Morse Code and Turn up the Heat award lightshows that were playing the wrong lightshow. - Fixed a bug where the Burn it Back rule was causing problems with right lane mode award lightshows. - Fixed an issue in Lure Dart where the final award shot was not being displayed if a Demogorgon mode/mutiball was running. - Changed the scoring for Save Will. Now all shot score awards are doubled when making the shot as a combo. - Now Quarter Hunt LCD display effects have enhanced text effects. - Changed the scoring for Telekinesis Multiball. Now Jackpots score 1M+, Double/Triple Jackpots score 2M+/3M+. Super Jackpots are still 6M/12M/18M. - Now Lure Dart, Save Will, Trap'Em, Get Me Out, Monster Hunting, Morse Code, Quarter Hunt, What Mama Says, Where's Barb, Follow the Compass, Bullies, Break Out, Junk Yard, Can't Stop This, and Run Will Multiball LCD display effects have enhanced text effects. - Upgraded the font used in Quarter Hunt so it looks similar to "LEVEL UP!" - Fixed an issue where a second speech VO in the Monster Hunting mode start wasn't being played. - Added missing sound FX and light shows to Save Will awards. - Added functionality to display Morse Code start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Fixed a bug in Where's Barb where the right orbit shot was never available to host Barb. - Changed the scoring for Where's Barb. Now completing/finding Barb in 1 shot scores 40M. Finding Barb after making all of the other 7 available shots scores 10M. Otherwise, each shot enroute to finding Barb scores 1M+ with a final score award of 5M for finding Barb. - Fixed a bug in Morse Code when displaying the last completed letter that could cause the game to crash. - Fixed a bug in Quarter Hunt where the animating quarters were not playing. - Fixed lightshows that were missing their light rendering functions. - Removed reserved lights from the mode start lightshow, i.e. shot arrows, extra ball, bottom lanes and shoot again. - Fixed a bug where the Operation Mirkwood award lightshows stopped being activated. - Added mode advance lightshows for making ramp, orbit or left lane target (spotting) shots. - Added mode start lightshows for the Season 1 & 2 modes. - Added/Updated Season 1 & 2 award lightshows. - Fixed a bug where Lure Dart artwork was not being displayed/aligned properly on the projector screen. - Added functionality to display Save Will start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Changed the mode award animating text to use a smaller "ghosting effect". - Eliminated over splash of artwork drawn on the projector screen. - Aligned text on the projector screen between the 2 screen flaps instead of the middle of the screen as the flaps are not the same size. - Converted projector videos so they auto align to the user defined coordinate/rotation settings. - Add functionally for Snow and Question Marks effects to auto align to their projected surfaces. - Add functionally for Spinner effects to auto align to the spinner projected surface. - Fixed an issue that could stop the instant info pages from being advanced via flipper/player control. - Added functionality to display Get Me Out start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added functionality to display Lure Dart start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added functionality to display Monster Hunting start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added functionality to display Follow the Compass start/award/total effects on the LCD display if a Demogorgon mode/multiball is running. - Added functionality to display Bullies display effects on the LCD display if a Demogorgon mode/multiball is running. - Improved the "X More to Light Lock" sound FX. - Added choreographed logic for Season 1 and Season 2 modes starting via the left lane target to wait on higher priority display awards to finish rendering before showing the mode start display effect. - Season 1 and 2 mode total display effects now have a larger score with a ghost effect centered on the projector screen. - Added Total Isolation Multiball Champ to instant info. - Fixed a bug where the Telekinesis rule's "X More to Light Lock" display effect ran too long. - Added Turn up the Heat text to the left billboard. - Added Turn up the Heat mode progress to the score frame on the LCD display. - Added Quarter Hunt mode progress to the score frame on the LCD display. - Added time remaining to the Bullies mode start display effect. - Now mode info is displayed on the mode start display effects. - Improved What Mama Says text effects. - Improved back box and cabinet audio synchronization. LE/PRE V0.88.0 - April 16, 2020 ===================== - Added "Mode Starts to light Extra Ball" instructional speech. - Improved display award text on Monster Hunting. - Changed Demogorgon drop target instructional speech to occur less often. - Now Break Out can be completed by making 25 target hits. - Improved display award text on Turn up the Heat. - Changed the rules for Break Out. Targets score 1M, complete all 7 targets to raise the target score award to 2M, complete again to raise the target score award to 4M. - Scoring for Junk Yard has changed. Now shot score awards increase at each level based upon which shots were made in the previous level. - Added logic to better align images on the secondary display during Follow the Compass. - Added logic to rotate images better on the secondary display. - Added logic to better align images on the secondary display during Lure Dart. - Added logic to better align images on the secondary display during Get Me Out. - Added Junk Yard mode completion speech. - Added Junk Yard mode start/award speech. - Changed the rules for Junk Yard. Now 2 shots are lit at a time, complete them to light 2 more shots. Do this 3 times to complete the mode. The 1st threshold scores 1M per shot. - Changed the amount of time the game will wait to compensate a left lane target shot. - Changed outlined fonts on the secondary display to have smaller outlines. - Changed logic to hear narrative speech more frequently. - Added Narrative logic to manage the iconic speech moments that are heard thru out the show. - Now the Left Outlane Ball Save Lit speech is clearer to hear. - Changed the font used for awards in Quarter Hunt to make the text more readable. - Added Left Outlane Ball Save is lit speech and criteria for when it is heard. - Added Mystery instructional speech. - Improved award text on Lure Dart. - Improved award text on Follow the Compass. - Improved award text on Get Me Out. - Added additional speech to Turn up the Heat. - Removed Demogorgon and Demodog instructional speech that occurred during Skill Shot events. - Improved the 2nd Total Isolation Multiball display text effects. - Improved Hopper speech heard during Operation Mirkwood. - Added Demogorgon drop target instructional speech. - Improved award display text on Total Isolation Multiball jackpots and Super Jackpot. - Added a speech criteria manager to handle instructional game speech. - Added Demodog target instructional speech. - Added Demodog Attack Ready speech. - Added Break Out start speech. - Added "Double Super Jackpot" and "Triple Super Jackpot" speech to Telekinesis Multiball. - Improved award display text on the 4 Telekinesis Multiball jackpot awards. - Changed the scoring for Operation Mirkwood. Now, the 6th/7th/8th/9th/final consecutive shots are worth 6M/7M/8M/9M/20M. Finishing Operation Mirkwood via non-consecutive shots is still worth 10M. - Added speech to Operation Mirkwood to accommodate 2X+ scoring so the speech can match the displayed text whenever possible. - Fixed a bug where, in certain circumstances, collecting a Quarter Hunt threshold award while a Demogorgon mode/multiball was running could cause the game to crash. - Added additional "million" speech callouts for Operation Mirkwood. - removed a non-rendered frame from the start of the Turn up the Heat Final award display effect. - Now the HSTD reset counter is updated when the Standard Adjustment is changed. - Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver, whose duration is dynamically calculated for each ball to help ensure the player has a guaranteed amount of play time per game. TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled). When disabled a traditional single-use BALL_SAVE_TIME ball saver will be used for each ball in play. When enabled the first ball of play will have a multi-use ball saver of BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver which is 25% of (TARGET_GAME_TIME - player_game_time). The third and beyond will have a multi-use ball saver which is 50% of (TARGET_GAME_TIME - player_game_time). LE/PRE V0.87.0 - April 2, 2020 ===================== - Added speech to the Turn up the Heat advance/final shot awards. - Removed an instance of a green screen during Break Out that was displayed instead of the mode total. - Improved the Operation Mirkwood artwork to make it easier to differentiate collected awards. - Fixed a display effect transition glitch that occurred at the end of Operation Mirkwood if the mode was completed, i.e. the alphabet wall was visible for a few frames - Added logic to reset the Demodog targets after BreakOut is finished running. - Improved the Quarter Hunt text, both threshold and names are much larger and repositioned for readability. Changed the progress bar colors to match the colors in the scene. - Added Operation Mirkwood mode completed speech to sync with visuals. - Improved how long the Quarter Hunt "switch values grow" display effect runs. - Fixed a problem with the blink rate of the 2nd Total Isolation Multiball start lamp effect lamps. - Fixed a problem in the 2nd Total Isolation Multiball where the shot arrows did not show completed progress correctly. - Now you are able to advance Burn it Back while Double Scoring is active. - Now Double Scoring time can no longer be extended via a shot to the left eject. - Now the left eject pauses the ball save timer during the Super Skill Shot presentation. - Fixed Where's Barb speech, i.e. Hopper should not be talking. - Added speech to the Quarter Hunt threshold and Switch Value Grows awards. - Improved Story Mode background artwork and projector alignment. - Added an adjustment for the number for "Spotted" Demodog Attack starts that are allowed via a shot to the left eject. Default = 1. - Changed the default number of "Spotted" mode starts that are allowed via the left lane target. Default = 2. - Now the spinner contributes more to awarded switch closures during Morse Code. - Added a new display/sound/lamp effect to Quarter Hunt for shooting the left/right ramp. Each shot to the left/right ramp raises the value of each switch closure by 25K. - Added threshold score awards to Quarter Hunt. Now 25 switch hits score = 1 Million, the next 25 switch hits score 2.5 Million, the next 25 switch hits score 5 Million, and the last 25 switch hits score 10M. - Added a Mode Complete video to the Operation Mirkwood total screen. - Removed an instance of a green screen in an Operation Mirkwood display effect. - Changed the logic that determines which mode start shot is spotted via a shot to the left lane target. - Added an adjustment for the number of "spotted" mode starts that are allowed via a shot to the left lane target. - Added speech to the Lure Dart progress/completed awards. - Raised the volume of the Operation Mirkwood start speech. - Removed a black frame that occurred on the display during Operation Mirkwood when making alternating ramps shots. - Added speech to Operation Mirkwood. - Changed the scoring for Operation Mirkwood. Now scoring increases based upon making consecutive combo shots. Finishing the mode scores 10M. - Added lamp logic to Operation Mirkwood to temporarily flash the lit combo shots faster. - Added Telekinesis Multiball progress to instant info. - Added logic to allow the left lane target to spot/advance a mode start shot. - Added logic to keep the "Bust Out" and "What's That" strobing center lamps on longer when other modes/multiballs are active - Fix a problem with the "What's That" strobing lamp sequence where a lamp in the sequence was not being lit. - Added logic to allow the left eject to spot/award a lit Demodog target. - Fixed a bug that caused the ball to sit at the left post for 55 seconds while the Mystery Spell of Protection display effect ran. - Fixed a problem with the What's That center arrow lamp. The arrow lamp used during this mode might obfuscate the same lamp being used during a Multiball, Story mode or Demodog mode. Now, the lit arrow lamp will illuminate for any number of modes/multiballs that are running concurrently. - Fixed a problem with the Bust Out center arrow lamp. The arrow lamp used during this mode might obfuscate the same lamp being used during a multiball, Story mode or Demodog mode. Now, the lit arrow lamp will illuminate for any number of modes/multiballs that are running concurrently. - Fixed a bug where a shot into the Demogorgon's mouth did not compensate/score the center lane award for "It's a Trap". - Fixed a bug during Telekinesis Multiball where the 2X/3X lock timer would prematurely count down during award presentations. - Changed the volume of the Operation Mirkwood start sound F/X so it can be heard during the Operation Mirkwood start speech event. - Improved how Lure Dart art assets are displayed. - Changed the volume of the Follow the Compass start sound F/X so it can be heard during the Follow the Compass start speech event. - Added speech call outs to the "Follow the Compass" mode. - Fixed a bug where the wrong Follow the Compass sound F/X and Display F/X were being activated. - Added speech call outs of Nancy that are heard during the "Where's Barb" mode awards. - Added speech call outs of Jonathan and Nancy that are heard during "Get Me Out" mode awards. - Fixed a problem with Junk Yard, It's a Trap, and Demogorgon Ready arrow lamp resources. The arrow lamps used during these modes might obfuscate the same arrow lamps being used during a multiball or story mode. Now, a lit lamp arrow will illuminate for any number of modes/multiballs that are running concurrently. - Now the Demodog mode's target/shot lamps strobe faster. - Added the Left Eject to the list of available shots to award during It's A Trap. - Improved the graphics in It's a Trap to eliminate display glitches. - Improved the award text effect in It's a Trap. - Fixed a bug where a Demogorgon mode/multiball would start prematurely upon awarding the last shot of Monster Hunting or Get me Out. - Fixed a problem with the size of the Get Me Out Video Awards that under certain circumstances could cause the game to crash. - Fixed a problem where Pop Bumper hits would cause a momentary display hitch as a Pop Bumper background video starts to run. - Fixed a problem where the drop target fire animation logic was checking to see if the target was in the up position up while the drop target letter rendering mechanism was missing this logic. - Fixed a problem where Lure Dart background artwork might be rendered on other non Lure Dart backgrounds. - Fixed a problem where the game took a long pause before displaying the Quarter Hunt mode start graphics. - Fixed a problem in Quarter Hunt where coins were appearing on both displays during Demodog modes. - Fixed a problem where the score frame boarder and text were not appearing if the accompanying background video was taking too long to load. - Added the left ramp diverter to the list of coils that are exercised during ball search. - Added/Reorganized/Renamed game play audits. - Changed the minimum/max range for the AUTO light extra ball feature awarded via Burn it Back. When set to AUTO the game periodically adjusts the number of required burn it back shots needed to light extra ball. The default setting is 11 shots and the AUTO range is now from 1-25 shots. - Added Season 1 and Season 2 mode audits for completing a mode. - Updated to node board firmware v0.58.0 LE/PRE V0.86.0 - March 2, 2020 ===================== - Added Season 1 and Season 2 mode audits for starting a mode and collecting a mode award. - Fixed a bug in Monster Hunting where, upon making the last shot, the game would wait too long before kicking the ball back into play. - Fixed a bug in Turn Up The Heat where 1 frame of green appears on the screen as the mode ends. - Fixed a display effect bug in Turn up the Heat, Morse Code and Break Out that could cause the game to crash as the mode ends. - Fixed text on an Attract mode display effect where the text showed the player scores from the previous game with the wrong outline. The credits and credit pricing text also appeared incorrectly on this display effect. - Fixed a display effect in Breakout where 1 frame of green appears on the screen as the mode ends. - Changed the default Demogorgon rule difficulty settings, i.e. Default = EASY. Now the first Demogorgon Battle is qualified by completing one set of drop targets (spell RUN!) LE/PRE V0.85.0 - February 19, 2020 ===================== - Added logic to hold up balls from being kicked out of the trough while the center ramp is being lowered. This helps with balls getting temporarily stuck under the ramp. - Raised the priority of Bust Out and What's That background display effects. Now, starting a chapter mode with Bust Out or What's That active will result in Bust Out or What's That being the primary background display/music. - Changed the criteria for when Demodog Targets are allowed to advance the Demodog Attack feature. - Added audits to the Demogorgon modes/multiball for KILLING a Demogorgon via a body bash/hit. - Added a Demogorgon mouth entrance switch closure audit. - Added the Demogoron to ball search. - Changed the rules/shots for What Mama Says. Now the center shot/arrow is no longer available. Instead, shoot ramps, orbits or inner lanes. A blinking arrow still indicates a shot's score award is doubled. - Added a UV lamp test which is accessible in Diagnostics via the menu Diag->Lamp->UV Test. This test is available when the adjustment "UV Kit Installed" = YES. - Fixed a bug in Turn up the Heat and Break Out that could cause the game to reset when the mode prematurely ended via draining into the trough. - Fixed a bug in Lure Dart where the mode timer was not being displayed on the LCD screen. - Changed some text in Sound Test to match the speech being played. - Changed the default value for left billboard rotation. This will make it look look correct in projector test so it matches what's actually in game. - Now Dart Pop animations stay visible longer before fading out. - Modified the Demodog M and O target animations to independently show when the respective drop targets in front of them go down, if they are able. - Removed mode timer information from the Left Billboard during Turn up the Heat as this is a non timed mode. - Fixed a bug where the mode timer was still being displayed on the Left Billboard during a mode's grace period. - Fixed issue with the M and O targets in projector test so that they're individually controllable. - Added Demodogs animations to the M-O targets. - Added new Dart artwork to the pop bumpers. - Added the M and O targets to projector test. - Added drop target logic to trip/reset the drop targets during projector test to allow projected images to appear on non obfuscated surfaces. Drops will reset upon exiting projector test, if necessary. - Now the red borders are thinner on all of the projector test surface images so they overlap less on other surfaces. - Added a custom font for the Left Billboard and center justified it's mode timer digits. - Fixed an issue where the right target at the left ramp did not adhere to the projector diagnostics coordinate settings. - Modified the jackpots displays on the ramps in TK MB to stop showing during MB grace period. - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the neutral center line. - Renamed Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume levels of the cabinet (front) and backbox (back) speakers. The term Balance was misleading and implied adjusting the level of the left and right backbox speakers. LE/PRE V0.84.0 - February 12, 2020 ===================== - Now the 2X scoring lamp insert is disabled during 2X scoring. Instead, only the 2X Playfield Multiplier lamp is active. - Increased the blink frequency and overlapped the Christmas lights on the left/right ramp secondary display effects. - Fixed a bug where the Demogorgon Roar light FX at the start of Demogorgon modes and multiballs were being obfuscated. - Added strobing colors to the double and triple jackpot Telekinesis Multiball secondary display FX. - Added UV lamp FX to the 5 Demogorgon mode/multiball Start, Bash and Award events. - Added Demogorgon shaking FX to the 5 Demogorgon mode/multiball Start events. - Added new Telekinesis Multiball secondary display jackpot ramp effects. - Fixed a bug where, if a game was tilted, the game could reset upon entering the diagnostics menu system. - Changed the scoring for Bust Out and What's That. Killing the Demogorgon via a shot into the head with no misses multiplies the score award by 1.5X. Killing the Demogorgon via bashing gives an award worth .5X. - Changed the scoring for Trap'Em, Run Will and Can't Stop This. The Hurry Up Award is worth 1.5X if the Demogorgon is killed via a shot into the head with no misses, and worth .5X if the Demogorgon is defeated via bashing. The Super Jackpot Hurry Up award is not multiplied as the above examples, i.e. the value is already lowered over time when not shot/scored. - Added Christmas lights flickering on the secondary display ramps. - Added a damage Progress Bar to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This. It appears when the player has an opportunity to bash/kill a Demogorgon during these modes/multiballs, i.e. when the center ramp is down. - Fixed a bug in Run Will where the Double Jackpot text was not being displayed. - Fixed a bug in Run Will and Can't Stop This where bashing the Demogorgon didn't eventually result in a kill. - Added mystery question marks to the Where's Barb secondary background display. - Extended the grace period of the moving arrow drop target award during Skill shot. - Now the Skill Shot arrows blink faster to draw attention to the sweeping lights. - Added lightning effects to the Telekinesis Multiball secondary display awards. - Added double and triple jackpots to the Telekinesis Multiball left ramp secondary display. - Added logic to the Skill Shot rule which disallows the left lane target and left lane switch from prematurely stopping the drop target skill shot. - Fixed a problem where text on the secondary display left billboard was not centered - Added Demogorgon Bashing to the "Trap'Em", "Run Will" and "Can't Stop This" rules. Now the Demogorgon can be killed by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Added an adjustment that allows the operator to change the number of hits/bashes that are required to kill a Demogorgon. - Reduced secondary display playfield reflection on the drop targets. - Updated secondary display Chevron frames for smooth looping. - Fixed a problem where black frames appeared at the start of secondary background display awards. - Added Demodog animation to the right ramp targets. - Changed the secondary display Alphabet Wall letters to make them more readable. - Added Demogorgon Bashing to the "Bust Out" and "What's That" rules. Now the Demogorgon can be killed by bashing it several times in addition to shooting the ball into the Demogorgon's head. - Fixed a bug where the High Score Enter Initials display effect took too long to time out. - Removed a display glitch at the start of the spinners overlay display effect. - Added light lock graphics to the left and right targets secondary display. - Fixed a Quarter Hunt startup display effect glitch. - Added logic to reduce phantom left ramp awards. - Added audits to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This that tracks the number of times the Demogorgon was hit (and the ball did not go into the Demogorgon's Head). - Changed the rules for Turn up the Heat. Now the inner Left/Right lane shots are worth more, i.e. 8 degrees for each made shot. Also, once the thermometer reaches 98 degrees the game stops lowering the temperature. - Now the Turn up the Heat inner lane shot arrows blink (instead of being on solid) to indicate that those shots are more valuable. - Added outlines to the Attract mode text effects to make them more readable. - Added audits to Bust Out, Trap'Em, What's That, Run Will and Can't Stop This to track the number of awards given for shooting the ball into the Demogorgon's head. - Fixed a problem where the Demodog Ready display effect was active when it should not have been. - Added an adjustment to let the game know if a UV light kit has been installed. - Added UV light effects to the Upside Down Hurry Up rule (Start, Background, Award, Incomplete, Completed). - Added an Upside Down Hurry Up Incomplete sound FX. - Now the Season 1 mode(s) start display effects, when started via the left ramp at the same time Telekinesis Multiball is started, are shown after the Telekinesis Multiball display effect presentation has finished. - Fixed a problem where a Bullies secondary display effect would allow the alphabet wall display effect to show for 1 frame. - Fixed a problem where a Lure Dart secondary display effect would allow the alphabet wall display effect to show for 1 frame. - Fixed a problem where the Lure Dart background display animation would not run. - Optimized the secondary display for streaming graphics. - Added new projector test to the test menu. This adjusts the right ramp. - Now Operation Mirkwood awards are allowed to interrupt each other. - Fixed a problem where multiple drop targets were hit at once and only one of the letters was turning red. - Added Quarter Hunt Ramp award display effect that was not playing. - Improved the resolution of the score frame scores. - Fixed an issue with the player's score when it reached the billions in a 4 player game, i.e. it would overflow the bounds of the score frame box. - Modified Get Me Out to play the next background movie when the Get Me Out foreground display effect ends. - Fixed a bug with Quarter Hunt where the Progress meter was appearing on both displays. - Added logic allowing the Quarter Hunt secondary display graphics to appear on the LCD display when the ramp is in the down position. - Fixed an animation glitch that occurred at the end of the Break Out award display effect. - Added Get Me Out background videos to the LCD display. - Changed secondary display art for the Lure Dart background display effects - Added/Resized Lure Dart secondary display artwork. - Fixed Lure Dart projector award screens to be aligned and adjusted with the secondary display drive in surface. - Fixed an issue where the background videos weren't being played in proper order. LE/PRE V0.83.0 - January 22, 2020 ===================== - Fixed a problem with the left/right lane secondary display chevrons not displaying in the correct position. - Now Projector X, Y and Rotation surface values are persistent and are not cleared by a factory reset. - Added Projector Reset to the Stranger Things Diag Test Menu to allow ALL Projector surface values to be reset. LE/PRE V0.82.0 - January 22, 2020 ===================== - Initial Release.