************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * AVENGERS: INFINITY QUEST - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spk file. 2 - Copy only the spk file to the root level of a FAT32 formatted USB stick. 3 - Power game off. 4 - Insert USB stick. 5 - Turn on game. 6 - After game boots up it will give the option for software update. 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/09/AIQ-Rule-Sheet.pdf V0.93.0 - November 5th, 2020 ============================ - Subway Mech - balls will immediately begin 'walking' through the subway when Quests are being selected - Subway Mech - improvements to detecting when two balls are locked in the same window - Subway VUK - will wait to release a ball if there is a Portal Lock light show underway - Portal Lock - Portal Lock display effect will now come before Quest Selection Screen if they are stacked at the Portal shot - Battle Royale - fixed an issue where the mode would not end on the 6th Avenger and could cause very high scores if the mode is completed - Battle Royale - added sound effect missing from some attacks - All Wizard Modes - fixed issue with some intros being skipped - Soul Gem Mode - fixed issue with total screen sometimes being skipped - Shield Bonus - score balance - base from 750K to 3M, pop value from 15K to 35K - Shield Bonus - increase display effect now shows if it is doubled - Space Gem - fixed Space Gem behavior to allow you to add more uses when leveling someone up, now matches what display tells you - Space Gem - fixed the level 2 trap, if the moved gem lands on someone that is level 2, you'll at least have 1 use - Tower Ball Saver - only used up if you are in single ball play - Tower Ball Saver - fixed an issue where single ball Quests would be ended early when Tower Ball Saver was in use - Super Ball Saver - fixed an issue where single ball Quests would be ended early when Super Ball Saver was in use - Super Ball Saver - now maintains the current number of balls in play for multiball quests - Super Ball Saver - added ball save display effect - Bonus X - display now shows value of current Bonus X - Combos - score balance - base from 75K to 150K, trophy bump from 15K to 5K, combo jackpot base from 1M to 3M - Combos - adding a combo sound - Instant Info - added Captain Marvel shot status - Instant Info - added Shield Bonus status - Instant Info - standardized background darkening for all Instant Info pages - Secret Skill Shot - hooking up 'SECRET SKILLSHOTS' adjustment so it actually turns off all Secret Skill Shots - Quest Victory Laps - fixed an issue where the ball saver for victory laps starts would not save balls - High Scores - added Soul Gem Jackpot champion - Display Effects - improved display effect priority issues - Light Shows - adding many more light shows - Speech - adding many more speech calls - Topper - adding a few more topper light shows - Adjustment Changes: - added standard champion adjustments for Soul Gem Jackpot - System - Updated to V2.61.0 - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". V0.92.0 - October 22nd, 2020 ============================ - Tower Ball Saver - added a 3 second ball save for Tower releases for the first 2 (adjustable) releases per game (when there is not already a ball save running) - Subway Mech - no longer allowing 2 ball locks in the left and right bays, the left bay needs to always be open for incoming balls - Super Skill Shot - when awarded with other features lit the Ball Saver will now compensate for queued up display effects - Captain Marvel Ramp - now has permanent 2X shot multiplier (4X with reality gem) (PREMIUM ONLY) - Avenger Collect / Power Up Displays - now add additional perk text describing how the collected Gem is being powered up if you have a Gem placed on that shot - Avenger Power Up Level 2 - now just as easy as powering up Level 1 - All Gem Quests - Quest Final Blow display effect now has higher priority than Mulitball jackpots - All Gem Quests - fixed an issue where multiplayer games that have been restarted with balls in the Subway could cause Quests started afterward to end immediately - All Super Modes - don't pause Super Modes for Quests, only Wizards - Quest Selection Screen - adding Gem colored perk text to quest selection screen - Gem Collection Display - fixed issue with Replay animation interrupting Gem Collect and making the post go down prematurely - Gem Collection Display - adding gem perk text to gem collection display, display holds on screen longer (can blowoff) - Gem Collection Display - adding flashing instructions when gem placement callout is heard - Gem Placement Display - gem placement display holds text for longer on screen so it can be read easier - Soul Gem Jackpot Display - fixed issue with Replay interrupting Soul Gem Jackpot so you can't see the score - Soul Gem Jackpot Display - adding separate display effect for soul gem jackpot (no longer reuses soul gem collect/place) - Soul Gem Jackpot Lit Display - using first frame of new display effect video to show soul gem jackpot lit with instructions of which shot to shoot - Super Mode Icons - fixing an issue where Super Mode Icons could be displayed with other text overlapping - Game Intro - Thanos speech is heard sooner - Sanctum Flasher - add sanctum flash light to disc spin flash effects - Super Mode Totals - fixing an issue where Super Mode Totals have no music - Gamma Ray - adding current multiplier value to display - Gamma Ray - now adds 25K to the 50K base for each Gamma Ray start - Gamma Ray - added new spinner sound - Gamma Ray - now scores 500K per Left Orbit shot when it's running - Shield Bonus - base scoring changed from 250K to 750K - Shield Bonus - scoring increment changed from 5K to 15K - Space Gem Quest - add Left and Right Ramp shot multiplier if Reality Gem is placed on them - Reality Gem Quest - fixing an issue where the highest level Dr. Strange attack animation wouldn't play - Reality Gem - fixing an issue with Left Spinner where it wasn't getting multiplied properly by Reality Gem perk - Mind Gem - fixing an issue where using the Mind Gem on the Marvel shot would not give any feedback (but would register on the countup) - Space Gem - adding a sound effect when Space Gem is used to move Gems - Soul Gem Mode - fixing an issue where final shot that isn't captured at the magnet will result in nothing being lit and the final shot not being able to be made - Soul Gem Mode - fixing an issue where using the Mind Gem on the Drop Targets was not spotting the mode shot in the Soul Gem Mode - Soul Gem Mode - fixed and issue were Mystery award 'Spot Soul Gem Shot' would show the mode award first before the Mystery award was revealed - Soul Gem Mode - fixed an issue where Hawkeye Combo lights would sometimes disappear in Soul Gem Mode - Battle Royale - fixed an issue where the ball would kick out of the subway VUK before the instructions were able to be viewed - Change Gems - fixed an issue where Change Gems would be lit when you haven't collected any gems, game will save the lit status and light once you collect a Gem - Change Gems - fixed an issue where the Disc Motor would go back down when you are placing Gems - Change Gems - fixed an issue where placing gems would sometimes cause the Action Button to also use Gems - Change Gems - lighting up Lockdown button RGB (and optional illuminated shooter knob) while placing Gems - Change Gems - adding a sound effect when locking in gems - Change Gems - flashing Lockdown Button when locking in gems - Score Frame UI - adding Gem use counts to the Gems in the UI - Mystery - fixed an issue where Gamma Ray display would continue to the end if Mystery is awarded, Mystery will now interrupt it - Mystery - fixed an issue where Avengers Assembled display plays before the Mystery award is revealed. - Mystery - fixed an issue where 'Collect Avenger' award could happen in wizard modes - Spot Iron - don't allow when you can't advance Iron Man lanes - Instant Info - adding more Combo information including num combos and next award - RBG Arrows - fixed many arrow layer conflicts - Shaker Motor - adding more shaker motor code - Sound Effect - adding many more sound effects - Speech - adding many more speech calls - Light Shows - adding many more light shows - Topper - adding many more topper light shows - Adjustment Changes: - adding 'TOWER BALL SAVES' default to 2 - System - Updated to V2.60.0 V0.91.0 - October 1st, 2020 =========================== - Tutorials - adding Avengers specific tutorial videos to attract loop - Change Gems - fixed an issue where Change Gems could be started during a multiball / wizard mode - Battle Royale - fixed issues with choppy / slow animations throughout this mode - Battle Royale - fixed issue where the timer text would wrap strangely in Challenge Mode - Battle Royale - damage is now dealt when last flip reaches zero - Avenger Shots - fixed an issue where powered up avenger would show millions of shots left (display issue only) - Black Panther Shot - progress can be made via Right Orbit to Star Rollover (shot multiplier will be 1X if Reality Gem is placed though) - Avengers Assemble - assembling Avengers now scores 5M, 10M, 20M each wizard mode start - Gem Quest Selection - randomly picks a starting Quest to display first - All Gem Quests - added Final Blow display effects to final shot to win Quest - All Gem Quests - removed the separate Time Bonus screen and added information to Final Blow display - All Super Modes - pausing Super Modes when Quest or Wizard modes are running, will resume when modes are completed - Iron Man Locks - only blink next lock if you can currently advance the locks - Thor Spellout - letter collect light and shaker motor effects - Thor Multiball - added mode start shaker motor effects - Thor Multiball - added Double, Triple and Quadruple Jackpot speech to the Thor Mjölnir awards - Soul Gem Mode - fixing an issue where the final shot display effect would be interrupted by a previously lit Hawkeye Challenge at the Tower - Soul Gem Mode - fixed an issue where the mode would not end with zero flips - Soul Gem Mode - added a grace period for the last flip before the mode ends - Soul Gem Mode - fixed an issue where flip counter update was too slow when flips are removed - Soul Gem Collect - new background video added for gem collect / gem placement - Black Order Multiball - Eye of Agamotto, Super Jackpot, and Totals all have sounds and callouts - Avenger Bonus Screen - new background video implemented - Victory Laps - new videos implemented - Trophy Mania Multiball - new videos implemented - Arc Reactor - removed 250K max, changed to 25K / lane switch, 50K / lane completion - Arc Reactor - value is now reset when collected - Mystery - fixed an issue where Max Time Bank award would be chosen when Time Bank is already maxed out - Hawkeye Challenge - fixed an issue where it would not be started due to incorrect checking for iron man multiball locks - Hawkeye Challenge - tweaking speech timing when Hawkeye Challenge is started - Strange Motor - fixed an issue where motor would not find a valid switch position after coin door / interlock switch was opened - Strange Motor - keep strange motor down for 60s when force end game is used via left flipper + start button hold - Strange Disc - fixed an issue with the disc diagnostic screen that would lock up the game if you entered when the interlock switch was open - Bullseye Targets - added Extra Ball when targets are completed, default 3 (adjustable from 2 to 4) - Trophies - added Extra Ball when trophies are collected, default 8 (adjustable from 5 to 10) - Trophies - award display effect layout improved with text colors matching color of trophy awarded - Trophies - Trophy case glass in Mainplay updated so you can see them better - Combos - moved Extra Ball threshold to 50 combos - Instant Info - allow more time for the Trophy status pages - Sound - many new sound effects added and volume tweaks for existing sound effects - Callouts - many new callouts added - Light Shows - adding many more light shows to modes in the game - Topper - added many more Topper light shows - Illuminated Shooter Knob - added many more light shows - High Scores - changing time format to X:XX.XXX - Tournament Screens - fixed an issue where the Tournament Screen could be drawn on top of tutorial video - Adjustment Changes: - changed 'BALL SAVE TIME' default to 12 seconds - changed 'TROUGH EJECT POWER' minimum to 64 - changed 'LEFT FLIPPER POWER' default to 255 from 245 - changed 'RIGHT FLIPPER POWER' default to 255 from 240 - changed 'SLINGSHOT POWER' default to 24 from 32 - adding 'SUBWAY LOCK HOLD POWER' default to 50 - adding 'SUBWAY LOCK HOLD TIME' default to 1000 - System - Updated to V2.59 - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. V0.90.0 - September 10th, 2020 ============================== - Initial release.