************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * AVENGERS: INFINITY QUEST - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spk file. 2 - Copy only the spk file to the root level of a FAT32 formatted USB stick. 3 - Power game off. 4 - Insert USB stick. 5 - Turn on game. 6 - After game boots up it will give the option for software update. 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/09/AIQ-Rule-Sheet.pdf V0.94.0 - November 24th, 2020 ============================= - Secret Skill Shot - adding a second Secret Skill Shot - Drop Targets - added flash effects when targets are hit or bank is completed on flasher above the Drop Targets - Combos - added a sound effect at the instant a combo is achieved - Time Gem - when placed on Captain America shot Pop Bumpers now add time (1 sec for < level 1, 2 sec for level 1, 3 sec for level 2) - Time Gem - fixed an issue when placed on Hulk spinner, shots were adding time per spin - Time Gem - fixed an issue when placed on the Drop Targets, completions would not add time - Reality Gem - fixed an issue when placed on Drop Targets completions would sometimes be double counted - Reality Gem - changed shot multipliers to uncollected: 2x, collected: 3x, level 1: 4x, level 2: 5x - Mind Gem - fixed an issue with Mind Gem spotted shots not taking Quest Portal Lock multipliers into account - Mind Gem - changed Mind Gem when placed on Drop Targets, now only gives you 1 use - Mind Gem - when placed on Drop Targets the Action Button controls the lit square but no longer subtracts from use count - Soul Gem Jackpot - show shot multiplier on display if there is any - Soul Gem Jackpot - fixed an issue where the jackpot value was being calculated and not rounding score to the nearest 10 properly - Black Panther Shot - no longer allows chaining repeat shots together to advance counts (similar to how Black Widow shot works) - Iron Man Shot - now takes 2 completions instead of 1 to power up to Level 2 - Time Gem Quest - only disables the Drop Target bank during the Drop Target phase of the mode (instead of the entire mode) - Mind Gem Quest - the Controlled Avenger arrow is now blinking faster and if shot all 3 phases, the final Sanctum shot is spotted for you - Space Gem Quest - increased scoring a bit for this mode - Super Disc - remove shaker motor during award... causes endless feedback loop of shaker -> award -> shaker -> award - Mystery - fix issue with Change Gems mystery award happening when you still have Change Gems on the Right Ramp qualified for your first change gems - Mystery - fixed an issue where 'Bonus Held' award was never getting awarded - Spot Iron - added Spot Iron difficulty adjustment and defaults to EASY which will keep Spot Iron lit when the game starts until you light lock the first time - Iron Man Multiball - increased starting jackpot value to 1M - Iron Man Multiball - now each disc tick increments jackpot value 5K - Iron Man Multiball - Strange spellout removed, complete 2 jackpots for each phase to light the Tower Super Jackpot Phase - Iron Man Multiball - Tower Super Jackpot phase now must be completed before the next phase starts - Iron Man Multiball - added a sound effect for the disc spin in the Super Jackpot phase - Iron Man Multiball - display information updated with new instructions and better information - Iron Man Multiball - display priority increased so background information shows up over stacked Quests - Iron Man Multiball - increased default Tower Super Jackpot and Disc Super Jackpot timers a few seconds - Iron Man Multiball - added audible timer countdown for Super Jackpots - Iron Man Multiball - Tower Super scoring is now 2x-4x Jackpot Value and increases to 3x-5x when Iron Man is powered up to Level 2 - Iron Man Multiball - Disc Super Jackpot scoring is now 50K per disc tick (from 25K), increases to 2x when Iron Man is powered up to Level 2 - Iron Man Multiball - Jackpot Value is reset after each Disc Super Jackpot is collected with a permanent bump of 250K for each Tower or Disc Super Jackpot - Thor Multiball - now allows you to collect the rest of the lit jackpots if you light Mjolnir, once they are all unlit you must then hit Mjolnir to relight them - Avenger Level Bonus - fixed a issue where the value would be calculated wrong if many Avengers were powered up to Level 2 - Soul Gem Mode - fixed an issue where flips were being removed before the intro completes - Black Order Multiball - fixed an issue where Mind Gem was not working - Black Order Multiball - added sound effects when Drop Targets are completed - Battle Royale Challenge - fixed an issue where the total speech would not end before game transitioned to Match screen - Battle Royale Challenge - fixed an issue where award display effect would sometimes play in Attract mode after you forced end game with Start + Left Flipper - Battle Royale Challenge - fixed an issue where winning would collect balls and kick out and plunge the ball right away instead of waiting for the total screen to complete - Battle Royale Challenge - fixed an issue where intro video would not play if challenge mode was played before - Computer Grid - added 'Light Computer Frenzy' which is now just a normal bingo award that is part of the list - Computer Grid - when you complete Grid Awards and reach then end of the list it will continue to keep adding more Light Computer Frenzy awards until you collect at least one - Computer Grid - collecting Light Computer Frenzy lights at Right Ramp, but you can keep collecting more Light Computer Frenzy awards and those will make Computer Frenzy start with +1 ball per completion - Computer Grid - you must still play all 6 super modes to re-enable the normal computer list awards, otherwise you will just get 5 millions - Computer Grid - if you complete 6 modes before getting Computer Frenzy, you must play Computer Frenzy first before new awards show up again - Computer Grid - unused 'Light Computer Frenzy' squares get turned into 5 millions when you start Computer Frenzy - Computer Frenzy Multiball - fixed an issue where Marvel shot could not be awarded - Computer Frenzy Multiball - don't allow Quests to stack with this mode - Computer Frenzy Multiball - hold the ball and don't launch any from the trough until the intro screen display effect finishes - Gem Mania - collecting all 6 topper gems begins this mode when the last Gem is collected - Trophy Mania - no longer reseting wizard mode order after Trophy Mania - Trophies - fixed an issue where sometimes Trophies could be downgraded - Shield Bonus - added high score champion - Gamma Ray - fixed an issue where when you start Change Gems you have to wait until entire Gamma Ray finishes - Attract Mode - adding conditional topper mode status page - Attract Mode - adding conditional Challenge Mode / Normal Mode page - Strange Disc Diagnostic - fixed an issue with missing strings for non English languages - Light Shows - adding many more light shows - Speech - adding many more speech calls - Topper - adding a few more topper light shows - Adjustment Changes: - added 'SPOT IRON DIFFICULTY' defaults to EASY, can be set to HARD to revert to previous behavior - added 'GEM MANIA BALL SAVE TIMER' defaults to 30 seconds - added 'GEM MANIA ADD-A-BALL TIME' defaults to 15 seconds - added standard champion adjustments for Gem Mania - added standard champion adjustments for Shield Bonus - System - Updated to V2.63.0 V0.93.0 - November 5th, 2020 ============================ - Battle Royale - fixed an issue where the mode would not end on the 6th Avenger and could cause very high scores if the mode is completed - Battle Royale - added sound effect missing from some attacks - All Wizard Modes - fixed issue with some intros being skipped - Soul Gem Mode - fixed issue with total screen sometimes being skipped - Shield Bonus - score balance - base from 750K to 3M, pop value from 15K to 35K - Shield Bonus - increase display effect now shows if it is doubled - Space Gem - fixed Space Gem behavior to allow you to add more uses when leveling someone up, now matches what display tells you - Space Gem - fixed the level 2 trap, if the moved gem lands on someone that is level 2, you'll at least have 1 use - Tower Ball Saver - only used up if you are in single ball play - Tower Ball Saver - fixed an issue where single ball Quests would be ended early when Tower Ball Saver was in use - Super Ball Saver - fixed an issue where single ball Quests would be ended early when Super Ball Saver was in use - Super Ball Saver - now maintains the current number of balls in play for multiball quests - Super Ball Saver - added ball save display effect - Bonus X - display now shows value of current Bonus X - Combos - score balance - base from 75K to 150K, trophy bump from 15K to 5K, combo jackpot base from 1M to 3M - Combos - adding a combo sound - Instant Info - added Captain Marvel shot status - Instant Info - added Shield Bonus status - Instant Info - standardized background darkening for all Instant Info pages - Secret Skill Shot - hooking up 'SECRET SKILLSHOTS' adjustment so it actually turns off all Secret Skill Shots - Quest Victory Laps - fixed an issue where the ball saver for victory laps starts would not save balls - High Scores - added Soul Gem Jackpot champion - Display Effects - improved display effect priority issues - Light Shows - adding many more light shows - Speech - adding many more speech calls - Topper - adding a few more topper light shows - Adjustment Changes: - added standard champion adjustments for Soul Gem Jackpot - System - Updated to V2.61.0 - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". V0.92.0 - October 22nd, 2020 ============================ - Tower Ball Saver - added a 3 second ball save for Tower releases for the first 2 (adjustable) releases per game (when there is not already a ball save running) - Super Skill Shot - when awarded with other features lit the Ball Saver will now compensate for queued up display effects - Avenger Collect / Power Up Displays - now add additional perk text describing how the collected Gem is being powered up if you have a Gem placed on that shot - Avenger Power Up Level 2 - now just as easy as powering up Level 1 - All Gem Quests - Quest Final Blow display effect now has higher priority than Mulitball jackpots - All Gem Quests - fixed an issue where multiplayer games that have been restarted with balls in the Subway could cause Quests started afterward to end immediately - All Super Modes - don't pause Super Modes for Quests, only Wizards - Quest Selection Screen - adding Gem colored perk text to quest selection screen - Gem Collection Display - fixed issue with Replay animation interrupting Gem Collect and making the post go down prematurely - Gem Collection Display - adding gem perk text to gem collection display, display holds on screen longer (can blowoff) - Gem Collection Display - adding flashing instructions when gem placement callout is heard - Gem Placement Display - gem placement display holds text for longer on screen so it can be read easier - Soul Gem Jackpot Display - fixed issue with Replay interrupting Soul Gem Jackpot so you can't see the score - Soul Gem Jackpot Display - adding separate display effect for soul gem jackpot (no longer reuses soul gem collect/place) - Soul Gem Jackpot Lit Display - using first frame of new display effect video to show soul gem jackpot lit with instructions of which shot to shoot - Super Mode Icons - fixing an issue where Super Mode Icons could be displayed with other text overlapping - Game Intro - Thanos speech is heard sooner - Sanctum Flasher - add sanctum flash light to disc spin flash effects - Super Mode Totals - fixing an issue where Super Mode Totals have no music - Gamma Ray - adding current multiplier value to display - Gamma Ray - now adds 25K to the 50K base for each Gamma Ray start - Gamma Ray - added new spinner sound - Gamma Ray - now scores 500K per Left Orbit shot when it's running - Shield Bonus - base scoring changed from 250K to 750K - Shield Bonus - scoring increment changed from 5K to 15K - Space Gem Quest - add Left and Right Ramp shot multiplier if Reality Gem is placed on them - Reality Gem Quest - fixing an issue where the highest level Dr. Strange attack animation wouldn't play - Reality Gem - fixing an issue with Left Spinner where it wasn't getting multiplied properly by Reality Gem perk - Space Gem - adding a sound effect when Space Gem is used to move Gems - Soul Gem Mode - fixing an issue where final shot that isn't captured at the magnet will result in nothing being lit and the final shot not being able to be made - Soul Gem Mode - fixing an issue where using the Mind Gem on the Drop Targets was not spotting the mode shot in the Soul Gem Mode - Soul Gem Mode - fixed and issue were Mystery award 'Spot Soul Gem Shot' would show the mode award first before the Mystery award was revealed - Soul Gem Mode - fixed an issue where Hawkeye Combo lights would sometimes disappear in Soul Gem Mode - Change Gems - fixed an issue where Change Gems would be lit when you haven't collected any gems, game will save the lit status and light once you collect a Gem - Change Gems - fixed an issue where placing gems would sometimes cause the Action Button to also use Gems - Change Gems - lighting up Lockdown button RGB (and optional illuminated shooter knob) while placing Gems - Change Gems - adding a sound effect when locking in gems - Change Gems - flashing Lockdown Button when locking in gems - Score Frame UI - adding Gem use counts to the Gems in the UI - Mystery - fixed an issue where Gamma Ray display would continue to the end if Mystery is awarded, Mystery will now interrupt it - Mystery - fixed an issue where Avengers Assembled display plays before the Mystery award is revealed. - Mystery - fixed an issue where 'Collect Avenger' award could happen in wizard modes - Spot Iron - don't allow when you can't advance Iron Man lanes - Instant Info - adding more Combo information including num combos and next award - RBG Arrows - fixed many arrow layer conflicts - Shaker Motor - adding more shaker motor code - Sound Effect - adding many more sound effects - Speech - adding many more speech calls - Light Shows - adding many more light shows - Topper - adding many more topper light shows - Adjustment Changes: - adding 'TOWER BALL SAVES' default to 2 - System - Updated to V2.60.0 V0.91.0 - October 1st, 2020 =========================== - Tutorials - adding Avengers specific tutorial videos to attract loop - Quest Mode Starts - Quest modes and Wizard modes no longer lit at the Tower, only lit at the Right Ramp - Tower Up Post - Up Post now comes up for Soul Gem, Black Order, and Battle Royale intros - Change Gems - after qualifying at the Ant-Man target you can now shoot only the Right Ramp to start changing your gems (instead of Tower or Right Ramp) - Change Gems - fixed an issue where Change Gems could be started during a multiball / wizard mode - Battle Royale - fixed issues with choppy / slow animations throughout this mode - Battle Royale - fixed issue with Battle Royale Challenge Mode bringing up the post for no reason during the intro - Battle Royale - fixed issue where the timer text would wrap strangely in Challenge Mode - Battle Royale - damage is now dealt when last flip reaches zero - Avenger Shots - fixed an issue where powered up avenger would show millions of shots left (display issue only) - Captain Marvel - spinner award thresholds doubled - Black Panther Shot - progress can be made via Right Orbit to Star Rollover (shot multiplier will be 1X if Reality Gem is placed though) - Avengers Assemble - assembling Avengers now scores 5M, 10M, 20M each wizard mode start - Gem Quest Selection - randomly picks a starting Quest to display first - All Gem Quests - added Final Blow display effects to final shot to win Quest - All Gem Quests - removed the separate Time Bonus screen and added information to Final Blow display - All Super Modes - pausing Super Modes when Quest or Wizard modes are running, will resume when modes are completed - Portal Lock - light show will no longer turn off the GI since the ball is still loose on playfield - Iron Man Locks - only blink next lock if you can currently advance the locks - Thor Spellout - letter collect light and shaker motor effects - Thor Multiball - added mode start shaker motor effects - Thor Multiball - added Double, Triple and Quadruple Jackpot speech to the Thor Mjölnir awards - Soul Gem Mode - Captain Marvel shots remaining displayed when Marvel Spinner is spinning - Soul Gem Mode - fixing an issue where the final shot display effect would be interrupted by a previously lit Hawkeye Challenge at the Tower - Soul Gem Mode - fixed an issue where the mode would not end with zero flips - Soul Gem Mode - added a grace period for the last flip before the mode ends - Soul Gem Mode - fixed an issue where flip counter update was too slow when flips are removed - Soul Gem Collect - new background video added for gem collect / gem placement - Black Order Multiball - Eye of Agamotto, Super Jackpot, and Totals all have sounds and callouts - Avenger Bonus Screen - new background video implemented - Victory Laps - new videos implemented - Trophy Mania Multiball - new videos implemented - Time Gem - when placed at the Captain Marvel shot will only Add Time for the first spin (adds 5 seconds) - Arc Reactor - removed 250K max, changed to 25K / lane switch, 50K / lane completion - Arc Reactor - value is now reset when collected - Mystery - fixed an issue where Max Time Bank award would be chosen when Time Bank is already maxed out - Hawkeye Challenge - fixed an issue where it would not be started due to incorrect checking for iron man multiball locks - Hawkeye Challenge - tweaking speech timing when Hawkeye Challenge is started - Strange Disc - fixed an issue with the disc diagnostic screen that would lock up the game if you entered when the interlock switch was open - Bullseye Targets - added Extra Ball when targets are completed, default 3 (adjustable from 2 to 4) - Trophies - added Extra Ball when trophies are collected, default 8 (adjustable from 5 to 10) - Trophies - award display effect layout improved with text colors matching color of trophy awarded - Trophies - Trophy case glass in Mainplay updated so you can see them better - Combos - moved Extra Ball threshold to 50 combos - Captain Marvel - removed Extra Ball from marvel shot awards - Instant Info - allow more time for the Trophy status pages - Sound - many new sound effects added and volume tweaks for existing sound effects - Callouts - many new callouts added - Light Shows - adding many more light shows to modes in the game - Topper - added many more Topper light shows - Illuminated Shooter Knob - added many more light shows - High Scores - changing time format to X:XX.XXX - Tournament Screens - fixed an issue where the Tournament Screen could be drawn on top of tutorial video - Adjustment Changes: - changed 'BALL SAVE TIME' default to 8 seconds - changed 'TROUGH EJECT POWER' minimum to 64 - changed 'LEFT FLIPPER POWER' default to 255 from 245 - changed 'RIGHT FLIPPER POWER' default to 255 from 240 - changed 'SLINGSHOT POWER' default to 24 from 32 - System - Updated to V2.59 - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. V0.90.0 - September 10th, 2020 =========================== - Initial release.