************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2018 STERN PINBALL, INC. * * * ************************************************************************** * * * PRIMUS * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS *NOTE: For this platform we strongly recommend selecting FULL UPDATE option. 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) After a few seconds, the "GAME CODE UPDATE" will run. Use the 2 middle service buttons to select an SPK file. Press the "Select" service button to start the update. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. V1.4 - December 22, 2020 ======================= Game Updates - Added DJ Mixer and associated menus. - Fixed a bug in feature audits that prevented users from scrolling through them correctly. System Updates - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". - When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. - Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. - Update the HSTD reset counter when the Standard Adjustment is changed. - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the neutral center line. - Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume levels of the cabinet (front) and backbox (back) speakers. The term Balance was misleading and implied adjusting the level of the left and right backbox speakers. - Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". "NONE": No filtering will be performed on the audio output. Useful when using the Line Out as input for an external device. "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. The Gain can be set to -12dB .. +12dB On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. "10 BAND EQ": A full 10 Band EQ is applied to the audio output. Sliders are used to adjust the Gain of a specific range of frequencies. The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. - Allow the knocker sound effect to play completely when a replay is awarded during the last ball bonus and ensure the normal game volume is restored. - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. - Added Service Menu selection UTIL->ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. - Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. - Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. - Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" - Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" - Updated instructions for RESTORE SETTINGS. - Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. - Added UTIL->RESET->VOL which will reset all audio settings to their default values. - Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. - Updated Custom Pricing Editor to display Pricing Format description in the title area when it is being edited. - Added Standard Adjustment #57 "PRICING FORMAT". Values are: "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", "MIN W/ MONETARY SYMBOL". "MINIMAL" will replace consecutive identical coin/credit increments with "..". "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, or TAP. USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate the effects of the different options in the Service Menu as there is a difference between STANDARD and MINIMAL formatting. (and there may not be in the current active pricing). STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00 MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00 - Updated Custom Pricing Editor to display using Pricing Format. Use to select the pricing and EDIT to change the Pricing Format. The Pricing Format adjustment will also be updated upon EXIT. - Updated TechAlert switch numbering to be consistent with the game manuals. - Updated Custom Pricing Editor - Uses button navigation to select and edit fields. Use to select the "CREDIT" or "AT:" field and EDIT to change their value. RESET has the options of setting the custom price to the FACTORY default or CURRENT pricing as a starting point for creating the custom price. RESET can also CLEAR the custom price to create one from scratch. Use EXIT to save and install the custom price. Added support to specify money format descriptions for: country monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE". - Updated Custom Coin Door Editor - RESET has the options of setting the custom coin door to the FACTORY default or CURRENT settings as a starting point for creating the custom coin door. RESET can also CLEAR the custom coin door to create one from scratch. Added error message when attempting to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or all coin switches have zero PULSES set). - Updated Pricing Table: Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" - Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU" - Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU" - Removed Italy 1 "1/EUR 0.50" - Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00" - Added New Zealand 3 "1/$2 NZ, 2/$3 NZ" - Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF" - Removed Switzerland 3 "1/2 SwF, 3/5 SwF" - Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP" - Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP" - Removed UK 6 "3/2.00 GBP" - Removed Portugal "1/EUR 0.50" - Removed Germany 1 "1/EUR 0.50" - Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00" - Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" - Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" - Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00" - Removed Euro 6 "2/EUR 0.50" - Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00" - Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00" - Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00" - Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00" - Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00" - Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00" - Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0" - Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0" NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged - Updated Austria default pricing to Euro 5 - Updated Belgium default pricing to Euro 5 - Updated Finland default pricing to Euro 5 - Updated France default pricing to Euro 7 - Updated Germany default pricing to Euro 2 and Euro Coin Door - Updated Greece default pricing to Euro 5 - Updated Italy default pricing to Euro 5 and Euro Coin Door - Updated Netherlands default pricing to Euro 5 - Updated Portugal default pricing to Euro 1 and Euro Coin Door - Updated Spain default pricing to Euro 5 - Updated Switzerland default pricing to Switzerland 1 - Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive. When restoring the settings to the SAME MACHINE, you can choose to restore: "RESTORE ALL SETTINGS" "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ONLY HIGH SCORES" "RESTORE ONLY AUDITS" When using the saved settings with another machine of the SAME TITLE and MODEL (for example settings file created on a DeadPool Pro and restoring to a different DeadPool Pro) you can choose to restore: "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example settings file created on a DeadPool Pro and restoring to a Munsters Pro) you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and all Feature Adjustments. "RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments: Custom Message Custom Pricing Custom Coin Door "REPLAY TYPE" "REPLAY PERCENTAGE" "REPLAY AWARD" "REPLAY LEVELS" "REPLAY BOOST" "SPECIAL LIMIT" "SPECIAL AWARD" "SPECIAL PERCENTAGE" "FREE GAME LIMIT" "EXTRA BALL LIMIT" "EXTRA BALL PERCENTAGE" "GAME PRICING" "MATCH AWARD" "MATCH PERCENTAGE" "BALLS PER GAME" "TILT WARNINGS" "TILT DEBOUNCE" "CREDIT LIMIT" "FREE PLAY" "KNOCKER VOLUME" "START GAME ON CREDIT" "GAME RESTART" "TIMED PLUNGER" "FLIPPER BALL LAUNCH" "COINDOOR BALL SAVER" "COMPETITION MODE" "CONSOLATION BALL" "PLAYER COMPETITION" "TEAM SCORES" "ALLOW HIGH SCORES" "HIGH SCORE AWARD" "GRAND CHAMPION AWARDS" "HIGH SCORE #1 AWARDS" "HIGH SCORE #2 AWARDS" "HIGH SCORE #3 AWARDS" "HIGH SCORE #4 AWARDS" "HSTD INITIALS" "HSTD RESET COUNT" "COIN INPUT DELAY" "LOST BALL RECOVERY" "COIN DOOR DISABLE TILT" "TIME FORMAT" "PRICING FORMAT" "FAST BOOT" "LANGUAGE" "PLAYER LANGUAGE SELECT" "PLAY ATTRACT TUTORIAL VIDEOS" "ATTRACT MODE B.BOX BRIGHTNESS" "GAME PLAY B.BOX BRIGHTNESS" "SERVICE MENU B.BOX BRIGHTNESS" - Games will now persist ALL SETTINGS after a software update. This functionality will be available in the game release AFTER the release which uses system 2.24. - Correct the delay between multiple Q24 knocker requests. Previously the knocks would happen too rapidly and sound like a single loud knock. Now there will be a 3/4 second delay between knocks. If the sound effect knocker is also enabled, it will be syncronized with the Q24 knocker. - Updated COIN DOOR EDITOR to display the selected settings and whether they are the FACTORY default or CUSTOM configuration. - Added Custom Coin Door Editor. You can specify the UNITS PER PULSE for the base coin and the number of PULSES generated by each coin switch (left, center, right, 4th, 5th, 6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For example the USA coin door has a UNIT of 25 and the left and right slots generate 1 PULSE and the center slot (the DBV) generates four PULSES. The coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is 25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter and the center slot generates 4 PULSES for a dollar bill being four quarters. If Standard Adjustment "Game Pricing" is changed to a selection with different UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will be reset to the factory default for that Game Pricing selection. - DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED description instead of device address. V1.3 - January 18, 2019 ======================= - Actuate the flippers during a ball search that occurs after tilt in case a ball is stuck between the flipper and a post. V1.2 - January 11, 2019 ======================= - Added "The Seven" to the main play background music. - Improved random song selection to reduce repeats before all songs are played. - Added new sound and voice over effects. - Added back box flasher effects. - Corrected coil firing for user-installed chime units. - Corrected erroneous switch error tech alert messages. V1.1 - December 6, 2018 ======================= - Initial release.