****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2020 STERN PINBALL, INC. * ****************************************************************************** * * TEENAGE MUTANT NINJA TURTLES * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Installation notice: This code release is in zip format. The zip file downloaded will need to be unzipped before installing on a USB stick. Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/TMNT-Rulesheet.pdf PRO V1.41 - December 23, 2020 ============================= Fixed: - Fixed a GI lamp show issue where if you kill HALF SHELL CHALLENGE with the left flipper button + start button at the right time and then start a new regular game the lamp effect may continue. PRO V1.40 - December 22, 2020 ============================= Fixed: - Fixed BATTLE AGAIN carrying over from one game to the next. It will reset at the start of the game and carry over from ball to ball. - The values of Mondo Jackpot and Super Jackpot during TURTLE POWER MULTIBALL were not displayed correctly in the background display effect. New: - Added an HALF SHELL CHALLENGE Game Play Mode: - To access, hold in both flipper buttons to enter the game mode selection menu and then pan over to the HALF SHELL CHALLENGE menu screen. - The text on the HALF SHELL CHALLENGE menu screen will be greyed out if the mode has not been unlocked. - Start a game as all four turtles to unlock. - The four turtle lights on the front of the topper keeps track of your progress towards unlocking HALF SHELL CHALLENGE. - Once unlocked, the HALF SHELL CHALLENGE menu screen text will be colored and you can press the start button to start HALF SHELL CHALLENGE. - HALF SHELL CHALLENGE is a game play mode where you play as each of the four turtles, one at a time. Each turtle is racing back to their Lair. - There is a timer for each leg and a total time on the display keeping track of your current time for that leg of the race. - Each leg of the race has three blinking shots in the current turtle's color. Complete all three of those shots to advance to the final shot state. Then make one of the turtle shots to finish that leg of the race, lock in your time for that leg, and advance to the next turtle. - During each leg there are also 3 solid green shots lit. Making two of those shots will complete 1 of the 3 blinking shots. Once two green shots are completed, all green shots are removed and two more solid green shots appear. - Completing the last leg of the race completes the mode and displays the total screen. The total screen shows your total race time, your race time for each leg of the race, your total points, and your points awarded for your completion time for each leg of the race. - The ball will continously return to the shooter as long as the mode is running. - In addition to the leg timers there is an overall mode timer. This timer starts at 50 seconds and is reset each time you progress the mode. If this timer runs out the mode will end. - Once the mode is complete, the unlock progress is cleared and the mode needs to be unlocked to play again. - Added an "ALLOW HALF SHELL CHALLENGE" adjustment - NEVER - The mode is never available. - QUALIFIED - (Default) Requires the mode to be unlocked for each play by playing one game as each of the four turtles. - ALWAYS - The mode does not need to be unlocked and is always available. - Added an HALF SHELL CHALLENGE Champion. The lowest total time will be the new Champion. - Added "HALF SHELL CHALLENGE CHAMPION" adjustment. Changes the default time for HALF SHELL CHALLENGE Champion - You can see the current champion in the attract mode and in Instant Info. - All 5 of the champions times are saved and displayed. - Added HALF SHELL CHALLENGE to the default game mode adjustment. - Added new DJ Mixer tunes and playlist from HALF SHELL CHALLENGE - Added the adjustment ALLOW HALF SHELL CHALLENGE to the HOME and DIRECTOR installs. The installs will change the adjustment to ALWAYS. Tweaked: - Starting Pizza Party at the end of TEAM-UP will now add a new ball into play and start a short ball saver. - Tweaked the values of the adjustment SHAKER MOTOR. LONG USE, MODERATE USE, and MINIMAL USE now reduce the shaker motor timing more than before. - Moved changing your next Episode from the 2X target to the Dimension X targets. They no longer change randomly. The right target moves your next episode to the NEXT possible episode for you. The left target moves to the PREVIOUS available episode. Moved to system 2.66 - - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". - When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". PRO V1.23 - October 22, 2020 ============================ Fixed: - Scoring was not correct in WINDOW SHOPPING. Now the orbits score significantly more if you keep shooting the same orbit over and over. - Pizza slices were awarding an extra ball sooner than they should have been. The default is 55 slices. New: - Added Volume to DJ MIXER. - Added new background videos to DJ MIXER - Added a Topper Test to test the Eye Servo - Added numerous topper effects. - Added Neutrino Pizza Party - - Can only be started after you have trained and reached 3rd level - Can only be started when nothing else is going on. - To start hit the two Dimension X targets then shoot the left ramp before it times out. - Can only play once per game. Tweaked: - Battle Again will no longer reset at the start of the ball. - Increased the base, inc and max values for foot awards collected throughout the game. - All awards for all episodes will now be larger based on how many episodes you previously completed in the game. The game is designed to have low scoring episodes but completing them is where the points are. - Mondo and Grande jackpots during Turtle Power Multiball are now worth 2X and 3X for the 2nd and 3rd+ passes through the same multiball. - Mondo and Grande jackpots in Ninja Pizza Multiball are now worth more even in the first pass through the multiball. Moved to system 2.60 - - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." - This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: - "ALWAYS OFF" - Start Button Light is always off when in attract mode. - "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. - "ALWAYS ON" - Start Button Light is always on when in attract mode. PRO V1.22 - September 20, 2020 ============================== Fixed: - Removed a sound that happens during game over on the right outlane. (from V1.21) - Feature adjustment "FORCE DIFFERENT TURTLES" was not working correctly with left flipper button. It will now remove turtles that have been selected. - Cowabunga progress of a 2-player+ game was not being reset correctly. - Fixed 48V messaging when coin door switch is open. - Fixed font spacing on the timer in the UI New: - Added shaker motor effects for 123 and Weapon awards. - Added pricing string to most of the attract mode pages. Tweaked: - Made the shaker motor not shake at the end of a pizza spin from a target - APRIL and LAIR are now enabled after Final battle and Team up - Reverted to the older "Ralpheal" call at the start of the game. - Tweaked some of the EQ of some of the speech. - Made the shaker motor more interesting at the start of Ninja Pizza Multiball. Moved to system 2.57 - - Updated to nodeboard firmware v0.64.0 PRO V1.21 - August 24, 2020 =========================== Fixed: - Start Speech "RAPHAEL" in last version (V1.20) was the wrong wave file. New: - Added PIZZA DISC TEST in the game test menu PRO V1.20 - August 20, 2020 =========================== Fixed: - Fixed Bonus score issue. - Timers are now paused during episode start display effect. - Fixed "random" dots staying on the screen. - The Frenzy value was not reset correctly. If you played more than one Ninja Pizza Multiball and got frenzy (Octopus) both times the value was carried over and should not have been. New: - Added a tune player to game play mode menu. - Its called DJ MIXER - To start, hold in both flippers. When the GAME PLAY MODE MENU appears use the flippers to navigate player and press the START BUTTON - Use buttons to control the player - Left button will restart the current tune. It will go to the previous song if pressed near the start of a song. - Right button will move to the next song. - The ACTION button will change the current playlist. - The START button will exit the mode. - Both flipper buttons will Pause or un-pause the mode. After some time while paused the will automatically end. - There are three new adjustments in the STANDARD ADJUSTMENTS for this: - PLAYER DJ MIKXER MODE - Default = YES - NO - Do not include in the GAME PLAY MENU - YES - Include in the GAME PLAY MENU - DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK - ORDERED PLAYBACK - play songs in order - SHUFFLE PLAYBACK - play songs in a random order - DJ MIXER PLAYLIST REPEAT - Default = YES - NO - Return to the attract mode when the playlist ends. - YES - Restart the playlist when it ends. - The game must be in FREE PLAY to use the DJ MIXER - Added to the episode is lit background lamp effect. The van flasher now pulses if you have episodes lit. - Added an adjustment to allow the main theme in the game to be changed to a non-licensed tune. Hopefully this will help streamers. - Its called REPLACE LICENSED TUNE - NO - Leave all the tunes in place. This is the default. - YES - replace the main theme throughout the game with an instrumental version. Tweaked: - Increased the bonus for episodes both completed and not at the start of Final Battle. - Improved the debounce timing of the start button. - Final Battle Challenge now waits on turtle selection speech to finish before starting intro - Changed adjustment text from PLYR to PLAYER - Added "-"s to PIZZA-O-METER text to be more consistent. - Changed PARLOUR to PARLOR to be more consistent. - Gave some speech calls some more head room to help with potential clipping. - Greatly increased all the scores for Episodes. - Changed flipper power adjustments to use numbers instead of SOFT, NORMAL, HARD. - Changed the lowest value of the TROUGH EJECT POWER adjustment to 150. - Changed priority of tunes that play so that Episodes tunes will now win if 1-2-3 FOOT is also running. Moved to system 2.55 - - Updated to nodeboard firmware v0.63.0 PRO V1.11 - August 4, 2020 ========================== Fixed: - Fixed some issues where the display was causing the game to hang. - Corrected spelling of Marshmallows in Instant Info and Ninja Pizza Multiball messages - Fixed misspelling of BEBOP on episode introduction display. - Ninja Pizza Multiball Ball Save timer was not being set correctly for install HARD and EXTRA-HARD. - Final Battle Ready had all turtle shots flashing instead of the left ramp. This has been corrected. - Fixed an issue during regular gameplay, if the final episode is complete and Final Battle Ready is displayed, the ball will not eject if the Pizza Parlor or Lair is the final shot. - Fixed an issue where the pizza toppings would not get reset correctly in the 2nd plus games. New: - Added display effect for Extra ball is lit. - Added lamp effect for starting Bebop or Rocksteady hurry-up in Final Battle Phase 2 - Add Turtle Selection to Final Battle Challenge. Each Turtle will give a different perk for the challenge mode: - LEONARDO - 2X BEBOP AND ROCKSTEADY AWARDS - DONATELLO - 3X FOOT AWARDS - RAPHAEL - EXTRA DAMAGE TO BOSSES - MICHELAGELO - LIGHT BATTLE AGAIN - Added rotating flasher background lamp effect while you have 2X or higher playfield multiplier running. - Added adjustment to stop the Turtles from cycling at the start of the game. - Its called ALLOW TURTLES TO CYCLE. - Its a YES NO type adjustment - It defaults to YES. - This is added to DIRECTOR INSTALL and then defaults to NO. - Added a timed ball save for Phase 2 of Final Battle. It features different ball save durations based on "Final Battle Difficulty" setting, Tweaked: - Increased the scores for spelling APRIL and LAIR. - Fixed the monospacing of some score fonts. - Removed pizza toppings from display when playing Final Battle Challenge - Removed skill shot reminder speech during Final Battle Challenge - Increased the max points for the Glider feature - Changed Turtle Power Difficulty from a number to EASY/MEDIUM/HARD EASY = 3 shots, MEDIUM = 4 shots, HARD = 5 shots The number of required shots will increment by 1 each time Turtle Power Multiball is played afterward. - Install presets now change Final Battle Difficulty adjustment - Made it so if you pick LEO and you make your skill shot you will receive your skill shot and you will start Training on that same shot. - Added spinner flasher to the light sweeps in the game. - Added left disc flasher to the game over lamp effect. - Changed some of the text in Instant Info. - Changed Instant Info Pizza topping page to show one topping instead of the current amount the player has. - Changed Bonus held from holding the pre-multiplied amount to hold it all and then adding it to the total for the next ball. PRO V1.10 - July 21, 2020 ========================= Fixed: - Fixed an issue where the background screen may go black. - Fixed the New: - Added more shaker motor effects throughout the game. - Added Adjustment to allow the owner to set which game mode is default. - Its called DEFAULT GAME MODE - Choices are: - STANDARD - Normal play - COMPETITION - Randomness removed - COOPERATIVE - Shared progress and scores - COOP + COMPETITION - Shared progress and no randomness - TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4 - TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4 - TEAM PLAY 2V1 - Players 1, and 2 verses player 3 - FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world - Defaults to STANDARD - Added an adjustment to allow the owner to turn off the option of TEAM PLAY. - Its called ALLOW TEAM PLAY - It defaults to YES - Added an adjustment to allow the owner to turn off the option of FINAL BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added Final Battle Challenge Game Mode - You can play the Wizard mode instead of a normal game. - From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from FEATURE ADJUSTMENT - DEFAULT GAME MODE - choose FINAL BATTLE CHALLENGE and press start. - Added a High Score Champion for Final Battle Challenge. The turtle pictured is the turtle used to become champion. - Added an adjustment to change the difficulty of the BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added an adjustment to allow the owner to change the difficulty of Ninja Pizza Multiball. - Its called NINJA PIZZA DIFFICULTY - If has three setting: - EASY - Locks are always lit - MEDIUM - Locks are lit for the first multiball. After that you start with zero toppings and cannot lock balls until you have five. - HARD - You always start with no toppings and cannot lock balls until you have 5. - It defaults to Medium. - This is added to the difficulty installs - Added an adjustment to allow the owner to change how many right ramps are needed to start Turtle Power Multiball. - Its called TURTLE POWER RAMP SHOTS TO START - It defaults to 4. - This is added to the difficulty installs - Added increased scores for successful training. Your current training level now adds a percentage of every score award to all score awards. You will receive +10% per level earned. - Added an adjustment to allow advancing toward Episodes and starting episodes while FOOT 123 is running. - Its called ALLOW EPISODES DURING FOOT 123. - It defaults to YES. Tweaked: - Slowed down how fast the turtles change at the start of the game. - Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It will range from 3 to 1 ball as you go from EASY to HARD. - Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments. - Reduced the scoring for Pizza Eating Contest - Increased the bonus values for successfully completing an episode - Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it. - Reduced the scores for end of ball bonus - Added lights at the start of ball one to help show which features are available if you choose the current turtle selection. - Improved the debounce timing on the center ramp opto. - Tweaked the strength of the training ramp flashers. - Increased the scores for TEAM-UP Moved to system 2.53 - - Updated to nodeboard firmware v0.62.0 - Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. PRO V1.04 - June 27, 2020 ========================= Fixed: - Cowabunga Wizard mode was not starting when it should. PRO V1.03 - June 25, 2020 ========================= - RELEASE for the PREM/LE only PRO V1.02 - June 24, 2020 ========================= - Internal Realease PRO V1.01 - June 23, 2020 ========================= Fixed: - The Turtle light mapping numbers were incorrect - Sound Test was not playing the correct sounds - The last screen of Last Battle PHASE 1 stayed up too long - Fixes rare case when the April Hurry-Up shows the wrong score - Some of the Bonuses at the start of TEAM-UP were mislabeled - Fixed Team-Up starting at the wrong time - 1-2-3 was masking out the Krang lights - A Turtle Power Multiball award was killing a WEAPON HURRY UP on the center ramp - Fixed the spelling of SCANNING in the multiplier display effect - LAIR will now lock balls during COWABUNGA correctly - Pizza Spinner was not always honoring the DISABLE PIZZA DEVICE adjustment - Fixed Final Battle Phase 3 Krang shot background text - Fixed edge case when +1X LAIR LOCK graphic stays on the screen too long - COOP and wizard modes ready states will now interact correctly New: - COOP - If one player makes it to Final Battle all the other players will start it on their next ball - COOP - All players share progress on the road to COWABUNGA - Added topper light effects - Added 2nd rare cat animation for April hurry-up - Added redemption award lamp effect. - TEAM UP - Added award lamps for various awards Tweaked: - Polished some of the lcd art and animations - Tweaked Ninja award display effects - Tweaked Outlane Battle Again lamp effect - Tweaked April hurry-up award lamp effect - Tweaked the Turtle Power Multiball award lamp effect to be less blinding. - Tweaked PHASE 3 lamps effect award to be less blinding - Improved the background display effect timings - Removed the EXTRA BALL lamp from some of the large lamp effects. It was sometimes misleading. - Improved the format of the post high Score to date entry. Initials will be centered if using 10 initials format. - Made NIGHT OF THE MOUSERS scoring more interesting. - Tweaked UI during Final Battle to reflect old state of episodes. - Added more fanfare to the star of Bebop and Rock Steady hurry-ups during Final Battle. - TEAM UP start speech will happen even if other speech was happening - FINAL BATTLE - top post will now feed the upper flipper when the inner loop or center ramp are lit PRO V1.00 - June 15, 2020 ========================= - Initial release.