************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * LED ZEPPELIN - PREMIUM/LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a FAT32 formatted USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. LE V0.95 - February 16, 2021 ========================== Fixed: - Lights: - Fixed an issue which would sometimes prevent the chase light effect from appearing during Top of the Charts. - Display: - Fix an issue which hid the 1st line of instructions during Top of the Charts Challenge. - Certain display effects with video backgrounds would not play and instead show black screens in the background. This has been fixed. - Sounds: - Fixed an issue which could cause a song to repeat if it ended during bonus. - Rules: - Fixed an issue which could cause players to have different tour objective requirements during a multiplayer game. - Fixed an issue which allowed you to continue playing Top of the Charts challenge after tilting. - Fixed an issue that could award the records high score to the incorrect player. - Top of the Charts Challenge could get into a state where players could have their games skipped. This has been fixed. - Fixed issues with Top of the Charts locking behavior. - Fixed an issue which sometimes prevented Combo and Icarus X high scores from recording properly. Tweaked: - Devices: - Improved the logic for the orbit control gate. - Improved the Electric Magic motor to move to the desired switch sooner when the motor was killed or the switch was not found. - Changed the ball search logic so the Electric Magic motor will move on every pass of ball search. - Adjustments: - Added a new adjustment "Top Eject Power - Gate Closed" with a default value of 85. - Removed the "Song Select Every Ball" adjustment. - Lights: - Improved the expression light shows for several songs. - Add green Hermit arrow for the Tour Advance shot on the right ramp. - Added lock lights to Top of the Charts. - Display: - Added the remaining number of tilt warnings to instant info. - Hid the sales per shot text on the UI during Top of the Charts. - Updated instant info to show all extra balls that can be achieved. - Replay animation no longer interrupts the Platinum bonus award during the Top of the Charts intro. - Added instructions to World Tour Multiball victory phase. - Added background videos to instant info. - Top of the Charts Challenge now shows your total score. - Sounds: - Removed the "Choose your song" speech call when Song Change is qualified. - Extended the Tilt sound effect to match the display sequence. - Rules: - Modified the USA 1975 Multiball rules to only refresh the shots after all three ramps were made. - Added a 2x multiplied super jackpot to Zeppelin Multiball. - Increased the number of record sales earned every shot in all song modes. - Changed Trampled Under Foot mode shots to replenish after every shot during the piano solo section. - Changed the Electric Magic Multiball's hurryup phase to award the jackpot values when the hurryup is locked in. - Changed the Electric Magic Multiball Hurryup to reset the timer when the second ball is locked in an eject. - The spinner value no longer resets every ball. - Top of the Charts tweaks: - Top of the Charts Multiball (not challenge mode) will now enter a last chance countdown when there is only 1 ball left in play. If the time runs out during the last chance portion and a ball is not added, the mode ends. - Changed award order in Top of the Charts multiball so the eject shot that lights 2x scoring no longer gives itself a double award. - Increased the value of the Platnium Bonus in Top of the Charts multiball start to 10M + (20M + 30M + ...) for each song. - World Tour Tweaks: - Victory jackpots will now be equal to your tour jackpot value. - Victory jackpots will bump tour awards for future tour multiballs. - Zeppelin Award shot scores a super jackpot and relights shots. - Tweaked Super Modes: - Super Spinner changed to 100k/spin for 100 spins. - Super Slings changed to 100k/sling for 100 sling hits. - Super Pops changed to 250k/pop for 40 pop hits. - Completing a super mode increases the value for the next super mode that starts from the Zeppelin Award. New: - Added Led Zeppelin gameplay tutorial videos in attract mode. - Added an extra ball at 10 Zeppelin Shots (can be adjusted.) - Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.) - New mini-wizard mode Mothership Multiball! - Qualified after 5 songs are completed (on default settings, this is at 5 gold records) and started at the upper eject shot. - Song mode continues to run during this mode and is used to determine jackpot shots: - Any shot that does not have a song award lit is lit for Jackpot - Any shot that has a song award will get a sales boost that starts at +10,000 sales, in addition to normal sales for the song award. - Scoring 5 jackpots will light super jackpots at any shot that is a current song award. - Once the first Super Jackpot is awarded, a timer starts. When timer expires, super jackpots go away and sales boost is increased by +10,000. - Super Jackpot values are equal to current jackpot value, plus the current song award value. - Shoot 5 more regular jackpots while super jackpots are lit to multiply super jackpots up to 3x! - New final wizard mode ? Multiball! - First phase is a 6 ball multiball with jackpots lit at all shots: - Left ramp scores Zeppelin Jackpots which start at your current Zeppelin Multiball Jackpot value and each jackpot increases this by 25% of this value. - Right ramp scores Tour Jackpots which start at your current Tour Multiball Jackpot value and each jackpot increases this by 25% of this value. - All other shots score your current song award value built up throughout the game. - 10% of all scores (including multipliers and including super jackpots!) in phase 1 get added to Super Jackpot, available at upper flipper side shot. - Once you drain down to 1 ball, phase 2 starts: - 10 super jackpots based on the value built up in phase 1 are lit at the 7 main shots + LED, ZEP, and ROCK target banks. - Timed phase that ends the mode once time has run out. - Starts at 30 seconds - Each super jackpot adds 5 seconds - Left eject resets timer to 25 seconds, then 20 seconds, then 15 seconds, then 10 seconds from then on. - Scoring a super jackpot increases the super jackpot multiplier. - Shooting left eject relights all super jackpots, adds some time, and resets multiplier to 1. - Moved to System 2.70: - Update to nodeboard firmware v0.67.0 LE V0.93 - January 18, 2021 ========================== - Initial release.