************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * LED ZEPPELIN - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a FAT32 formatted USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. PRO V0.95 - February 16, 2021 ========================== Fixed: - Lights: - Fixed an issue which would sometimes prevent the chase light effect from appearing during Top of the Charts. - Display: - Fix an issue which hid the 1st line of instructions during Top of the Charts Challenge. - Certain display effects with video backgrounds would not play and instead show black screens in the background. This has been fixed. - Sounds: - Fixed an issue which could cause a song to repeat if it ended during bonus. - Rules: - Fixed an issue which could cause players to have different tour objective requirements during a multiplayer game. - Fixed an issue which allowed you to continue playing Top of the Charts challenge after tilting. - Fixed an issue that could award the records high score to the incorrect player. - Top of the Charts Challenge could get into a state where players could have their games skipped. This has been fixed. - Fixed issues with Top of the Charts locking behavior. - Fixed an issue which sometimes prevented Combo and Icarus X high scores from recording properly. Tweaked: - Devices: - Improved the logic for the orbit control gate. - Improved the Electric Magic motor to move to the desired switch sooner when the motor was killed or the switch was not found. - Changed the ball search logic so the Electric Magic motor will move on every pass of ball search. - Adjustments: - Added a new adjustment "Top Eject Power - Gate Closed" with a default value of 85. - Removed the "Song Select Every Ball" adjustment. - Lights: - Improved the expression light shows for several songs. - Add green Hermit arrow for the Tour Advance shot on the right ramp. - Added lock lights to Top of the Charts. - Display: - Added the remaining number of tilt warnings to instant info. - Hid the sales per shot text on the UI during Top of the Charts. - Updated instant info to show all extra balls that can be achieved. - Replay animation no longer interrupts the Platinum bonus award during the Top of the Charts intro. - Added instructions to World Tour Multiball victory phase. - Added background videos to instant info. - Top of the Charts Challenge now shows your total score. - Sounds: - Removed the "Choose your song" speech call when Song Change is qualified. - Extended the Tilt sound effect to match the display sequence. - Rules: - Modified the USA 1975 Multiball rules to only refresh the shots after all three ramps were made. - Added a 2x multiplied super jackpot to Zeppelin Multiball. - Increased the number of record sales earned every shot in all song modes. - Changed Trampled Under Foot mode shots to replenish after every shot during the piano solo section. - The spinner value no longer resets every ball. - Top of the Charts tweaks: - Top of the Charts Multiball (not challenge mode) will now enter a last chance countdown when there is only 1 ball left in play. If the time runs out during the last chance portion and a ball is not added, the mode ends. - Changed award order in Top of the Charts multiball so the eject shot that lights 2x scoring no longer gives itself a double award. - Increased the value of the Platnium Bonus in Top of the Charts multiball start to 10M + (20M + 30M + ...) for each song. - World Tour Tweaks: - Victory jackpots will now be equal to your tour jackpot value. - Victory jackpots will bump tour awards for future tour multiballs. - Zeppelin Award shot scores a super jackpot and relights shots. - Tweaked Super Modes: - Super Spinner changed to 100k/spin for 100 spins. - Super Slings changed to 100k/sling for 100 sling hits. - Super Pops changed to 250k/pop for 40 pop hits. - Completing a super mode increases the value for the next super mode that starts from the Zeppelin Award. New: - Added Led Zeppelin gameplay tutorial videos in attract mode. - Added an extra ball at 10 Zeppelin Shots (can be adjusted.) - Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.) - New mini-wizard mode Mothership Multiball! - Qualified after 5 songs are completed (on default settings, this is at 5 gold records) and started at the upper eject shot. - Song mode continues to run during this mode and is used to determine jackpot shots: - Any shot that does not have a song award lit is lit for Jackpot - Any shot that has a song award will get a sales boost that starts at +10,000 sales, in addition to normal sales for the song award. - Scoring 5 jackpots will light super jackpots at any shot that is a current song award. - Once the first Super Jackpot is awarded, a timer starts. When timer expires, super jackpots go away and sales boost is increased by +10,000. - Super Jackpot values are equal to current jackpot value, plus the current song award value. - Shoot 5 more regular jackpots while super jackpots are lit to multiply super jackpots up to 3x! - New final wizard mode ? Multiball! - First phase is a 6 ball multiball with jackpots lit at all shots: - Left ramp scores Zeppelin Jackpots which start at your current Zeppelin Multiball Jackpot value and each jackpot increases this by 25% of this value. - Right ramp scores Tour Jackpots which start at your current Tour Multiball Jackpot value and each jackpot increases this by 25% of this value. - All other shots score your current song award value built up throughout the game. - 10% of all scores (including multipliers and including super jackpots!) in phase 1 get added to Super Jackpot, available at upper flipper side shot. - Once you drain down to 1 ball, phase 2 starts: - 10 super jackpots based on the value built up in phase 1 are lit at the 7 main shots + LED, ZEP, and ROCK target banks. - Timed phase that ends the mode once time has run out. - Starts at 30 seconds - Each super jackpot adds 5 seconds - Left eject resets timer to 25 seconds, then 20 seconds, then 15 seconds, then 10 seconds from then on. - Scoring a super jackpot increases the super jackpot multiplier. - Shooting left eject relights all super jackpots, adds some time, and resets multiplier to 1. - Moved to System 2.70: - Update to nodeboard firmware v0.67.0 PRO V0.93 - January 18, 2021 ========================== Fixed: - Fixed an issue that could prevent the cabinet lights from showing in test or gameplay. - Fixed an issue that could prevent the tournament screens from appearing in attract mode while a tournament was running. Tournaments started and still in progress from previous code revisions should now display in attract mode. - Fixed an issue which could cause the light show to continue running for super features after super scoring had been exhausted. - Fixed an issue which could cause the light show to continue running for tour objectives after they had been achieved. - Fixed an issue which prevented the Icarus X multiplier from being applied during grace period. - Fixed instances where the Icarus X multiplier would not apply to certain game scores. - Fixed an issue where song mode shots could become re-lit during grace period. - Fixed an issue where Instant Info would not show show the player's Icarus X value. - Fixed an issue which could sometimes cause certain devices to award points twice when they only should have been awarded once. - Fixed an issue which could show the incorrect mode totals for tour multiball modes. - Fixed an issue which could cause certain high score names to overrun the display. - Fixed an issue which could prevent the Zeppelin Multiball super jackpot from lighting. - Fixed an issue which prevented the drop targets from resetting, even when all of them were down. - Fixed an issue which could prevent a player from completing World Tour multiball. - Fixed an issue which could freeze the expression lights if different players had selected the same song. - Fixed an issue which prevented the skill shot from being awarded when it was also the last target hit to complete the LED target bank. - Fixed an issue which allowed the player to advance to the next tour mode during World Tour multiball. Tweaked: - Adjustments: - Changed the trough eject power minimum to 64. - Removed the "Song Repeats After Ending" adjustment. - Lights: - Greatly improved the Expression Light effects for all 10 songs. - Tweaked the RGB colors on the band member inserts to better represent the player's multiplier values. - Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show the number of locks qualified and earned. - Removed the Song Mode arrows from game award light shows. - Reduced the intensity of the Band Member symbol flahers by 50%. - Display: - Improved the Icarus X overlay display effect. - Tweaked the record scoring overlay display effect to only show the record award when the display is not busy showing other awards. - Extended the duration of the Tilt animation. - Improved the spinner effect overlay behavior. - Improved the instruction text during UK 1971 tour. - Sounds: - Delayed the knocker sound effect until the REPLAY text appears in the REPLAY display effect. - Reduced the delay of the game start speech. - Rules: - Reduced the maximum number of right ramp shots to light a tour from 6 to 4. - Hold up the left eject kickout if the Extra Ball is Lit display effect is running. - Changed the multiball total screens to hold up endball. - Increased the values of super features each time you start them. - Tweaked combo scoring. Combo scores increase each time you successfully terminate a combo. - Tweaked Bonus: - Bonus now counts all gold records earned, then all platinum records earned. - Bonus awards 25,000 per gold record. 500,000 per platinum record. - Added a combo bonus. - Improved sound effects. - Improved timing. - Tweaked Song Mode Behavior: - Increased song mode scoring. - Various scoring tweaks related to balancing song modes. - Implement a fixed base value for the number of sales earned per song shot in addition to the dynamic value based on the song length. - Tweaked Kashmir Mode: - Kashmir verse sections will now remember the player's shot progress. - Tweaked Good Times Bad Times Mode: - Added a guitar solo section in which the center ramp is always lit. - Tweaked Rock and Roll Mode: - Added a guitar solo section in which the center ramp is always lit. - Tweaked Multiballs: - Score balancing for every multiball. - Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.) - Tweaked Earl's Court Multiball: - Reworked the multiball to encourage shooting diverse target banks for super jackpots. - Tweaked USA 1975 Tour Multiball: - Made the different ramp shots become available more often. - Tweaked USA 1977 Tour Multiball: - Gate will close unless a higher priority shot is available at the hermit target. - Tweaked World Tour Multiball: - Add-a-ball can be earned after every 2nd city jackpot. - Added points-per-mile scoring. - Tweaked Super Pops: - Gate will close during super pops unless a higher priority shot is available at the hermit target. - Additional score balancing. New: - Audits: - Added audits for all multiballs. - Adjustments: - Default the sound filter to use the 10-band equalizer with the recommended settings for each EQ band. - Added an adjustment to disable the flipper lane change on the LED targets. - Sounds: - Added a sound effect for the hermit target switch. - Display: - Added Zeppelin Award status to instant info. - Added the Icarus X timer to instant info. - Added additional high score entries. - Added display text to show the number of song sales awarded each shot when the record is not spinning. - Lights: - Added a lamp effect to show that the Icarus target was hit. - Added a lamp effect to show that World Tour Multiball is ready. - Added Expression Light effects to DJ Mixer. - Rules: - Added a 4th difficulty level to tours. Tours get harder each time they are completed until the 4th level is reached. A tour difficulty setting of HARD starts at level 3. - Added a rule to increase pop bumper base values by shooting the right orbit. - Added a rule to increase spinner base values by scoring the inlanes. - Added ball save on a skill shot award. - Added a hidden ball save for rebounds off of the Hermit target that travel directly into the right outlane. - Added a rule to disable the bottom lane change if a player is repeatedly shooting the center ramp. The lane change will enable again once a player shoots a different major shot. - Added the change song feature: - Lights by earning enough gold records (default 5) or by earning a platinum record if not already lit. the song change is lit feature at the top eject. - Choosing a song you have already played will reset the scoring bonus applied for the number of shots made during that song. - Added Top of the Charts Multiball: - Lit by completing all 10 song modes. - Allows a player to progress through the 10 song modes and earn more record sales. Songs which a player has already gone platinum are skipped and the player is awarded bonus points. - When a player earns a platinum record during Top of the Charts multiball, the song ends and the player moves to the next song. - Added Top of the Charts Challenge Mode: - Display the game mode menu by holding in both flippers. - Choosing Top of the Charts challenge mode starts a challenge mode game. - Top of the Charts Challenge is plays through all 10 songs starting from a fixed number of sales. Shooting lit shots and hitting switches advances the number of sales. - When a player earns 999,999 sales, shooting the left eject will award a platinum record, advance the player to the next song, and add an additional ball into play. - When the song ends, Top of the Charts challenge ends, all balls in play will drain, and the game will end. - Player starts with 4 balls in play. - Shooting the ejects during a song increases the song shots and sales earned at each shot to 2x and 3x. - When a player drains all balls in play, the song sales they have earned are reduced and a ball is returned to play. - Added a leaderboard to show the top 3 Top of the Charts challenge scores and Top of the Charts challenge times. - Added a high score entry for Top of the Charts multi-album master. - Set the gameplay backbox brightness to 50% by default to improve visibility on the playfield. - Added additional shaker motor effects. - Added additional game light shows. Moved to System 2.69: Update to nodeboard firmware v0.66.0 PRO V0.91 - December 21, 2020 ========================== - Fixed an issue that could cause the game to get stuck in a reboot loop after dip switches on the carrier board were changed. PRO V0.90 - December 17, 2020 ========================== - Initial release.