************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2020 STERN PINBALL, INC. * * * ************************************************************************** * * * AVENGERS: INFINITY QUEST - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the spk file. 2 - Copy only the spk file to the root level of a FAT32 OR NTFS formatted USB stick. 3 - Power game off. 4 - Insert USB stick. 5 - Turn on game. 6 - After game boots up it will give the option for software update. 7 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 8 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/09/AIQ-Rule-Sheet.pdf V1.01.0 - April 8th, 2021 ========================= - High Scores - fixed an issue with not being able to set High Scores when you have "TROPHY DIFFICULTY" adjustment set to Hard - Mainplay - background display effect is now using the variations on scenes inside the Sanctum instead of the Stark Lab Trophy Room - Portal Open - added new background display effect when portal is open with instructional text - Binary Hurry-Up - pause time if ball is in the Pop Bumpers, Portal Lock, Mystery, Change Gems, Quest Select - Combos - adding Capt Marvel to Black Widow combo blocker at 6 combos - Combos - extend combo timers in situations where the ball is held in the tower and a valid combo for the tower shot is active - Intro - better transition from Stern logo video to Avengers logo video - Power Gem - spinner spins build value by 40K instead of 75K - Space Gem - fixed an issue where Space Gem is not able to go up to 3 uses - Gamma Ray - award value carries between Gamma Rays and resets to 50K + (25K x number of wizard modes) whenever you play a wizard mode - Thanos Attacks - timer now pauses while ball is caught in the Pop Bumpers - Thanos Attacks - fixed an issue with Tower Up Post not staying up for recovery animation after Thanos Attacks - Battle Thanos - allow most recent person to get the 1B all Gems Battle Thanos Champion to beat the last person who may have done it - Battle Royale - fixed an issue with the display where it was always showing strange 4x damage when sometimes it's actually 3x. - Super Disc - base scoring increased 250K/spin -> 480K/spin - Super Disc - boost scoring decreased 150K/spin -> 120K/spin - Super Slings - scoring boost 10K to 100K - Super Slings - added a new sound effect for Super Slings sling hits - Soul Gem Jackpot - fixed an issue where the multiplier on the Soul Gem Jackpot display was not always accurate - Change Gems - don't allow Gems to be used when you have finished locking in all selections but before screen has gone away - Quest Gem Selection - don't allow Gems to be used when you have finished locking in all selections but before screen has gone away - Computer Grid - fixed an issue were computer grid award was showing outdated info - Computer Grid - fixed an issue were the 1M consolation score was not always being awarded if the stated Grid award couldn't be awarded - Super Computer Frenzy - if mode is lit don't allow Quest starts - Super Computer Frenzy - double all scoring - Super Computer Frenzy - move Jackpot and Super Jackpot bump shot from Captive Ball to the Drop Targets - Instant Info - added adjustment "INSTANT INFO AUTOSCROLL" to allow for turning off the autoscroll - Instant Info - added Portal Locks - End of Ball Bonus - Trophy scoring adjusted to Bronze: 50k -> 100k / Silver: 100k -> 250k / Gold: 200k -> 500k - Trophy Mania - scoring is tripled if you reach this mode with "TROPHY DIFFICULTY" at Hard - Trophy Mania - fixed an issue with locking you out of starting Battle Thanos if you lit this mode first - Update Media - game can now be updated from a NTFS formatted USB stick if you are updating from v1.00.0 to v1.01.0 - Adjustment Changes: - added "SOUL GEM DIFFICULTY" - defaults to NORMAL, options are: - NORMAL - normal difficulty but you can select HARD by holding the Action button during the intro - HARD - forces HARD difficulty Soul Gem instead of having to select it every time - KARL - forces HARD difficulty but adds the limitation of no Mind Gem uses during the mode - added "INSTANT INFO AUTOSCROLL", defaults to YES, turn to NO for flipper movement only (default for competition mode) - added "COMBO LIMIT MARVEL AND WIDOW" - defaults to YES (limit at 6), turn to NO for unlimited Marvel / Widow combos - added "THANOS ATTACKS CAN STEAL GEM" - defaults to YES, turn to NO so Thanos will not steal your Gems - changed "IRON MAN MB SUPER JACKPOT TIMER" - default from 11 to 22, min from 8 to 16, max from 15 to 30 - System - Updated to V2.72.0 - Updated to nodeboard firmware v0.68.0 - Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and by 10s when < 100 V1.00.0 - March 4th, 2021 ========================= - Capt Marvel Binary Hurry Up - added 2 shot hurry up that now takes the place of the 'Marvel Bonus' award - Capt Marvel Binary Hurry Up - each successfully completed hurry up results in +1X added to the Marvel Loop Ramp multiplier - Thanos Gauntlet - added display effect for when Thanos' Gauntlet gain or loses a Gem - Reality Gem - changed multipliers to 2x (uncollected & collected) / 3x level1 / 4x level2 (max of 4X) - Pop Bumpers - scoring now multiplied by Reality / Power gems - Mind Gem - added a display effect that sums up all the spotted shots into one big total - Strange Spellout - when all Gems are collected, STRANGE spellout will give you Avenger collects - Strange Spellout - adding a display effect that says "NO QUESTS AVAILABLE" when you don't have the Soul Gem and all the Quests have been played - Strange Spellout - adding a display effect that says "RANDOM AVENGER COLLECTED" when you have collected all the Gems - Strange Disc - added disc RPM display effect for fast spins - Hawkeye Challenge - added an offer via Action Button to skip to Marksman difficulty if you have lost a Gem so that you can recover it, this will skip the Pro difficulty and it's Extra Ball award - Hawkeye Challenge - changed gem award priorities for Marksman difficulty to: Failed Soul Gem -> Failed Gem Quest -> Running Quest -> Unplayed Gem Quest -> 5M consolation - Computer Awards - implemented fixed competition mode computer bingo awards - Super Reactor - base score doubled, 300K to 600K - Super Targets - base score doubled, 2M to 4M - Super Gauntlet - base score doubled, 400K to 800K - Super Disc - base score increased from 150K per spin to 250K per spin - Hulk Rampage - base score doubled, 400K to 800K - Super Mode Trophies - thresholds doubled to 5M / 10M / 20M for bronze, silver, gold - Portal Locks - fixed an issue where locking a ball in the Portal with Super Ball Saver running would result in a ball save animation playing - All Gem Quests - only allow replaying Quests if you don't have the gems for them, even after playing them all - Space Quest - added Pop Bumper phase display, lights, sounds when you enter that phase of the mode - Space Quest - added Final Blow shot on Black Widow / Black Panther shots - Space Quest - no longer multiplies Final Blow Jackpot by the Portal Lock multiplier - Power Quest - no longer multiplies Final Blow Jackpot by the Portal Lock multiplier - Thor Multiball - Super Jackpot now 20X jackpot value instead of 5X - Thanos Attacks - don't allow Right Ramp shot to be spotted by Flank Attack - Soul Gem - adding Soul Gem hard mode option on Action Button - 2 flips per shot with 20 to start for 10X scoring - Soul Gem - adding base award of 3M for the final shot in addition to any flip bonus you may also be getting - Soul Gem - mode total display text layout changed to use the Quest style layout with Dr. Strange Wins / The Outriders Win - Black Order Multiball - boost score for collected Avenger from 250K to 2.5M - Black Order Multiball - boost score to jackpot value each time it's increased to 375K was 275K - Black Order Multiball - STRANGE disc now builds jackpot value by 24K a spin - Black Order Multiball - fixed an issue where Pop Bumpers were not building jackpot value - Black Order Multiball - adjusted text layout on background display effect - Black Order Multiball - Soul Gem add a ball extension is now optional on long press from Action Button for entire multiball - Black Order Multiball - Soul Gem add a ball extension now uses the Soul Gem animation, sfx, and lightshow - Black Order Multiball - fixed an issue where Mind Gem would not spot Super Jackpot shot - Battle Royale - fixed an issue where the final shot at Tower with Powerup also lit would start Iron Man multiball right away - Battle Royale - fixed an issue where the final shot to Gauntlet Ramp would also collect the Soul Gem on the same shot - Battle Royale Challenge Mode - fixed an issue where tilting out of player 1 challenge mode skips next game entirely - Battle Royale Challenge Mode - fixed an issue where Tower ball saver would activate on final shot causing the challenge mode to not end properly - Battle Thanos - collecting all 6 Gems skips Battle Thanos mode with a 1 billion point bonus, goes straight to Super Victory Laps 6 ball multiball - Bonus - scoring for Grid Squares increased from 25K to 50K - Bonus - scoring for Gems increased from 250K to 500K - Lightshows - added Battle Royale start lightshow - Lightshows - added Battle Royale fail lightshow - Lightshows - added Battle Royale won lightshow - Lightshows - added Battle Royale Win Bonus Screen lightshow - Lightshows - added Thanos Gauntlet Gem Lost / Gem Recovered lightshows - Lightshows - fixed timing of Battle Royale Final Award lightshow - Lightshows - Thanos Attacks lightshows improved when collecting a Gem - Lightshows - added a flasher to the vuk flasher when Loop Ramp opto is broken and the sound effect plays - Replay - fixed an issue where the Replay animation was causing the Tower up post to lower occasionally - Replay - fixed an issue where the Replay animation was not being seen if you got the Replay in the end of ball bonus - High Scores - added missing High Score table for Computer Frenzy mode - High Scores - added Captain Marvel Binary High Score table - High Scores - added Strange Disc RPM High Score table - High Scores - Action Button Champion is now hooked up to the player who scores the most when using the Mind Gem - Attract Mode - added Avenger Infinity Quest trailer to the attract mode - Adjustment Changes: - added 'ATTRACT INTRO VIDEO SOUND' defaults to NO, turn on to play sound for the intro video (only happens on boot and every 30 attract loops) - added 'SOUL GEM HARD START FLIPS' defaults to 20 flips, can be set up to 30 flips - added 'SOUL GEM HARD FLIP BUMP' defaults to 2 flips, can be set up to 5 flips - added 'SOUL GEM HARD DRAIN PENALTY FLIPS' defaults to 5 flips, can be set down to 0 flips - added 'DISC SPINNER RPM DISPLAY THRESHOLD' defaults to 400, min: 250, max: 1000 - added standard champion adjustments for Binary Hurry Up - added standard champion adjustments for Strange Disc RPM - added 'TROPHY DIFFICULTY' defaults to EASY, can be set to HARD to remove these trophies from being awarded: - Super Skill Shot - Secret Skill Shot - Shield Bonus - Combos - Captain Marvel Shots - Computer Award - Hawkeye Challenge - Hawkeye Combos - Instead of Trophies for the computer they are replaced with 15M / 25M / 50M scoring - Captain Marvel Trophy replaced with BIG POINTS for 15M (can be multiplied by shot multiplier or Loop Ramp multiplier) - Hawkeye Combo Trophy replaced with BIG POINTS for 15M - These trophies will appear as red in instant info - There are now new Trophy Mania Master and Trophy Master high score entries that will replace the normal champions if the feature is enabled. - The scores are tracked separately so if you switch the feature on and off it will remember both versions - Attract mode will show you whatever version is appropriate (Champion for Trophy Difficulty EASY, Master for Trophy Difficulty HARD) - System - Updated to V2.70.0 - Updated to nodeboard firmware v0.67.0 V0.99.0 - February 4th, 2021 ============================ - Reality Quest - fixed an issue where Reality Final Blow + Iron Man Locks lit + Hawkeye Challenge lit + Tower Shot could cause the game to reset on the Iron Man lock screen - Hawkeye Challenge - fixed an issue where Reality Final Blow + Hawkeye Challenge lit + Tower shot was causing Hawkeye challenge to start incorrectly - All Gem Quests - fixed an issue with Quest Final Blow not starting up music after Final Blow completes sometimes - Soul Gem - added instructional text to Soul Gem mode start - Thanos Attacks - successfully defending all the Gems awards you one your Gems back that you may have lost to Thanos before starting the mode - Thanos Attacks - if you defend all the Gems but have no Gems lost to Thanos, then you are awarded a 3 ball Super Victory Laps - Thanos Attacks - fixed an issue where tilting during Thanos Attacks avoids him collecting on of your Gems - Thanos Attacks - adjusted mode music to be slightly louder - Thanos Attacks - fixed an issue where the high score was not visible in the Attract mode scores - Thanos Attacks - scoring multiplied based on number of Gems you have collected - Thanos Attacks - all shots build base score by 250K - Thanos Attacks - drop targets base score 150K - Battle Royale - fixed an issue where attack timer was still connected to the UI after completing the mode causing the timer to display for no reason - Battle Royale - silence music after final shot, music will come back if the game is continuing, in challenge mode it will stay silent for total and then go to Match - Super Victory Laps - fixed an issue where high score entry was not being awarded - Gauntlet - fixed an issue with the Gauntlet Gem LEDs where the Gems would go back to dim after all the modes were played - Bonus - fixed an issue where the Timer panel is visible on the end of ball Bonus countup - Adjustment Changes: - none - System - no updates V0.98.0 - January 28th, 2021 ============================ - Battle Thanos - added this Wizard mode that lights when you spell STRANGE after playing Battle Royale wizard mode and all 5 Gem Quests - Thanos Attacks - added this new Wizard mode that lights when you spell STRANGE after collecting the Soul Gem and playing at least 2 Gem Quests - Super Victory Laps - starts after winning Thanos Attacks as a 3 ball multiball and after winning Battle Thanos as a 6 ball multiball - Black Order Multiball - added rule that if you extend the multiball with the Soul Gem you must get a Super Jackpot or the Soul Gem is lost to Thanos - Black Order Multiball - fixed an issue where Total display effect was using the wrong background video - Black Order Multiball - collecting a Super Jackpot now lights Soul Gem to be collected if you previously failed Soul Gem or lost it replaying a Gem Quest - Battle Royale - defeating the Black Order now lights Soul Gem to be collected if you previously failed Soul Gem, Black Order Multiball, or lost it replaying a Gem Quest - Battle Royale - updated background text layout and fonts for consistency - All Gem Quests - all Final Blow animations are now full screen - Combos - added back the Right Orbit combo from a Left Ramp shot - Combos - Right Orbit will only light Left Ramp for a combo if the combo sequence is less than 3, otherwise it will only light Left Orbit, Tower, and Pops Shot - Combos - base scoring changed from 150K to 300K - Combo Jackpot - base scoring changed from 3M to 5M - Hawkeye Challenge - implemented Marksman difficulty award of 'Light Gem' in order of: Running Quest -> Failed Gem Quest -> Failed Soul Gem -> Unplayed Gem Quest -> 5M consolation - Thor Spellout - fixed an issue with text overlapping UI Gems on later game Thor spellouts - Strange Spellout - if you possess all the Gems, STRANGE letters cannot be collected unless conditions are right to begin a Thanos wizard mode - Strange Spellout - if you have played all the Gem Quests and do not possess the Soul Gem spelling STRANGE and shooting in the Portal will collect a random Avenger - Power Gem Quest - scoring build rate for Spinner increased, Glancing from 10K to 25K / Critical from 25K to 75K - Trophy Collect - fixed a crash that would happen when more than 24 trophies would be collected before playing Trophy Mania - Light Shows - added Change Gems light show while selecting your Gem placements - Light Shows - added Black Order Multiball light show for start of mode - Light Shows - added Replay light show - Light Shows - many new light shows added for new modes - UI - updated fonts used in Avenger and Black Order power bars for consistency - DJ Mixer - fixed an issue with the maximum adjustment value being off by 1 which could cause the game to crash if set to this value - Extra Ball - consolation when Extra Ball is disabled scoring changed from 1M to 10M - Replay - default starting replay from 50M to 100M - Audits - fixed Right Slingshot audit counting for left side - Adjustment Changes: - added 'THANOS ATTACKS START QUESTS PLAYED' - default: 2 - number of Gem Quests that need to be played to light Thanos Attacks (must also possess Soul Gem) - System - Updated to V2.69.0 - Updated to nodeboard firmware v0.66.0 V0.95.0 - December 22nd, 2020 ============================= - Mainplay - adding some instructional text to the background when nothing else is running - Hawkeye Combo - change base scoring from 450K to 600K - Super Reactor - change base scoring from 200K to 300K - Super Gauntlet - change base scoring from 250K to 400K - Hulk Rampage - change base scoring from 200K to 400K - Hawkeye Challenge - adding Hawkeye Challenge difficulty names Amateur, Pro, Marksman - Combos - remove the Right Orbit from being a combo after Left Ramp - Mind Gem Quest - fixed an issue where the Controlled Avenger Sanctum Target logic was not working occasionally - Mind Gem Quest - no longer blinking the Controlled Avenger if a stage has been missed - Time Gem - fixed an issue where the mode would still end when shooting a Time Gem shot when the Super Mode Timer was in grace - Change Gems - adjustments to lighting to be able to see where you are positioning the Gems better - Change Gems - added an audible timer so you know how many seconds you have left to place Gems - Change Gems - added Perk descriptions that are show as you are placing each Gem - Computer Grid - change computer grid 'EXTRA BALL' text to 'LIGHT EXTRA BALL' since this is what it does - Soul Gem - fixed an issue where the Flips Removed value would always say '5' even though the adjustment may have been changed - Black Order Multiball - added new starting display effect, instructions timing has been updated - Battle Royale - added Final Award display, sound, lamp effects that play when you win the mode - Battle Royale Challenge Mode - fixed an issue where the game could not be restarted if you Forced Endgame during Challenge Mode intro display effect - Battle Royale Challenge Mode - fixed an issue where using Force Endgame during Challenge Mode intro would result in the next game sometimes going straight to Match - Light Shows - added Gem Quest mode start light shows - Light Shows - added several different Iron Man Multiball Jackpot light shows - Light Shows - added Game Intro light show - Light Shows - added Match light show - Light Shows - adding lockdown button pulsing / flashing for enter initials - Topper Light Shows - many new Topper light shows added - DJ Mixer - select this option from the Game Mode Menu to listen to all Avengers: Infinity Quest songs (Free Play Only) - Adjustment Changes: - added 'DJ MIXER BACKGROUND' - default: RANDOM - randomly chooses 1 of 7 background types to play for the DJ Mixer session, change this to lock in your favorite - System - Updated to V2.64.0 V0.94.0 - November 24th, 2020 ============================= - Secret Skill Shot - adding a second Secret Skill Shot - Drop Targets - added flash effects when targets are hit or bank is completed on flasher above the Drop Targets - Combos - added a sound effect at the instant a combo is achieved - Time Gem - when placed on Captain America shot Pop Bumpers now add time (1 sec for < level 1, 2 sec for level 1, 3 sec for level 2) - Time Gem - fixed an issue when placed on Hulk spinner, shots were adding time per spin - Time Gem - fixed an issue when placed on the Drop Targets, completions would not add time - Reality Gem - fixed an issue when placed on Drop Targets completions would sometimes be double counted - Reality Gem - changed shot multipliers to uncollected: 2x, collected: 3x, level 1: 4x, level 2: 5x - Mind Gem - fixed an issue with Mind Gem spotted shots not taking Quest Portal Lock multipliers into account - Mind Gem - changed Mind Gem when placed on Drop Targets, now only gives you 1 use - Mind Gem - when placed on Drop Targets the Action Button controls the lit square but no longer subtracts from use count - Soul Gem Jackpot - show shot multiplier on display if there is any - Soul Gem Jackpot - fixed an issue where the jackpot value was being calculated and not rounding score to the nearest 10 properly - Black Panther Shot - no longer allows chaining repeat shots together to advance counts (similar to how Black Widow shot works) - Iron Man Shot - now takes 2 completions instead of 1 to power up to Level 2 - Time Gem Quest - only disables the Drop Target bank during the Drop Target phase of the mode (instead of the entire mode) - Mind Gem Quest - the Controlled Avenger arrow is now blinking faster and if shot all 3 phases, the final Sanctum shot is spotted for you - Space Gem Quest - increased scoring a bit for this mode - Super Disc - remove shaker motor during award... causes endless feedback loop of shaker -> award -> shaker -> award - Mystery - fixed an issue where 'Bonus Held' award was never getting awarded - Spot Iron - added Spot Iron difficulty adjustment and defaults to EASY which will keep Spot Iron lit when the game starts until you light lock the first time - Iron Man Multiball - increased starting jackpot value to 1M - Iron Man Multiball - now each disc tick increments jackpot value 5K - Iron Man Multiball - Strange spellout removed, complete 2 jackpots for each phase to light the Tower Super Jackpot Phase - Iron Man Multiball - Tower Super Jackpot phase now must be completed before the next phase starts - Iron Man Multiball - added a sound effect for the disc spin in the Super Jackpot phase - Iron Man Multiball - display information updated with new instructions and better information - Iron Man Multiball - display priority increased so background information shows up over stacked Quests - Iron Man Multiball - increased default Tower Super Jackpot and Disc Super Jackpot timers a few seconds - Iron Man Multiball - added audible timer countdown for Super Jackpots - Iron Man Multiball - Tower Super scoring is now 2x-4x Jackpot Value and increases to 3x-5x when Iron Man is powered up to Level 2 - Iron Man Multiball - Disc Super Jackpot scoring is now 50K per disc tick (from 25K), increases to 2x when Iron Man is powered up to Level 2 - Iron Man Multiball - Jackpot Value is reset after each Disc Super Jackpot is collected with a permanent bump of 250K for each Tower or Disc Super Jackpot - Thor Multiball - now allows you to collect the rest of the lit jackpots if you light Mjolnir, once they are all unlit you must then hit Mjolnir to relight them - Avenger Level Bonus - fixed a issue where the value would be calculated wrong if many Avengers were powered up to Level 2 - Soul Gem Mode - fixed an issue where flips were being removed before the intro completes - Black Order Multiball - added sound effects when Drop Targets are completed - Battle Royale Challenge - fixed an issue where the total speech would not end before game transitioned to Match screen - Battle Royale Challenge - fixed an issue where award display effect would sometimes play in Attract mode after you forced end game with Start + Left Flipper - Battle Royale Challenge - fixed an issue where winning would collect balls and kick out and plunge the ball right away instead of waiting for the total screen to complete - Battle Royale Challenge - fixed an issue where intro video would not play if challenge mode was played before - Computer Grid - added 'Light Computer Frenzy' which is now just a normal bingo award that is part of the list - Computer Grid - when you complete Grid Awards and reach then end of the list it will continue to keep adding more Light Computer Frenzy awards until you collect at least one - Computer Grid - collecting Light Computer Frenzy lights at Portal, but you can keep collecting more Light Computer Frenzy awards and those will make Computer Frenzy start with +1 ball per completion - Computer Grid - you must still play all 6 super modes to re-enable the normal computer list awards, otherwise you will just get 5 millions - Computer Grid - if you complete 6 modes before getting Computer Frenzy, you must play Computer Frenzy first before new awards show up again - Computer Grid - unused 'Light Computer Frenzy' squares get turned into 5 millions when you start Computer Frenzy - Computer Frenzy Multiball - don't allow Quests to stack with this mode - Computer Frenzy Multiball - hold the ball and don't launch any from the trough until the intro screen display effect finishes - Gem Mania - collecting all 6 topper gems begins this mode when the last Gem is collected - Trophy Mania - no longer reseting wizard mode order after Trophy Mania - Trophies - fixed an issue where sometimes Trophies could be downgraded - Shield Bonus - added high score champion - Gamma Ray - fixed an issue where when you start Change Gems you have to wait until entire Gamma Ray finishes - Attract Mode - adding conditional topper mode status page - Attract Mode - adding conditional Challenge Mode / Normal Mode page - Strange Motor - fixed an issue where Strange Motor goes up when grace period of modes are still going - Strange Disc Diagnostic - fixed an issue with missing strings for non English languages - Light Shows - adding many more light shows - Speech - adding many more speech calls - Topper - adding a few more topper light shows - Adjustment Changes: - added 'SPOT IRON DIFFICULTY' defaults to EASY, can be set to HARD to revert to previous behavior - added 'GEM MANIA BALL SAVE TIMER' defaults to 30 seconds - added 'GEM MANIA ADD-A-BALL TIME' defaults to 15 seconds - added standard champion adjustments for Gem Mania - added standard champion adjustments for Shield Bonus - System - Updated to V2.63.0 V0.93.0 - November 5th, 2020 ============================ - Subway Mech - balls will immediately begin 'walking' through the subway when Quests are being selected - Subway Mech - improvements to detecting when two balls are locked in the same window - Subway VUK - will wait to release a ball if there is a Portal Lock light show underway - Portal Lock - Portal Lock display effect will now come before Quest Selection Screen if they are stacked at the Portal shot - Battle Royale - fixed an issue where the mode would not end on the 6th Avenger and could cause very high scores if the mode is completed - Battle Royale - added sound effect missing from some attacks - All Wizard Modes - fixed issue with some intros being skipped - Soul Gem Mode - fixed issue with total screen sometimes being skipped - Shield Bonus - score balance - base from 750K to 3M, pop value from 15K to 35K - Shield Bonus - increase display effect now shows if it is doubled - Space Gem - fixed Space Gem behavior to allow you to add more uses when leveling someone up, now matches what display tells you - Space Gem - fixed the level 2 trap, if the moved gem lands on someone that is level 2, you'll at least have 1 use - Tower Ball Saver - only used up if you are in single ball play - Tower Ball Saver - fixed an issue where single ball Quests would be ended early when Tower Ball Saver was in use - Super Ball Saver - fixed an issue where single ball Quests would be ended early when Super Ball Saver was in use - Super Ball Saver - now maintains the current number of balls in play for multiball quests - Super Ball Saver - added ball save display effect - Bonus X - display now shows value of current Bonus X - Combos - score balance - base from 75K to 150K, trophy bump from 15K to 5K, combo jackpot base from 1M to 3M - Combos - adding a combo sound - Instant Info - added Captain Marvel shot status - Instant Info - added Shield Bonus status - Instant Info - standardized background darkening for all Instant Info pages - Secret Skill Shot - hooking up 'SECRET SKILLSHOTS' adjustment so it actually turns off all Secret Skill Shots - Quest Victory Laps - fixed an issue where the ball saver for victory laps starts would not save balls - High Scores - added Soul Gem Jackpot champion - Display Effects - improved display effect priority issues - Light Shows - adding many more light shows - Speech - adding many more speech calls - Topper - adding a few more topper light shows - Adjustment Changes: - added standard champion adjustments for Soul Gem Jackpot - System - Updated to V2.61.0 - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". V0.92.0 - October 22nd, 2020 ============================ - Tower Ball Saver - added a 3 second ball save for Tower releases for the first 2 (adjustable) releases per game (when there is not already a ball save running) - Subway Mech - no longer allowing 2 ball locks in the left and right bays, the left bay needs to always be open for incoming balls - Super Skill Shot - when awarded with other features lit the Ball Saver will now compensate for queued up display effects - Captain Marvel Ramp - now has permanent 2X shot multiplier (4X with reality gem) (PREMIUM ONLY) - Avenger Collect / Power Up Displays - now add additional perk text describing how the collected Gem is being powered up if you have a Gem placed on that shot - Avenger Power Up Level 2 - now just as easy as powering up Level 1 - All Gem Quests - Quest Final Blow display effect now has higher priority than Mulitball jackpots - All Gem Quests - fixed an issue where multiplayer games that have been restarted with balls in the Subway could cause Quests started afterward to end immediately - All Super Modes - don't pause Super Modes for Quests, only Wizards - Quest Selection Screen - adding Gem colored perk text to quest selection screen - Gem Collection Display - fixed issue with Replay animation interrupting Gem Collect and making the post go down prematurely - Gem Collection Display - adding gem perk text to gem collection display, display holds on screen longer (can blowoff) - Gem Collection Display - adding flashing instructions when gem placement callout is heard - Gem Placement Display - gem placement display holds text for longer on screen so it can be read easier - Soul Gem Jackpot Display - fixed issue with Replay interrupting Soul Gem Jackpot so you can't see the score - Soul Gem Jackpot Display - adding separate display effect for soul gem jackpot (no longer reuses soul gem collect/place) - Soul Gem Jackpot Lit Display - using first frame of new display effect video to show soul gem jackpot lit with instructions of which shot to shoot - Super Mode Icons - fixing an issue where Super Mode Icons could be displayed with other text overlapping - Game Intro - Thanos speech is heard sooner - Sanctum Flasher - add sanctum flash light to disc spin flash effects - Super Mode Totals - fixing an issue where Super Mode Totals have no music - Gamma Ray - adding current multiplier value to display - Gamma Ray - now adds 25K to the 50K base for each Gamma Ray start - Gamma Ray - added new spinner sound - Gamma Ray - now scores 500K per Left Orbit shot when it's running - Shield Bonus - base scoring changed from 250K to 750K - Shield Bonus - scoring increment changed from 5K to 15K - Space Gem Quest - add Left and Right Ramp shot multiplier if Reality Gem is placed on them - Reality Gem Quest - fixing an issue where the highest level Dr. Strange attack animation wouldn't play - Reality Gem - fixing an issue with Left Spinner where it wasn't getting multiplied properly by Reality Gem perk - Mind Gem - fixing an issue where using the Mind Gem on the Marvel shot would not give any feedback (but would register on the countup) - Space Gem - adding a sound effect when Space Gem is used to move Gems - Soul Gem Mode - fixing an issue where final shot that isn't captured at the magnet will result in nothing being lit and the final shot not being able to be made - Soul Gem Mode - fixing an issue where using the Mind Gem on the Drop Targets was not spotting the mode shot in the Soul Gem Mode - Soul Gem Mode - fixed and issue were Mystery award 'Spot Soul Gem Shot' would show the mode award first before the Mystery award was revealed - Soul Gem Mode - fixed an issue where Hawkeye Combo lights would sometimes disappear in Soul Gem Mode - Battle Royale - fixed an issue where the ball would kick out of the subway VUK before the instructions were able to be viewed - Change Gems - fixed an issue where Change Gems would be lit when you haven't collected any gems, game will save the lit status and light once you collect a Gem - Change Gems - fixed an issue where the Disc Motor would go back down when you are placing Gems - Change Gems - fixed an issue where placing gems would sometimes cause the Action Button to also use Gems - Change Gems - lighting up Lockdown button RGB (and optional illuminated shooter knob) while placing Gems - Change Gems - adding a sound effect when locking in gems - Change Gems - flashing Lockdown Button when locking in gems - Score Frame UI - adding Gem use counts to the Gems in the UI - Mystery - fixed an issue where Gamma Ray display would continue to the end if Mystery is awarded, Mystery will now interrupt it - Mystery - fixed an issue where Avengers Assembled display plays before the Mystery award is revealed. - Mystery - fixed an issue where 'Collect Avenger' award could happen in wizard modes - Spot Iron - don't allow when you can't advance Iron Man lanes - Instant Info - adding more Combo information including num combos and next award - RBG Arrows - fixed many arrow layer conflicts - Shaker Motor - adding more shaker motor code - Sound Effect - adding many more sound effects - Speech - adding many more speech calls - Light Shows - adding many more light shows - Topper - adding many more topper light shows - Adjustment Changes: - adding 'TOWER BALL SAVES' default to 2 - System - Updated to V2.60.0 V0.91.0 - October 1st, 2020 =========================== - Tutorials - adding Avengers specific tutorial videos to attract loop - Change Gems - fixed an issue where Change Gems could be started during a multiball / wizard mode - Battle Royale - fixed issues with choppy / slow animations throughout this mode - Battle Royale - fixed issue where the timer text would wrap strangely in Challenge Mode - Battle Royale - damage is now dealt when last flip reaches zero - Avenger Shots - fixed an issue where powered up avenger would show millions of shots left (display issue only) - Black Panther Shot - progress can be made via Right Orbit to Star Rollover (shot multiplier will be 1X if Reality Gem is placed though) - Avengers Assemble - assembling Avengers now scores 5M, 10M, 20M each wizard mode start - Gem Quest Selection - randomly picks a starting Quest to display first - All Gem Quests - added Final Blow display effects to final shot to win Quest - All Gem Quests - removed the separate Time Bonus screen and added information to Final Blow display - All Super Modes - pausing Super Modes when Quest or Wizard modes are running, will resume when modes are completed - Iron Man Locks - only blink next lock if you can currently advance the locks - Thor Spellout - letter collect light and shaker motor effects - Thor Multiball - added mode start shaker motor effects - Thor Multiball - added Double, Triple and Quadruple Jackpot speech to the Thor Mjölnir awards - Soul Gem Mode - fixing an issue where the final shot display effect would be interrupted by a previously lit Hawkeye Challenge at the Tower - Soul Gem Mode - fixed an issue where the mode would not end with zero flips - Soul Gem Mode - added a grace period for the last flip before the mode ends - Soul Gem Mode - fixed an issue where flip counter update was too slow when flips are removed - Soul Gem Collect - new background video added for gem collect / gem placement - Black Order Multiball - Eye of Agamotto, Super Jackpot, and Totals all have sounds and callouts - Avenger Bonus Screen - new background video implemented - Victory Laps - new videos implemented - Trophy Mania Multiball - new videos implemented - Arc Reactor - removed 250K max, changed to 25K / lane switch, 50K / lane completion - Arc Reactor - value is now reset when collected - Mystery - fixed an issue where Max Time Bank award would be chosen when Time Bank is already maxed out - Hawkeye Challenge - fixed an issue where it would not be started due to incorrect checking for iron man multiball locks - Hawkeye Challenge - tweaking speech timing when Hawkeye Challenge is started - Strange Motor - fixed an issue where motor would not find a valid switch position after coin door / interlock switch was opened - Strange Motor - keep strange motor down for 60s when force end game is used via left flipper + start button hold - Strange Disc - fixed an issue with the disc diagnostic screen that would lock up the game if you entered when the interlock switch was open - Bullseye Targets - added Extra Ball when targets are completed, default 3 (adjustable from 2 to 4) - Trophies - added Extra Ball when trophies are collected, default 8 (adjustable from 5 to 10) - Trophies - award display effect layout improved with text colors matching color of trophy awarded - Trophies - Trophy case glass in Mainplay updated so you can see them better - Combos - moved Extra Ball threshold to 50 combos - Instant Info - allow more time for the Trophy status pages - Sound - many new sound effects added and volume tweaks for existing sound effects - Callouts - many new callouts added - Light Shows - adding many more light shows to modes in the game - Topper - added many more Topper light shows - Illuminated Shooter Knob - added many more light shows - High Scores - changing time format to X:XX.XXX - Tournament Screens - fixed an issue where the Tournament Screen could be drawn on top of tutorial video - Adjustment Changes: - changed 'BALL SAVE TIME' default to 12 seconds - changed 'TROUGH EJECT POWER' minimum to 64 - changed 'LEFT FLIPPER POWER' default to 255 from 245 - changed 'RIGHT FLIPPER POWER' default to 255 from 240 - changed 'SLINGSHOT POWER' default to 24 from 32 - adding 'SUBWAY LOCK HOLD POWER' default to 50 - adding 'SUBWAY LOCK HOLD TIME' default to 1000 - System - Updated to V2.59 - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. V0.90.0 - September 10th, 2020 ============================== - Initial release.