************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * LED ZEPPELIN - PREMIUM/LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open folder, copy only the file(s) to the root level of a FAT32 formatted USB stick. Do not copy the folder. 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. LE V1.05 - July 22, 2021 ========================== Fixed: - USA Tour 1975: - Fixed an issue that could prevent the player from advancing their tour locks in USA 1975 Tour. - Fixed an issue that could cause the target lights to flash when they were not able to be progressed. - Display: - Fixed an issue that could prevent mode total screens from being shown. - Icarus X: - Fixed an issue that prevented the Icarus X timer from pausing during certain display effects. - Moved to System 2.81 - Updated to nodeboard firmware v0.75.0 LE V1.04 - July 13, 2021 ========================== Fixed: - Game: - Fixed an issue that could cause a game crash if a display element was requested before it was initialized. - Fixed an issue that caused Top of the Charts Challenge to be selected when the player attempted to play a competition game from the game play menu. - Devices: - Fixed an issue that could cause the Electric Magic Device not to raise on the first shot that should have raised it. - Display: - Fixed an issue that prevented completion time from showing during the Top of the Charts Challenge total screen. - Fixed an issue that could cause the SONG CHANGE IS LIT display effect to appear when it was not lit. - DJ Mixer: - Fixed an issue that could cause the game to start when a player tried to exit DJ Mixer. - Lights: - Fixed an issue that could cause the light shows to slow down when Icarus X was started on games that did not have a topper. - Rules: - Fixed an issue that prevented the player from re-playing World Tour multiball from the beginning if they had previously reached World Tour Victory Laps. - Fixed an issue that could cause Top of the Charts to end early if the song mode you were playing matched the song that started Top of the Charts multiball. Tweaked: - Adjustments: - Removed the "ARE PLATINUM SONGS SELECTABLE" adjustment. Platinum songs can no longer be re-played until after the player completes "? Multiball." - Game Timers: - Changed the Icarus X Timer to pause during Song Select and Tour Select screens, as well as for other game choreographies. - DJ Mixer: - Changed the DJ Mixer playlist to continue to the next song when it is finished instead of repeating the current song. - Removed silence from songs in DJ Mixer. - Display: - Changed the "Mothership is Lit" display effect to no longer show on the display after the player drains out of Top of the Charts Challenge. - Added an attract mode screen to show the current game play mode and instructions on how to change the game play mode. - Changed the mode total display to appear after grace period. This gives the player an accurate mode total if they scored any points during grace. - Song Select: - Changed the Song Select Screen to skips songs in which the player has achieved a platinum record. - Sound: - Added a timeout period to prevent the Start Game - No Credits sound effect from playing repeatedly when the start button or action button was pressed. - Improved the timing of the "Tour is Lit" speech callout. - Lights: - Changed the action button color to Orange when Band Boosts are maxed out. - Removed the Hermit arrows from the Zeppelin Jackpot light show. - Icarus X: - When using a Band Boost to boost multipliers, the band member symbol(s) that get(s) boosted will also light if they are not already lit. - Changed the Icarus X overlay to show the multiplier and timer value on the display when all band member symbols are lit but Icarus X has not been started yet. - Changed the order of Instant Info to show the Icarus X status as the first page of instant info. - Combos: - Changed the base combo value to only increase during single-ball play. - Boost the combo base value when a target bank is completed. - +10k for Ball Save bank. - +15k for LED bank. - +15k for ZEP bank. - +25k for ROCK bank. - Completing a target bank by terminating a combo awards double the values above. - USA 1975 Tour Objectives: - Changed Objective 1 (Shoot 6 Ramps) rules to no longer allow the ramp that was just hit to progress the objective. - USA 1977 Tour Multiball Rules: - Scoring a jackpot now immediately lights a 3x Super Jackpot on a timer. - When the timer expires, it decreased to a 2x Super Jackpot. - This is decreased further to a 1x Super Jackpot, which will stay lit until it is collected or the multiball ends. - Increased the number of switches needed to light the first super jackpot to 50. - Top of the Charts Multiball: - Added a Platnium Jackpot. - Platinum Jackpot is lit at the left eject upon going Platinum in a song. - Platinum Jackpot awards a Platinum Bonus equal to 2.5M * the number of platinum songs you have * the number of balls in play. - World Tour Multiball: - Boosted the maximum tour multiball jackpot +1M for each city jackpot earned during World Tour multiball. - Added "Mile Multiplier" which multiplies all miles earned while it is active. - Side flipper shot raises Mile Multiplier. - Mile Multiplier resets back to 1x any time an add-a-ball is awarded (every 2nd city jackpot.) - Changed the Right Ramp to award twice the miles of other ramps. - Electric Magic Multiball: - Increased hurryup value to 1.25M. - Changed the multiplier timers to briefly pause at 20x and 40x while a ball is being added into play. - Added a display effect to show the Electric Magic super jackpot award when the ball is first knocked off the magnet. - Changed the timer hurryup to start at 10x if the score hurryup times down to 250,000, and 20x if a ball is locked to end the score hurryup. - Extra Ball: - Disabled the records extra ball if competition mode is on and the Records Extra Ball is set to AUTO. - Song Modes: - Tweaked the shots in Communication Breakdown. Intro and Verse shots were reversed. Changed the chorus shots to include the side ramp/target and exclude the center ramp. New: - Lights: - Changed the mode arrows on the Hermit shots to now blink in sync with the beat of the song that is playing. - Display: - Added instruction screens for Tour Multiballs. - Can be turned On/Off with SHOW TOUR INSTRUCTIONS adjustment. - Added an Icarus X overlay that shows the value that Icarus can be started at when all band members are lit. - Speech: - Added speech for Mothership multiball super jackpots. - Added countdown timer speech for Mothership multiball super jackpot. - Added "Mothership is Lit - Shoot Top Eject" speech when the mode is lit. - High Scores: - Added Platinum Bonus Champion. - Adjustments: - "BUILD ICARUS DURING MULTIBALL" defaults to YES. - Install Competition changes this adjustment to NO. - "EARN SALES FROM ACTIVE PLAYFIELD" defaults to YES. - Install Competition changes this adjustment to NO. - "ICARUS BOOSTS SONG MODES" - Boosts the value of all song mode shots by +15k per Icarus hit this ball. - +5k per Icarus hit this game. - Adjustment Options: - ALWAYS (Factory Default) - NOT IN MULTIBALL (Competition Install) - NEVER - Moved to System 2.80 - Updated to nodeboard firmware v0.74.0 - Moved to 0S 2.0.20 LE V1.03 - Internal Release ========================== LE V1.02 - April 14, 2021 ========================== Fixed: - Game: - Fixed a rare issue which could cause a game to get stuck in a reboot loop. - Band Boost: - Fixed an issue that could cause a ball to be added into play when multiball was not running. - High Scores: - Fixed an issue that could cause the Icarus X high score to record incorrectly. Tweaked: - Lights: - Changed the Electric Magic Spinner light show to keep the GI level consistent as the spinner rotates. - Moved to System 2.74 - Updated to nodeboard firmware v0.69.0 - Added Standard Audit "Total Power Ons" which will display the number of times the machine has been power cycled. This audit was added in system 2.45 and is not included for display. LE V1.01 - Internal Release ========================== LE V1.0 - April 06, 2021 ========================== Fixed: - Rules: - Fixed an issue that could cause the Electric Magic spinner to time out before the device was physically raised. - Fixed an issue which prevented the player from getting an additional platinum bonus after ? Multiball had been played. - Fixed an issue which allowed players to advance their tour modes during wizard modes. - Fixed an issue which could cause inconsistent song mode shot values between games. - Fixed an issue which could cause unexpected behavior if a player tilted during the ? Multiball intro. - Fixed an issue which could cause inconsistent tour rule difficulty in multiplayer games. - Display: - Fixed an issue which could prevent the Song Select screen from appearing after the Shoot Again display effect until a flipper was pressed. - Fixed an issue that could prevent the Electric Magic Frenzy high score from being recorded properly. - Fixed an issue that could show the incorrect number of completions needed for Electric Magic in Instant Info. - Game: - Fixed an issue that could sometimes cause long boot times when powering on the game. Tweaked: - Devices: - Synchronized the Electric Magic game effects with the physical state of the Electric Magic device. - Adjustments: - Refactored ELECTRIC MAGIC USAGE adjustment options. - ELECTRIC MAGIC USAGE now has 2 options. MOVE ON FAR SHOTS, and MOVE WHEN BALLS ARE HELD. - Added additional entries to the SPOTLIGHT MOVEMENT IN ATTRACT adjustment. - MINIMAL USE - Spotlights move infrequently during attract mode. Great for home use. - MODERATE USE - Default Adjustment - MAXIMAL USE - Spotlights frequently move during attract mode. Great for location use. - NONE - Spotlights remain in a fixed position throughout attract mode. - TOUR DIFFICULTY now has 5 options. - EXTRA EASY (default) - Starts with the tours lit at the left eject. - EASY - No Change - MEDIUM - No Change - HARD - No Change - EXTRA HARD - Requires 3 ramp shots to light tour, increases by 2 for each tour completed. - Competition install sets default to EASY. - Competition install sets ZEPPELIN LOCK DIFFICULTY to MEDIUM. - Rules: - Increased the grace period on Electric Magic Multiball add-a-ball to 3 seconds. - Song Select now remembers where the player was in a song if they change to another song and back to the song they were already playing. - Decreased Song Select timeout (when shooting the top eject) to 20 seconds. Added a 10 second countdown callout. - Extra ball consolation points are now multiplied by Icarus X - Tweaked Combo Scoring: - The base combo value now grows by completing target banks: - Left two-bank increases base combo value by +5k - LED and ZEP banks increase base combo value by +10k each - ROCK bank increases base combo value by +20k - Base combo value no longer resets between balls - Tweaked shots in The Song Remains the Same mode. - The mode starts with the Left Orbit and Left Ramp lit, then adds in the center ramp, left eject, right ramp, right orbit, and Zeppelin Award shot to subsequent musical sections. - Tweaked shots in Kashmir mode. - The mode starts with the Left Orbit and Right Orbit lit. - Tweaked Whole Lotta Love mode. - The drum solo section now has 2 shots that rove around, and the side shot is always lit. Completing both roving shots replenishes the same 2 shots. - Tweaked Top of the Charts Challenge rules: - Draining the last ball in play removes less of the player's progress toward song sales. - Tweaked Electric Magic Frenzy Scoring: - Switch frenzy values now start at 75k (previously 10k) - 1% of switch frenzy scores get added to your Super Jackpot per spin value (previously 10%) - Switch value max now 250k (previously 500k) - Tweaked World Tour Multiball: - Doubled the scoring of miles. - Unlight the most recently hit ramp during World Tour Multiball so the player must hit different ramps to gain miles. - Progress now carries between World Tours - Lights: - Added background light show to the Electric Magic plastic to help indicate when the device can be raised. - Added light show for super slings - Red GI string flashes when super slings are hit. - Added background red arrows to indicate Super Ramps are running. - Improved Expression Light shows in various songs. - Change the Band Member Symbol lights award to only blink when the Icarus X value has been increased. - Display: - Show the Extra Ball score during the Extra Ball display effect if the award is set to points. - Changed the Top of the Charts Challenge completed display to only show the challenge time if the player beats the mode. - Diagnostics: - Added additional entries to sound test menu. New: - USB updates from v0.98 to v1.0 can now be done via NTFS-formatted USB sticks in addition to FAT32-formatted USB sticks. - Sounds: - Added support for keyed sound effects. - Keyed sound effects perfectly match the current chords of the songs to provide enhanced choreography to improve the gameplay experience. - Added additional game speech. - Adjustments: - Added ARE PLANTINUM SONGS SELECTABLE adjustment, default to YES. - Competition install sets adjustment to NO. - When set to NO, players will not be able to change their song in Song Select to a song in which they have already earned a platinum record. - Audits: - Added audits to track the number of times a song mode is started, completed, and gone platinum. - Display: - Added a "Miles Added" display effect during World Tour Multiball. - Added a new choreography for the ? Multiball intro. - Rules: - Added BAND BOOST feature: - The player starts the game with 1 (adjustable) Band Boost. - Completing a song adds 1 (adjustable) Band Boost. - Going platinum in a song will add an additional 1 (adjustable) Band Boost. - Changing a song with the top eject to a DIFFERENT song will add 2 (adjustable) Band Boosts. - Player can store a maximum of 5 (adjustable) band boosts. - Using a band boost during single ball play will instantly award 5x the current combo value, end the combo, and terminate the combo at the target bank with the lowest current band multiplier, boosting its multiplier value. - Using a band boost while in a multiball will instead award progress toward your Icarus Add-a-ball. - Saving up three band boosts will enable Super Band Boost and will award 10x the current combo value and terminate the combo, adding the multiplier to 2 of the target banks (the two lowest) instead of just one! - Using a Super Band Boost during any multiball will instead instantly add-a-ball! This is in addition to any add-a-balls you can earn in that multiball! - Band Boost status is shown in instant info and on action button light. - Action button solid green = you have at least one band boost, but it currently cannot be used. - Action button flashing green = you have at least one band boost and can use it now. - Action button solid red = you have a super band boost. - Action button flashing red = you have a super band boost and can use it now. - Diamond record is awarded for reaching ? Multiball. - Song Awards now get multiplied by the number of Diamond Records earned. - Added Diamond record to bonus and instant info. Each diamond record applies an additional multiplier to your bonus after it has been tallied. - Moved to System 2.72 - Updated to nodeboard firmware v0.68.0 LE V0.98 - March 9, 2021 ========================== Fixed: - Devices: - In competition mode, or when the device was marked as broken, the Electric Magic device would lock and release a ball immediately during the Electric Magic Hurryup. This has been fixed. - Lights: - Fixed a conflict between the Song Change is ready light show and the Mothership Multiball is ready light show. - Fixed an issue that could cause the Expression Lights to freeze when returning to attract mode from DJ Mixer. Tweaked: - Devices: - Added additional shaker effects. - Electric Magic Device Adjustments: - Electric Magic motor now moves twice as fast. - Electric Magic no longer moves down when skill shot is active. - Adjustment E MAGIC UP DELAY MS default changed to 25 milliseconds. - Adjustment E MAGIC DOWN DELAY MS default change to 50 milliseconds. - ELECTRIC MAGIC USAGE adjustment added: - MOVE ON FAR SHOTS (default) -- Only moves when a ramp, orbit or eject shot is made and the ball is known to be away from the flippers. - MOVE WHEN BALLS ARE HELD -- Only moves at ball start, tilt, game over, bonus, or when a ball is held in an eject during gameplay. - NO RESTRICTIONS - Moves whenever the rules change for the Electric Magic device. - Adjustments: - Increased the Mothership Multiball default ball saver to 30 seconds. - Change ELECTRIC MAGIC DIFFICULTY to 5 levels: - EXTRA EASY (default) -- 1 completion of LED ZEP to light. Increases by 1 for each mode played. - EASY -- 2 completions of LED ZEP to light. Increases by 1 for each mode played. - MEDIUM -- 3 completions of LED ZEP to light. Increases by 1 for each mode played. - HARD -- 3 completions of LED ZEP to light. Increases by 2 for each mode played. - EXTRA HARD -- 4 completions of LED ZEP to light. Increases by 2 for each mode played. - Set the competition install default to MEDIUM. - Display: - Added the elapsed time to the Top of the Charts total display effect. - Electric Magic instant info page now shows how many LED ZEP completions are needed to raise the electric magic. - Added outlines to all attract mode text. - Rules: - Change the switch hit requirement for USA 1975 tour to: - Easy: 50 - Medium (default): 100 - Hard: 150 - Max: 200 - Tour modes can no longer be lit when World Tour MB is active. - Consolation extra ball score increased to 10,000,000. - Zeppelin Award Extra Ball default reduced to 8 (was 10.) - Increased scoring in Mothership Multiball. - Tweaked USA Tour 1975 Multiball: - When ramps are made for jackpots, all other ramp shots are relit. - Right ramp now scores a double jackpot. - After 5 jackpots, the left and center ramps are unlit and the super jackpot is lit at the right ramp. - The Super Jackpot is worth the sum of the 5 jackpots and double jackpots that were scored. - Increased scoring in USA Tour 1977 Multiball. - Tweaked Rock and Roll mode: - During the verses, the zeppelin, center, and right ramps are now lit and all 3 must be completed to replenish the shots. - Tweaked Kashmir mode: - Once both shots have converged, hitting the shot will start an 8 second timer. Each hit to the converged shot resets the timer. Once the timer expires, the shots diverge apart. - Added an adjustment for the timer value. - Tweaked ? Multiball - The song award is now based on the song shots made throughout all song modes. - Balanced scoring of other jackpots. - Increase Zeppelin Award base score to 500,000. New: - Implement Electric Magic Frenzy Multiball. Electric Magic Frenzy can be started after the Electric Magic Hurryup is played and the Eletric Magic spinner is re-charged. - Starts as a 4-ball multiball. - Lock a ball in one lock for 2x scoring for 30 seconds. - Lock a ball in both locks for 3x scoring for 30 seconds. - The first shot to the left eject adds a ball. - The first shot to the top eject adds a ball. - Center spinner builds switch values, except for center spinner itself. - All switches (except center spinner) score current value and add 10% of their value to super jackpot spin value. - After 30 seconds, the center spinner lights for super jackpot, and remains lit for 15 seconds. - After returning from the super jackpot round the switch value does not reset. - Add 6 Expression Lights Modes. - ORIGINAL SHOWS - REMIX SHOWS -- 10 brand new song light shows. - ALL SHOWS (default) -- Randomly selects between the Original and Remix shows when a new song is selected. - USER SET COLOR - Visit DIAGNOSTICS -> GAME -> SET EXPRESSION LIGHT COLOR to set the Red, Green, and Blue values from 0-255. - GENERAL ILLUMINATION - Provides general playfield illumination during gameplay. - MATCH MODE COLOR - The expression lights change color to match the arrow color of the currently running song mode. - Sounds: - Added new Electric Magic display and mode sounds. - Added a "city jackpot lit" sound effect for World Tour Multiball. - High Scores: - Added Spinner Champion - most spins in 1 spinner hit. - Moved to System 2.71: - Turn on cabinet lights, if installed, when in the Service Menu. - Update HSTD REST COUNT adjustment to increment/decrement by 100s when >= 100 and by 10s when < 100. - Moved to 0S 2.0.19 LE V0.95 - February 16, 2021 ========================== Fixed: - Lights: - Fixed an issue which would sometimes prevent the chase light effect from appearing during Top of the Charts. - Display: - Fix an issue which hid the 1st line of instructions during Top of the Charts Challenge. - Certain display effects with video backgrounds would not play and instead show black screens in the background. This has been fixed. - Sounds: - Fixed an issue which could cause a song to repeat if it ended during bonus. - Rules: - Fixed an issue which could cause players to have different tour objective requirements during a multiplayer game. - Fixed an issue which allowed you to continue playing Top of the Charts challenge after tilting. - Fixed an issue that could award the records high score to the incorrect player. - Top of the Charts Challenge could get into a state where players could have their games skipped. This has been fixed. - Fixed issues with Top of the Charts locking behavior. - Fixed an issue which sometimes prevented Combo and Icarus X high scores from recording properly. Tweaked: - Devices: - Improved the logic for the orbit control gate. - Improved the Electric Magic motor to move to the desired switch sooner when the motor was killed or the switch was not found. - Changed the ball search logic so the Electric Magic motor will move on every pass of ball search. - Adjustments: - Added a new adjustment "Top Eject Power - Gate Closed" with a default value of 85. - Removed the "Song Select Every Ball" adjustment. - Lights: - Improved the expression light shows for several songs. - Add green Hermit arrow for the Tour Advance shot on the right ramp. - Added lock lights to Top of the Charts. - Display: - Added the remaining number of tilt warnings to instant info. - Hid the sales per shot text on the UI during Top of the Charts. - Updated instant info to show all extra balls that can be achieved. - Replay animation no longer interrupts the Platinum bonus award during the Top of the Charts intro. - Added instructions to World Tour Multiball victory phase. - Added background videos to instant info. - Top of the Charts Challenge now shows your total score. - Sounds: - Removed the "Choose your song" speech call when Song Change is qualified. - Extended the Tilt sound effect to match the display sequence. - Rules: - Modified the USA 1975 Multiball rules to only refresh the shots after all three ramps were made. - In Zeppelin Multiball, 2x jackpots now add their full 2x value to the super. - Increased the number of record sales earned every shot in all song modes. - Changed Trampled Under Foot mode shots to replenish after every shot during the piano solo section. - Changed the Electric Magic Multiball's hurryup phase to award the jackpot values when the hurryup is locked in. - Changed the Electric Magic Multiball Hurryup to reset the timer when the second ball is locked in an eject. - The spinner value no longer resets every ball. - Top of the Charts tweaks: - Top of the Charts Multiball (not challenge mode) will now enter a last chance countdown when there is only 1 ball left in play. If the time runs out during the last chance portion and a ball is not added, the mode ends. - Changed award order in Top of the Charts multiball so the eject shot that lights 2x scoring no longer gives itself a double award. - Increased the value of the Platnium Bonus in Top of the Charts multiball start to 10M + (20M + 30M + ...) for each song. - World Tour Tweaks: - Victory jackpots will now be equal to your tour jackpot value. - Victory jackpots will bump tour awards for future tour multiballs. - Zeppelin Award shot scores a super jackpot and relights shots. - Tweaked Super Modes: - Super Spinner changed to 100k/spin for 100 spins. - Super Slings changed to 100k/sling for 100 sling hits. - Super Pops changed to 250k/pop for 40 pop hits. - Completing a super mode increases the value for the next super mode that starts from the Zeppelin Award. New: - Added Led Zeppelin gameplay tutorial videos in attract mode. - Added an extra ball at 10 Zeppelin Shots (can be adjusted.) - Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.) - New mini-wizard mode Mothership Multiball! - Qualified after 5 songs are completed (on default settings, this is at 5 gold records) and started at the upper eject shot. - Song mode continues to run during this mode and is used to determine jackpot shots: - Any shot that does not have a song award lit is lit for Jackpot - Any shot that has a song award will get a sales boost that starts at +10,000 sales, in addition to normal sales for the song award. - Scoring 5 jackpots will light super jackpots at any shot that is a current song award. - Once the first Super Jackpot is awarded, a timer starts. When timer expires, super jackpots go away and sales boost is increased by +10,000. - Super Jackpot values are equal to current jackpot value, plus the current song award value. - Shoot 5 more regular jackpots while super jackpots are lit to multiply super jackpots up to 3x! - New final wizard mode ? Multiball! - First phase is a 6 ball multiball with jackpots lit at all shots: - Left ramp scores Zeppelin Jackpots which start at your current Zeppelin Multiball Jackpot value and each jackpot increases this by 25% of this value. - Right ramp scores Tour Jackpots which start at your current Tour Multiball Jackpot value and each jackpot increases this by 25% of this value. - All other shots score your current song award value built up throughout the game. - 10% of all scores (including multipliers and including super jackpots!) in phase 1 get added to Super Jackpot, available at upper flipper side shot. - Once you drain down to 1 ball, phase 2 starts: - 10 super jackpots based on the value built up in phase 1 are lit at the 7 main shots + LED, ZEP, and ROCK target banks. - Timed phase that ends the mode once time has run out. - Starts at 30 seconds - Each super jackpot adds 5 seconds - Left eject resets timer to 25 seconds, then 20 seconds, then 15 seconds, then 10 seconds from then on. - Scoring a super jackpot increases the super jackpot multiplier. - Shooting left eject relights all super jackpots, adds some time, and resets multiplier to 1. - Moved to System 2.70: - Update to nodeboard firmware v0.67.0 LE V0.93 - January 18, 2021 ========================== - Initial release.