************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * GODZILLA - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.80.0 - October 21st, 2021 ============================ - Godzilla Magnet - optimize magnet firing parameters - Godzilla Magnet - fixed an issue where disabling the Godzilla Magnet by adjustment would not completely disable the magnet - All Modes - made improvements to mode shot flashing arrow priorities - Cities - Paris background city has been updated - Cities - New York background city has been updated - Building Damage - adding white arrows to indicate when shots will damage the Building - Building Damage - adding shaker motor when building is damaged - Bridge Attack - adding shaker motor when bridge is damaged - Bridge Attack - when Bridge is destroyed and multiball is lit the Bridge mech does a destruction animation - Bridge Attack Multiball - fixed an issue where mode could not be started if the Building Stepper was disabled - Powerline Attack - fixed an issue when Powerline Attack is started it would flash the Shoot Again lamps creating the illusion of a ball saver active - Powerlines - fixed an issue where the Action Button would light up when completing sets of targets - Destruction Jackpot - adding shaker motor when Destruction Jackpot is awarded - Heat Ray - added a delay between button press and Heat Ray % animation start - Tier 2 Battle Modes - added light shows and shaker effects to card intro animation - Monster Rampage - increasing scoring for each Rampage letter collected and showing awarded score value on display - Super Train Loops - now diverts the ball after 5 consecutive Left Ramps - Bonus - adding "Total Bonus" to the final screen on the end of ball bonus countup - Score Frame - allow the score frame to be visible during Godzilla intro if a new player is added - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where sometimes player names would not be correct in the Score Frame - Adjustment Changes: - none - System - Updated to V2.92.0 on OS: v2.3.0 - Address Insider Connected game registration corner cases. V0.79.0 - October 13th, 2021 ============================ - Destruction Jackpot - fixing an issue where draining out of a Destruction Jackpot results in being able to collect it on your next loop on the following ball - Destruction Jackpot - re-light only up to 5 times on failed grab (PREM) - Destruction Jackpot - when Building Locks are lit, keep Building up until result of the Destruction Jackpot times out or is awarded - Magna Grab - allowing and option for both flipper buttons to cancel display effect and cut power to magnet for a "skill release" - Magna Grab - adding display effect instructions to indicate you can drop the ball using both flipper buttons - Magna Grab - release no longer does ball stabilization pulsing - Godzilla Magnet - magnet will no longer do the "flick" pulse when multiball is running - Godzilla Magnet - optimize magnet firing parameters - All Timers - pause timers for any Godzilla Magnet holds - Tank Attack Multiball - score balance - Rodan 2x isn't added to Super Jackpot Value (only base Tank Award value) - Tank Attack Multiball - score balance - maximum super jackpot multiplier now 3x from 4x - Tank Attack Multiball - score balance - Super Jackpot base now 2M from 1M - Tank Attack Multiball - score balance - Jackpot boost now 150K from 250K - Tank Attack Multiball - score balance - Tank movement reduces Jackpot by 500K from 750K - Bridge Attack Multiball - fixed an issue where Add-A-Ball was not restarting the multiball when it was shot from the grace period - Tier 1 Battle Modes - added shaker motor support for intro and total - Godzilla vs. Ghidorah and Gigan Battle - now delaying ball save start until after intro completes - Godzilla vs. Ghidorah and Gigan Battle - Fight or Flee no longer allowed in grace period - Godzilla vs. Ghidorah and Gigan Battle - change Building shot to RED when lit - Godzilla vs. King Ghidorah - Fight or Flee no longer allowed in grace period - Godzilla vs. King Ghidorah - fixed an issue where the ball wasn't being held in the scoop for the King Ghidorah Jackpot correctly - Godzilla vs. King Ghidorah - increased priority of King Ghidorah Jackpot display effect to be higher than the awards - Godzilla vs. King Ghidorah - fixed issue where the Building arrow insert wasn't indicating progress correctly - Saucer Attack - added total score to award display - Saucer Attack - adding double scores when shatzing the right inlane to hit the lit pop - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where logging out players after a game wouldn't work correctly occasionally - Adjustment Changes: - renamed "BUILDING LOCKS DIFFICULTY" to "BUILDING DIFFICULTY" - changed "GODZILLA MAGNET PULSE DELAY TIME" default to 32 instead of 40 - changed "BRIDGE ATTACK MB BALL SAVE TIMER" default from 10 seconds to 15 seconds - changed "BATTLE VS KING GHIDORAH BALL SAVE TIMER" default from 20 seconds to 20 seconds - changed "BATTLE VS GHIDORAH AND GIGAN BALL SAVE TIMER" default from 20 seconds to 30 seconds - System - Updated to V2.90.0 on OS: v2.3.0 - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. V0.78.0 - October 7th, 2021 =========================== - Mechagodzilla Multiball - fixed an issue where Super Jackpots were saying "Double Super Jackpot!" when it shouldn't - Mechagodzilla Multiball - updated the Reporter callout for "Mechagodzilla Multiball" - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - fixed an issue where the intro display effects were missing - Adjustment Changes: - changed "BUILDING STEPPER DEFAULT MAX SPEED" default from 1600 to 1300, minimum from 1000 to 1200 - changed "TARGET GAME TIME" to default to 1:45 instead of "NO TARGET TIME" - changed "BATTLE VS KING GHIDORAH TIMER" default from 60 to 75, maximum from 70 to 90 - changed "BATTLE VS GHIDORAH AND GIGAN TIMER default from 60 to 75, maximum from 70 to 90 - added "GODZILLA MAGNET PULSE DRAW TIME" for fine tuning the length of time the Godzilla Magnet is pulsed when ball moves through the building and loops around - fixed issue with "GODZILLA MAGNET PULSE DELAY TIME" increment value set back to 1 - System - No updates. System: V2.88.0 / OS: v2.3.0 V0.77.0 - October 5th, 2021 =========================== - Initial release.