************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * THE BEATLES * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Installation notice: This code release contains a single file ending in .spk Update instructions: Download the spk file. Copy the spk file to the root level of a USB stick. Remove the USB stick from your computer when it is finished writing. Power the game off. Insert the USB stick. Turn the game on. After the game boots up, there will be an option for software update. The volume buttons change options for full or quick update. The enter button selects the option and starts the update. Once the update is completed, turn the game off and remove the USB stick. Turn the game on and the game will be running the new code. V1.15 - September 9, 2021 ======================= * NOTE * - Upgrading to this version of software will reset all High Score tables, Audits, and Adjustments. Any potential future updates will retain these settings. Bugs: - Extra Ball and Special awards would not properly hold between balls when their adjustments were set to YES. This has been corrected - Not all of the top loop BEATLEMANIA shots would register if made too quickly. - Fixed audits on magnets and record to display in seconds vs milliseconds - Mystery awards were not being audited - Super Jackpot target and star rollover were not being audited - Upper flippers end of stroke configuration was not correct Enhancements: - Added meaningful information to Instant Info, including progress in the Beatlemania spellout - Additional speech from Cousin Brucie added - There are now 4 Beatlemania awards from shooting loops. A 10x loop bonus was added. - Added additional concert video scenes not previouly used. They were added to attract mode and Taxman multiball - Extra Ball Mystery award probability increased - Extra Ball and Special lamp effect changes - Added an adjustment [ LEFT OUTLANE SAVE SECONDS ] where a left outlane drain just after the super jackpot target can give the ball back. (default = 4 [ 4 seconds ] - Changed the RECORD MAGNET adjustment to allow [ DISABLED / MULTIBALL ONLY / NORMAL USE]. The default is NORMAL USE. - Added support for interlock switch - Holiday Adjustment default changed to YES - Add Ball Save adjustments for each multiball - Add more frequent use of slingshot flashers System Changes (Version 2.82) which includes the following [LONG]: // Updated to nodeboard firmware v0.76.0 // Turn on cabinet lights, if installed, when in the Service Menu. // // Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and // by 10s when < 100 // // Added Standard Adjustment #57 "PRICING FORMAT". Values are: // "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL". // // "MINIMAL" will replace consecutive identical coin/credit increments with "..". // // "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate // for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, // or TAP. // // USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate // the effects of the different options in the Service Menu as there is a // difference between STANDARD and MINIMAL formatting. (and there may not be in the current // active pricing). // // STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 // - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 // // MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 // - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 // // STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 // - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00 // // MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 // - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00 // // Updated Custom Pricing Editor to display using Pricing Format. Use // to select the pricing and EDIT to change the Pricing Format. The // Pricing Format adjustment will also be updated upon EXIT. // // New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." // This adjustment, which is only available and active when the game is in FREE PLAY mode, controls // the behavior of the Start Button Light. // Values are: // "ALWAYS OFF" - Start Button Light is always off when in attract mode. // "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. // "ALWAYS ON" - Start Button Light is always on when in attract mode. // // Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after // the target game time is met. // Improve backbox and cabinet audio synchronization. // Update the HSTD reset counter when the Standard Adjustment is changed. // // Added TARGET_GAME_TIME adjustment, accessable when the BALL_SAVE_TIME // adjustment is enabled. // TARGET_GAME_TIME enables a multi-use ball saver, whose duration is // dynamically calculated for each ball to help ensure the player has // a guaranteed amount of play time per game. // TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to // NO_TARGET_TIME (disabled). // When disabled a traditional single-use BALL_SAVE_TIME ball saver will be // used for each ball in play. // When enabled the first ball of play will have a multi-use ball saver of // BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver // which is 25% of (TARGET_GAME_TIME - player_game_time). // The third and beyond will have a multi-use ball saver which is 50% of // (TARGET_GAME_TIME - player_game_time). // // Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the // neutral center line. // // Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume // levels of the cabinet (front) and backbox (back) speakers. The term Balance // was misleading and implied adjusting the level of the left and right backbox speakers. // // Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: // "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". // "NONE": No filtering will be performed on the audio output. Useful when using // the Line Out as input for an external device. // "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. // The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. // The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. // The Gain can be set to -12dB .. +12dB // On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. // "10 BAND EQ": A full 10 Band EQ is applied to the audio output. // Sliders are used to adjust the Gain of a specific range of frequencies. // The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. // The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. // On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. // // Allow the knocker sound effect to play completely when a replay is // awarded during the last ball bonus and ensure the normal game // volume is restored. // // Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, // with a default setting of 4. This can be used to limit the number // of players that can be added to a game. // // Added Service Menu selection UTIL->ENDGAME. This selection is only available // when there is an active game. When selected the operator will be prompted // to confirm that they wish to end the current game. Once confirmed and upon // exiting the Service Menu, the game will be in attract mode. // // Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: // "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". // During an active game, if the LEFT FLIPPER+START BUTTONs are held for // two seconds, the game will be ended. // // Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times // a game is ended via the Service Menu or FLIPPER+START BUTTONs. // // Added Standard Adjustment "CREDIT FORMAT". Values are: // "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". // For a USA coindoor when inserting three quarters: // "REDUCED FRACTION" would display "1/4", "1/2", "3/4" // "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" // // Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" // // Updated instructions for RESTORE SETTINGS. // // Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after // BACKBOX SPEAKER TYPE. // // Added UTIL->RESET->VOL which will reset all audio settings to their // default values. // // Append (MAX) to the credit message if the number of credits equals // the CREDIT LIMIT adjustment. // // Correct Euro Coin Door/Electronic Coin Mech configuration. // Standard Euro Coin Door now configured as: // "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" // Italian Euro Coin Door now configured as: // "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" // // Updated Custom Pricing Editor to display Pricing Format description in the // title area when it is being edited. V1.10 - February 6, 2019 ======================= - Updated instructions to reflect this game file is a single file and not a zip file. - Added additional topper lamp effects. - Added adjustments to allow each drop target bank to be disabled (rules will compensate) - Added adjustment to allow more songs to play during mainplay. (default = NO) - Mystery Award will choose "Add Time" once per timed song. - Custom message is now displayed every pass through attract mode (was every 10 passes). - Increased Extra Ball points award to 200,000 and Special points award to 400,000. - Added flipper power adjustments for lower flippers. - Upper flipper power was not persisting across game power cycle. This has been corrected. - Slingshot power has been modified and the default slingshot power is now 20. - Super Skill Shot and Super Duper Skill Shot values are now increased with each successful shot. - Super Duper Skill audit was not being recorded correctly. - Reduced the window where a jackpot shot via the left orbit will not score if a ball is being auto-plunged as the result of a ball save or add-a-ball. - Removed the Bonus X Extra Ball award. This was not a part of Sea Witch rules. - Added new adjustment "LEFT OUTLANE COURTESY SAVE" (default: NO) which will activate a ball save if a shot which hits the super jackpot target (behind FAB) results in a quick left outlane drain. This is valid during single ball play only. - Increased Secret Skill shot value to 75,000 - Added additional display messages for Beatlemania Multiball/Hard Days Night - Added additional display messages when a song advances to the next scoring level - Mystery: Increased Light Extra Ball award percentage slightly - Mystery now progresses in a certain award order when in competition mode: 25K, ADV Bonus X, 2X POPS, 50K, 2X Left Spinner, Beatlemania Letter, 2X Right Spinner, Hold Bonus, 100K Add A Ball will always be awarded as the first award after All My Loving or Beatlemania Multiball Starts Add Time will always be awarded as the first award after a timed song starts - Added adjustment "Taxman Qualifying Difficulty" (Default = HARD) Setting this to EASY means that a single jackpot during All My Loving multiball and getting to level 3 on all other songs will qualify Taxman. - System Change (Version 2.21): Added Custom Coin Door Editor - See below: // Added Custom Coin Door Editor. // You can specify the UNITS PER PULSE for the base coin and the number of PULSES // generated by each coin switch (left, center, right, 4th, 5th, 6th). The // UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For // example the USA coin door has a UNIT of 25 and the left and right slots // generate 1 PULSE and the center slot (the DBV) generates four PULSES. The // coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is // 25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter // and the center slot generates 4 PULSES for a dollar bill being four quarters. // If Standard Adjustment "Game Pricing" is changed to a selection with different // UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will // be reset to the factory default for that Game Pricing selection. V1.08 - December 13, 2018 ======================= - Song Super Jackpot shot now scores a sneak-in bonus if it is made while at least 1 of the FAB targets is still up. - Added display effect for secret skill shot - Added Taxman multiball - enabled when all songs have reached level 5 (All My Loving requires 3 jackpots) - Song selection is allowed from the flipper buttons as long as the ball is detected in the shooter lane. - Beatlemania multiball now defaults to 3 balls, Taxman multiball defaults to 4 balls. - Record stops spinning when entering test mode V1.06 - December 4, 2018 ======================= - Using latest system and pricing - Added grace period to All My Loving multiball - Implement Add-A-Ball award from Mystery for All My Loving Multiball and Beatlemania Multiball - Add 25k to Beatlemania Jackpot for each Song which has reached Level 5 - Added combo sound buildup. Score 5k for the first combo, an additional 10k for each additional loop. - Fixed "I Should Have Known Better" text to fit in high score enter initials screen - Display scores on match screen - Added loop buildup sounds and points for loop combos (5k, 10k, 20k... max 100k) - Bonus multiplier effects are no longer full screen - Changed mystery award sound - Added song transition speech V1.05 - November 14, 2018 ======================= - Beatlemania Multiball Champion was not being updated. This has been corrected. - Multiple attempts at the skill shot are no longer allowed once the ball enters the playfield. - Rework the score audits to be in line with the games lower scoring. - New system updates which add attract mode videos and improved motor driver code for Spinning Disc - Changed Game Diag messages for Spinning Disc (Record) to show when it should be spinning and how to stop the test V1.04 - November 9, 2018 ======================= - Added song countdown lamp and sound effects at 10 seconds - Specials lit less frequently from Mystery to stay close to Specials adjustment value - Extra ball awards points when maximum number of extra balls earned - Max bonus is now 75000 instead of 39000 - Record is now pulsed a bit at game power-up - Beatlemania Multiball total was sometimes incorrect - All My Loving jackpot value increased each time it is played up to a maximum - Reduced spinner flasher brightness - Ball trough shows 4 balls in diagnostics - HSTD font change V1.0 - November 5, 2018 ======================= - Initial release.