************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2021 STERN PINBALL, INC. * * * ************************************************************************** * * * GODZILLA - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.81.0 - November 17th, 2021 ============================= - Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background - Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers - Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers - Bridge Attack - adding new display effect of Godzilla attacking the Bridge - Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot - Jet Fighter Attack - keep GI on during intro light show to improve visibility - Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice - Advance Train - can now be lit by shooting the Scoop - Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments) - Destruction Jackpot - no longer lit by completing multiballs - Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect - Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack - Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball - Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently - Destruction Jackpot - Jackpot Value base is now 5M - Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X - Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice - Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot - Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X - Godzilla Multiball - improved the background videos that are shown during this mode to give more variety - Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly - Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit - Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly - Monster Rampage - increased increment after each Jackpot from 1M to 1.25M - Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used - Shoot Again - changed video to be Jet Jaguar / Godzilla themed - Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds - Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video - City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power) - City Backgrounds - added panning and zooming for New York, London, and Paris - City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city - City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit - City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City) - City Inserts - City insert is blinking when it's the current City - City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City) - City Inserts - City insert is off when the City is not started yet - Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit - Battle Select - Tier1 Battles are now locked into the City you chose them in - Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes - Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it - Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable - Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable - Battle Select - when only one selection is available the screen will "Auto Select" the choice for you - Battle Select - fixing an issue where you could lock in a Battle before the choices appear - Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode - City Select - improved background graphics and changed text layout and animations - City Select - now awards a City Bonus when entering a new City - City Select - add flipper timer increment so it doesn't timeout unless you are not selecting - City Combos - added unique City Combos to each of the four cities - End of Ball Bonus - improved light show - High Score To Date - added Loop Champion to attract mode loop - Callouts - adding many more callouts to the game - Light Shows - adding many more light shows to the game - Shaker Motor - adding more shaker motor effects synced with many of the display effects - Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly - Attract Mode - adding Tutorial videos to the attract mode loop - Adjustment Changes: - changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185 - changed "LOOP CHAMPION" default from 5 to 3, min is now 2 - changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M - changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO - removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot - System - Updated to V2.97.0 on OS: V2.4.0 - Updated to nodeboard firmware/protocol v0.80.0 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. V0.80.0 - October 21st, 2021 ============================ - Godzilla Magnet - optimize magnet firing parameters - Godzilla Magnet - fixed an issue where disabling the Godzilla Magnet by adjustment would not completely disable the magnet - All Modes - made improvements to mode shot flashing arrow priorities - Cities - Paris background city has been updated - Cities - New York background city has been updated - Building Damage - adding white arrows to indicate when shots will damage the Building - Building Damage - default difficulty will now allow Building to be damaged on upper floors from Building Bash - Building Damage - adding shaker motor when building is damaged - Bridge Attack - adding shaker motor when bridge is damaged - Powerline Attack - fixed an issue when Powerline Attack is started it would flash the Shoot Again lamps creating the illusion of a ball saver active - Powerlines - fixed an issue where the Action Button would light up when completing sets of targets - Destruction Jackpot - adding shaker motor when Destruction Jackpot is awarded - Heat Ray - added a delay between button press and Heat Ray % animation start - Tier 2 Battle Modes - added light shows and shaker effects to card intro animation - Monster Rampage - increasing scoring for each Rampage letter collected and showing awarded score value on display - Bonus - adding "Total Bonus" to the final screen on the end of ball bonus countup - Score Frame - allow the score frame to be visible during Godzilla intro if a new player is added - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where sometimes player names would not be correct in the Score Frame - Adjustment Changes: - none - System - Updated to V2.92.0 on OS: V2.3.0 - Address Insider Connected game registration corner cases. V0.79.0 - October 13th, 2021 ============================ - Building - now defaults to MEDIUM difficulty - Building - green arrow at Building indicates Godzilla Multiball Lit and starts the multiball with no locks required - Building - change "Lock Is Lit" text to "Godzilla Multiball Lit" - Destruction Jackpot - fixing an issue where draining out of a Destruction Jackpot results in being able to collect it on your next loop on the following ball - Destruction Jackpot - re-light only once on failed grab - Magna Grab - allowing and option for both flipper buttons to cancel display effect and cut power to magnet for a "skill release" - Magna Grab - adding display effect instructions to indicate you can drop the ball using both flipper buttons - Magna Grab - release no longer does ball stabilization pulsing - Godzilla Magnet - magnet will no longer do the "flick" pulse when multiball is running - Godzilla Magnet - optimize magnet firing parameters - All Timers - pause timers for any Godzilla Magnet holds - Tank Attack Multiball - score balance - Rodan 2x isn't added to Super Jackpot Value (only base Tank Award value) - Tank Attack Multiball - score balance - maximum super jackpot multiplier now 3x from 4x - Tank Attack Multiball - score balance - Super Jackpot base now 2M from 1M - Tank Attack Multiball - score balance - Jackpot boost now 150K from 250K - Tank Attack Multiball - score balance - Tank movement reduces Jackpot by 500K from 750K - Bridge Attack Multiball - fixed an issue where Add-A-Ball was not restarting the multiball when it was shot from the grace period - Tier 1 Battle Modes - added shaker motor support for intro and total - Godzilla vs. Ghidorah and Gigan Battle - now delaying ball save start until after intro completes - Godzilla vs. Ghidorah and Gigan Battle - Fight or Flee no longer allowed in grace period - Godzilla vs. Ghidorah and Gigan Battle - change Building shot to RED when lit - Godzilla vs. King Ghidorah - Fight or Flee no longer allowed in grace period - Godzilla vs. King Ghidorah - fixed an issue where the ball wasn't being held in the scoop for the King Ghidorah Jackpot correctly - Godzilla vs. King Ghidorah - increased priority of King Ghidorah Jackpot display effect to be higher than the awards - Godzilla vs. King Ghidorah - fixed issue where the Building arrow insert wasn't indicating progress correctly - Saucer Attack - added total score to award display - Saucer Attack - adding double scores when shatzing the right inlane to hit the lit pop - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where logging out players after a game wouldn't work correctly occasionally - Adjustment Changes: - changed "LEFT FLIPPER POWER" default from 240 to 230 - changed "RIGHT FLIPPER POWER" default from 230 to 220 - renamed "BUILDING LOCKS DIFFICULTY" to "BUILDING DIFFICULTY" - changed "BUILDING DIFFICULTY" default to MEDIUM - changed "BRIDGE ATTACK MB BALL SAVE TIMER" default from 10 seconds to 15 seconds - changed "BATTLE VS KING GHIDORAH BALL SAVE TIMER" default from 20 seconds to 20 seconds - changed "BATTLE VS GHIDORAH AND GIGAN BALL SAVE TIMER" default from 20 seconds to 30 seconds - System - Updated to V2.90.0 on OS: V2.3.0 - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. V0.78.0 - October 7th, 2021 =========================== - Mechagodzilla Multiball - fixed an issue where Super Jackpots were saying "Double Super Jackpot!" when it shouldn't - Mechagodzilla Multiball - updated the Reporter callout for "Mechagodzilla Multiball" - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - fixed an issue where the intro display effects were missing - Adjustment Changes: - changed "TARGET GAME TIME" to default to 1:45 instead of "NO TARGET TIME" - changed "BATTLE VS KING GHIDORAH TIMER" default from 60 to 75, maximum from 70 to 90 - changed "BATTLE VS GHIDORAH AND GIGAN TIMER default from 60 to 75, maximum from 70 to 90 - added "GODZILLA MAGNET PULSE DRAW TIME" for fine tuning the length of time the Godzilla Magnet is pulsed when ball moves through the building and loops around - fixed issue with "GODZILLA MAGNET PULSE DELAY TIME" increment value set back to 1 - System - No updates. System: V2.88.0 / OS: V2.3.0 V0.77.0 - October 5th, 2021 =========================== - Bridge Attack Multiball - added rules for progressing shots in the mode and a Super Jackpot phase - Bridge Attack Multiball - added Japanese subtitle text to intro display effect - Mechagodzilla Shield - changed lights to pulse globe when MG shot is ready and flash globe when MG shot is ready to light shield - Mechagodzilla Shield - changed lights to only light up the spinner RGB for mechagodzilla multiball start since lighting the others would be confusing - Mechagodzilla Shield - fixed an issue in the EXTRA HARD shield difficulty where it would say the shield was destroyed multiple times before it was really destroyed - Mechagodzilla Multiball - all 3 spinners now contribute to building the Super Jackpot value - Mechagodzilla Multiball - added special spinner sound effect when spinners are building Super Jackpot value - Tank Attack Multiball - added Japanese subtitle text to intro display effect - Tier 1 Battle Modes - mode intros now state which city is at stake - Tier 1 Battle Modes - mode totals now state who is in control of the city after a win or loss - Tier 2 Battle Modes - added new display effects that introduces each Kaiju participating in the Battle - All Battle Modes - starting lamp effects will be killed when start display is canceled with both flippers - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - fixed an issue where the jackpot multiplier was being reset when it shouldn't have - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - ball saver was starting too early, now the ball saver will begin when the intro has completed - Godzilla and Anguirus vs. Ghidorah AND Gigan Battle - changed first FIGHT to now add 35 seconds (up from 25) and main arrows award 2.5M (up from 500K) - Godzilla and Anguirus vs. Ghidorah AND Gigan Battle - fixed an issue not awarding for frenzy switches or increasing the jackpot value once jackpot was lit - Godzilla and Anguirus vs. Ghidorah AND Gigan Battle - updated background video scene for intro and updated sound effects and text animation to match - Tesla Strike - added animated electricity text to the Tesla Strike intro text - Magna Grab - now disabled when Monster Rampage mode is running - Super Spinner - decreased multiplier from 8X to 6X - Super Spinner - changed award from 3M to 1M - Building Locks - added shaker motor support for Lock is Lit, Lock 1, Lock 2, and Lock 3 display effects - Kaiju Battle Select - changed display layout and background video - Kaiju Battle Select - lockdown button now flashes for Battle Select - City Select - lockdown button now flashes for City Select - Saucer Attack - added rule so pop bumper builds value and lighting Saucer Attack insert is now possible - Maser Cannon Mystery - fixed an issue where Advance Fighter was being chosen as the award when fighter cannot be advanced - Train Awards - changed to now display the full big points amounts - Train Awards - all Big Points awards fixed at 15M - Ball Save - added more ball save video variations and sound effects - Replay - default replay value to 150M up from 50M - Attract Mode - Godzilla logo is now using "Pro" version with the Japanese characters - Light Shows - adding more light shows to the game - Callouts - many new callouts added - Callouts - fixed an issue where "shoot the scoop" would be heard when the ball is already in the scoop - Callouts - fixed an issue where "shot the ramps to light battle" would be heard when a ramp has already been shot - Adjustment Changes: - changed "GODZILLA MAGNET PULSE DELAY TIME" default to 0 - changed "MECHAGODZILLA SHIELD DIFFICULTY" to only control Shield target difficulty. Defaults to EASY - changed "BATTLE VS KING GHIDORAH TIMER" from 60 to 75 default, and from 70 to 90 max - changed "BATTLE VS GHIDORAH AND GIGAN TIMER" from 60 to 75 default, and from 70 to 90 max - added "MECHAGODZILLA SPINS DIFFICULTY" controls number of spins to deploy Mechagodzilla. Defaults to MEDIUM - added "BRIDGE ATTACK MB DIFFICULTY" defaults to MEDIUM, out of 4 levels of difficulty - System - Updated to V2.88.0 / Update OS to V2.3.0 Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization failure, remove the user from the session. Added audits for connectivity games and scanner use V0.76.0 - September 22th, 2021 ============================== - All Modes - added mode award sounds when shots are made - All Modes - mode total layouts all moved to full screen - All Modes - made some background text layout changes - Xilien Ultimatum - parts 1 & 2 are now able to be blown off with both flippers - Godzilla vs. Megalon - when Megalon is underground, pause the overall mode timer - Godzilla vs. Megalon - increase the award by 15K for all switch hits while underground - Godzilla vs. Megalon - adding transition shots when the player misses a main shot - Godzilla vs. Megalon - making a transition shot predictively light the next main shot immediately - Godzilla vs. Megalon - background lamp effects updated to show underground shots (when lit) as dim, not blinking - Godzilla vs. Megalon - boosting award 250K for underground shots when lit, and setting base award from 4M to 3M - Megalon and Gigan Multiball - changed from a 2 ball to 3 ball multiball - Ghidorah and Gigan - fixed an issue where Ghidorah and Gigan mode was using the Tank Attack Multiball song - Monster Rampage - fixed an issue when ball save is running, Mothra was sometimes used - Monster Rampage - fixed an issue where intro display effect did not show up - Destruction Jackpot - adding new sounds when anticipation of the shot starts - Super Train Loops - fix an issue where train video would play twice when Super Train Loops would start - Action Button - light now shows both green for Anguirus and blue for Heat Ray when they are lit at the same time - Action Button - Anguirus activates on short press / release - Action Button - Heat Ray activates on long press and hold until fully charged - Action Button - fixed an issue where Anguirus would also activate if you activated a Heat Ray on the same press - Action Button - fixed an issue where the Action Button would immediately add a ball if you chose a multiball Kaiju Battle - Heat Ray - added shot support in many more modes for using Heat Ray - Heat Ray - fixed an issue with achievement award that wasn't awarding - Heat Ray - fixed an issue where the Heat Ray award would be silent because of other award sounds - Start Button - allow players to be added without killing Godzilla intro display - Battle Select - changed screen layout to be full screen - City Select - changed the music to be different from Kaiju Battle Select and added a selection sound - Fight or Flee - updates to user interface elements - Match - numbers now updated to look consistent - Callouts - many new callouts added - Light Shows - adding many more light shows to modes in the game - Adjustment Changes: - changed "BATTLE VS MEGALON AND GIGAN MB BALL SAVE TIMER" from (min/default/max) 8/10/20 to 8/16/25 seconds - System - Updated to V2.85.0 V0.75.0 - September 13th, 2021 ============================== - Initial release.