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*                                                                        *
*                          STERN PINBALL, INC.                           *
*               (C) COPYRIGHT 2021 STERN PINBALL, INC.                   *
*                                                                        *
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*                                                                        *
*                    BLACK KNIGHT SWORD OF RAGE - PRO                    *
*                                                                        *
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HELP US, HELP YOU!  If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

        http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377.  You can also email bug.report@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

Update instructions - Games connected to Stern Insider Connected:
1 - Open the coin door and press the black/enter button to enter Test Mode.
2 - Using the 4 buttons on the coin door, navigate to the Stern Insider
    Connected Setup menu.
3 - Using the 4 buttons on the coin door, navigate down to the Software Update
    menu.
4 - If a software update is available, this page will give you the option to
    download and install it manually.  From this menu you can also select to
    install these updates automatically.

Update instructions - All Games:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open the folder, copy the file(s) to the root level of a
    USB stick.  (Do not copy the folder.)
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the 
    option and starts the update.
9 - Once update is completed game will prompt user to power game off and 
    remove USB stick.

PRO V1.10 - November 23, 2021
==========================
Fixed:

 - Fixed an issue that could award the Shield hurryup value multiple times when
 the shield shot is hit.
 
 - Fixed an issue that caused the incorrect music to play during the Sand Worm
 mode when the alternate soundtrack was selected.

Tweaked:

 - Changed the backpedaling speech frequency default to "OCCASSIONAL."
 
 - Black Castle Mode:
   - Changed default mode time to 200 seconds.
   - Added a ball saver when the player starts Black Castle.
   - Added additional ball savers every time the player hits an outer shot to
   progress the mode.

New:

 - Added 2 Challenge Modes, selectable at game start with unique
 high score leaderboards:
   
   - Added Retro Black Knight Multiball challenge mode.     
	 - Starts with 3 balls in play. Score multiplier is set by the
	 number of balls in play.
	 - When the player drains down to a single ball in play, a timer counts
	 down for 10 seconds until the flippers lose power and the mode ends.
	 
   - Added The King's Ransom Multiball challenge mode:
     - 60 second mode timer.
	 - Unlimited balls in play until the timer ends.
	 
Stern Insider Connected:

  - Added Connectivity Ready -
    - The game can have a connectivity kit installed and be connected to
      STERN INSIDER CONNECTED.
    - Once connected you can log in and start earning Achievements.
        - To log in, hold your QR code over the scanner. When you see you are
          logged in - push start. By default, the game will automatically start
	       the game for everyone that is logged in with one button press.

    - Before you press start, while the login screen is up, the most recently 
	logged in player can use the flipper buttons to move which player position
	they will be in.

    - After the game, by default, players will have a few seconds to press
      start and all stay logged in. The game will start all games with one
      press of the start button.

    - Added Achievements -
    - There are 68 achievements you can now earn if you are logged in.
    - Achievements will pop up after you have received them as soon as they
      can. Also, they are seen at the start of end of ball bonus if you
      received any that ball.
    - You can see all the achievements and how they are earned in instant
      info or on the web site insider.sternpinball.com

    - Your name will displace PLAYER # in the main score frame.

    - If you are logged in your high score entry will default to your initials.
	   You will still be able to change them.	 

Moved to System 2.97:
 - Updated to nodeboard firmware/protocol v0.80.0
 
 - Connectivity support for Spike 2 games.
 
  - Added adjustments for Login and Play Again display timers:
     AD_NET_LOGIN_TIMER      - "INSIDER LOGIN TIMER" default 30 sec
     AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec
   
 - GAME RESTART (hold start button) behavior change:
     Holding the start button on ball 2 or greater will follow the 
     logic of the AD_START_BUTTON_BEHAVIOR adjustment. 
     If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == 
       ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on
       ball 2 or greater will restart the game for as many
       players as is necessary to accommodate the users that are logged in.
       If there are not enough credits to restart the game for the necessary
       number of players, the game will not be restarted.

 - Address Insider Connected game registration corner cases.

 - Login changes:
     * When a user logs in during a game in progress and the player up slot
       is occupied, assign the user in the first open slot from lowest 
       player to the highest player.
     * When a user joins a game in progress, award achievements that were 
       earned up to that point.
     * When user authorization failure, remove the user from the session.
 - Added audits for connectivity games and scanner use
 
 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
 display.
 
 - Upon entering the Service Menu for the first time after a software update,
 a screen will display the game and system version numbers. This screen will be
 displayed for a minimum of 1 second, and is dismissed by the enter button.
 This replaces the dots display previously shown at power on after an update.
 
 - Added Standard Audit "Total Power Ons" which will display the number of
 times the machine has been power cycled (Spike2 only). This audit was added in
 system 2.45 and is not included for display.
 
 - Turn on cabinet lights, if installed, when in the Service Menu.
 
 - Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and
 by 10s when < 100

Moved to OS V2.4.0

PRO V1.02 - November 23, 2020
==========================	
Fixed:
 - "TOPPER EFFECTS IN ATTRACT MODE" would not prevent the topper motors from 
 moving during attract mode. This has been fixed.

Tweaked:
 - Retro Multiball scoring changed. 
   - Base values for each shot start at 350,000.
   - Scores increase by 25,000+5,000 for each shot made.
 - Various sound and music tweaks.
 - Flipper Power adjustments now take a decimal value from 100 to 255 (max)
 instead of the SOFT, NORMAL, HARD adjustments. The default flipper strength
 values remain the same and at the designer's recommendations, but now give the
 operator more precise control over flipper coil strength adjustment. 

New:
 - Added support for DJ MIXER
   - Choose between the following playlists:
     - Black Knight: Sword of Rage original soundtrack
     - Black Knight: Sword of Rage alternate soundtrack
     - Retro Black Knight soundtrack

Moved to System 2.63:
 - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
   This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
   the behavior of the Start Button Light.
     Values are:
       "ALWAYS OFF" - Start Button Light is always off when in attract mode.
       "BLINKING"   - Start Button Light will blink when in attract mode.  This is the DEFAULT and previous behavior.
       "ALWAYS ON"  - Start Button Light is always on when in attract mode.
	   
  - Updated to nodeboard firmware v0.65.0
 
 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
	"GAME PLAY B.BOX BRIGHTNESS".
 - When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
    "ATTRACT MODE B.BOX BRIGHTNESS".
 
 - Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
 the target game time is met.

 - Do not display LOCATING NODE BOARD at boot when coin door interlock switch
 has disabled node board power.
 
 - Improve backbox and cabinet audio synchronization.
 
 - Update the HSTD reset counter when the Standard Adjustment is changed.
 
 - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the
 neutral center line.

 - Rename Util->Volume->Speaker Balance to Speaker Fade.  This adjusts the volume
 levels of the cabinet (front) and backbox (back) speakers.  The term Balance
 was misleading and implied adjusting the level of the left and right backbox speakers.

Moved to OS V2.0.18
	
PRO V1.01 - February 11, 2020
==========================
Fixed:
 - Fixed an issue that sometimes prevented players from earning KNIGHT letters
 from a mode that had been continued on a subsequent ball.
 - Fixed an issue that sometimes kept foreground display effects on the screen
 during KNIGHT multiballs.
 - Fixed an issue that sometimes prevented the war hurry up display effects
 from playing over the main play display effects.
 - Fixed an issue during modes where players could sometimes share mode shot
 progress.
 - Extra ball is lit display effect will no longer play if extra ball is not
 lit.
 - Fixed an issue that could sometimes cause the left ball save not to save a
 ball when the player took a tilt warning.
 - Fixed an issue that prevented the War Hurry up champion high score from
 getting updated.
 - Fixed an issue that caused the mystery awards to be shared among players in
 a competition game. Each player's mystery awards are now tracked individually
 in competition play.
 - Fixed an issue that could cause Black Castle mode to remain lit if a player
 tilted while playing Black Castle mode.
 

Tweaked:
 - Deep Freeze mode shots will always start with the same shot array, even when
 the mode continues from ball to ball.
 - Reduced the intensity of GI effects during the mystery award light show.
 - Shield Diverter Disabled adjustment will allow you to start all shield
 features by bashing the shield.
 - Removed critical lights from skill shot and war hurry ups light shows.
 - Changed the TKC Multiball start video to play after the mode start video. 
 Lock videos still play before the mode start videos.
 - Locked out the Horse Whinny sound for game start - no credits for 30 seconds
 after it is played.
 - Moved the War Hurry up priority above mode priority. This makes it easier to
 see hurry up and score values for the war hurry up shots.
 - Added flail movement logic to Retro Multiball.
 - Added additional flail movement logic to Triple Knight's Challenge
 Multiball.
 - Removed shoot again light from the Magna-Save light show.
 - Added a display effect to show how many left bank completions are required
 to earn Ball Save.
 - Lowered the default slingshot power to 16. Competition install will set 
 slingshot power to 24.
 - Modified the Extra Ball display effect to show the score if the game is set to
 award points instead of an extra ball.
 - Changed KNIGHT feature start rules. KNIGHT modes can be started while modes
 and WAR Hurry ups are running. Doing so will end all running modes. KNIGHT
 modes cannot be started while any multiball or wizard mode is running.
 - Made Sword of Rage easier to qualify. 
   - SWORD OF RAGE DIFFICULTY adjustment defaults to EASY
   - Prior to starting 1st mode - Sword is 70% completed.
   - After power is activated - Sword is 40% completed.
   - Rest of game - Sword is 0% completed.
   - Center target and right drop target bank add more progress to filling
   sword meter.
   
 - Sound balancing and additional audio enhancements.
 
 - Various Scoring Tweaks
 
 - Reset the value of upper playfield loops on every ball.
 
 - Increased the value of Magna-Save bonus. Starts at 2.5m. Increases by 750k
	for every successful Magna-Save.
 
 - Removed all the existing score mystery awards (250k, 750k, 1.5m, 2.5m) and
 replaced with high scoring awards (2m, 3m, 4m, 5m.)
 
 - Increased mode scoring.
   - All modes have a base value starting at 2m.
   - Increased by +200k for each mode completed.
   - Increased by +950k for each lap of modes completed.
   - Draining while a mode is active will reset the mode scores to the base 2m.
   
 - Increased the score bonuses for shooting the flail prior to starting a mode.
   - Flail bonuses are reset when the mode starts and cannot be earned until
   the next mode is qualified.
   - Flail bonuses are reset when the ball drains.
   - Shooting through the spinning flail awards +250k (increases
   by 25k.)
   - Shooting the flail when it's closed awards +200k.
   - Shooting the flail when it's spinning awards +400k.
   - Shooting the flail when it's open awards +250k (increases by 25k.)
   
 - Increased the scoring in Hydra and Lich mode on mode shots that did not
 progress toward completing the mode.

 - Changed default mode difficulty to MEDIUM.
   - Tweaked the number of mode shots required to complete modes.
     - Molten Fire (Magma Beast)
	   - Easy: 6 shots to complete. 2 shots for KNIGHT letter.
	   - Medium: 8 shots to complete. 3 shots for KNIGHT letter.
	   - Hard: 10 shots to complete. 4 shots for KNIGHT letter.
	 - Wicked Cavern (Hell Hand)
	   - Easy: 6 shots to complete. 2 shots for KNIGHT letter.
	   - Medium: 8 shots to complete. 3 shots for KNIGHT letter.
	   - Hard: 10 shots to complete. 4 shots for KNIGHT letter.
	 - Mud Bod (Hydra)
	   - Easy: 3 heads sealed to complete. 1 sealed for KNIGHT letter.
	   - Medium: 4 heads sealed to complete. 2 sealed for KNIGHT letter.
	   - Hard: 5 heads sealed to complete. 3 sealed for KNIGHT letter.
	 - Deep Freeze (Lich Lords)
	   - Easy: 3 liches defeated to complete. 1 defeated for KNIGHT letter.
	   - Medium: 4 liches defeated to complete. 2 defeated for KNIGHT letter.
	   - Hard: 5 liches defeated to complete. 3 defeated for KNIGHT letter.
	 - Burning Sands (Sand Worm)
	   - Easy: 6 shots to complete. 2 shots for KNIGHT letter.
	   - Medium: 8 shots to complete. 3 shots for KNIGHT letter.
	   - Hard: 10 shots to complete. 4 shots for KNIGHT letter.
 
 - Increased war hurry up scoring.
   - Base Value for all hurry ups is 3m.
   - Score for subsequent hurry ups is set to the value of the hurry up when
   it was awarded or when it was terminated.
   - The left pop bumper increases the value of the flail hurry up by 
   +225k+(5k*number of left pop bumper hits for this player this game)
   - The bottom pop bumper increases the value of the target hurry up by 
   +175k+(5k*number of bottom pop bumper hits for this player this game)
   - The right pop bumper increases the value of the target hurry up by 
   +195k+(5k*number of right pop bumper hits for this player this game)
   - Increased max value of each hurry up to 25m.
   
 - Modified the Super Feature rules and scoring
   - Super Features now run with no timer.
   - Super Features are started at level 1 (Green) by hitting the center 
   target.
   - All running Super Features are boosted by 1 level when a player shoots
   the Left VUK during single-ball play.
   - The Super Jackpot value shown on the UI is now collected by having a ball
   roll over the right return lane switch within 5 seconds of a player
   activating their Magna-Save.
   - The Castle Spinner (Pro Only) will score 5,000 points. Super Spins scoring
   will not boost the value of this spinner.
   
   - New Super Feature Scoring
   
     - Super Lanes Level 1 (Green)     -- 50,000
	 - Super Lanes Level 2 (Yellow)    -- 75,000
	 - Super Lanes Level 3 (Red)       -- 115,000
	 - Super Lanes Level 4 (Magenta)   -- 140,000
	 
     - Super Orbits Level 1 (Green)    -- 115,000
	 - Super Orbits Level 2 (Yellow)   -- 185,000
	 - Super Orbits Level 3 (Red)      -- 275,000
	 - Super Orbits Level 4 (Magenta)  -- 400,000

     - Super Pops Level 1 (Green)      -- 35,000
	 - Super Pops Level 2 (Yellow)     -- 50,000
	 - Super Pops Level 3 (Red)        -- 95,000
	 - Super Pops Level 4 (Magenta)    -- 115,000

     - Super Slings Level 1 (Green)    -- 100,000
	 - Super Slings Level 2 (Yellow)   -- 200,000
	 - Super Slings Level 3 (Red)      -- 350,000
	 - Super Slings Level 4 (Magenta)  -- 500,000
	 
     - Super Spins Level 1 (Green)     -- 14,000
	 - Super Spins Level 2 (Yellow)    -- 20,000
	 - Super Spins Level 3 (Red)       -- 28,000
	 - Super Spins Level 4 (Magenta)   -- 38,000
	 
     - Super Targets Level 1 (Green)   -- 100,000
	 - Super Targets Level 2 (Yellow)  -- 150,000
	 - Super Targets Level 3 (Red)     -- 250,000
	 - Super Targets Level 4 (Magenta) -- 350,000   
 

New:
 - Added topper support.
  - Custom Black Knight speech plays when the flipper buttons are pressed 
  during attract mode and during gameplay with a topper installed.
  - Full animatronic motion of the Black Knight head is synchronized with all
  Black Knight speech effects and interacts with events during gameplay.
  - Additional test menu support added for topper calibration.  
  
 
 - Added speech calls for WAR when war hurry ups start and RAGE when mystery
 is lit from the inlanes.
 - Added announcer speech calls on mode completion.
 - Added alternate game soundtrack.
 - Added adjustment for shield hold power.
 - Added diagnostics icons to game menu.
 - Added flame panel test menu entry.
 - Added adjustment for backpedaling speech frequency. Defaults to NEVER. 
 Also has adjustments for Occasional (30% of the time) and Frequently.
 - Added Butcher skeleton speech to Skill Shot.
 - Added auto-adjusting Extra Ball to U-Turn Combo rule.
 - Added new Adjustment "REQUIRE MODE FOR CATAPULT LOCK"
   - If enabled, a mode must be started to light subsequent Catapult Locks.
   - If enabled AND CATAPULT LOCK DIFFICULTY is set to hard, a mode must be
   started before Catapult Locks can be lit.
   - Install Competition sets CATAPULT LOCK DIFFICULTY to HARD and REQUIRE MODE
   FOR CATAPULT LOCK to YES.

Moved to System 2.43:
 - Updated to nodeboard firmware v0.56.0
 
 - Allow the knocker sound effect to play completely when a replay is
    awarded during the last ball bonus and ensure the normal game volume is
    restored.

 - Added Standard Adjustment "MAX PLAYERS PER GAME".  Values are 1 to 4,
    with a default setting of 4.  This can be used to limit the number
    of players that can be added to a game.
  
 - Using LEFT+START to end a game during bonus count could leave game graphics
    on screen  while in attract mode.  This has been corrected.
	
 - Added UTIL->VOL Adjustment "SELECT AUDIO FILTER".  Values are:
    "NONE", "HIGH/LOW SHELF", and "10 BAND EQ".  Default value is 
	"HIGH/LOW SHELF".
    "NONE": No filtering will be performed on the audio output.  Useful when
	using the Line Out as input for an external device.
    "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
      The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
      The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
      The Gain can be set to -12dB .. +12dB
      On Spike 2 the Shelf Frequency and Gain can be set independently for the
	  Backbox and Cabinet speakers.
    "10 BAND EQ": A full 10 Band EQ is applied to the audio output.
      Sliders are used to adjust the Gain of a specific range of frequencies.
      The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
	  8KHz, 16KHz.
      The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
	  settings.
      On Spike2 the Gain can be set independently for the Backbox and Cabinet
	  speakers.

	
Moved to OS V2.0.17

PRO V1.00 - July 24, 2019
==========================
Fixed:
 - Fixed an issue that sometimes prevented a player from starting super features.
 - During ball search, the right drop target bank would always try to reset 3
 times. This has been changed to try up to 3 times if the bank fails to reset.
 - Fixed the formatting of high score entries that did not show score on enter
 initials screens.
 - Fixed an issue in Hell Hand mode where players could sometimes have an
 incorrect number of shots remaining.
 - Fixed an issue in Lich Lords mode where when multiple shots were collected
 at once they would not always advance toward a KNIGHT letter.
 - Fixed an issue where adjustment "Attract Flipper Speech" would not control 
 flipper speech.
 - Fixed an issue which could infrequently cause the flail to move at a slow
 speed when it should have been in the open position.
 - Fixed an issue where the Ball Saved animation could show when the ball was
 not saved.

Tweaked:
 - Refactored Black Castle mode.
   - Increased scoring for all shots.
   - Timer set to 99 seconds.
   - Black Castle mode requires hitting all 3 center shots, then hitting a 
   remaining outside shot.
   - After hitting an outside shot, the center 3 shots are lit again with 
   added difficulty to hitting the flail and shield devices.
   - Once 4 sets of inner shots are completed, as well as 4 outer shots, the
   shield will raise for a shot to start RAGE MULTIBALL.
   - Final shot scoring includes a bonus for time remaining.
   - If Black Castle mode times out, or is not completed, the Black Knight
   survives and all modes become available once again.
   
 - Changed default mode difficulty to EASY for all modes.
   - After every time playing Black Castle mode during a game, all modes will
   increase by 1 difficulty level up to the max difficulty level.

 - Modified super feature timer. Timer now pauses during multiball.
   - Default super feature time is now 20 seconds. Max time is 30 seconds. 
   Starting a new super feature adds 15 seconds.

 - Increased the base scoring for WAR Hurryups to 2,000,000.
   - Changed display effect priority when WAR Hurryups were running so you
   can see the value of collected hurry-ups when a higher priority mode was
   running.
   - Changed the WAR Hurryup final shot display effect to show the value
   collected at the final shot before going to mode total.   
   
 - Changed Extra Ball display effect to wait for other display effects.
 - Changed Extra Ball is Lit display effect to allow flipper buttons to
 dismiss.
 - Modified the Extra Ball light show to keep all the GI on.
 
 - Changed KNIGHT Spellout display effect to wait for mode shot display 
 effects. 
  - Changed Hold Bonus so it cannot be chained together from a previously held
 bonus. 
 - Modified POWER rules. POWER will only last until end of ball, mode 
 completed, or mode timed out. 
 - Changed Black Knight's Eyes to pulse throughout the game. 
 - Boosted the vocals in the Retro and Ransom multiball tunes. 
 - Increased volumes of RANSOM sound effects.  
 - Changed Black Knight's mask color to green when he announces a ball lock. 
 - Improved handling of outlane ball save during situations where multiball 
 ball saver is active or in grace period. 
 - Modified the Triple Knights lock light shows to include backbox lamp 
 effects.
 - Changed the relight shots in Lich mode to the same color as unfreeze shots.
 - Changed the rules for WAR and RAGE lanes to keep the same lanes lit for a
 player on their next ball in play.
 - Volume Adjustments and Tweaks.
 - Install Competition Mode sets
   - LAST CHANCE MODE ENABLED to NO
   - PLAY BLACK KNIGHT INTRO to NO
 

New:
 - Added RAGE Wizard Mode.
   - Started by defeating the Black Knight.
   - Frenzy-based scoring.
   - 6-Ball multiball.
 
 - Added RANSOM Wizard Mode
   - Lit by spelling KNIGHT a second time in a single game.
   - Started by shooting the left VUK.
   - Classic Black Knight 2000 Sounds, Speech, and 14-Segment Display. 
   - Timed 60 Second 3-Ball Multiball. The ball saver does not expire.
   - +5x Bonus
   - FLAIL = MILLIONS
   - ORBITS = 750,000
   - WAR = MILLIONS
   - EXTRA BALL IS Lit
   - EVERYTHING IS LIT
   
 - Added scoring increases to the base value of modes.
   - Each mode completed boosts a new mode's starting value by 200,000.
   - All modes boosted by 950,000 after Black Castle is played.
   - Additional shots to the flail before starting the mode will boost the
   starting value of the mode.
   
 - Added U-Turn scoring. U-Turns are lit by shooting an orbit shot. U-Turns are
   started by making another orbit shot and will open the gates. Making 
   U-Turn shots in succession without hitting another shot will increase scoring
   and progress toward Extra Ball (Default 25 U-Turns.)
   
 - Display Effects
   - Added text to mode award display effects showing shots remaining for KNIGHT
   letter and shots remaining for mode completion.
   - All modes when completed now have a (monster name) defeated display effect.
   - Added a Triple Knights lock status screen to instant info.
   - Added the pending super jackpot value to the game interface.
   - Added Black Knight Sword of Rage game logo to power on display.
   - Added U-Turn high score entry.  
   - Added a Black Knight icon to diagnostics menu.   
 
 - Lamp Effects
   - Added a light show for building Sword of Rage power at the right drop target
   bank.
   - Added additional light effects to indicate when POWER is active during a
   mode.
   - Added skill shot and super skill shot lamp effects.
   - Added KNIGHT spellout letter award light show.
   - Added light shows for War Hurryup shots and War Hurryup Complete.
   - Added light show for Match sequence.
   
 - Sound Effects
   - Added mode complete and mode timeout sound effects.
   - Added new Black Knight speech to mode progression after a few modes
   have been completed.
   - Added speech to KNIGHT spellout display effect.
   - Added speech for Extra Ball, Extra Ball is Lit, and Shoot Again.
   - Added additional speech calls for mode intros.
  
 - Added shaker motor to the game intro when the Black Knight screams. 




Moved to System 2.31:
  Updated to nodeboard firmware v0.49.0

  Added Service Menu selection UTIL->ENDGAME.  This selection is only available
    when there is an active game.  When selected the operator will be prompted
    to confirm that they wish to end the current game.  Once confirmed and upon
    exiting the Service Menu, the game will be in attract mode.

  Added Standard Adjustment "ALLOW LEFT+START TO END GAME".  Values are:
    "NEVER", "FREE PLAY ONLY", and "ALWAYS".  Default value is "NEVER".
    During an active game, if the LEFT FLIPPER+START BUTTONs are held for
    two seconds, the game will be ended.

  Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
    a game is ended via the Service Menu or FLIPPER+START BUTTONs.

  Added Standard Adjustment "CREDIT FORMAT".  Values are:
    "ACTUAL FRACTION" and "REDUCED FRACTION".  Default value is "REDUCED FRACTION".
    For a USA coindoor when inserting three quarters:
      "REDUCED FRACTION" would display "1/4", "1/2", "3/4"
      "ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
	  
  Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
 
 
PRO V0.94 - May 29, 2019
==========================
Fixed:
 - Fixed the skill shot lights being hidden in the top lanes.
 - "INVALID" could sometimes show as a tease award during mystery but could not
 be awarded. This has been corrected so "INVALID" will never show.
 - Fixed an issue where sometimes the ball search would not raise the shield
 for long enough to free a ball trapped behind it.
 - Mystery Award: Light Ball Save now actually lights ball save instead of
 advancing the ball save.
 - Fixed an issue that would set shot values to 0 points during grace period.
 - Fixed an issue where the wrong color would show progress on Black
 Knight bashes later in the game.
 - Fixed an issue which caused some display effects not to play from the
 beginning on a jackpot shot or mode award.
 - Fixed an issue where modes would be randomized at ball start, even if the
 realm was locked in.
 - Fixed an issue that could cause the ball to sit in the Castle VUK if the 
 VUK shot was the final shot in a mode and it would also start Retro Multiball. 
 

Tweaked:
 - Pause the game timers while certain display effects are running.
 - Excluded shoot again light from knight bashed and realm ready light shows
 - Changed the skill shot behavior so the shield is not repeatedly activated
 during skill shot.
 - Changed default Modes complete for Extra Ball to 1.
 - Changed Mystery and Triple Knights Multiball locks so mode lights are not 
 hidden while a multiball is running.
 - Super Features now light more frequently.
 - Increased the duration of the magna-save hold.
 - Modified the rules for Deep Freeze
   - Red shots collect all red shots on the playfield with a bonus added for
   each shot that it lit.
   - Added scoring increases for all Cyan shots.
 - Added scoring increses for non-seal shots in Hydra mode.
 - Added adjustments for default ball save time for all multiballs.
 - Changed default times for multiball ball savers.
 - Add time now adds 3 seconds on a hit to any target to start the timer and 
 12 seconds on a completion of the Add Time target bank.
 - Lower base scoring for spinners. 
 

New:
 - Modified the behavior of the 5 main modes.
   - Modes now continue from ball to ball if a player drained while the mode 
   was running.
   - Modes continue with the time the player had left when they drained.
   - If a player drained with little time left, modes continue with a minimum 
   of 12 seconds.
   - Modes are only marked as completed if a player beats the modes. Modes that
   are started but not completed can be restarted from where a player left off.
   - All 5 modes must be completed (not just started) to play Black Castle 
   mode.
  - Added additional shooter groove tunes for all modes.
 - Added grace period to all multiballs. Add-a-ball can restart all running 
 multiballs.
 - Added Glowy font treatment to retro multiball score font.
 - Added light shows for:
   - Ball Save
   - Add-a-ball Lit
   - Add-a-ball Awarded
   - Game Over
   - Knight 1 Locked
   - Knight 2 Locked
 - Added shaker effects for:
   - Bonus
   - Ball Save
   - Mystery
 - Added Magna-Save bonus scoring and displays.
 - Competition mode sets the starting mode to SAND WORM for all players at 
 first ball.
 - Added attract mode game tutorial videos.   


Moved to System 2.28:
  Updated to nodeboard firmware v0.48.0
  
  Coin door interlock switch support for Spike2.

PRO V0.93 - May 2, 2019
==========================
Fixed:
 - Fixed an issue which sometimes caused balls to become trapped behind the
 shield on weak shots.
 - Fixed an issue that could cause top lanes to appear lit for skill shot
 when they shouldn't have been.
 - Removed top and bottom lanes from award light shows.
 - Fixed an issue that prevented 2.5m from being scored as a possible award
 and sometimes skipping mystery as a result.
 - Fixed an issue where Mystery would show Light Super and Start a super 
 feature.
 - Fixed an issue where multiple flail impact sounds could play.
 - Fixed an issue which caused the shield diverter duty-cycle to 
 expire when it shouldn't have.
 - Fixed an issue where some display effects would stop on the tilt display
 effect. 
 

Tweaked:
 - Boosted the amount of sword power earned from drop target hits, bank 
 completions, and center shot hits. 
 - Added multiple scoreboxes to each Skeleton during a Pop Bumper session. 
 - Modified Wicked Cavern mode so it will never have only 1 shot lit on the
 center target. 
 - Change the Ball 1 Locked and Ball 2 Locked videos so that they show as
 full screen display effects. 
 - Modified the presentation order of effects on the Shield VUK. Mode Start
 will always be the last display effect shown. 
 - Updated the light show for End of Ball Bonus. 
 - Added the Flame Panel to attract light show. 
 - Revised attract light show to make them more smooth. 
 - Default number of modes for extra ball updated to 2. 
 - Modified spinner display effect to use full-length scores instead of 
 abbreviated. 
 - Speech, FX, and Music volumes and tweaks. 
 - Score balancing. 
 - Tweaked the order of some speech calls. 
 - Default lower flipper power set to Hard. 
 - Verified consistency in fonts to display scores.
 

New:
 - Added additional high score entries.
   - Combo Champion
   - KNIGHT Champion
   - Black Castle Champion
   - WAR Champion
   - Bonus Champion
   - Triple Knight's Challenge Champion
   - Molten Fire Champion
   - Deep Freeze Champion
   - Mud Bog Champion
   - Wicked Cavern Champion
   - Burning Sands Champion
   - Super Champion   
 - Added sounds to sound test. 
 - Updated the UI to show the following information:
   - Lightning Effect while POWER modifier is active during a mode.
   - Pulsing background glow to running super feature icons.
   - Values for Super Orbits, Super Lanes, Super Slings, and Super Targets.
   - Super Feature Collect Jackpot value.   
 - Add game adjustment for Shield Diverter power. 
 - Add game adjustment for Trough power. 
 - Added 5 difficulty settings for KNIGHT letters. Install competition defaults
 to Extra Hard (0 Letters spotted)
 - Updates to Flail Motor:
   - Enabled STALL TIMEOUT mechanism. 
   - Motor can detect stalls caused by a stuck ball.
   - Enhanced flail motor opto detection/compensation   
 - Added start effects for Black Knight Original Multiball. 
 - Added light effect for Combos on the orbit shots.
 - Added additional Black Knight Taunts throughout the game.
 - Competition mode now makes the order of mystery effects deterministic.
 - Added display effects for Magna Save Available and Ball Save Lit.   
   

Moved to System 2.27:
  Updated to nodeboard firmware v0.40.0

  Updated instructions for RESTORE SETTINGS.

  Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
    BACKBOX SPEAKER TYPE.

  Added UTIL->RESET->VOL which will reset all audio settings to their
    default values.

  Append (MAX) to the credit message if the number of credits equals
    the CREDIT LIMIT adjustment.


PRO V0.91 - April 11, 2019
==========================
Fixed:
 - Fixed an issue that could cause the flail to continue spinning during a 
 wizard mode.
 - Prevented Black Knight shooter lane speech from playing after valid 
 playfield is set.

Tweaked:
 - Modified some sound effects so they did not get cut off by other game 
 sounds.
 - Flail Test Menu displays a minimum speed value. Minimum speed can be set 
 in game adjustments.
 - Adjusted text for awards of all modes on the lightning wheel.
 - Add sound effects for flail impact any time the ball hits the flail.
 - Increased mode timers default to 65 seconds.
 
New:
 - Added Announcer Speech calls from voice actor Brendon Small.

Moved to System 2.26:
  Correct Euro Coin Door/Electronic Coin Mech configuration.
    Standard Euro Coin Door now configured as:
      "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
    Italian Euro Coin Door now configured as:
      "10 units per pulse, Left 5, Center  1, Right  5, 4th 1, 5th 0, 6th 0"

  Updated Custom Pricing Editor to display Pricing Format description in the
     title area when it is being edited.
	 
PRO V0.90.0 - Apr. 8, 2019
==========================
- Initial release.