************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * GODZILLA - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.90.0 - January, 27th, 2022 ============================= - Coin Switch - updated coin switch debounce timing when coins are inserted rapidly - Skill Shot - added new skill shot type for plunging directly to the Pop Bumper - Skill Shot - separated boost scoring between Secret and Normal Skill Shots - Skill Shot - shot directly to the Skill Shot insert or Pop Bumper doesn't boost - Skill Shot - Mecha Lane Skill Shots boost 250K - Skill Shot - Secret Skill Shots boost 2M - Skill Shot - removed 1M boost for all Skill Shots - Skill Shot - fixed Super Secret Skill Shot ball saver from running out because ball is sitting in scoop waiting for the displays - Planet X - added this new wizard mode available at the City Select when you play all of the Tier2 Battles - Hedorah / Smog Monster Frenzy - added this new mode available at the Mystery award when you collect 2 Secret Combos - Rage Combo - added a 5-way combo that starts when the Left Inlane insert is lit - Rage Combo - shot sequence: Right Ramp -> Left Ramp -> Center Spinner -> Loop -> Tail Whip - Rage Combo - 3M starting value and multiplies for each successful shot - Rage Combo - +1M to starting value each subsequent start - Rage Combo - complete 3 of 5 combos to Light Ally - Rage Combo - complete 5 of 5 shots for 20M bonus on top of current value + Destruction Jackpot X - City Combos - added combo info text to the award so you know what combination of shots was used to achieve it - City Combos - added combo shot instructions to the Instant Info screen - Secret Combos - added 10 secret combos - Imposter Battle - up to 4 awards available when dropping the ball from a Magna Grab into left lane - Imposter Battle - Award 1 - 15M + Light Ally - Imposter Battle - Award 2 - 20M + Annihilation Bonus boosted +1% - Imposter Battle - Award 3 - 30M + Destruction Jackpot X - Imposter Battle - Award 4 - 250M - City Carnage Bonus - added this new countup after leaving a City, bonus points are given for accumulated Annihilation bonuses for Powerlines, Tanks, and Bridge - City Carnage Bonus - 1X multiplier is added for each running Annihilation Bonus that hasn't drained out yet - City Carnage Bonus - an additional 1X multiplier is added for completing all the Objectives in a city before leaving - Earth Bonus - added this new countup after leaving the final City, after this award the game will proceed to Planet X Multiball - Godzilla Controls Perks - added Perks for Godzilla controlling specific cities as well as controlling a number of cities - Godzilla Controls Perks - each city Godzilla controls gives a permanent +1 Bonus X - Godzilla Controls Perks - 1st city controlled - 5M and +3 Godzilla Powerup - Godzilla Controls Perks - 2nd city controlled - 10M and Extra Ball - Godzilla Controls Perks - 3rd city controlled - 20M and Heat Ray speedup - Godzilla Controls Perks - 4th city controlled - 40M and +15M Destruction Jackpot base value - Godzilla Controls Perks - Tokyo controlled - Annihilation Bonus boosted +1% - Godzilla Controls Perks - New York controlled - +2M Saucer base value - Godzilla Controls Perks - Paris controlled - +500K Loop value - Godzilla Controls Perks - London controlled - +4M Destruction Jackpot base value - Building Locks - locking a ball in the Building now re-lights Skill Shots - Destruction Jackpot - added countdown speech - Destruction Jackpot - added a Destruction Jackpot Builds display effect that shows when the multiplier is incremented - Destruction Jackpot - now permanently boosts Annihilation Bonuses by 1% when collected - Destruction Jackpot - improved lightshow and sound effects - Annihilation Bonus - Powerlines adjusted down to starting percent of 2% - Annihilation Bonus - Tanks adjusted down to starting percent of 2% - Annihilation Bonus - Bridge adjusted down to starting percent of 4% - Annihilation Bonus - now available for Tanks and Bridge during a multiball, was previously not the case - Godzilla vs. King Ghidorah - fixed an issue with the final award display not showing the correct value for the time bonus - Mechagodzilla Multiball - fixed an issue with the ball saver where it was not consistently saving the ball - Tank Attack Multiball - base jackpot now carries over from multiball to multiball - Jet Fighter Attack - added Destruction Jackpot +1X award at 15 Jets destroyed instead of Godzilla Powerup +3 - Loops - lower Destruction Jackpot awards to 25 and 65 loops - Loops - fixed an issue where Consecutive Loop Champion would not always be updated on multiplayer games - Super Train - fixed an issue where Super Train Jackpot Champion would not always be updated on multiplayer games - Rampage - shot count will hold over if Extra Ball was not earned - Heat Ray - now enters a "cooldown" state when finishing a Super Spinner in Tier 2 Battles or Multiballs, once the mode ends the Heat Ray can be built up again - Super Spinner - added 25M max spin value / 50M if playfield 2X is running - All Tier 1 Battle Modes - if a Battle is not completed on the first try, the time remaining per second bonus is lowered from 500K to 50K - All Tier 1 Battle Modes - final shot now totals up the the finishing bonus formula for seconds left in the mode - Godzilla vs. Megalon - balanced scoring - Godzilla vs. Megalon - improved shot grace handling - Godzilla vs. Megalon - shot timer will now pause when game events hold up the ball - Godzilla vs. Ghidorah and Gigan - fixed an issue with the final award display not showing the correct value for the time bonus - Godzilla vs. King Ghidorah - scoop shot now only collects at 1X jackpot value - Mystery - fixed an issue where Mystery would award Light Battle when it was not allowed in the current city - Shoot Again - can now be interrupted by Skill Shot displays when awarded - Tilt - added a Minilla Tilt / Danger theme in addition to the Gigan / Megalon that already exists - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effect to the game - Light Shows - adding many more light shows to the game - DJ Mixer - fixed an issue where attract mode would say the game was set to DJ MIXER mode which is not a valid default game mode. - Adjustment Changes: - added "HEDORAH SWITCH HITS" default:100 min:50 max:150 - controls how often Hedorah Jackpot is lit - added "PLANET X MB BALL SAVE TIMER" - changed "BRIDGE ANNIHILATION SCORING PCT" default from 8 to 4 - changed "POWERLINE ANNIHILATION SCORING PCT" default from 3 to 2 - changed "TANK ANNIHILATION SCORING PCT" default changed from 3 to 2 - System - Updated to V3.04.0 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.83.0 - Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. V0.85.0 - December 16th, 2021 ============================= - Skill Shots - added new movies and sound effects for each Skill Shot type - Skill Shots - added Secret Skill shots - Skill Shots - added Super Secret Skill shot - Building Lock Device - fixed a few issues where the Building would not empty out the balls after completing a game - Powerlines - added Micro-Wizard mode when you complete Tesla Strike in a city, a single Target now pulses indicating Annihilation Bonus at a percentage of your Tesla Strike Total is available - Powerlines - adjusted difficulty curve of starting Powerline Attack / Tesla Strike - Tanks - added Micro-Wizard mode when you complete Tank Attack Multiball in a city, a single Tank Shot now pulses indicating Annihilation Bonus at a percentage of your Tank Attack MB Total is available - Tanks - adjusted difficulty curve of starting Tank Attack Multiball - Bridge - added Micro-Wizard mode when you complete Bridge Attack Multiball in a city, hitting switches will now pulse the Attack Bridge insert indicating Annihilation Bonus at a percentage of your Bridge Attack MB Total is available - Bridge - adjusted difficulty curve of starting Bridge Attack Multiball - Godzilla Wallop - adding this rule that will give awards for reverse shots through the Building, shoot during modes for help spotting a shot once - Godzilla Wallop - adding Ball Save for this shot for a limited amount of uses - Godzilla Wallop - worth 1M points when a mode is running and no shots are spotted - Godzilla Wallop - worth 5K points when no modes are running (Minilla Wallop) - City Map Backgrounds - made improvements to how the City Background pans and zooms - City Map Backgrounds - made improvements to information text for each objective - Select City - when changing from Tokyo to a new city without completing Tier 1 mode the player must re-light battle at the scoop - Select City - improvements to background animation when you select a city - Battle Select - added intro and outro to selection screen and selection takes place on the Xilien monitor - Destruction Jackpot - multiplier no longer incremented when you change cities, it now increments when Godzilla takes control of a city - Heat Ray - fixed a few issues with shots not being spotted for Tier 2 Battle modes - UFO Pop Bumper - fixed an issue where shatzing the Pop Bumper would not give you credit for the Pop Bumper shot in some modes - Godzilla vs. Ebirah - score balancing - Godzilla vs. Titanosaurus - score balancing - Godzilla vs. Titanosaurus - fixed an issue where sometimes the Captive Ball or Maser Target lamp effects would not properly indicate the shots were active - Godzilla vs. Megalon - score balancing - Godzilla vs. King Ghidorah - score balancing - Godzilla vs. King Ghidorah - building shot changed from requiring moving trough the building to only hitting the entrance - Godzilla vs. King Ghidorah - updated mode shots to use Big Loop instead of Left Spinner - Godzilla vs. Ghidorah and Gigan - score balancing - Godzilla vs. Ghidorah and Gigan - Big Loop shot now counts as 12 switches - Godzilla vs. Ghidorah and Gigan - updated switch count required to light Jackpot 40 EASY/50 MEDIUM/60 HARD to 50 EASY/60 MEDIUM/70 HARD - Tesla Strike - add 2M to base score for each Tesla Strike started - Tesla Strike - fix issue where sometimes the Total woudln't be seen if you didn't make any shots - Bridge Attack Multiball - added current Jackpot value to the background display - Bridge Attack Multiball - the background video now reflects the state of the bridge - Bridge Attack Multiball - fixed an issue where sometimes the Captive Ball or Super Jackpot lamp effects would not properly indicate the shots were active - Monster Rampage - added an Extra Ball award after a certain number of shots - Monster Rampage - improved background videos display to show more variety - Super Train - fixed an issue where the mode timer would keep restarting if the shot was hit in grace - Super Train - now moving the Building after 5 consecutive Right Ramps, Left Ramp still diverts bridge after 5 consecutive left ramps - Super Train - added a bonus to the Left Ramp shot after 4 consecutive Right Ramps - Super Train - score balancing - Saucer Attack - hitting the Pop Bumper a certain number of times will now light Saucer Attack in addition to a lone Mecha Lane Bottom switch - Saucer Attack - Saucer Attack Multiball now starts at 6 Saucers destroyed (up from 5) - Saucer Attack - allow Saucer Attack Multiball to be earned only once - Saucer Attack - added +1X Destruction Jackpot award at 12 Saucers destroyed - Saucer Attack - fixed an issue with Double Saucer Attack where the score wouldn't always be properly displayed when 2X playfield was in effect - Saucer Attack Multiball - flippers are now killed when Pop Bumper is hit to start the multiball, all balls will launch after the intro display - Saucer Attack Multiball - added a Building Hit shot to all stage one targeting shots - Saucer Attack Multiball - improvements to background display information - City Combos - added an Extra Ball award after a certain number of combos - City Combos - added remaining postcard artwork - City Combos - added more information to the display of how many combos you have completed - City Combos - Tokyo Combo #1 - Center Spinner, Big Loop, Mecha Side Lane - City Combos - Tokyo Combo #2 - Right Ramp, Building Thru, Big Loop - City Combos - Tokyo Combo #3 - Center Spinner, Pop Bumper (building on 2nd floor) - City Combos - New York Combo #1 - Left Ramp, Center Spinner, Mecha Side Lane - City Combos - New York Combo #2 - Right Ramp, Left Ramp, Pop Bumper - City Combos - New York Combo #3 - Right Ramp, Center Spinner, Mecha Side Lane (building on 2nd floor) - City Combos - London Combo #1 - Right Ramp, Left Ramp, Scoop - City Combos - London Combo #2 - Right Ramp, Building Thru, Any Shield Target - City Combos - London Combo #3 - Left Ramp, Captive Ball (building on 2nd floor) - City Combos - Paris Combo #1 - Left Ramp, Right Ramp, Left Spinner - City Combos - Paris Combo #2 - Left Ramp, Right Ramp, Building Hit - City Combos - Paris Combo #3 - Left Ramp, Left Spinner (building on 2nd floor) - Maser Mystery - added awards: Tail Whip, Light Battle, Destroy Saucer, Start Mechagodzilla Battle - Maser Mystery - fixed an issue where awards were not always predictable in competition mode - Maser Mystery - change Rampage Mystery award to Award a Letter instead of lighting the Advance Rampage insert - Maser Mystery - no longer allow Light Ally to be awarded during Wizard modes - Instant Info - added additional pages for City Control, Loops, Tail Whips, Trains, and Saucers - Attract - fixed an issue with "Replay At" inconsistency with other fonts, make compatible with up to 4 replay levels - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effect to the game - Light Shows - adding many more light shows to the game - Audits - change score Audit buckets to more accurately profile game scores (0-1Billion vs 0-150Million) - DJ Mixer - added DJ Mixer to game mode menu when game is set to Free Play (hold both flippers in Attract Mode to access Game Mode menu) - Adjustment Changes: - added "BRIDGE VICTORY SCORING PCT" default: 8%, min: 1%, max: 10% - added "POWERLINE VICTORY SCORING PCT" default: 3%, min: 1%, max: 5% - added "TANK VICTORY SCORING PCT" default: 3%, min: 1%, max: 5% - added "GODZILLA WALLOP BALL SAVES" default: 2, min: 0, max: 3 - added "POP HITS FOR SAUCER ATTACK" default: 5, min: 3, max: 20 - added "SUPER TRAIN MODE TIMER" default: 25 medium, min: 15 extra hard, max: 45 easy - added "RAMPAGE SHOTS FOR EXTRA BALL" default: 12, min: 8, max: 30 - added "RAMPAGE EXTRA BALL SHOT BOOST" default: 5, min: 1, max: 10 - added "CITY COMBOS FOR EXTRA BALL" default: 5, min: 4, max: 8 - added "DJ MIXER BACKGROUND" default: random - changed "BRIDGE ATTACK MB DIFFICULTY" default EASY - renamed "TRAIN JACKPOT CHAMPION" from "TRAIN CHAMPION" - System - Updated to V3.01.0 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.81.0 V0.81.0 - November 17th, 2021 ============================= - Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background - Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers - Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers - Bridge Attack - adding new display effect of Godzilla attacking the Bridge - Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot - Jet Fighter Attack - keep GI on during intro light show to improve visibility - Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice - Advance Train - can now be lit by shooting the Scoop - Super Train - now cannot be stacked with a Battle Mode or Multiball - Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments) - Destruction Jackpot - no longer lit by completing multiballs - Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect - Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack - Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball - Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently - Destruction Jackpot - Jackpot Value base is now 5M - Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X - Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice - Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot - Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X - Building Stepper - keep the motor powered off in situations where someone may be maintaining the machine - Building Locks - only allow Godzilla Multiball locks when a VUK kick has happened - Godzilla Multiball - improved the background videos that are shown during this mode to give more variety - Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly - Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit - Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly - Monster Rampage - increased increment after each Jackpot from 1M to 1.25M - Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used - Shoot Again - changed video to be Jet Jaguar / Godzilla themed - Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds - Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video - City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power) - City Backgrounds - added panning and zooming for New York, London, and Paris - City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city - City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit - City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City) - City Inserts - City insert is blinking when it's the current City - City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City) - City Inserts - City insert is off when the City is not started yet - Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit - Battle Select - Tier1 Battles are now locked into the City you chose them in - Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes - Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it - Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable - Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable - Battle Select - when only one selection is available the screen will "Auto Select" the choice for you - Battle Select - fixing an issue where you could lock in a Battle before the choices appear - Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode - City Select - improved background graphics and changed text layout and animations - City Select - now awards a City Bonus when entering a new City - City Select - add flipper timer increment so it doesn't timeout unless you are not selecting - City Combos - added unique City Combos to each of the four cities - End of Ball Bonus - improved light show - High Score To Date - added Loop Champion to attract mode loop - Callouts - adding many more callouts to the game - Light Shows - adding many more light shows to the game - Shaker Motor - adding more shaker motor effects synced with many of the display effects - Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly - Attract Mode - adding Tutorial videos to the attract mode loop - Adjustment Changes: - changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185 - changed "LOOP CHAMPION" default from 5 to 3, min is now 2 - changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M - changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO - removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot - System - Updated to V2.97.0 on OS: V2.4.0 - Updated to nodeboard firmware/protocol v0.80.0 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. V0.80.0 - October 21st, 2021 ============================ - Godzilla Magnet - optimize magnet firing parameters - Godzilla Magnet - fixed an issue where disabling the Godzilla Magnet by adjustment would not completely disable the magnet - All Modes - made improvements to mode shot flashing arrow priorities - Cities - Paris background city has been updated - Cities - New York background city has been updated - Building Damage - adding white arrows to indicate when shots will damage the Building - Building Damage - adding shaker motor when building is damaged - Bridge Attack - adding shaker motor when bridge is damaged - Bridge Attack - when Bridge is destroyed and multiball is lit the Bridge mech does a destruction animation - Bridge Attack Multiball - fixed an issue where mode could not be started if the Building Stepper was disabled - Powerline Attack - fixed an issue when Powerline Attack is started it would flash the Shoot Again lamps creating the illusion of a ball saver active - Powerlines - fixed an issue where the Action Button would light up when completing sets of targets - Destruction Jackpot - adding shaker motor when Destruction Jackpot is awarded - Heat Ray - added a delay between button press and Heat Ray % animation start - Tier 2 Battle Modes - added light shows and shaker effects to card intro animation - Monster Rampage - increasing scoring for each Rampage letter collected and showing awarded score value on display - Super Train Loops - now diverts the ball after 5 consecutive Left Ramps - Bonus - adding "Total Bonus" to the final screen on the end of ball bonus countup - Score Frame - allow the score frame to be visible during Godzilla intro if a new player is added - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where sometimes player names would not be correct in the Score Frame - Adjustment Changes: - none - System - Updated to V2.92.0 on OS: V2.3.0 - Address Insider Connected game registration corner cases. V0.79.0 - October 13th, 2021 ============================ - Destruction Jackpot - fixing an issue where draining out of a Destruction Jackpot results in being able to collect it on your next loop on the following ball - Destruction Jackpot - re-light only up to 5 times on failed grab - Destruction Jackpot - when Building Locks are lit, keep Building up until result of the Destruction Jackpot times out or is awarded - Magna Grab - allowing and option for both flipper buttons to cancel display effect and cut power to magnet for a "skill release" - Magna Grab - adding display effect instructions to indicate you can drop the ball using both flipper buttons - Magna Grab - release no longer does ball stabilization pulsing - Godzilla Magnet - magnet will no longer do the "flick" pulse when multiball is running - Godzilla Magnet - optimize magnet firing parameters - All Timers - pause timers for any Godzilla Magnet holds - Tank Attack Multiball - score balance - Rodan 2x isn't added to Super Jackpot Value (only base Tank Award value) - Tank Attack Multiball - score balance - maximum super jackpot multiplier now 3x from 4x - Tank Attack Multiball - score balance - Super Jackpot base now 2M from 1M - Tank Attack Multiball - score balance - Jackpot boost now 150K from 250K - Tank Attack Multiball - score balance - Tank movement reduces Jackpot by 500K from 750K - Bridge Attack Multiball - fixed an issue where Add-A-Ball was not restarting the multiball when it was shot from the grace period - Tier 1 Battle Modes - added shaker motor support for intro and total - Godzilla vs. Ghidorah and Gigan Battle - now delaying ball save start until after intro completes - Godzilla vs. Ghidorah and Gigan Battle - Fight or Flee no longer allowed in grace period - Godzilla vs. Ghidorah and Gigan Battle - change Building shot to RED when lit - Godzilla vs. King Ghidorah - Fight or Flee no longer allowed in grace period - Godzilla vs. King Ghidorah - fixed an issue where the ball wasn't being held in the scoop for the King Ghidorah Jackpot correctly - Godzilla vs. King Ghidorah - increased priority of King Ghidorah Jackpot display effect to be higher than the awards - Godzilla vs. King Ghidorah - fixed issue where the Building arrow insert wasn't indicating progress correctly - Saucer Attack - added total score to award display - Saucer Attack - adding double scores when shatzing the right inlane to hit the lit pop - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where logging out players after a game wouldn't work correctly occasionally - Adjustment Changes: - renamed "BUILDING LOCKS DIFFICULTY" to "BUILDING DIFFICULTY" - changed "GODZILLA MAGNET PULSE DELAY TIME" default to 32 instead of 40 - changed "BRIDGE ATTACK MB BALL SAVE TIMER" default from 10 seconds to 15 seconds - changed "BATTLE VS KING GHIDORAH BALL SAVE TIMER" default from 20 seconds to 20 seconds - changed "BATTLE VS GHIDORAH AND GIGAN BALL SAVE TIMER" default from 20 seconds to 30 seconds - System - Updated to V2.90.0 on OS: V2.3.0 - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. V0.78.0 - October 7th, 2021 =========================== - Mechagodzilla Multiball - fixed an issue where Super Jackpots were saying "Double Super Jackpot!" when it shouldn't - Mechagodzilla Multiball - updated the Reporter callout for "Mechagodzilla Multiball" - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - fixed an issue where the intro display effects were missing - Adjustment Changes: - changed "BUILDING STEPPER DEFAULT MAX SPEED" default from 1600 to 1300, minimum from 1000 to 1200 - changed "TARGET GAME TIME" to default to 1:45 instead of "NO TARGET TIME" - changed "BATTLE VS KING GHIDORAH TIMER" default from 60 to 75, maximum from 70 to 90 - changed "BATTLE VS GHIDORAH AND GIGAN TIMER default from 60 to 75, maximum from 70 to 90 - added "GODZILLA MAGNET PULSE DRAW TIME" for fine tuning the length of time the Godzilla Magnet is pulsed when ball moves through the building and loops around - fixed issue with "GODZILLA MAGNET PULSE DELAY TIME" increment value set back to 1 - System - No updates. System: V2.88.0 / OS: V2.3.0 V0.77.0 - October 5th, 2021 =========================== - Initial release.