************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * RUSH - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. View the latest game rules: https://insider.sternpinball.com/insider/games/107/instructions PRO V0.89 - February 24, 2022 ========================== Fixed: - Improved display performance and frame rate throughout the game. - Improved game stability and memory management. - The Spirit of Radio Mode: - Fixed an issue that sometimes awarded the incorrect Radio Jackpot awards. - Fixed a choreography issue that hid the final shot award. - Attract Mode speech: - Fixed an issue that prevented attract mode speech from playing when the right flipper button was pressed. - Music: - Fixed an issue that could stop the game music during Headlong Flight multiball. - Pop Bumpers: - Fixed an issue that could prevent the pop bumpers from scoring if the player had Headlong Flight lit or running. - Tilt Warning: - Added an additional display effect with the word DANGER appearing twice when the player uses their final tilt warning. Tweaked: - Expression Lights: - Improved music lightshows throughout gameplay. - Music: - Added a game music manager. - Songs now continue where they left off if a player plays a mode more than once in a game. - Songs started by a mode or multiball will now end if the mode ends while the ball is in play. - Sound Effects: - Added additional display sequence sound effects and enhanced some existing effects. - Added additional game speech. - Mystery: - Limited the number of extra balls lit from the Mystery Award to 1 per game. - Changed the display effect order to show the Mystery award before the "Extra Ball is Lit" award. - Changed the Mystery display effect priority to play before multiball jackpots and mode awards. - Skill Shot: - Added an additional skill shot opportunity when the ball returns to the shooter lane during the game. - Drum Bonus: - Changed the Drum Bonus an Drum Solo score values to no longer reset when the player reaches midnight. New: - Mode Instructions: - Added mode instructions to the start of modes. This can be turned off by setting the MODE INSTRUCTIONAL TEXT adjustment to NO. - Tutorial Videos: - Added game tutorial videos to attract mode. - Added additional achievements: - My ship isn't coming and I just can't pretend: - Collect a super jackpot in Fly By Night Multiball. - Change my life again: - Collect two super jackpots in one Fly By Night Multiball. - You can choose from phantom fears: - Collect six unique super jackpots in FREEWILL Multiball. - You can choose a ready guide: - Collect a jackpot with the base, unmultiplied, value of at least 5 million in FREEWILL Multiball. - Wind in my hair: - Collect the 2nd gear super jackpot in RED BARCHETTA Multiball. - Shifting and drifting: - Collect the 3rd gear super jackpot in RED BARCHETTA Multiball. - Mechanical music: - Collect the 4th gear super jackpot in RED BARCHETTA Multiball. - Adrenaline surge: - Collect the 5th gear super jackpot in RED BARCHETTA Multiball. - Straining the limits of machine and man: - Win the race by shifting to gear 6 in RED BARCHETTA Multiball. - Conform or be cast out: - Collect a super jackpot in SUBDIVISIONS Multiball. - Be cool or be cast out: - Score a 50 million or higher super jackpot in SUBDIVISIONS Multiball. - Just one little victory: - Collect a super jackpot in ONE LITTLE VICTORY Laps Multiball. - A spirit breaking free: - Collect a 2x super jackpot in ONE LITTLE VICTORY Laps Multiball. - The greatest act can be: - Collect a 3x super jackpot in ONE LITTLE VICTORY Laps Multiball. - One day I feel I'm on top of the world: - Score a super jackpot in a FAR CRY Multiball that started with 0 jackpots and never had any jackpots timeout. - All the highlights of that headlong flight: - Score a 10 million or higher jackpot in HEADLONG FLIGHT Multiball. - All the treasures, the gold and glory: - Score a super jackpot in HEADLONG FLIGHT Multiball. Moved to System 3.08 PRO V0.88 - February 15, 2022 ========================== Fixed: - Display: - Fixed an issue that caused the Pop Bumper UI to always say the player had drum solo lit. - Fixed an issue that caused the last shot in some modes to not show the score before the total effects. - Lights: - Fixed an issue that kept the time machine flasher on when it was supposed to flash on and off. - Timers: - Fixed an issue that could cause the mystery award to reduce time remaining when the award was intended to add time. - Headlong Flight Multiball: - Fixed an issue that allowed a player to re-qualify Headlong Flight multiball while playing Headlong Flight multiball. Tweaked: - Mystery: - Reduced the length of the Mystery effect. - Added flipper blowoff to reveal the mystery award at any point in the mystery effect. - Added additional flipper blowoff to skip the entire animation. - Ramp Diverter: - Changed the default diverter behavior to be less aggressive in automatically switching for combos and other lit shots. - Added adjustment "RAMP DIVERTER AUTO SWITCH LOGIC" - NEVER AUTO SWITCH - Never changes unless the player presses the button. - MINIMAL AUTO SWITCHING - Will only change for certain modes like La Villa Strangiato and Bastille Day. - MORE AUTO SWITCHING - Will behave the same as previous software versions. - Time Machine Magnet: - Changed the Time Machine magnet logic to pull the ball through the back of the time machine if any award was available on the time machine and any shot is lit for the upper flipper. - Records: - Changed record rule scoring. - Record multiplier rules now apply to all shots, not just mode shots. - Locked-in records now score a 2x shot multiplier. - Wildcard records now score a 3x shot multiplier. - Wildcard records are reset every ball. - 1-2-3 Combo Rule: - Changed default combo behavior to unlight the Album Jackpot if you start another 1-2-3 combo. - Added adjustment "COMBO JACKPOT AVAILABLE BEHAVIOR" - SINGLE BALL NOT IN COMBO - Player can only collect an Album Jackpot in single ball play and if they have not started a new 1-2-3 combo. - SINGLE BALL - Same as previous software. Player can collect an Album Jackpot only when they are in single-ball play. - ALWAYS - Player can collect an album jackpot in multiball. - RUSH Targets: - Tweaked ball save and Bastille Day qualification: - Bastille Day requires 1 target bank completion to qualify and increases by 1 each time after. - Ball Save requries 2 target bank completions to qualify and increases by 1 each time after. - Added adjustment "OUTLANE BALL SAVE DIFFICULTY" - EASY - 1 Completion to light ball save to start. - MEDIUM - Default adjustment, 2 completions to light ball save. - HARD - 3 completions. - Limelight Mode: - Shooting the 3 recommended arrow show will now replenish all of the Limelight mode shots. - Drum Bonus: - Changed the drum bonus qualification rule to light briefly from either right inlane switch. - Far Cry Multiball: - Changed Far Cry multiball jackpots to only relight 2 at a time. - Improved the Far Cry jackpot multiplier logic in competition mode. - Mystery: - Changed the bonus multiplier award in mystery to only award +1x. - Display: - Changed mode final shot awards to full screen awards without a scoreframe. - Changed the album collect display effect to show the multiplier and collected album names. - Improved several system display effects. - Scoring: - Various score balancing tweaks. - Some multiballs now carry their jackpot values forward during a game. - Switches: - Improved handling of the right orbit switch on rollbacks from plunged balls. New: - Display Instructions: - Added an adjustment "MAINPLAY INSTRUCTIONAL TEXT" - Can be set to OFF, CRITICAL, MOST, All - Shows relevant game instructions over the song music videos during gameplay. - Bonus: - Updated the End of Ball Bonus display effect choreography. - Updated Bonus scoring. Each bonus planet has a per-ball and carryover scoring component. - Instruments activated this ball. | Instrument sets collected this game. - Minutes achieved this ball. | Points scored during drum solo time this game. - Records collected this ball. | Matching record color bonus this game. - Time Machine shots this ball. | 10% of scores of modes completed this game. - Combo shots made this ball. | Albums collected this game. - RUSH target completions this ball. | Bastille Day modes completed this game. - Advancing bonus multipliers requires more spins. - Increased the bonus x cap from 5x to 25x. - Loops: - Added a loop scoring rule for repeated shots made on the upper loop. - Game Choreography: - Added various light shows, display effects, speech, sound effects, and shaker motor effects. Moved to System 3.07 - Updated to nodeboard firmware/protocol v0.84.0 PRO V0.86 - February 1, 2022 ========================== Fixed: - Scoring: - Fixed an issue that could cause the last digit of score to end in a digit other than 0 when playing the Bastille Day Hurryup. - Records: - Fixed an issue that could cause the wildcard record to lock in on the incorrect color. - Far Cry Multiball: - Fixed an issue that could end the multiball features while balls were still in play. - Ramp Diverter: - Changed the diverter logic so the state will no longer be shared between players. - Tech Alerts: - Fixed an issue that could cause some switches that were not present to report switch errors. Tweaked: - Scoop Kickout: - Added an optional ball saver that activates when the ball is ejected from the lower scoop. The default time is 1 second and can be adjusted from OFF to 4 seconds. - Added MAIN SCOOP BALL SAVE DURING MBALL adjustment to allow this ball saver to run when a multiball is running. Default: NO. - Mystery: - Added additional sound effects for Mystery display awards. - Added several new awards to Mystery. - Implemented a competition setting for Mystery which gives awards in order. - Far Cry Multiball: - Added additional speech to Far Cry multiball. - Added Lock is Lit and Far Cry Ball Locked display effect awards. - Headlong Flight Multiball: - Changed jackpot arrow color to yellow. - Changed Headlong Flight Multiball rules. - During Headlong Flight multiball, the drum clock will now show the value of the lit jackpots. The jackpot value counts backwards from 12 down to 1. - Time Machine Multiballs: - Added additional lamp and shaker effects to all Time Machine multiballs. - Improved Fly by Night total award display effects. - Changed the starting Time Machine multiball to be random when not in competition mode. - Pop Bumper Rules: - Changed the pop bumper advancement rules: - Right orbit advances 1 pop bumper. - Under flipper shot advances 2 pop bumpers. - Collecting drumsticks advances 3 pop bumpers. - Pop bumper advancement values are reset every ball unless the values were held. - The Weapon Rule: - Using The Weapon will no longer remove the album for the player. - Extra Ball rule: - Changed the default number of ramps needed for extra ball award to 8 (was 6). - Lights: - Changed most light shows to mask out critical inserts such as sHoot Again and Extra Ball. - Display: - Improved display logic when multiple display effects were queued up to play at the same time. - Updated the Match award videos. - Changed the color of the instrument scores on the UI when the score values are held. Flashed the score values when the instrument is active. - Instant Info: - Added Bonus X status to instant info. - Added Album status to show which modes have The Weapon avaialable. - High Score to Date: - Added high score entries for The Weapon Champion, Album Champion, Freewill Champion, and One Little Victory Champion. - Reduced the time spend displaying each High Score entry earned after entering initials. - Sound: - Added sound effects for the dead end target. - Added additional display sound effects to mode and multiball awards. - Adjustments: - Changed auto fire draw power default to 180 (was 200). - Action Button: - Changed the action button logic. A short press will now swap the diverter direction. A long press will activate The Weapon when it is available. - Expression Lights: - Improved the 2112 lightshow. - Improved the Red Barchetta lightshow. - Improved the Headlong Flight lightshow. - Time Machine Rule: - You can now advance the Time Machine toward multiball any time you are not already in a multiball. - If you collect a combo jackpot award or start a mode at the time machine while progressing toward a Time Machine multiball, the ball will be pulled through the Time Machine magnet. - If you're not in multiball and the Time Machine is lit for a mode award or to advance toward multiball, the magnet will throw the ball back at the players. - Otherwise, the magnet will not grab or inhibit the ball movement. New: - Ramp Count Up Awards - Implemented HOLD awards from the Ramp Count Up feature. - Spinners, Combos, Pop Bumpers, Instruments, and Bonus X can have their values held to the next ball after enough ramp shots are made. - Diagnostics: - Added Time Machine Magnet Test menu. - Added additional achievements: - Power isn't all that money buys: - Complete Bastille Day by firing off all four rockets. - We've got nothing to fear: - Use The Weapon to Add a Ball. - Exit... stage left: - Use The Weapon to spot all shots left to right. - The Color of Right: - Use The Weapon to spot all shots right to left. - Moving Pictures: - Use The Weapon in Tom Sawyer, Red Barchetta, and Limelight in the same game. - Dubut Album: - Collect an album by scoring a Combo Jackpot. - Rush Through Time: - Collect 5 albums. - Chronicles: - Collect all albums. - 5 Albums at Once: - Collect 5 albums at once. - Mega Combo Super Jackpot: - Score a 50 million or higher Combo Super Jackpot. Moved to System 3.06 - Insider Connected attract mode screen udpated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. PRO V0.85 - January 12, 2022 ========================== - Initial release.