************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * RUSH - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. View the latest game rules: https://insider.sternpinball.com/insider/games/107/instructions PRO V0.91 - March 23, 2022 ========================== Fixed: - Fixed an issue that could cause the game to crash if the player lit both of their Far Cry locks at the same time. - Fixed an issue with the placement of the rainbow wildcard records when the player drained with wildcard records lit and at least one already placed. - Fixed an issue that could cause extremely long held ball times when a player had drained with a time machine upgrade lit and at least 1 upgrade collected during the previous ball. Tweaked: - Drop Targets & Instrument Bonus: - Changed Instrument Bonus behavior: - When a full set of instruments is collected, Instrument Bonus will no longer light. The drops will stay down until you shoot behind them. -Added a new adjustment "DROP TARGETS STAY DOWN ON FULL SET." - Defaults to YES to control this behavior. - To revert back to the existing logic, change to NO. - Changed competition install to set "DROP TARGETS STAY DOWN ON FULL SET" to NO. - Changed home install to set "DROP TARGETS STAY DOWN ON FULL SET" to NO to match previous behavior. - Freewill Multiball: - Added the FREEWILL ADD-A-BALL DIFFICULTY adjustment. - Default changed to MEDIUM for 2 hits, EASY = 1 hit, HARD = 3 hits. - Home Install sets this to EASY to match previous behavior. - Headlong Flight Multiball: - Added a new adjustment DRUM CLOCK TIME IN MULTIBALL BEHAVIOR. - By default, the drum clock can now only advance during multiball if the player has drumsticks activated. - Changed HEADLONG FLIGHT DIFFICULTY default adjustment to MEDIUM. The clock will now start at 3pm. - Home install sets HEADLONG FLIGHT DIFFICULTY to EXTRA HARD. - La Villa Strangiato Mode: - Increased the starting value to 2 million. - Removed the spinner shot from the available shots during movement IV. - The Spirit of Radio Mode: - Changed the mode so the spinner no longer adds additional shots. Instead shots are relit when all are completed or a radio jackpot is scored. - Changed the starting shot value to 400k. - Time Machine multiballs: - Changed Time Machine multiballs to start with 2 balls. - Red Barchetta multiball: - Changed game logic to no longer boost Red Barchetta super jackpots while drumsticks were active. - Increased the Red Barchetta jackpots by +500k to be more in line with the other time machine multiballs. - Subdivisions multiball: - Removed the jackpot boost in Subdivisions when the super jackpot is achieved. - Added faster blinking shots to help give the player more progress to the super jackpot. - Far Cry multiball: - Changed the One Little Victory ball save time to 8 seconds. - Changed Far Cry multiball to start with 2 balls. - Changed Far Cry multiball jackpots to reset the number of jackpots earned toward One Little Victory laps each time the multiball is started. - Improved the handling of game timers during Far Cry multiball. - Time Machine Upgrades: - Increased the maximum number of years that can be awarded from 1-2-3 combos to 14. - Added a 1 year award for scoring a Super Combo Jackpot. - Increased the maximum number of years that can be awarded from Bastille Day to 6. - Changed Bastille Day to award 2 years upon completion. - Changed the order of the Time Machine Upgrade Awards: - Time Machine Boost - Timers Extended - Far Cry Boost - Easy Rush Targets - Light Extra Ball - Time Machine Boost - Double Records - Double Ramps - All Multiball Boost - Time Machine: - Added additional light effects to indicate time machine progress. - Instant Info: - Added High Scores to Instant Info. - Added Ramp Awards to Instant Info. - Improved the Time Machine Status Instant Info page. - Skill Shot: - Changed the skill shot logic to disable the skill shot opportunity if the ball rolls over the top shooter lane switch twice. - Adjustments: - Removed RAMP DIVERTER DEFAULT LOGIC. The diverter will now always start in the LEFT configuration to help with 1-2-3 combos. - Game Installs: - Added more adjustments to EASY, EXTRA EASY, MEDIUM, HARD, and EXTRA HARD. - Added additional adjustments to INSTALL COMPETITION: - ADVANCE BALL SAVES IN MULTIBALL changed to NO. - DROP TARGETS STAY DOWN ON FULL SET changed to NO. - FREEWILL MULTIBALL DIFFICULTY changed to MEDIUM. - FREEWILL ADD-A-BALL DIFFICULTY changed to MEDIUM. - FAR CRY LOCK DIFFICULTY changed to MEDIUM. - Sound Test: - Added sound effect entries to the game's sound test utility. - Expression Lights: - Improved music lightshows throughout gameplay. - Added an RGB utility to set the Expression Light custom color for GI. - Light Shows: - Added additional light shows for feedback when major shots are made. - Speech: - Added additional game speech. - Sounds: - Added shooter lane ball launch sound effects. - Additional score balancing. New: - Added a significant number of adjustments to the INSTALL HOME install utility. This is the recommended install option for games in a home environment. These settings generally match the gameplay experience from software revision v0.90. - Install Home will modify the following adjustments: - FREE PLAY changed to YES - HSTD INITITALS changed to 10 Letter. - ALLOW FORCE ENDGAME changed to ALWAYS. - BALL SAVE TIME changed to 12 seconds. - TIME MACHINE MULTIBALL DIFFICULTY changed to EASY. - FAR CRY LOCK DIFFICULTY changed to EXTRA EASY. - FREEWILL MULTIBALL DIFFICULTY changed to EASY. - FREEWILL ADD-A-BALL DIFFICULTY changed to EASY. - ADVANCE BALL SAVES IN MULTIBALL changed to YES. - FRY CRY SUPER JACKPOT DIFFICULTY changed to EASY. - FAR CRY NUM BALLS changed to 3. - TIME MACHINE NUM BALLS changed to 3. - ADD-A-BALL BALL SAVE TIME changed to 6. - DRUM CLOCK TIME IN MULTIBALL BEHAVIOR changed to ALWAYS. - HEADLONG FLIGHT MULTIBALL DIFFICULTY changed to EXTRA HARD. - DROP TARGETS STAY DOWN ON FULL SET changed to NO. - Added DJ Mixer support: - DJ Mixer can be accessed from the game menu by holding both flipper buttons when the game is set to Free Play. - Added a new high score entry "Ultimate Time Travel(l)er." Moved to System 3.11 - Updated to nodeboard firmware/protocol v0.85.0 PRO V0.90 - March 9, 2022 ========================== Note: - Score balancing has been updated for this release. Scores earned on previous releases will be reset when moving to v0.90.0. Fixed: - Improved reliability in situations where multiple videos were queued to play at the same time. - Game music: - Fixed an issue that prevented the game from correctly managing the music during Headlong Flight multiball. - Game Over display: - Fixed an issue that prevented the credits display from updating until after the Game Over screen timed out. - Mystery Award: - Fixed an issue that gave out the wrong score value for the 5M award. Tweaked: - Drum Bonus: - Drum Bonus now resets each time it is collected to 500k + 250k for each Drum Bonus made that ball, plus 10k per pop bumper hit made that ball. - Drum bonus no longer holds with the Pops Held award from the ramps. - 1-2-3 Combos: - The 1-2-3 combos in multiball will no longer qualify albums, and will not give the 2x quickshot bonus. New adjustment added CAN QUALIFY ALBUMS IN MULTIBALL (default NO) - The default setting for COMBO JACKPOT BEHAVIOR has now been changed from SINGLE BALL NOT IN COMBO to SINGLE BALL. - Changed combo scoring. Combos start at 250k and will no longer grow when albums are collected. - Records: - Added RECORDS HELD as a new ramp award. When this is awarded, wildcard records will hold for the next ball, as well as the record boost percentage the player had accumulated if they had a planet mode running when they drained. - Extra Ball: - Added another Light Extra Ball ramp award at 68 ramp shots. - Time Machine: - Reduced the number of shots required for the first Time Machine multiball to 4 (was 5.) - Increased the number of shots needed to advance to the next Time Machine multiball to +6 (was +3.) - Far Cry multiball: - Improved choreography for the start of Far Cry multiball. - Mystery award: - Improved mystery award display effect choreography. - Planet Modes: - Scoring balances for The Spirit of Radio, Working Man, Limelight, and La Villa Strangiato modes. - In The Big Money, the normal mode award arrows will blink quickly. Shots to increase The Big Money multiplier will blink normally. - Match sequence: - Added the word MATCH to the match sequence videos. - Sound Effects: - Added additional game speech. - Remastered and rebalance game music. - Expression Lights: - Improved music lightshows throughout gameplay. - Instant Info: - Changed Instant Info Behavior -- Instant Info will close if both flipper buttons are held for 1 second. - Adjustments: - Replaced the SOFT, MEDIUM, and HARD flipper adjustment names with numeric values. The flipper strength defaults have not been modified. - Changed the default ball save time to 9 seconds. New: - Time Machine Upgrades: - Complete various goals during modes and multiballs to add years to your time machine. Every decade earned, the time machine will light for an upgrade. - Your Time Machine starts in the year the last Rush album was released, 2012, and the goal is to get it upgraded 100 years to be able to travel to 2112. - Each multiball has a max of 10 years achievable through jackpots and/or super jackpots. - Each planet mode will get you 5 years for completing it, or 10 years if you score over 100 million total in the mode. - Each album collected is 1 year. - Win Bastille Day for 1 year (max 5.) - Collect a 6x instrument bonus for 5 years (one time only.) - Upgrades available: - Time Machine Multiballs +1 more ball, +10 more seconds of ball - Extended timers for the rest of the ball - Easier Rush targets for the rest of the ball - Time Machine Multiballs +2 more balls, +20 more seconds of ball save - Combo Jackpot +1x - Double Record collection - Double Ramp progress - High Scores: - Added a high score entry for DRUM BONUS CHAMPION. - Competition install now sets the following adjustments: - TIME MACHINE MULTIBALL DIFFICULTY set to MEDIUM - FREEWILL MULTIBALL DIFFICULTY set to MEDIUM - FARCRY MULTIBALL DIFFICULTY set to EASY - OUTLANE BALL SAVES ADVANCE IN MULTIBALL set to NO Moved to System 3.10 - Fix game reboot issue at power on with coindoor interlock switch in the open position. PRO V0.89 - February 24, 2022 ========================== Fixed: - Improved display performance and frame rate throughout the game. - Improved game stability and memory management. - The Spirit of Radio Mode: - Fixed an issue that sometimes awarded the incorrect Radio Jackpot awards. - Fixed a choreography issue that hid the final shot award. - Attract Mode speech: - Fixed an issue that prevented attract mode speech from playing when the right flipper button was pressed. - Music: - Fixed an issue that could stop the game music during Headlong Flight multiball. - Pop Bumpers: - Fixed an issue that could prevent the pop bumpers from scoring if the player had Headlong Flight lit or running. - Tilt Warning: - Added an additional display effect with the word DANGER appearing twice when the player uses their final tilt warning. Tweaked: - Expression Lights: - Improved music lightshows throughout gameplay. - Music: - Added a game music manager. - Songs now continue where they left off if a player plays a mode more than once in a game. - Songs started by a mode or multiball will now end if the mode ends while the ball is in play. - Sound Effects: - Added additional display sequence sound effects and enhanced some existing effects. - Added additional game speech. - Mystery: - Limited the number of extra balls lit from the Mystery Award to 1 per game. - Changed the display effect order to show the Mystery award before the "Extra Ball is Lit" award. - Changed the Mystery display effect priority to play before multiball jackpots and mode awards. - Skill Shot: - Added an additional skill shot opportunity when the ball returns to the shooter lane during the game. - Drum Bonus: - Changed the Drum Bonus an Drum Solo score values to no longer reset when the player reaches midnight. New: - Mode Instructions: - Added mode instructions to the start of modes. This can be turned off by setting the MODE INSTRUCTIONAL TEXT adjustment to NO. - Tutorial Videos: - Added game tutorial videos to attract mode. - Added additional achievements: - My ship isn't coming and I just can't pretend: - Collect a super jackpot in Fly By Night Multiball. - Change my life again: - Collect two super jackpots in one Fly By Night Multiball. - You can choose from phantom fears: - Collect six unique super jackpots in FREEWILL Multiball. - You can choose a ready guide: - Collect a jackpot with the base, unmultiplied, value of at least 5 million in FREEWILL Multiball. - Wind in my hair: - Collect the 2nd gear super jackpot in RED BARCHETTA Multiball. - Shifting and drifting: - Collect the 3rd gear super jackpot in RED BARCHETTA Multiball. - Mechanical music: - Collect the 4th gear super jackpot in RED BARCHETTA Multiball. - Adrenaline surge: - Collect the 5th gear super jackpot in RED BARCHETTA Multiball. - Straining the limits of machine and man: - Win the race by shifting to gear 6 in RED BARCHETTA Multiball. - Conform or be cast out: - Collect a super jackpot in SUBDIVISIONS Multiball. - Be cool or be cast out: - Score a 50 million or higher super jackpot in SUBDIVISIONS Multiball. - Just one little victory: - Collect a super jackpot in ONE LITTLE VICTORY Laps Multiball. - A spirit breaking free: - Collect a 2x super jackpot in ONE LITTLE VICTORY Laps Multiball. - The greatest act can be: - Collect a 3x super jackpot in ONE LITTLE VICTORY Laps Multiball. - One day I feel I'm on top of the world: - Score a super jackpot in a FAR CRY Multiball that started with 0 jackpots and never had any jackpots timeout. - All the highlights of that headlong flight: - Score a 10 million or higher jackpot in HEADLONG FLIGHT Multiball. - All the treasures, the gold and glory: - Score a super jackpot in HEADLONG FLIGHT Multiball. Moved to System 3.08 PRO V0.88 - February 15, 2022 ========================== Fixed: - Display: - Fixed an issue that caused the Pop Bumper UI to always say the player had drum solo lit. - Fixed an issue that caused the last shot in some modes to not show the score before the total effects. - Lights: - Fixed an issue that kept the time machine flasher on when it was supposed to flash on and off. - Timers: - Fixed an issue that could cause the mystery award to reduce time remaining when the award was intended to add time. - Headlong Flight Multiball: - Fixed an issue that allowed a player to re-qualify Headlong Flight multiball while playing Headlong Flight multiball. Tweaked: - Mystery: - Reduced the length of the Mystery effect. - Added flipper blowoff to reveal the mystery award at any point in the mystery effect. - Added additional flipper blowoff to skip the entire animation. - Ramp Diverter: - Changed the default diverter behavior to be less aggressive in automatically switching for combos and other lit shots. - Added adjustment "RAMP DIVERTER AUTO SWITCH LOGIC" - NEVER AUTO SWITCH - Never changes unless the player presses the button. - MINIMAL AUTO SWITCHING - Will only change for certain modes like La Villa Strangiato and Bastille Day. - MORE AUTO SWITCHING - Will behave the same as previous software versions. - Time Machine Magnet: - Changed the Time Machine magnet logic to pull the ball through the back of the time machine if any award was available on the time machine and any shot is lit for the upper flipper. - Records: - Changed record rule scoring. - Record multiplier rules now apply to all shots, not just mode shots. - Locked-in records now score a 2x shot multiplier. - Wildcard records now score a 3x shot multiplier. - Wildcard records are reset every ball. - 1-2-3 Combo Rule: - Changed default combo behavior to unlight the Album Jackpot if you start another 1-2-3 combo. - Added adjustment "COMBO JACKPOT AVAILABLE BEHAVIOR" - SINGLE BALL NOT IN COMBO - Player can only collect an Album Jackpot in single ball play and if they have not started a new 1-2-3 combo. - SINGLE BALL - Same as previous software. Player can collect an Album Jackpot only when they are in single-ball play. - ALWAYS - Player can collect an album jackpot in multiball. - RUSH Targets: - Tweaked ball save and Bastille Day qualification: - Bastille Day requires 1 target bank completion to qualify and increases by 1 each time after. - Ball Save requries 2 target bank completions to qualify and increases by 1 each time after. - Added adjustment "OUTLANE BALL SAVE DIFFICULTY" - EASY - 1 Completion to light ball save to start. - MEDIUM - Default adjustment, 2 completions to light ball save. - HARD - 3 completions. - Limelight Mode: - Shooting the 3 recommended arrow show will now replenish all of the Limelight mode shots. - Drum Bonus: - Changed the drum bonus qualification rule to light briefly from either right inlane switch. - Far Cry Multiball: - Changed Far Cry multiball jackpots to only relight 2 at a time. - Improved the Far Cry jackpot multiplier logic in competition mode. - Mystery: - Changed the bonus multiplier award in mystery to only award +1x. - Display: - Changed mode final shot awards to full screen awards without a scoreframe. - Changed the album collect display effect to show the multiplier and collected album names. - Improved several system display effects. - Scoring: - Various score balancing tweaks. - Some multiballs now carry their jackpot values forward during a game. - Switches: - Improved handling of the right orbit switch on rollbacks from plunged balls. New: - Display Instructions: - Added an adjustment "MAINPLAY INSTRUCTIONAL TEXT" - Can be set to OFF, CRITICAL, MOST, All - Shows relevant game instructions over the song music videos during gameplay. - Bonus: - Updated the End of Ball Bonus display effect choreography. - Updated Bonus scoring. Each bonus planet has a per-ball and carryover scoring component. - Instruments activated this ball. | Instrument sets collected this game. - Minutes achieved this ball. | Points scored during drum solo time this game. - Records collected this ball. | Matching record color bonus this game. - Time Machine shots this ball. | 10% of scores of modes completed this game. - Combo shots made this ball. | Albums collected this game. - RUSH target completions this ball. | Bastille Day modes completed this game. - Advancing bonus multipliers requires more spins. - Increased the bonus x cap from 5x to 25x. - Loops: - Added a loop scoring rule for repeated shots made on the upper loop. - Game Choreography: - Added various light shows, display effects, speech, sound effects, and shaker motor effects. Moved to System 3.07 - Updated to nodeboard firmware/protocol v0.84.0 PRO V0.86 - February 1, 2022 ========================== Fixed: - Scoring: - Fixed an issue that could cause the last digit of score to end in a digit other than 0 when playing the Bastille Day Hurryup. - Records: - Fixed an issue that could cause the wildcard record to lock in on the incorrect color. - Far Cry Multiball: - Fixed an issue that could end the multiball features while balls were still in play. - Ramp Diverter: - Changed the diverter logic so the state will no longer be shared between players. - Tech Alerts: - Fixed an issue that could cause some switches that were not present to report switch errors. Tweaked: - Scoop Kickout: - Added an optional ball saver that activates when the ball is ejected from the lower scoop. The default time is 1 second and can be adjusted from OFF to 4 seconds. - Added MAIN SCOOP BALL SAVE DURING MBALL adjustment to allow this ball saver to run when a multiball is running. Default: NO. - Mystery: - Added additional sound effects for Mystery display awards. - Added several new awards to Mystery. - Implemented a competition setting for Mystery which gives awards in order. - Far Cry Multiball: - Added additional speech to Far Cry multiball. - Added Lock is Lit and Far Cry Ball Locked display effect awards. - Headlong Flight Multiball: - Changed jackpot arrow color to yellow. - Changed Headlong Flight Multiball rules. - During Headlong Flight multiball, the drum clock will now show the value of the lit jackpots. The jackpot value counts backwards from 12 down to 1. - Time Machine Multiballs: - Added additional lamp and shaker effects to all Time Machine multiballs. - Improved Fly by Night total award display effects. - Changed the starting Time Machine multiball to be random when not in competition mode. - Pop Bumper Rules: - Changed the pop bumper advancement rules: - Right orbit advances 1 pop bumper. - Under flipper shot advances 2 pop bumpers. - Collecting drumsticks advances 3 pop bumpers. - Pop bumper advancement values are reset every ball unless the values were held. - The Weapon Rule: - Using The Weapon will no longer remove the album for the player. - Extra Ball rule: - Changed the default number of ramps needed for extra ball award to 8 (was 6). - Lights: - Changed most light shows to mask out critical inserts such as sHoot Again and Extra Ball. - Display: - Improved display logic when multiple display effects were queued up to play at the same time. - Updated the Match award videos. - Changed the color of the instrument scores on the UI when the score values are held. Flashed the score values when the instrument is active. - Instant Info: - Added Bonus X status to instant info. - Added Album status to show which modes have The Weapon avaialable. - High Score to Date: - Added high score entries for The Weapon Champion, Album Champion, Freewill Champion, and One Little Victory Champion. - Reduced the time spend displaying each High Score entry earned after entering initials. - Sound: - Added sound effects for the dead end target. - Added additional display sound effects to mode and multiball awards. - Adjustments: - Changed auto fire draw power default to 180 (was 200). - Action Button: - Changed the action button logic. A short press will now swap the diverter direction. A long press will activate The Weapon when it is available. - Expression Lights: - Improved the 2112 lightshow. - Improved the Red Barchetta lightshow. - Improved the Headlong Flight lightshow. - Time Machine Rule: - You can now advance the Time Machine toward multiball any time you are not already in a multiball. - If you collect a combo jackpot award or start a mode at the time machine while progressing toward a Time Machine multiball, the ball will be pulled through the Time Machine magnet. - If you're not in multiball and the Time Machine is lit for a mode award or to advance toward multiball, the magnet will throw the ball back at the players. - Otherwise, the magnet will not grab or inhibit the ball movement. New: - Ramp Count Up Awards - Implemented HOLD awards from the Ramp Count Up feature. - Spinners, Combos, Pop Bumpers, Instruments, and Bonus X can have their values held to the next ball after enough ramp shots are made. - Diagnostics: - Added Time Machine Magnet Test menu. - Added additional achievements: - Power isn't all that money buys: - Complete Bastille Day by firing off all four rockets. - We've got nothing to fear: - Use The Weapon to Add a Ball. - Exit... stage left: - Use The Weapon to spot all shots left to right. - The Color of Right: - Use The Weapon to spot all shots right to left. - Moving Pictures: - Use The Weapon in Tom Sawyer, Red Barchetta, and Limelight in the same game. - Dubut Album: - Collect an album by scoring a Combo Jackpot. - Rush Through Time: - Collect 5 albums. - Chronicles: - Collect all albums. - 5 Albums at Once: - Collect 5 albums at once. - Mega Combo Super Jackpot: - Score a 50 million or higher Combo Super Jackpot. Moved to System 3.06 - Insider Connected attract mode screen udpated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. PRO V0.85 - January 12, 2022 ========================== - Initial release.