****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2022 STERN PINBALL, INC. * ****************************************************************************** * * THE MANDALORIAN * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/MANDO-Rulesheet.pdf LE/PREMIUM V1.20 - MARCH 1, 2022 ================================ **** FIXED **** - (PREM/LE) - Removed reference to the RAZOR CREST home and away switches. - Fixed a couple issues where an Encounter was not displaying its correct state. **** NEW **** - Added an adjustment called "ALLOW R-RATED SPEECH". Defaults to YES. CONNECTIVITY - Added Connectivity Ready - - The game can have a connectivity kit installed and be connected to STERN INSIDER CONNECTED. - Once connected you can log in and start earning Achievements. -- To login in hold your QR code over the scanner. When you see you are logged in just push start. - Added Achievements - - There are 83 achievements you can now earn if you are logged in. - Achievements will pop up after you have received them as soon as they can. Also, they are seen at the start of your end-of-ball bonus if you received any that ball. - You can see all the achievements and how they are earned in instant info or on the web site insider.sternpinball.com - Your name will displace PLAYER # in the main score frame. - Adjusted High Score entry so that if you are logged-in the game will default to your initials You will still be able to change them. **** TWEAKED **** - Changed the minimum flipper power from 120 to 150. - Increased the scores for Super Skill Shot - Decreased the time you have to complete each leg of the Super Skill Shot. - Starting Razor Crest Multiball or Hurry-Up will kill Super Skill Shot. - Improved the message X MORE TO LIGHT ENCOUNTERS to say X MORE TO START ENCOUNTERS **** MOVED TO SYSTEM 3.08 **** Updated to nodeboard firmware v0.84.0 Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accommodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the game will not be restarted. Address Insider Connected game registration corner cases. Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization fails, remove the user from the session. Added audits for connectivity games and scanner use Connectivity support for Spike 2 games. Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. LE/PREMIUM V1.02 - JANUARY 20, 2022 =================================== FIXED: - Heal from THE CHILD will now light properly - PRO - The top post will now divert the ball correctly on a left orbit when The Child is lit. - Falling into the mini-playfield will no longer start YOU HAVE WHAT I WANT. - (PREM/LE) - FORCE QUIT will now kill the held flipper in YOU HAVE WHAT I WANT. - You can no longer start a multiplayer game when playing a challenge mode. - You can no longer buy RAZOR CREST from the Foundry if the next Razor Crest Award is the Hurry-Up. Also you can buy it if Razor Crest is not enabled. - Fixed the Scope feature. Scope is disabled after you have completed 3. It is reenabled after you have completed THIS IS THE WAY NEW: - (PREM/LE) - Added 2 adjustments to tweak the magnet pulse lengths: - MAGNET - 1ST FIRE TIME MS - How long the first pulse length will be to pull the ball back after the first release - defaults to 100. - MAGNET - 2ND+ FIRE TIME MS - How long subsequent pulse lengths will be to pull the ball back after the first release - defaults to 100. TWEAKED: - Bonus Level of ENCOUNTERS will now start with 2.5M points. - Slightly increased the scores for the bonus level targets. - (PREM/LE) - The up-down scoop will now come down during TRY TO ESCAPE if the u-turn is still one of the shots that may allow for an escape. - Added sounds for when the timer of TRY TO ESCAPE is timing out. - You can now buy HEAL from the Foundry even if you have one of the outlanes lit already. MOVED TO SYSTEM 3.03 - Updated to nodeboard firmware v0.83.0 LE/PREMIUM V1.01 - December 16, 2021 ==================================== NEW: - Added new adjustment called SKIP ENCOUNTER BONUS LEVELS. - It defaults to YES. - If set to YES Encounters will skip the first two bonus levels. You will be allowed to continue from level 1 to 2 to 3 without interuption. The Bonus level will only start after level 3. Bonus level points are 2X what they were. - If set to NO the series of levels and bonus levels are unchanged. TWEAKED: - Setting the Adjustment MULTIBALL ALWAYS ENABLED to NO will now require a new Hunter Mission to be started and competed or draining the ball before you can advance to the next multiball. - Changed the default of MULTIBALL ALWAYS ENABLED to NO. By default you will need to complete a hunter mission after the Multiball or drain before you can advance to the next multiball. - Added MULTIBALL ALWAYS ENABLED difficulty Installs. It will be set to YES for EASY and EXTRA EASY and set to NO for MEDIUM, HARD and EXTRA HARD. - Setting Competition game play mode from the GAME PLAY MENU will treat the adjustment MULTIBALL ALWAYS ENABLED as if its set to NO - Changed the default of adjustment DISABLE TOP POST to be DEFAULT DOWN: RAISE AS NEEDED. - Improved some sounds volumes - Improved some messages for Encounters MOVED TO SYSTEM 3.01 - Updated to nodeboard firmware v0.81.0 LE/PREMIUM V1.00 - December 6, 2021 =================================== FIXED: - The Razor Crest max value was able to be larger than intended. Its now capped at 20M before being multiplied. - Fixed a misspelling of an audit - Fixed The MAX playfield multiplier was not capped at 7X. It was capping at 6X. - Ambush was not starting correctly from the ? feature in the FOUNDRY NEW: - Added an adjustment to break up the series of multiballs called MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player will be required to complete a HUNTER MISSION or drain the ball before they can continue to advance toward the next multiball. - Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will be set to NO for this INSTALL. - Changed how Ambush will start - - Added a tiny one-shot Mini-Wizard mode that starts when nothing else is happening; you don't have anything else running and you shoot the uturn. - You have 6 seconds (which can be increased a bit on the two-bank) to shoot one of 6 shots. Two of the 6 shots will start AMBUSH. - If you shoot one of the other shots you have ESCAPED, for now. The shot will be removed from the next time and you will have a 2 in 5 chance to start Ambush. - If the game is in Competition game play mode the first shot will start Ambush. - Removed the adjustment AMBUSH ADV TO START. TWEAKED: - Changed "DISABLE TOP POST" adjustment. There are now 3 settings: -- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right orbits. -- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up. -- DISABLED: NEVER RAISE - The top post is disabled. - Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs: DIRECTORS CUT and HOME. There are now 7 Adjustments affected: -- FREE PLAY - Set to YES -- HSTD INITIALS - Set to 10 LETTER NAME -- BALL SAVE TIME - Set to 12 seconds -- AD_BALL_SAVE_LIMIT - Set to 1 -- ALLOW LEFT+START TO END GAME - Set to ALWAYS -- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED -- MULTIBALL ALWAYS ENABLED - Set to NO - Changed how many shots you get during each session of Razor Crest Hurry-Up. Its now a function of how many multipliers you have lit. If you have 0 you will get 2 shots. Each lit multiplier adds 2 shots. Therefore if you have all 3 multipliers lit you will get 8 shots during one session of Razor Crest Hurry-Up. -- Since this greatly increases how many points you can receive the points needed to be reduced at the base level. The maximum points are still quite large. - Changed Foundry to respond to closed action button instead of a quick tap. - Changed the Luke award display effects to not be killable from holding in both flippers, in the wizard mode YOU HAVE WHAT I WANT. - Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into play. - Improved how and when the mini-playfield moves. - If a ball falls into the mini-playfield when you are between Encounters and you can start an Encounter the next Encounter will now start. MOVED TO SYSTEM 2.98 - Updated to nodeboard firmware v0.80.0 Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. PRO V0.98 - September 30, 2021 ============================== Fixed: - Fixed scope not getting reenabled correctly - Fixed more spelling errors - Fixed weighted choice problems with the Question mark award. - PREM/LE - Fixed mini-playfield so it always returns to the away position at game over. - Removed false Upper flipper EOS tech alerts. - Fixed ENCOUNTER total calculations regarding ENCOUNTER CHAMPION. - Fixed the Playfield Multipliers timer not resetting correctly. - The opto leading to the mini-playfield will no longer play sounds during tilt, test or game over. - You can no longer Add a ball in Jet Pack Multiball when only the Super Jackpot is lit. - Fixed the PHASE 3 instructions of YOU HAVE WHAT I WANT. It will now report the correct number of shots remaining for the phase. New: CHALLENGE MODE - Added Challenge Mode - - Added to GAME PLAY MENU. You can start the Challenge Mode from the game play menu. - Added CHALLENGE MODE to the DEFAULT GAME MODE adjustment. You can set the game to default on CHALLENGE MODE. This can still be overridden by the player in the GAME PLAY MENU. - If you start CHALLENGE MODE game the game will start the wizard mode YOU HAVE WHAT I WANT. - Added Challenge mode champion. Tweaked: - Increased the score values for the Razor Crest Multiballs - Increased how much Razor Crest Hurry up scores - Increased all the starting replay values. You will need to change them manually or do a factory rest to take advantage of them. - Added THIS IS THE WAY polish - Removed the Question Mark award in The Foundry if the game is in COMPETITION GAME PLAY MODE. - Changed how and when the action button works regarding equipment. - As before, there are two types of presses: HELD and SHORT. HELD is holding the button down for some time. SHORT is a quick tap of the button. - You can now use the Flame Thrower any time you want if it is available. - The action button will be orange or toggle orange and another color if you also have other equipment lit that is applicable. - To use the Flame Thrower press and hold the button down. Soon it will begin setting shots on fire from right to left across the game. When you release the button after it begun, it will stop setting shots on fire. - If you also had other equipment available and you hold the button past a very short tap the Flame Thrower will win and your other equipment will not be used. Likewise, if you have Flame thrower and something else available and you just tap the button you will use your other equipment and not the Flame Thrower. - The action button now flashes a bit differently. - As before each equipment has its own color: - ORANGE - FLAME THROWER - Set Shots on fire for 2X each - GREEN - AMBAN RIFLE - Add-A-Ball in a multiball - YELLOW - WHISTLING BIRDS - Spot lit shots in a Mission - RED - JET PACK - Spot a level during an Encounter - The button will flash of the color that makes sense depending on the Equipment and where in the game you are. But if you also have the Flame Thrower and can use it the button will now toggle between two colors, orange and the other of the 3 colors. - Tweaked how ENCOUNTERS are scored. - Changed adding time from completing the Boba Fett 2-bank to just hitting a target of the 2-bank. Just hitting either target now will add time to most timers. - Added the Playfield Multiplier timer to the list of timers that can display in the main score frame. - Tweaked the color playfield multipliers levels. - Tweaked some of the lamp effects of YOU HAVE WHAT I WANT - Changed the how PHASE 2 works of YOU HAVE WHAT I WANT. You need to shoot 4 shots before the time runs out instead of 4 pairs. - PREM - Changed ball search to make the mini-playfield always move. Moved to system 2.85 - Updated to nodeboard firmware v0.79.0 LE/PREMIUM V0.97 - JULY 12, 2021 ================================ Fixed: - Fixed some spelling errors. - Fixed Scope background text error. - Fixed the DEFAULT GAME MODE order of text selections - Fixed some text that referred to the RIGHT SCOOP - Fixed THE CHILD being lit when it should not be. - Fixed a case where the mini-playfield would not move to the correct place after JETPACK MULTIBALL - Fixed the Mini-Playfield not moving to where it should go in a multi-player game. New: - Moved/Removed some adjustments from the Standard adjustment menu to the Feature Adjustment menu to improve the consistency of the features. The adjustments that moved are: GAME MODE ON START, PLAYER GAME MODE, PLAYER CHALLENGE MODE, PLAYER_COOPERATION MODE, COMPETITION MODE - Added DEFAULT GAME MODE and PLAYER GAME MODE to the COMPETITION install. - DEFAULT GAME MODE set to COMPETITIVE - PLAYER GAME MODE set to NO - Added main shot audits. - Added I LIKE THOSE ODDS DIFFICULTY adjustment. This has 3 settings EASY, MEDIUM and Hard. Medium is the default. - This will change the number seconds you have during your PHASE 4 Frenzy. - Added to difficulty installs and therefore to IMPOSSIBLE/MONSTER PLAY. - Added MISSION COMBO scoring. Indicated by flashing YELLOW and CYAN, shoot the next shot in sequence quickly for higher scores. - Added a Razor Crest Hurry up feature. - Added a Feature to the Foundry: QUESTION MARK If there is a place in the array of choices and the question mark can award something, the game will add a "?" to the list of things to trade for. - The QUESTION MARK will always cost 100 Beskar. - If you trade for the QUESTION MARK the game will start randomly, and quickly moving the current choice around between all the possible choices. Where it stops is the item you will receive. - You can use the ACTION BUTTON to stop the moving award. - Itconsistanceys possible to get a FOUNDRY ITEM that was too expensive. - If it stops back on the QUESTION MARK you will receive a random QUESTION MARK AWARD: - LIGHT AMBUSH - START HUNTER - START DANK FARRIK FRENZY MULTIBALL - LIGHT ALL THREE +1X PLAYFIELD MULTIPLIERS - LIGHT CHILD - Added DANK FARRIK FRENZY TWO-BALL MULTIBALL - Can only start from the Foundry Question Mark. - Added Ball Save Adjustment. Including adding it to Difficulty Installs. - Added RAZOR CREST HURRY-UP. The Hurry-Up will start after the 1st and 2nd Multiball. To complete hit the Razor Crest target 3 times. - Shooting the center ramp will add to the base hurry up values. Tweaked: - Award display effects for MISSIONS, RAZOR CREST MULTIBALLS and WIZARDS are now able to be blown off. - Scope will only allow one set of awards per Wizard mode. - Changed how many Bonus multipliers you get from the skill shot from +1X to +2X. - MISSION complete display effects now run immediately instead of waiting for award effects. - Improved the text alignment on SPINNER AWARD text box. - Raised the super pops scores a bit - Raised the default High scores. - Polished several areas of the game. - Removed flipper killing scope display effects. - Improved some audit and adjustment names. - Changed Accuracy in Encounters. Now all hits and misses contribute for all three levels of an Encounter. Before it was just the Bonus Level. - Tweaked some shaker motor levels. Moved to system 2.79 - Updated to nodeboard firmware v0.73.0 LE/PREMIUM V0.96 - June 15, 2021 ================================ - Initial release.