****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2020-2022 STERN PINBALL, INC. * ****************************************************************************** * * TEENAGE MUTANT NINJA TURTLES * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/TMNT-Rulesheet.pdf PRO V1.51 - MARCH 28, 2022 ========================== FIXED: - The "Team April" achievement was not being awarded correctly. - The "Collect Max Krang Combo" achievement was not being awarded correctly. - The "Collect Krang Combo with 2X playfield Multiplier" achievement was not being awarded correctly. - Some award values weren't being formatted properly. - EXTRA BALL was sometimes being lit when it couldn't be awarded. - INSTANT INFO sometimes said EXTRA BALL could be awarded from EPISODES or PIZZA SLICES when it couldn't. - PIZZA SLICES would sometimes say LIGHT EXTRA BALL was the next award when it shouldn't be. - The LAIR BALL SAVER was sometimes saving the ball when it shouldn't and no longer conflicts with any other ball saver. - PICT-O-POPS would sometimes award ADD A BALL when it shouldn't. - FINAL BATTLE was allowing ADD A BALL during the single ball phase. - Sometimes the PIZZA EATING CONTEST introduction speech wasn't being played. - PIZZA EATING CONTEST from PIZZA SLICES is now delayed in starting if something is blocking it from doing so immediately. - The WRATH OF KRANG perk during TEAM UP MULTIBALL was spotting more than FOOT. - The TEAM UP MULTIBALL background instructions during the SHREDDER phase were incorrect. - TEAM UP MULTIBALL was sometimes collecting the lit award and the next award on the same shot. - A-P-R-I-L, 2X and BATTLE AGAIN lamp inserts are now visible during TEAM UP MULTIBALL. NEW: - Added "PARLOR LOCKS BALLS" adjustment for virtual locks in the PIZZA PARLOR. Options are: - ALWAYS Balls are locked in the pizza parlor as normal. - NOT IF COMPETITION Balls are not physically locked when the game is in a COMPETITION mode. - NEVER Balls are never physically locked. - Added sound, lamp and speech effects to EXTRA BALL IS LIT. - Added speech to EXTRA BALL. - TEAM PLAY games will now display the winner during GAME OVER. - PIZZA SLICES now awards PIZZA POINTS at newly added thresholds. - Added lamp effects when the ball passes thru the LAIR without being held. - TRAINING can be now be relit after LEVEL FOUR, replaying LEVEL FOUR again. - NEUTRINO PIZZA PARTY now lights when 3 TRAINING LEVELs are completed in a single game, not specifically at LEVEL THREE. - INSTANT INFO now shows the current level of all turtles when signed in to INSIDER CONNECTED. - Blowing off the SKILL SHOT award will now stop its lamp effect, allowing the WEAPON insert status to be visible. - Updated PIZZA MOTOR adjustment with 3 options: - ENABLED - ONLY DURING NINJA PIZZA MB - DISABLED TWEAKED: - The EPISODE lamp inserts are now dimmed while FINAL BATTLE is READY to indicate they have been completed. - "LANE CHANGE BATTLE AGAIN" adjustment set to YES in DIRECTORS CUT install. - Increased the scores for jackpots in Turtle Power Multiball. MOVED TO SYSTEM 3.10 - - Updated to nodeboard firmware v0.84.0 - Fix game reboot issue at power on with coin door interlock switch in the open position. - Insider Connected attract mode screen updated to display the location name and green check mark with a verified Location if the machine is registered to a pro account. PRO V1.50 - NOVEMBER 17, 2021 ============================= FIXED: - Fixed no speech at the start of FINAL BATTLE - Plunging and holding the left flipper as Donatello on the first ball will now not bring up the post and allow the ball to go all the way around. - Fixed getting an extra ball from pizza slices during Ninja Pizza Multiball - When loading the van, the TROUGH EJECT POWER adjustment was being ignored and the coil was firing at full strength. - Fixed the instructions during TEAM-UP after you have rescued all 3 and you need to shoot the right ramp to DEFEAT SHREDDER. NEW: - Added Total page for the end of Nuetrino Party. - Added BALL SAVE to Neutrinos Party. - Added Completing Team-Up now spots one prerequisite for Cowabunga. They are spotted in order to give the first that is not already complete. - Max Krang - Jackpot Grande - Triple Mondo Jackpot - Weapon Complete - 5 April Hurry Ups - Foot 1 2 3 - Choosing MICHELANGELO will give you 5 slices of pizza at the start of the game. CONNECTIVITY - Added Connectivity Ready - - The game can have a connectivity kit installed and be connected to STERN INSIDER CONNECTED. - Once connected you can log in and start earning Achievements. - To login in hold your QR code over the scanner. When you see you are log in just push start. By default, the game will automatically start the game for everyone that is logged in with one button press. - Before you press start, while the login screen is up, the current player can use the flipper buttons to move which player position that will be. - After the game, by default, players will have a few seconds to press start and all stay logged in. The game will start all games with one press of the start button. - Added Achievements - - There are 77 achievements you can now earn if you are logged in. - Achievements will pop up after you have received them as soon as they can. Also, they are seen at the start of end of ball bonus if you received any that ball. - You can see all the achievements and how they are earned in instant info or on the web site insider.sternpinball.com - Your name will displace PLAYER # in the main score frame. - If you are logged in your high score entry will default to your initials. You will still be able to change them. - When you are logged in, if you train a turtle past level 1, the training will be persistent. - Each time you play you will be able to start the game with any turtle at the last level you trained up to. - If you are logged in, before starting the game, you can access the GAME PLAY MENU by holding in both flippers. - There is a new item in the menu: TRAINING RESET. If you choose this from the menu you will reset your training back to level 1 for all your turtles. - Your training levels will be 1 during competition play. TWEAKED: - Made "coin door ball saver" and "coin door disables tilt" adjustments available - Added Starting points for Nuetrinos Party. - The top post will not come due to a right orbit shot during Training Levels. - Selecting a Turtle at the start of the game will trigger the release of the flipper button instead of the press. This lets you hold the left flipper while you plunge and it will not change the Turtle you chose. - Added a score award for starting Nuetrinos Pizza Party - Reduced the scoring of Ninja Frenzy during Ninja Pizza Party. - Fixed spelling error in a DJ Mixer tune title. - Foot 123 will no longer stop Training from being start-able. If you start Training while 123 is running, 123 will stop running and be lit again when you are done with Training. MOVED TO SYSTEM 2.97 - - Updated to nodeboard firmware v0.80.0 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. - Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec - GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accommodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the game will not be restarted. - Address Insider Connected game registration corner cases. - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. - Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization failure, remove the user from the session. - Added audits for connectivity games and scanner use - Connectivity support for Spike 2 games. - Turn on cabinet lights, if installed, when in the Service Menu. - Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and by 10s when < 100 PRO V1.41 - December 23, 2020 ============================= Fixed: - Fixed a GI lamp show issue where if you kill HALF SHELL CHALLENGE with the left flipper button + start button at the right time and then start a new regular game the lamp effect may continue. PRO V1.40 - December 22, 2020 ============================= Fixed: - Fixed BATTLE AGAIN carrying over from one game to the next. It will reset at the start of the game and carry over from ball to ball. - The values of Mondo Jackpot and Super Jackpot during TURTLE POWER MULTIBALL were not displayed correctly in the background display effect. New: - Added an HALF SHELL CHALLENGE Game Play Mode: - To access, hold in both flipper buttons to enter the game mode selection menu and then pan over to the HALF SHELL CHALLENGE menu screen. - The text on the HALF SHELL CHALLENGE menu screen will be greyed out if the mode has not been unlocked. - Start a game as all four turtles to unlock. - The four turtle lights on the front of the topper keeps track of your progress towards unlocking HALF SHELL CHALLENGE. - Once unlocked, the HALF SHELL CHALLENGE menu screen text will be colored and you can press the start button to start HALF SHELL CHALLENGE. - HALF SHELL CHALLENGE is a game play mode where you play as each of the four turtles, one at a time. Each turtle is racing back to their Lair. - There is a timer for each leg and a total time on the display keeping track of your current time for that leg of the race. - Each leg of the race has three blinking shots in the current turtle's color. Complete all three of those shots to advance to the final shot state. Then make one of the turtle shots to finish that leg of the race, lock in your time for that leg, and advance to the next turtle. - During each leg there are also 3 solid green shots lit. Making two of those shots will complete 1 of the 3 blinking shots. Once two green shots are completed, all green shots are removed and two more solid green shots appear. - Completing the last leg of the race completes the mode and displays the total screen. The total screen shows your total race time, your race time for each leg of the race, your total points, and your points awarded for your completion time for each leg of the race. - The ball will continously return to the shooter as long as the mode is running. - In addition to the leg timers there is an overall mode timer. This timer starts at 50 seconds and is reset each time you progress the mode. If this timer runs out the mode will end. - Once the mode is complete, the unlock progress is cleared and the mode needs to be unlocked to play again. - Added an "ALLOW HALF SHELL CHALLENGE" adjustment - NEVER - The mode is never available. - QUALIFIED - (Default) Requires the mode to be unlocked for each play by playing one game as each of the four turtles. - ALWAYS - The mode does not need to be unlocked and is always available. - Added an HALF SHELL CHALLENGE Champion. The lowest total time will be the new Champion. - Added "HALF SHELL CHALLENGE CHAMPION" adjustment. Changes the default time for HALF SHELL CHALLENGE Champion - You can see the current champion in the attract mode and in Instant Info. - All 5 of the champions times are saved and displayed. - Added HALF SHELL CHALLENGE to the default game mode adjustment. - Added new DJ Mixer tunes and playlist from HALF SHELL CHALLENGE - Added the adjustment ALLOW HALF SHELL CHALLENGE to the HOME and DIRECTOR installs. The installs will change the adjustment to ALWAYS. Tweaked: - Starting Pizza Party at the end of TEAM-UP will now add a new ball into play and start a short ball saver. - Tweaked the values of the adjustment SHAKER MOTOR. LONG USE, MODERATE USE, and MINIMAL USE now reduce the shaker motor timing more than before. - Moved changing your next Episode from the 2X target to the Dimension X targets. They no longer change randomly. The right target moves your next episode to the NEXT possible episode for you. The left target moves to the PREVIOUS available episode. Moved to system 2.66 - - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". - When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". PRO V1.23 - October 22, 2020 ============================ Fixed: - Scoring was not correct in WINDOW SHOPPING. Now the orbits score significantly more if you keep shooting the same orbit over and over. - Pizza slices were awarding an extra ball sooner than they should have been. The default is 55 slices. New: - Added Volume to DJ MIXER. - Added new background videos to DJ MIXER - Added a Topper Test to test the Eye Servo - Added numerous topper effects. - Added Neutrino Pizza Party - - Can only be started after you have trained and reached 3rd level - Can only be started when nothing else is going on. - To start hit the two Dimension X targets then shoot the left ramp before it times out. - Can only play once per game. Tweaked: - Battle Again will no longer reset at the start of the ball. - Increased the base, inc and max values for foot awards collected throughout the game. - All awards for all episodes will now be larger based on how many episodes you previously completed in the game. The game is designed to have low scoring episodes but completing them is where the points are. - Mondo and Grande jackpots during Turtle Power Multiball are now worth 2X and 3X for the 2nd and 3rd+ passes through the same multiball. - Mondo and Grande jackpots in Ninja Pizza Multiball are now worth more even in the first pass through the multiball. Moved to system 2.60 - - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." - This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: - "ALWAYS OFF" - Start Button Light is always off when in attract mode. - "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. - "ALWAYS ON" - Start Button Light is always on when in attract mode. PRO V1.22 - September 20, 2020 ============================== Fixed: - Removed a sound that happens during game over on the right outlane. (from V1.21) - Feature adjustment "FORCE DIFFERENT TURTLES" was not working correctly with left flipper button. It will now remove turtles that have been selected. - Cowabunga progress of a 2-player+ game was not being reset correctly. - Fixed 48V messaging when coin door switch is open. - Fixed font spacing on the timer in the UI New: - Added shaker motor effects for 123 and Weapon awards. - Added pricing string to most of the attract mode pages. Tweaked: - Made the shaker motor not shake at the end of a pizza spin from a target - APRIL and LAIR are now enabled after Final battle and Team up - Reverted to the older "Ralpheal" call at the start of the game. - Tweaked some of the EQ of some of the speech. - Made the shaker motor more interesting at the start of Ninja Pizza Multiball. Moved to system 2.57 - - Updated to nodeboard firmware v0.64.0 PRO V1.21 - August 24, 2020 =========================== Fixed: - Start Speech "RAPHAEL" in last version (V1.20) was the wrong wave file. New: - Added PIZZA DISC TEST in the game test menu PRO V1.20 - August 20, 2020 =========================== Fixed: - Fixed Bonus score issue. - Timers are now paused during episode start display effect. - Fixed "random" dots staying on the screen. - The Frenzy value was not reset correctly. If you played more than one Ninja Pizza Multiball and got frenzy (Octopus) both times the value was carried over and should not have been. New: - Added a tune player to game play mode menu. - Its called DJ MIXER - To start, hold in both flippers. When the GAME PLAY MODE MENU appears use the flippers to navigate player and press the START BUTTON - Use buttons to control the player - Left button will restart the current tune. It will go to the previous song if pressed near the start of a song. - Right button will move to the next song. - The ACTION button will change the current playlist. - The START button will exit the mode. - Both flipper buttons will Pause or un-pause the mode. After some time while paused the will automatically end. - There are three new adjustments in the STANDARD ADJUSTMENTS for this: - PLAYER DJ MIKXER MODE - Default = YES - NO - Do not include in the GAME PLAY MENU - YES - Include in the GAME PLAY MENU - DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK - ORDERED PLAYBACK - play songs in order - SHUFFLE PLAYBACK - play songs in a random order - DJ MIXER PLAYLIST REPEAT - Default = YES - NO - Return to the attract mode when the playlist ends. - YES - Restart the playlist when it ends. - The game must be in FREE PLAY to use the DJ MIXER - Added to the episode is lit background lamp effect. The van flasher now pulses if you have episodes lit. - Added an adjustment to allow the main theme in the game to be changed to a non-licensed tune. Hopefully this will help streamers. - Its called REPLACE LICENSED TUNE - NO - Leave all the tunes in place. This is the default. - YES - replace the main theme throughout the game with an instrumental version. Tweaked: - Increased the bonus for episodes both completed and not at the start of Final Battle. - Improved the debounce timing of the start button. - Final Battle Challenge now waits on turtle selection speech to finish before starting intro - Changed adjustment text from PLYR to PLAYER - Added "-"s to PIZZA-O-METER text to be more consistent. - Changed PARLOUR to PARLOR to be more consistent. - Gave some speech calls some more head room to help with potential clipping. - Greatly increased all the scores for Episodes. - Changed flipper power adjustments to use numbers instead of SOFT, NORMAL, HARD. - Changed the lowest value of the TROUGH EJECT POWER adjustment to 150. - Changed priority of tunes that play so that Episodes tunes will now win if 1-2-3 FOOT is also running. Moved to system 2.55 - - Updated to nodeboard firmware v0.63.0 PRO V1.11 - August 4, 2020 ========================== Fixed: - Fixed some issues where the display was causing the game to hang. - Corrected spelling of Marshmallows in Instant Info and Ninja Pizza Multiball messages - Fixed misspelling of BEBOP on episode introduction display. - Ninja Pizza Multiball Ball Save timer was not being set correctly for install HARD and EXTRA-HARD. - Final Battle Ready had all turtle shots flashing instead of the left ramp. This has been corrected. - Fixed an issue during regular gameplay, if the final episode is complete and Final Battle Ready is displayed, the ball will not eject if the Pizza Parlor or Lair is the final shot. - Fixed an issue where the pizza toppings would not get reset correctly in the 2nd plus games. New: - Added display effect for Extra ball is lit. - Added lamp effect for starting Bebop or Rocksteady hurry-up in Final Battle Phase 2 - Add Turtle Selection to Final Battle Challenge. Each Turtle will give a different perk for the challenge mode: - LEONARDO - 2X BEBOP AND ROCKSTEADY AWARDS - DONATELLO - 3X FOOT AWARDS - RAPHAEL - EXTRA DAMAGE TO BOSSES - MICHELAGELO - LIGHT BATTLE AGAIN - Added rotating flasher background lamp effect while you have 2X or higher playfield multiplier running. - Added adjustment to stop the Turtles from cycling at the start of the game. - Its called ALLOW TURTLES TO CYCLE. - Its a YES NO type adjustment - It defaults to YES. - This is added to DIRECTOR INSTALL and then defaults to NO. - Added a timed ball save for Phase 2 of Final Battle. It features different ball save durations based on "Final Battle Difficulty" setting, Tweaked: - Increased the scores for spelling APRIL and LAIR. - Fixed the monospacing of some score fonts. - Removed pizza toppings from display when playing Final Battle Challenge - Removed skill shot reminder speech during Final Battle Challenge - Increased the max points for the Glider feature - Changed Turtle Power Difficulty from a number to EASY/MEDIUM/HARD EASY = 3 shots, MEDIUM = 4 shots, HARD = 5 shots The number of required shots will increment by 1 each time Turtle Power Multiball is played afterward. - Install presets now change Final Battle Difficulty adjustment - Made it so if you pick LEO and you make your skill shot you will receive your skill shot and you will start Training on that same shot. - Added spinner flasher to the light sweeps in the game. - Added left disc flasher to the game over lamp effect. - Changed some of the text in Instant Info. - Changed Instant Info Pizza topping page to show one topping instead of the current amount the player has. - Changed Bonus held from holding the pre-multiplied amount to hold it all and then adding it to the total for the next ball. PRO V1.10 - July 21, 2020 ========================= Fixed: - Fixed an issue where the background screen may go black. - Fixed the New: - Added more shaker motor effects throughout the game. - Added Adjustment to allow the owner to set which game mode is default. - Its called DEFAULT GAME MODE - Choices are: - STANDARD - Normal play - COMPETITION - Randomness removed - COOPERATIVE - Shared progress and scores - COOP + COMPETITION - Shared progress and no randomness - TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4 - TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4 - TEAM PLAY 2V1 - Players 1, and 2 verses player 3 - FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world - Defaults to STANDARD - Added an adjustment to allow the owner to turn off the option of TEAM PLAY. - Its called ALLOW TEAM PLAY - It defaults to YES - Added an adjustment to allow the owner to turn off the option of FINAL BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added Final Battle Challenge Game Mode - You can play the Wizard mode instead of a normal game. - From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from FEATURE ADJUSTMENT - DEFAULT GAME MODE - choose FINAL BATTLE CHALLENGE and press start. - Added a High Score Champion for Final Battle Challenge. The turtle pictured is the turtle used to become champion. - Added an adjustment to change the difficulty of the BATTLE CHALLENGE - Its called ALLOW FINAL BATTLE CHALLENGE - It defaults to YES - Added an adjustment to allow the owner to change the difficulty of Ninja Pizza Multiball. - Its called NINJA PIZZA DIFFICULTY - If has three setting: - EASY - Locks are always lit - MEDIUM - Locks are lit for the first multiball. After that you start with zero toppings and cannot lock balls until you have five. - HARD - You always start with no toppings and cannot lock balls until you have 5. - It defaults to Medium. - This is added to the difficulty installs - Added an adjustment to allow the owner to change how many right ramps are needed to start Turtle Power Multiball. - Its called TURTLE POWER RAMP SHOTS TO START - It defaults to 4. - This is added to the difficulty installs - Added increased scores for successful training. Your current training level now adds a percentage of every score award to all score awards. You will receive +10% per level earned. - Added an adjustment to allow advancing toward Episodes and starting episodes while FOOT 123 is running. - Its called ALLOW EPISODES DURING FOOT 123. - It defaults to YES. Tweaked: - Slowed down how fast the turtles change at the start of the game. - Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It will range from 3 to 1 ball as you go from EASY to HARD. - Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments. - Reduced the scoring for Pizza Eating Contest - Increased the bonus values for successfully completing an episode - Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it. - Reduced the scores for end of ball bonus - Added lights at the start of ball one to help show which features are available if you choose the current turtle selection. - Improved the debounce timing on the center ramp opto. - Tweaked the strength of the training ramp flashers. - Increased the scores for TEAM-UP Moved to system 2.53 - - Updated to nodeboard firmware v0.62.0 - Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. PRO V1.04 - June 27, 2020 ========================= Fixed: - Cowabunga Wizard mode was not starting when it should. PRO V1.03 - June 25, 2020 ========================= - RELEASE for the PREM/LE only PRO V1.02 - June 24, 2020 ========================= - Internal Realease PRO V1.01 - June 23, 2020 ========================= Fixed: - The Turtle light mapping numbers were incorrect - Sound Test was not playing the correct sounds - The last screen of Last Battle PHASE 1 stayed up too long - Fixes rare case when the April Hurry-Up shows the wrong score - Some of the Bonuses at the start of TEAM-UP were mislabeled - Fixed Team-Up starting at the wrong time - 1-2-3 was masking out the Krang lights - A Turtle Power Multiball award was killing a WEAPON HURRY UP on the center ramp - Fixed the spelling of SCANNING in the multiplier display effect - LAIR will now lock balls during COWABUNGA correctly - Pizza Spinner was not always honoring the DISABLE PIZZA DEVICE adjustment - Fixed Final Battle Phase 3 Krang shot background text - Fixed edge case when +1X LAIR LOCK graphic stays on the screen too long - COOP and wizard modes ready states will now interact correctly New: - COOP - If one player makes it to Final Battle all the other players will start it on their next ball - COOP - All players share progress on the road to COWABUNGA - Added topper light effects - Added 2nd rare cat animation for April hurry-up - Added redemption award lamp effect. - TEAM UP - Added award lamps for various awards Tweaked: - Polished some of the lcd art and animations - Tweaked Ninja award display effects - Tweaked Outlane Battle Again lamp effect - Tweaked April hurry-up award lamp effect - Tweaked the Turtle Power Multiball award lamp effect to be less blinding. - Tweaked PHASE 3 lamps effect award to be less blinding - Improved the background display effect timings - Removed the EXTRA BALL lamp from some of the large lamp effects. It was sometimes misleading. - Improved the format of the post high Score to date entry. Initials will be centered if using 10 initials format. - Made NIGHT OF THE MOUSERS scoring more interesting. - Tweaked UI during Final Battle to reflect old state of episodes. - Added more fanfare to the star of Bebop and Rock Steady hurry-ups during Final Battle. - TEAM UP start speech will happen even if other speech was happening - FINAL BATTLE - top post will now feed the upper flipper when the inner loop or center ramp are lit PRO V1.00 - June 15, 2020 ========================= - Initial release.