************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * LED ZEPPELIN - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. PRO V1.16 - August 2, 2022 ========================== Tweaked: - The Song Remains the Same rules now require completing all shots in a song section to relight those shots. Moved to System 3.20 - STERN INSIDER CONNECTED - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. - Updated to nodeboard firmware/protocol v1.00.0 - Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC. All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1. - Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive a free game from: a REPLAY level (if REPLAY AWARD is set to CREDIT) a SPECIAL (if SPECIAL AWARD is set to CREDIT) Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT a match (if MATCH AWARD is set to CREDIT) The default setting for FREE PLAY LIMIT is 5 games (per player per game played). NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS will decrease the number of REPLAY levels available. - Fix redundant sound effect when scanning into Insider Connected in some instances. - Added Standard Audit "Total Power On Time". This is a lifetime audit of the hours, minutes, seconds the machine has been powered on. This lifetime audit will start accumulating with this update. - Added the ability to unregister a machine via the Stern Insider Connected menu. A machine must be unregister from an Insider Connected account prior to being added to a new account. Hilighting and selecting "Yes, unregister this game." will unregister the game from your account. - Stern Insider Connect Setup Screens: IP, network name, and WiFi signal strength displayed in top corners of display. - Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY". - Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER". - Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy and Free Play is set to No. The coin door for Italy with a MECHANICAL acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 0.10 right coin switch: EUR 0.50 4th coin switch: EUR 0.10 5th coin switch: EUR 0 6th coin switch: EUR 0 The coin door for Italy with a Electronic acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 1.00 right coin switch: EUR 2.00 4th coin switch: EUR 0.20 5th coin switch: EUR 0 6th coin switch: EUR 0 - Guided Setup Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No. Hide "Game Pricing" when "Free Play" is set to Yes. Add translation strings for some top level selections. PRO V1.15 - March 10, 2022 ========================== Moved to System 3.10 - Fix game reboot issue at power on with coindoor interlock switch in the open position. PRO V1.14 - March 2, 2022 ========================== Fixed: - Fixed an issue where World Tour multiball would not carry over the player's progress when it was started a second time in a game. Additionally, starting a subsequent World Tour Multiball will progress the player to the next city they were traveling to when the previous World Tour multiball ended. - Fixed an issue that prevented the player from playing another Mothership multiball after they had reached ? multiball. Moved to System 3.08 - Updated to nodeboard firmeware/protocol v0.84.0 - Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. PRO V1.12 - December 15, 2021 ========================== Fixed: - Fixed an issue that could cause a crash on connected games if the instant info achievement pages were requested when the player up was not logged in. Moved to System 3.01 Moved to OS V2.6.0 PRO V1.10 - November 23, 2021 ========================== Fixed: - Fixed an issue that could reset the number of tour ramps needed to light tour modes in multiplayer games. Tweaked: - Added ticket speech if the game is set up to award tickets through the redemption menu. - Changed the add-a-ball speech to only play when the player does not already have the maximum number of balls in play. Stern Insider Connected: - Added Connectivity Ready - - The game can have a connectivity kit installed and be connected to STERN INSIDER CONNECTED. - Once connected you can log in and start earning Achievements. - To log in, hold your QR code over the scanner. When you see you are logged in - push start. By default, the game will automatically start the game for everyone that is logged in with one button press. - Before you press start, while the login screen is up, the most recently logged in player can use the flipper buttons to move which player position they will be in. - After the game, by default, players will have a few seconds to press start and all stay logged in. The game will start all games with one press of the start button. - Added Achievements - - There are 72 achievements you can now earn if you are logged in. - Achievements will pop up after you have received them as soon as they can. Also, they are seen at the start of end of ball bonus if you received any that ball. - You can see all the achievements and how they are earned in instant info or on the web site insider.sternpinball.com - Your name will displace PLAYER # in the main score frame. - If you are logged in your high score entry will default to your initials. You will still be able to change them. Moved to System 2.97: - Updated to nodeboard firmware/protocol v0.80.0 - Connectivity support for Spike 2 games. - Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec - GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accommodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the game will not be restarted. - Address Insider Connected game registration corner cases. - Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization failure, remove the user from the session. - Added audits for connectivity games and scanner use - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previously shown at power on after an update. Moved to OS V2.4.0 LE V1.05 - July 22, 2021 ========================== Fixed: - USA Tour 1975: - Fixed an issue that could prevent the player from advancing their tour locks in USA 1975 Tour. - Fixed an issue that could cause the target lights to flash when they were not able to be progressed. - Display: - Fixed an issue that could prevent mode total screens from being shown. - Icarus X: - Fixed an issue that prevented the Icarus X timer from pausing during certain display effects. Tweaked: - Earl's Court Tour: - Changed the number of spinner hits needed for the first tour objective. - EASY: 45 Spins - MEDIUM (default): 70 Spins - HARD: 100 Spins - VERY HARD: 150 Spins - Moved to System 2.81 - Updated to nodeboard firmware v0.75.0 PRO V1.04 - July 13, 2021 ========================== Fixed: - Game: - Fixed an issue that could cause a game crash if a display element was requested before it was initialized. - Fixed an issue that caused Top of the Charts Challenge to be selected when the player attempted to play a competition game from the game play menu. - Display: - Fixed an issue that prevented completion time from showing during the Top of the Charts Challenge total screen. - Fixed an issue that could cause the SONG CHANGE IS LIT display effect to appear when it was not lit. - DJ Mixer: - Fixed an issue that could cause the game to start when a player tried to exit DJ Mixer. - Lights: - Fixed an issue that could cause the light shows to slow down when Icarus X was started on games that did not have a topper. - Rules: - Fixed an issue that prevented the player from re-playing World Tour multiball from the beginning if they had previously reached World Tour Victory Laps. - Fixed an issue that could cause Top of the Charts to end early if the song mode you were playing matched the song that started Top of the Charts multiball. Tweaked: - Adjustments: - Removed the "ARE PLATINUM SONGS SELECTABLE" adjustment. Platinum songs can no longer be re-played until after the player completes "? Multiball." - Game Timers: - Changed the Icarus X Timer to pause during Song Select and Tour Select screens, as well as for other game choreographies. - DJ Mixer: - Changed the DJ Mixer playlist to continue to the next song when it is finished instead of repeating the current song. - Removed silence from songs in DJ Mixer. - Display: - Changed the "Mothership is Lit" display effect to no longer show on the display after the player drains out of Top of the Charts Challenge. - Added an attract mode screen to show the current game play mode and instructions on how to change the game play mode. - Changed the mode total display to appear after grace period. This gives the player an accurate mode total if they scored any points during grace. - Song Select: - Changed the Song Select Screen to skips songs in which the player has achieved a platinum record. - Sound: - Added a timeout period to prevent the Start Game - No Credits sound effect from playing repeatedly when the start button or action button was pressed. - Improved the timing of the "Tour is Lit" speech callout. - Lights: - Changed the action button color to Orange when Band Boosts are maxed out. - Removed the Hermit arrows from the Zeppelin Jackpot light show. - Icarus X: - When using a Band Boost to boost multipliers, the band member symbol(s) that get(s) boosted will also light if they are not already lit. - Changed the Icarus X overlay to show the multiplier and timer value on the display when all band member symbols are lit but Icarus X has not been started yet. - Changed the order of Instant Info to show the Icarus X status as the first page of instant info. - Combos: - Changed the base combo value to only increase during single-ball play. - Boost the combo base value when a target bank is completed. - +10k for Ball Save bank. - +15k for LED bank. - +15k for ZEP bank. - +25k for ROCK bank. - Completing a target bank by terminating a combo awards double the values above. - USA 1975 Tour Objectives: - Changed Objective 1 (Shoot 6 Ramps) rules to no longer allow the ramp that was just hit to progress the objective. - USA 1977 Tour Multiball Rules: - Scoring a jackpot now immediately lights a 3x Super Jackpot on a timer. - When the timer expires, it decreased to a 2x Super Jackpot. - This is decreased further to a 1x Super Jackpot, which will stay lit until it is collected or the multiball ends. - Increased the number of switches needed to light the first super jackpot to 50. - Top of the Charts Multiball: - Added a Platnium Jackpot. - Platinum Jackpot is lit at the left eject upon going Platinum in a song. - Platinum Jackpot awards a Platinum Bonus equal to 2.5M * the number of platinum songs you have * the number of balls in play. - World Tour Multiball: - Boosted the maximum tour multiball jackpot +1M for each city jackpot earned during World Tour multiball. - Added "Mile Multiplier" which multiplies all miles earned while it is active. - Side flipper shot raises Mile Multiplier. - Mile Multiplier resets back to 1x any time an add-a-ball is awarded (every 2nd city jackpot.) - Changed the Right Ramp to award twice the miles of other ramps. - Extra Ball: - Disabled the records extra ball if competition mode is on and the Records Extra Ball is set to AUTO. - Song Modes: - Tweaked the shots in Communication Breakdown. Intro and Verse shots were reversed. Changed the chorus shots to include the side ramp/target and exclude the center ramp. New: - Lights: - Changed the mode arrows on the Hermit shots to now blink in sync with the beat of the song that is playing. - Display: - Added instruction screens for Tour Multiballs. - Can be turned On/Off with SHOW TOUR INSTRUCTIONS adjustment. - Added an Icarus X overlay that shows the value that Icarus can be started at when all band members are lit. - Speech: - Added speech for Mothership multiball super jackpots. - Added countdown timer speech for Mothership multiball super jackpot. - Added "Mothership is Lit - Shoot Top Eject" speech when the mode is lit. - High Scores: - Added Platinum Bonus Champion. - Adjustments: - "BUILD ICARUS DURING MULTIBALL" defaults to YES. - Install Competition changes this adjustment to NO. - "EARN SALES FROM ACTIVE PLAYFIELD" defaults to YES. - Install Competition changes this adjustment to NO. - "ICARUS BOOSTS SONG MODES" - Boosts the value of all song mode shots by +15k per Icarus hit this ball. - +5k per Icarus hit this game. - Adjustment Options: - ALWAYS (Factory Default) - NOT IN MULTIBALL (Competition Install) - NEVER - Moved to System 2.80 - Updated to nodeboard firmware v0.74.0 - Moved to 0S 2.0.20 PRO V1.03 - Internal Release ========================== PRO V1.02 - April 14, 2021 ========================== Fixed: - Game: - Fixed a rare issue which could cause a game to get stuck in a reboot loop. - Band Boost: - Fixed an issue that could cause a ball to be added into play when multiball was not running. - High Scores: - Fixed an issue that could cause the Icarus X high score to record incorrectly. - Moved to System 2.74 - Updated to nodeboard firmware v0.69.0 - Added Standard Audit "Total Power Ons" which will display the number of times the machine has been power cycled. This audit was added in system 2.45 and is not included for display. PRO V1.01 - Internal Release ========================== PRO V1.0 - April 06, 2021 ========================== Fixed: - Rules: - Fixed an issue which prevented the player from getting an additional platinum bonus after ? Multiball had been played. - Fixed an issue which allowed players to advance their tour modes during wizard modes. - Fixed an issue which could cause inconsistent song mode shot values between games. - Fixed an issue which could cause unexpected behavior if a player tilted during the ? Multiball intro. - Fixed an issue which could cause inconsistent tour rule difficulty in multiplayer games. - Display: - Fixed an issue which could prevent the Song Select screen from appearing after the Shoot Again display effect until a flipper was pressed. - Game: - Fixed an issue that could sometimes cause long boot times when powering on the game. Tweaked: - Adjustments: - Added additional entries to the SPOTLIGHT MOVEMENT IN ATTRACT adjustment. - MINIMAL USE - Spotlights move infrequently during attract mode. Great for home use. - MODERATE USE - Default Adjustment - MAXIMAL USE - Spotlights frequently move during attract mode. Great for location use. - NONE - Spotlights remain in a fixed position throughout attract mode. - TOUR DIFFICULTY now has 5 options. - EXTRA EASY (default) - Starts with the tours lit at the left eject. - EASY - No Change - MEDIUM - No Change - HARD - No Change - EXTRA HARD - Requires 3 ramp shots to light tour, increases by 2 for each tour completed. - Competition install sets default to EASY. - Competition install sets ZEPPELIN LOCK DIFFICULTY to MEDIUM. - Rules: - Song Select now remembers where the player was in a song if they change to another song and back to the song they were already playing. - Decreased Song Select timeout (when shooting the top eject) to 20 seconds. Added a 10 second countdown callout. - Extra ball consolation points are now multiplied by Icarus X - Tweaked Combo Scoring: - The base combo value now grows by completing target banks: - Left two-bank increases base combo value by +5k - LED and ZEP banks increase base combo value by +10k each - ROCK bank increases base combo value by +20k - Base combo value no longer resets between balls - Tweaked shots in The Song Remains the Same mode. - The mode starts with the Left Orbit and Left Ramp lit, then adds in the center ramp, left eject, right ramp, right orbit, and Zeppelin Award shot to subsequent musical sections. - Tweaked shots in Kashmir mode. - The mode starts with the Left Orbit and Right Orbit lit. - Tweaked Whole Lotta Love mode. - The drum solo section now has 2 shots that rove around, and the side shot is always lit. Completing both roving shots replenishes the same 2 shots. - Tweaked Top of the Charts Challenge rules: - Draining the last ball in play removes less of the player's progress toward song sales. - Tweaked World Tour Multiball: - Doubled the scoring of miles. - Unlight the most recently hit ramp during World Tour Multiball so the player must hit different ramps to gain miles. - Progress now carries between World Tour - Lights: - Added light show for super slings - Red GI string flashes when super slings are hit. - Added background red arrows to indicate Super Ramps are running. - Improved Expression Light shows in various songs. - Change the Band Member Symbol lights award to only blink when the Icarus X value has been increased. - Display: - Show the Extra Ball score during the Extra Ball display effect if the award is set to points. - Changed the Top of the Charts Challenge completed display to only show the challenge time if the player beats the mode. - Diagnostics: - Added additional entries to sound test menu. New: - USB updates from v0.98 to v1.0 can now be done via NTFS-formatted USB sticks in addition to FAT32-formatted USB sticks. - Sounds: - Added support for keyed sound effects. - Keyed sound effects perfectly match the current chords of the songs to provide enhanced choreography to improve the gameplay experience. - Added additional game speech. - Adjustments: - Added ARE PLANTINUM SONGS SELECTABLE adjustment, default to YES. - Competition install sets adjustment to NO. - When set to NO, players will not be able to change their song in Song Select to a song in which they have already earned a platinum record. - Audits: - Added audits to track the number of times a song mode is started, completed, and gone platinum. - Display: - Added a "Miles Added" display effect during World Tour Multiball. - Added a new choreography for the ? Multiball intro. - Rules: - Added BAND BOOST feature: - The player starts the game with 1 (adjustable) Band Boost. - Completing a song adds 1 (adjustable) Band Boost. - Going platinum in a song will add an additional 1 (adjustable) Band Boost. - Changing a song with the top eject to a DIFFERENT song will add 2 (adjustable) Band Boosts. - Player can store a maximum of 5 (adjustable) band boosts. - Using a band boost during single ball play will instantly award 5x the current combo value, end the combo, and terminate the combo at the target bank with the lowest current band multiplier, boosting its multiplier value. - Using a band boost while in a multiball will instead award progress toward your Icarus Add-a-ball. - Saving up three band boosts will enable Super Band Boost and will award 10x the current combo value and terminate the combo, adding the multiplier to 2 of the target banks (the two lowest) instead of just one! - Using a Super Band Boost during any multiball will instead instantly add-a-ball! This is in addition to any add-a-balls you can earn in that multiball! - Band Boost status is shown in instant info and on action button light. - Action button solid green = you have at least one band boost, but it currently cannot be used. - Action button flashing green = you have at least one band boost and can use it now. - Action button solid red = you have a super band boost. - Action button flashing red = you have a super band boost and can use it now. - Diamond record is awarded for reaching ? Multiball. - Song Awards now get multiplied by the number of Diamond Records earned. - Added Diamond record to bonus and instant info. Each diamond record applies an additional multiplier to your bonus after it has been tallied. - Moved to System 2.72 - Updated to nodeboard firmware v0.68.0 LE V0.98 - March 9, 2021 ========================== Fixed: - Lights: - Fixed a conflict between the Song Change is ready light show and the Mothership Multiball is ready light show. - Fixed an issue that could cause the Expression Lights to freeze when returning to attract mode from DJ Mixer. Tweaked: - Devices: - Added additional shaker effects. - Adjustments: - Increased the Mothership Multiball default ball saver to 30 seconds. - Display: - Added the elapsed time to the Top of the Charts total display effect. - Added outlines to all attract mode text. - Rules: - Change the switch hit requirement for USA 1975 tour to: - Easy: 50 - Medium (default): 100 - Hard: 150 - Max: 200 - Tour modes can no longer be lit when World Tour MB is active. - Consolation extra ball score increased to 10,000,000. - Zeppelin Award Extra Ball default reduced to 8 (was 10.) - Increased scoring in Mothership Multiball. - Tweaked USA Tour 1975 Multiball: - When ramps are made for jackpots, all other ramp shots are relit. - Right ramp now scores a double jackpot. - After 5 jackpots, the left and center ramps are unlit and the super jackpot is lit at the right ramp. - The Super Jackpot is worth the sum of the 5 jackpots and double jackpots that were scored. - Increased scoring in USA Tour 1977 Multiball. - Tweaked Rock and Roll mode: - During the verses, the zeppelin, center, and right ramps are now lit and all 3 must be completed to replenish the shots. - Tweaked Kashmir mode: - Once both shots have converged, hitting the shot will start an 8 second timer. Each hit to the converged shot resets the timer. Once the timer expires, the shots diverge apart. - Added an adjustment for the timer value. - Tweaked ? Multiball - The song award is now based on the song shots made throughout all song modes. - Balanced scoring of other jackpots. - Increase Zeppelin Award base score to 500,000. New: - Add 6 Expression Lights Modes. - ORIGINAL SHOWS - REMIX SHOWS -- 10 brand new song light shows. - ALL SHOWS (default) -- Randomly selects between the Original and Remix shows when a new song is selected. - USER SET COLOR - Visit DIAGNOSTICS -> GAME -> SET EXPRESSION LIGHT COLOR to set the Red, Green, and Blue values from 0-255. - GENERAL ILLUMINATION - Provides general playfield illumination during gameplay. - MATCH MODE COLOR - The expression lights change color to match the arrow color of the currently running song mode. - Sounds: - Added a "city jackpot lit" sound effect for World Tour Multiball. - High Scores: - Added Spinner Champion - most spins in 1 spinner hit. - Moved to System 2.71: - Turn on cabinet lights, if installed, when in the Service Menu. - Update HSTD REST COUNT adjustment to increment/decrement by 100s when >= 100 and by 10s when < 100. - Moved to 0S 2.0.19 PRO V0.95 - February 16, 2021 ========================== Fixed: - Lights: - Fixed an issue which would sometimes prevent the chase light effect from appearing during Top of the Charts. - Display: - Fix an issue which hid the 1st line of instructions during Top of the Charts Challenge. - Certain display effects with video backgrounds would not play and instead show black screens in the background. This has been fixed. - Sounds: - Fixed an issue which could cause a song to repeat if it ended during bonus. - Rules: - Fixed an issue which could cause players to have different tour objective requirements during a multiplayer game. - Fixed an issue which allowed you to continue playing Top of the Charts challenge after tilting. - Fixed an issue that could award the records high score to the incorrect player. - Top of the Charts Challenge could get into a state where players could have their games skipped. This has been fixed. - Fixed issues with Top of the Charts locking behavior. - Fixed an issue which sometimes prevented Combo and Icarus X high scores from recording properly. Tweaked: - Devices: - Improved the logic for the orbit control gate. - Adjustments: - Added a new adjustment "Top Eject Power - Gate Closed" with a default value of 85. - Removed the "Song Select Every Ball" adjustment. - Lights: - Improved the expression light shows for several songs. - Add green Hermit arrow for the Tour Advance shot on the right ramp. - Added lock lights to Top of the Charts. - Display: - Added the remaining number of tilt warnings to instant info. - Hid the sales per shot text on the UI during Top of the Charts. - Updated instant info to show all extra balls that can be achieved. - Replay animation no longer interrupts the Platinum bonus award during the Top of the Charts intro. - Added instructions to World Tour Multiball victory phase. - Added background videos to instant info. - Top of the Charts Challenge now shows your total score. - Sounds: - Removed the "Choose your song" speech call when Song Change is qualified. - Extended the Tilt sound effect to match the display sequence. - Rules: - Modified the USA 1975 Multiball rules to only refresh the shots after all three ramps were made. - In Zeppelin Multiball, 2x jackpots now add their full 2x value to the super. - Increased the number of record sales earned every shot in all song modes. - Changed Trampled Under Foot mode shots to replenish after every shot during the piano solo section. - The spinner value no longer resets every ball. - Top of the Charts tweaks: - Top of the Charts Multiball (not challenge mode) will now enter a last chance countdown when there is only 1 ball left in play. If the time runs out during the last chance portion and a ball is not added, the mode ends. - Changed award order in Top of the Charts multiball so the eject shot that lights 2x scoring no longer gives itself a double award. - Increased the value of the Platnium Bonus in Top of the Charts multiball start to 10M + (20M + 30M + ...) for each song. - World Tour Tweaks: - Victory jackpots will now be equal to your tour jackpot value. - Victory jackpots will bump tour awards for future tour multiballs. - Zeppelin Award shot scores a super jackpot and relights shots. - Tweaked Super Modes: - Super Spinner changed to 100k/spin for 100 spins. - Super Slings changed to 100k/sling for 100 sling hits. - Super Pops changed to 250k/pop for 40 pop hits. - Completing a super mode increases the value for the next super mode that starts from the Zeppelin Award. New: - Added Led Zeppelin gameplay tutorial videos in attract mode. - Added an extra ball at 10 Zeppelin Shots (can be adjusted.) - Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.) - New mini-wizard mode Mothership Multiball! - Qualified after 5 songs are completed (on default settings, this is at 5 gold records) and started at the upper eject shot. - Song mode continues to run during this mode and is used to determine jackpot shots: - Any shot that does not have a song award lit is lit for Jackpot - Any shot that has a song award will get a sales boost that starts at +10,000 sales, in addition to normal sales for the song award. - Scoring 5 jackpots will light super jackpots at any shot that is a current song award. - Once the first Super Jackpot is awarded, a timer starts. When timer expires, super jackpots go away and sales boost is increased by +10,000. - Super Jackpot values are equal to current jackpot value, plus the current song award value. - Shoot 5 more regular jackpots while super jackpots are lit to multiply super jackpots up to 3x! - New final wizard mode ? Multiball! - First phase is a 6 ball multiball with jackpots lit at all shots: - Left ramp scores Zeppelin Jackpots which start at your current Zeppelin Multiball Jackpot value and each jackpot increases this by 25% of this value. - Right ramp scores Tour Jackpots which start at your current Tour Multiball Jackpot value and each jackpot increases this by 25% of this value. - All other shots score your current song award value built up throughout the game. - 10% of all scores (including multipliers and including super jackpots!) in phase 1 get added to Super Jackpot, available at upper flipper side shot. - Once you drain down to 1 ball, phase 2 starts: - 10 super jackpots based on the value built up in phase 1 are lit at the 7 main shots + LED, ZEP, and ROCK target banks. - Timed phase that ends the mode once time has run out. - Starts at 30 seconds - Each super jackpot adds 5 seconds - Left eject resets timer to 25 seconds, then 20 seconds, then 15 seconds, then 10 seconds from then on. - Scoring a super jackpot increases the super jackpot multiplier. - Shooting left eject relights all super jackpots, adds some time, and resets multiplier to 1. - Moved to System 2.70: - Update to nodeboard firmware v0.67.0 PRO V0.93 - January 18, 2021 ========================== Fixed: - Fixed an issue that could prevent the cabinet lights from showing in test or gameplay. - Fixed an issue that could prevent the tournament screens from appearing in attract mode while a tournament was running. Tournaments started and still in progress from previous code revisions should now display in attract mode. - Fixed an issue which could cause the light show to continue running for super features after super scoring had been exhausted. - Fixed an issue which could cause the light show to continue running for tour objectives after they had been achieved. - Fixed an issue which prevented the Icarus X multiplier from being applied during grace period. - Fixed instances where the Icarus X multiplier would not apply to certain game scores. - Fixed an issue where song mode shots could become re-lit during grace period. - Fixed an issue where Instant Info would not show show the player's Icarus X value. - Fixed an issue which could sometimes cause certain devices to award points twice when they only should have been awarded once. - Fixed an issue which could show the incorrect mode totals for tour multiball modes. - Fixed an issue which could cause certain high score names to overrun the display. - Fixed an issue which could prevent the Zeppelin Multiball super jackpot from lighting. - Fixed an issue which prevented the drop targets from resetting, even when all of them were down. - Fixed an issue which could prevent a player from completing World Tour multiball. - Fixed an issue which could freeze the expression lights if different players had selected the same song. - Fixed an issue which prevented the skill shot from being awarded when it was also the last target hit to complete the LED target bank. - Fixed an issue which allowed the player to advance to the next tour mode during World Tour multiball. Tweaked: - Adjustments: - Changed the trough eject power minimum to 64. - Removed the "Song Repeats After Ending" adjustment. - Lights: - Greatly improved the Expression Light effects for all 10 songs. - Tweaked the RGB colors on the band member inserts to better represent the player's multiplier values. - Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show the number of locks qualified and earned. - Removed the Song Mode arrows from game award light shows. - Reduced the intensity of the Band Member symbol flahers by 50%. - Display: - Improved the Icarus X overlay display effect. - Tweaked the record scoring overlay display effect to only show the record award when the display is not busy showing other awards. - Extended the duration of the Tilt animation. - Improved the spinner effect overlay behavior. - Improved the instruction text during UK 1971 tour. - Sounds: - Delayed the knocker sound effect until the REPLAY text appears in the REPLAY display effect. - Reduced the delay of the game start speech. - Rules: - Reduced the maximum number of right ramp shots to light a tour from 6 to 4. - Hold up the left eject kickout if the Extra Ball is Lit display effect is running. - Changed the multiball total screens to hold up endball. - Increased the values of super features each time you start them. - Tweaked combo scoring. Combo scores increase each time you successfully terminate a combo. - Tweaked Bonus: - Bonus now counts all gold records earned, then all platinum records earned. - Bonus awards 25,000 per gold record. 500,000 per platinum record. - Added a combo bonus. - Improved sound effects. - Improved timing. - Tweaked Song Mode Behavior: - Increased song mode scoring. - Various scoring tweaks related to balancing song modes. - Implement a fixed base value for the number of sales earned per song shot in addition to the dynamic value based on the song length. - Tweaked Kashmir Mode: - Kashmir verse sections will now remember the player's shot progress. - Tweaked Good Times Bad Times Mode: - Added a guitar solo section in which the center ramp is always lit. - Tweaked Rock and Roll Mode: - Added a guitar solo section in which the center ramp is always lit. - Tweaked Multiballs: - Score balancing for every multiball. - Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.) - Tweaked Earl's Court Multiball: - Reworked the multiball to encourage shooting diverse target banks for super jackpots. - Tweaked USA 1975 Tour Multiball: - Made the different ramp shots become available more often. - Tweaked USA 1977 Tour Multiball: - Gate will close unless a higher priority shot is available at the hermit target. - Tweaked World Tour Multiball: - Add-a-ball can be earned after every 2nd city jackpot. - Added points-per-mile scoring. - Tweaked Super Pops: - Gate will close during super pops unless a higher priority shot is available at the hermit target. - Additional score balancing. New: - Audits: - Added audits for all multiballs. - Adjustments: - Default the sound filter to use the 10-band equalizer with the recommended settings for each EQ band. - Added an adjustment to disable the flipper lane change on the LED targets. - Sounds: - Added a sound effect for the hermit target switch. - Display: - Added Zeppelin Award status to instant info. - Added the Icarus X timer to instant info. - Added additional high score entries. - Added display text to show the number of song sales awarded each shot when the record is not spinning. - Lights: - Added a lamp effect to show that the Icarus target was hit. - Added a lamp effect to show that World Tour Multiball is ready. - Added Expression Light effects to DJ Mixer. - Rules: - Added a 4th difficulty level to tours. Tours get harder each time they are completed until the 4th level is reached. A tour difficulty setting of HARD starts at level 3. - Added a rule to increase pop bumper base values by shooting the right orbit. - Added a rule to increase spinner base values by scoring the inlanes. - Added ball save on a skill shot award. - Added a hidden ball save for rebounds off of the Hermit target that travel directly into the right outlane. - Added a rule to disable the bottom lane change if a player is repeatedly shooting the center ramp. The lane change will enable again once a player shoots a different major shot. - Added the change song feature: - Lights by earning enough gold records (default 5) or by earning a platinum record if not already lit. the song change is lit feature at the top eject. - Choosing a song you have already played will reset the scoring bonus applied for the number of shots made during that song. - Added Top of the Charts Multiball: - Lit by completing all 10 song modes. - Allows a player to progress through the 10 song modes and earn more record sales. Songs which a player has already gone platinum are skipped and the player is awarded bonus points. - When a player earns a platinum record during Top of the Charts multiball, the song ends and the player moves to the next song. - Added Top of the Charts Challenge Mode: - Display the game mode menu by holding in both flippers. - Choosing Top of the Charts challenge mode starts a challenge mode game. - Top of the Charts Challenge is plays through all 10 songs starting from a fixed number of sales. Shooting lit shots and hitting switches advances the number of sales. - When a player earns 999,999 sales, shooting the left eject will award a platinum record, advance the player to the next song, and add an additional ball into play. - When the song ends, Top of the Charts challenge ends, all balls in play will drain, and the game will end. - Player starts with 4 balls in play. - Shooting the ejects during a song increases the song shots and sales earned at each shot to 2x and 3x. - When a player drains all balls in play, the song sales they have earned are reduced and a ball is returned to play. - Added a leaderboard to show the top 3 Top of the Charts challenge scores and Top of the Charts challenge times. - Added a high score entry for Top of the Charts multi-album master. - Set the gameplay backbox brightness to 50% by default to improve visibility on the playfield. - Added additional shaker motor effects. - Added additional game light shows. Moved to System 2.69: Update to nodeboard firmware v0.66.0 PRO V0.91 - December 21, 2020 ========================== - Fixed an issue that could cause the game to get stuck in a reboot loop after dip switches on the carrier board were changed. PRO V0.90 - December 17, 2020 ========================== - Initial release.