************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * GODZILLA - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2022/02/Godzilla-Rulesheet.pdf V0.98.0 - July 29th, 2022 ========================= - Insider Connected - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. - Mechagodzilla Magnet - pulse magnet when trying to drop any ball that has been held, this will try to shake loose residual magnetism balls - Mechagodzilla Magnet - added a warning sound and lamp effect when the held ball is about to drop - Godzilla Multiball - Super Jackpot now has a base value of 10M - Planet X Bonus - after finishing Planet X you can now work your way through 3 city objectives (Tanks, Bridge, and Power) to light Planet X Bonus at the scoop, worth 19% your Planet X total. - City Select - added objective status icons to upper right of screen - City Select - added control perk text for each city - Super Spinner - now defaults to 2X spinner value (was 6X) + another 1X per godzilla city under control... godzilla powerup L7 now adds +2X. No more cap to the super spinner rip. - Loops - boosted loop cap by 2X --> 750K to 1.5M - Annihilation Bonus - adding a 75 switch cap for Bridge Annihilation qualifying - Fight Or Flee - hold ball in the scoop / on the magnet after fight or flee through the totals... player can blowoff if they want to skip - Fight Or Flee - added amount of seconds that will award as a preview before choosing fight - Fight Or Flee - added time bonus text when flee is selected - Fight Or Flee - added sub total and total when flee is selected - Godzilla vs. King Ghidorah - Jackpot at scoop awards 2X instead of 1X value - Godzilla vs. King Ghidorah - added award value / jackpot value status meters - Godzilla vs. Megalon and Gigan - Jackpot base changed from 1.5M to 3M - Godzilla vs. Ghidorah and Gigan - arrow shots changed from 2.5M to 7.5M - Godzilla vs. Ghidorah and Gigan - added switches / flee jackpot value status meters - Battle Timer - fixed an issue where timers would occasionally not show on the screen for some Battles - Oxygen Destroyer - fixed an issue with the building not going to the 1st floor for Oxygen Destroyer when Super Train was running - Godzilla Powerup - Level 5 - moved "Sacuer Attack +3 Seconds" to Level 1 left side pool - Godzilla Powerup - Level 5 - added "Collect Imposter" to where "Saucer Attack +3 Seconds" was - Godzilla Powerup - Level 1 - added "Monster Rampage Spot Letter" to right side pool - Godzilla Powerup - "Tier 1 Battle Timers +10 Seconds" changed to +20 Seconds - Godzilla Powerup - "Tier 2 Battle Timers +10 Seconds" changed to +20 Seconds - Monster Rampage - Destruction Jackpot Multiplier increment will now also light Advance Rampage insert - Monster Rampage - Summon Ally will only light Advance Rampage insert until Monster Rampage has been started the first time - Monster Rampage - added Rampage X that starts at 1X and gets permanently incremented for each award level - Monster Rampage - +1X at Extra Ball - Monster Rampage - +1X at Destruction Jackpot Builds - Monster Rampage - now showing Rampage X on background text - Monster Rampage - award that increments the X shows text that the current Rampage X has increased - Monster Rampage - changed adjustment "RAMPAGE ADDITIONAL SHOT FOR +1 DJP" default from 12 to 16 - Monster Rampage - changed contribution to Destruction Jackpot base value from 5% to 1% - Monster Rampage - changed priority of award display so it shows up before the Extra Ball award and also will kill the Extra Ball award if another Rampage Award happens - Tank Attack Multiball - change Godzilla Wallop shot spot order to prioritize shots closer to Godzilla Shot first - Flipper Display Blowoff - added blowoff of "Battle Is Lit" display effect if the ball is held - Mystery Award - changed "Advance Rampage" award to "Light Advance Rampage" award and allow it to be chosen any time the Advance Rampage insert is un-lit - Hedorah - can be qualified again on the 6th Secret Combo - Super Train - shot up the middle awards a "Super Train Exit Jackpot" which is equal to the current mode total to that point and exits the mode - Instant Info - added power page for powerlines status - Instant Info - added Annihilation info for Bridge, Tanks, and Power pages contains current Annihilation percent, value, and multiplier when the applicable annihilations are running - High Score To Date - added "LOOP TOTAL CHAMPION" which is the highest total loop score achieved for a grouping of consecutive loop shots - High Score To Data - added "SUPER SPINNER CHAMPION" which is the highest total Super Spinner rip now that it is no longer capped - DJ Mixer - added Oxygen Destroyer song - DJ Mixer - added Godzilla themed background option, see "DJ MIXER BACKGROUND" adjustment - Adjustment Changes: - Home Installs now set the following: "FREE PLAY" - YES "HSTD INITIALS" - 10 LETTER "ALLOW LEFT+START TO END GAME" - ALWAYS - added "GODZILLA" as an option to the "DJ MIXER BACKGROUND" adjustment - added "MONSTER RAMPAGE BALL SAVE DECREMENT" min: 5 max: 20 default: 15, this is the number of seconds the ball save is decremented each time Monster Rampage is started - added "END OF BALL BONUS SPEECH FREQUENCY" min: 0 max: 100 default: 30, this is the percentage of time the speech will be played to react to the size of your End of Ball Bonus total - changed "RAMPAGE ADDITIONAL SHOT FOR +1 DJP" default from 12 to 16 - changed "OXYGEN DESTROYER" to "OXYGEN DESTROYER ENABLED" to be more descriptive, this adjustment optionally turns off the Oxygen Destroyer feature - System - Updated to V3.20.0 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v1.00.0 V0.97.0 - June 23rd, 2022 ========================= - Oxygen Destroyer - added this outlane save that lights on the final ball and will save the ball when rolled over - starts a 12 second countdown at the building through shot that will kill the flippers and re-claim the ball if time runs out - successfully shooting the building all the way through will result in the Oxygen Destroyer being defused and the ball is saved - Godzilla Magnet - adding improved magnet pulse timing when the ball travels through the building that takes the ball speed into account - Mechagodzilla Multiball - fixed an issue where Super Jackpot via Heat Ray would award 3x, should be 1x - Flipper Display Blowoff - added double flipper display blowoff when the following displays are running and the ball is held at either the Magnet or the Scoop: - Destruction Jackpot Builds - Godzilla Powerup Lit - Extra Ball - Lock Is Lit - Ally Summoned - Tank Attack Start - Godzilla Controls (city) - Tank Attack Multiball - Tank Attack Multiball Lit display will not show up if Tank Attack has already been started at the scoop - Battles - Battle Lit display will not show up if Tank Attack is now lit and is blocking it - Planet X Victory Multiball - add 20 more seconds to be now 140 seconds long - Godzilla Powerup - "Light Heat Ray" selected at Level 1 would sometimes cause a crash if you had already built up Heat Ray levels - Monster Zero - Heat Ray will now be able to complete the Super Jackpot reverse shot if it's charged up during when Super Jackpot is lit - Monster Zero - Jackpot now builds by 250K instead of 150K - Instant Info - added Tilt Warning status page - Instant Info - remove Stern logos - Instant Info - wait to open until there is nothing important going on the display - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - Adjustment Changes: - remove "GODZILLA MAGNET PULSE DELAY TIME" no longer used, magnet is fired right away - adding "GODZILLA MAGNET PULSE DRAW TIME FAST" adjustment for the amount of time to pulse the magnet when the ball is moving fast (between 0.20s and 0.75s blended between fast and slow adjustments) - adding "GODZILLA MAGNET PULSE DRAW TIME SLOW" adjustment for the amount of time to pulse the magnet when the ball is moving slow (between 0.20s and 0.75s blended between fast and slow adjustments) - adding "SECRET SKILLSHOTS" adjustment to turn on or off the Secret Skillshots - default YES - adding "OXYGEN DESTROYER" adjustment to turn on or off the Oxygen Destroyer - default YES - System - Updated to V3.18.0 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.87.0 - Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC. All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1. - Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive a free game from: a REPLAY level (if REPLAY AWARD is set to CREDIT) a SPECIAL (if SPECIAL AWARD is set to CREDIT) Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT a match (if MATCH AWARD is set to CREDIT) The default setting for FREE PLAY LIMIT is 5 games (per player per game played). NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS will decrease the number of REPLAY levels available. V0.96.0 - May 26th, 2022 ======================== - Monster Zero - added this new mini wizard mode that is qualified by scoring a Super Jackpot in Godzilla Multiball and lit by reaching the Level 4 Godzilla Powerup - Monster Zero - Phase 1 - Shoot green arrows to enable lock at building. - During 30 second lock phase shoot red arrows to build jackpot value. - Build rate multiplies for each ball already locked. - Repeat sequence to lock up to 3 balls. - Each locked ball boosts super jackpot value. - Phase 2 - Shoot lit arrows to score jackpots (multiplied by number of balls in play) - Collect 10 jackpots to light super jackpot at the Wallop shot (reverse building) - Super Jackpot builds jackpot value 1M. - Super Jackpot adds a ball the first time it is awarded. - Godzilla Powerup - Level 4 will now have 2 choices if both Monster Zero and Terror of Mechagodzilla are qualified, if only one is qualified there is only one choice - Godzilla Powerup - Level 8 will now award whatever choice wasn't picked or qualified from Level 4 but will only light if the other mode is qualified by Super Jackpot - Godzilla Powerup - Level Summary with latest changes: - Level 1 (2) - LEFT - - RIGHT - GODZILLA MB BASE JACKPOT +250K MECHAGODZILLA MB BASE JACKPOT +500K LIGHT HEAT RAY SKILL SHOT +1X MULTIPLIER 15M POINTS LOOP VALUE +250K DESTROY SAUCER SAUCER VALUE +500K JET FIGHTER ATTACK VALUES +250K COLLECT 3X BONUS - Level 2 (3) - LEFT - - RIGHT - TIER 1 BATTLE TIMERS +10 SECONDS TIER 1 BATTLE TIME BONUS +5X - Level 3 (4) - LEFT - - RIGHT - DESTRUCTION JACKPOT +3 SECONDS TIER 2 BATTLE TIMERS +10 SECONDS - Level 4 (6) - LEFT - - RIGHT - LIGHT MONSTER ZERO (if qualified) LIGHT TERROR OF MECHAGODZILLA (if qualified) - scoop will not light until one is qualified - Level 5 (6) - LEFT - - RIGHT - SAUCER ATTACK +3 SECONDS RAGE COMBO +3 SECONDS - Level 6 (6) - LEFT - - RIGHT - RODAN TIMER +15 SECONDS MAGNA GRAB 2X - Level 7 (6) - LEFT - - RIGHT - SUPER SPINNER 2X LOOP VALUE 2X - Level 8 (6) - ONLY ONE CHOICE - LIGHT MONSTER ZERO or LIGHT TERROR OF MECHAGODZILLA (whichever one wasn't lit in Level 4) - scoop will not light until remaining mode is qualified - Level 9 (6) - LEFT - - RIGHT - DESTRUCTION JACKPOT +2X LIGHT ALL ALLIES - Level 10 (6) - LEFT - - RIGHT - COLLECT 10X BONUS COLLECT IMPOSTER - No more powerups will light after Level 10 for now - Terror of Mechagodzilla - Center and Mechagodzilla Spinners are capped to the Left Spinner value, must increase the Left Spinner value to be able to increase the Center and Mechagodzilla Spinner value - Mechagodzilla Multiball - Shield now stays open for Super Jackpot phase, there are now 2 ways to achieve a Super Jackpot: - Mechagodzilla Multiball - Super Jackpot via 3rd Flipper to Tail Whip awards 3X Super Jackpot and +3 Godzilla Powerup Energy - Mechagodzilla Multiball - Super Jackpot via Mechagodzilla Spinner to Mecha Side Lane awards 1X Super Jackpot and +2 Godzilla Powerup Energy - Mechagodzilla Multiball - either Super Jackpot method qualifies Terror of Mechagodzilla for the Godzilla Powerup - Bridge Attack Multiball - Jackpot value now maxes out at 4M +1M for each mode start - Monster Rampage - added an additional +1X Destruction Jackpot to the award, to make it +2X Destruction Jackpot - Super Train - fixed an issue with the Building getting confused on what floor it should be on when Super Train starts when Destruction Jackpot and Building Locks are lit - DJ Mixer - adding Terror of Mechagodzilla song - DJ Mixer - adding Monster Zero songs - DJ Mixer - adding Wizard Mode Lit song - DJ Mixer - adding more playlists - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - Adjustment Changes: - added "MONSTER ZERO JACKPOT BUILD TIMER" default:30s min:28s max:40s - added "MONSTER ZERO BALL SAVE TIMER" default:30s min:28s max:40s - added "MONSTER ZERO VICTORY BALL SAVE TIMER" default:20s min:18s max:30s - System - Updated to V3.17.0 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.86.0 - Fix redundant sound effect when scanning into Insider Connected in some instances. - Added Standard Audit "Total Power On Time". This is a lifetime audit of the hours, minutes, seconds the machine has been powered on. This lifetime audit will start accumulating with this update. V0.94.0 - May 4th, 2022 ======================== - Terror of Mechagodzilla - added this new mini wizard mode that is qualified by scoring a Super Jackpot in Mechagodzilla Multiball - Terror of Mechagodzilla - Flip count based multiball consisting of 4 stages - Flip start count 30 (max) - Stage 1 - 1 ball. - All lit standup targets score points and boost target value. - Lit targets also add back 1 flip to flip counter. - Complete all standup targets to add many flips to flip counter. - Each drain subtracts 6 flips. - Once flips run out target values are locked in for stage 4 and stage 2 begins. - Stage 2 - 2 ball multiball. - Flip counter resets to 45. - Shoot spinners to build and collect spinner value for stage 4. - Complete 100 spins to add flips to flip counter. - Left and Right spinner score higher than center spinner. - Each drain subtracts 5 flips. - Once flips run out stage 3 begins. - Stage 3 - 3 ball multiball. - Flip counter resets to 50. - Shoot left and right ramps to score and boost ramp value for stage 4. - Collect 8 ramps to add flips to flip counter. - Each drain subtracts 4 flips. - Once flips run out stage 4 begins. - Stage 4 - 4 ball multiball, flips reset to 100. No more flips can be added. - Targets, spinners and ramps all lit at their locked in value. - Pop bumper and captive ball score 3 mil. - Drains subtract 3 flips. - Once flips run out balls are collected and Terror of Mechagodzilla ends. - Godzilla Powerup - Level 5 and above are only available after qualifiying Terror of Mechagodzilla from Mechagodzilla Multiball Super Jackpot - Godzilla Powerup - Collect Bonus award is now awarded at Level 1 as 3X Bonus and at level 9 for 10X Bonus - Godzilla Powerup - allow Rodan powerup to add time if Rodan was recently started at the scoop and you select the "RODAN TIMER +15 SECONDS" Godzilla Powerup - Heat Ray - fixed an issue where you can start a second Heat Ray when the first one is already running - Rage Combo - combo is now unlit if the building is about to move to a different floor that will not allow the combo to be made, it will re-light when building moves back to floor 1 - Destruction Jackpot - fixed an issue where the Magnet would drop the ball early if you got the ball through the Building before the total screen for the mode was complete - Allies - fixed an issue where you could activate Anguirus after the multiball was already completed when draining all balls - Godzilla Multiball - fixed a display issue where the display would show Jackpot 1,000,000 on the screen when no Jackpots were actually being awarded - Tank Attack Multiball - fixed an issue when the multiball ends with the Super Jackpot Lit the lamp effect will remain lit until the next Tank Attack Multiball is started - Earth Bonus - fixed an issue where the Earth bonus score would not round down after taking half of the value resulting in a 5 in the 1's place instead of a 0 sometimes - Insider Connected - fixed an issue where collecting all the City Combos would not award an achievement - High Score Champions - added Terror of Mechagodzilla and Monster Zero champions - Instant Info - 1st page will now show the city background if the Mechagodzilla Shield background is blocking the current city status - Instant Info - add additional award info details for Tanks, Loops, Tail Whip, Trains, and Saucers - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - Adjustment Changes: - added "ANNIHILATION DRAIN BASE AMOUNT" default:20M min:10M max:100M - System - Updated to V3.14 on OS: V2.6.0 - Added the ability to unregister a machine via the Stern Insider Connected menu. A machine must be unregister from an Insider Connected account prior to being added to a new account. Hilighting and selecting "Yes, unregister this game." will unregister the game from your account. - Added Net->About->Events page This page will display: The current date and time The date and time the game was recently powered on The play count since powered on The coin count since powered on The paid credit count since powered on The service credit count since powered on The coin door open count since powered on The tilt count since powered on The date and time the game was previous powered on The date and time the game was previous powered off The lifetime power on count - Stern Insider Connect Setup Screens: IP, network name, and WiFi signal strength displayed in top corners of display. - Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY". V0.93.0 - March 22nd, 2022 =========================== - Godzilla Powerup - Powerup Meter added to UI to track the collected powerups, yellow arrows indicate the threshold to light it at the scoop - Godzilla Powerup - Level 1 choices picked at random (same for all players) unless it's a competition game in which case uses the first one - Level Summary: - Level 1 (2) - LEFT - - RIGHT - GODZILLA MB BASE JACKPOT +250K MECHAGODZILLA MB BASE JACKPOT +500K LIGHT HEAT RAY SKILL SHOT +1X MULTIPLIER 15M POINTS LOOP VALUE +250K DESTROY SAUCER SAUCER VALUE +500K JET FIGHTER ATTACK VALUES +250K COLLECT BONUS - Level 2 (3) - LEFT - - RIGHT - TIER 1 BATTLE TIMERS +10 SECONDS TIER 1 BATTLE TIME BONUS +5X - Level 3 (4) - LEFT - - RIGHT - DESTRUCTION JACKPOT +3 SECONDS TIER 2 BATTLE TIMERS +10 SECONDS - Level 4 (6) - LEFT - - RIGHT - SAUCER ATTACK +3 SECONDS RAGE COMBO +3 SECONDS - Level 5 (6) - LEFT - - RIGHT - 50M POINTS / PLACEHOLDER 50M POINTS / PLACEHOLDER - Level 6 (6) - LEFT - - RIGHT - RODAN TIMER +15 SECONDS MAGNA GRAB 2X - Level 7 (6) - LEFT - - RIGHT - SUPER SPINNER 2X LOOP VALUE 2X - Level 8 (6) - LEFT - - RIGHT - DESTRUCTION JACKPOT +2X LIGHT ALL ALLIES - Level 9 (6) - LEFT - - RIGHT - COLLECT BONUS COLLECT IMPOSTER - No more powerups will light after Level 9 for now - Godzilla Powerup - changed the list of increments to the powerup meter: - 3 Trains +2 - Tesla Strike Successful Finish +2 - Bridge Attack MB Start +1 - Megalon and Gigan Super +1 - Tier 1 Monster Defeat initial +2 / replay +1 - Loops +1 or +3 - City Combo +1 - Monster Rampage Start +2 - Enter New City +1 - Saucer Attack MB Start +2 - Tank Attack MB Start +1 - Destruction Jackpot +1 - Tail Whip Award +2 - Powerline Attack Start +1 - Godzilla MB Super +1 - Mechagodzilla MB Start +1 - 5 Secret Combos +2 - Super Spinner Rip +1 - Super Secret Skill Shot +2 - Maser Mystery +1 - First City Under Control +2 (in addition to the ones you get for Tier1 Monster defeat) - Jet Fighter Attack Start +1 - Jet Fighter Attack Finish +1 - Jet Fighter 27 kills (and every 12 after) +3 - Tank Annihilation - scoring is now defaulted to %1 of Tank Attack Multiball score instead of 2% - randomized shots during non-competition play (never the same shot back to back) - Under Flipper 30% of the time - Left Ramp 20% of the time - Captive Ball 15% of the time - Center Spinner 20% of the time - Right Ramp 15% of the time - any competition mode active, behavior is left to right (above order) - Powerline Annihilation - removed randomness during competition games (moves left to right) - Tank Attack Multiball - Tank shot movement timer starts at 8 seconds and moves down by 2 seconds each Super Jackpot (minimum of 2 seconds) - Tank Attack Multiball - Tank Jackpots only contribute 50% value to Maser Super Jackpot - Tank Attack Multiball - fixing an issue where sometimes the Super Jackpot Maser light show would not be running, causing nothing to be lit - Planet X - Final Shot is now a 20 second hurry up for both first time and Victory Challenge - Earth Bonus now only gives half of each city's bonus and then the other half will be awarded for the final shot hurry up (if it's not above 55M it will be bumped up to that) - first time Final Shot is 50M floor and will time out but allows the scoop in single ball play or until the player drains - Victory Challenge now has a 120 second timer, light the 2nd final shot hurry up before this expires or the mode will end (with killed flippers) - Victory Challenge Final shot is 50M floor but starts at 2X the first hurry up - Victory Challenge now has a start display and instructions - Bonus Collect - display added to show value of bonus collected from Godzilla Powerup - Destruction Jackpot - grace period shortened 1 second since powerup now extends it by 3 seconds - Rage Combo - Light Ally award starts at 3-way, the next combo it is awarded at 4-way, the next combo 5-way and then it is no longer awarded - Bridge Attack Multiball - 1M boost each multiball start - Select City - new Xilien video added when transitioning to a new city - Allies - added the ability to stack up to 3 lit allies at the same time - Allies - Rodan insert now does a timedown flash when it's running - Allies - Mothra flasher now pulses when Ally is lit and flashes when Allies are awarded - Anguirus - don't allow Anguirus Add-A-Ball during Godzilla Multiball intro - Rodan - pausing Rodan Playfield X timer when Saucer Atack Multiball starts - Magna Grab - fixed an issue with Lock is Lit grabs where it was not using a high powered settings and was causing an unsuccessful grab occasionally - Monster Rampage - added +1 Destruction Jackpot as second award instead of Extra Ball - Heat Ray - fixing issues in Godzilla Multiball, Mechagodzilla Multiball, Tank Attack Multiball where Jackpots and Super Jackpots could be collected on the same Heat Ray - Super Train - fixed an issue where intro display effects were never being displayed properly - Super Train - added Light Ally award when Train Jackpot is awarded - End of Ball Bonus - powerups 300K to 100K / fighter 150K to 200K - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - DJ Mixer - added Planet X Multiball tune - Adjustment Changes: - added "PLANET X HURRY UP TIMER" default:20 min:18 max:30 - added "PLANET X VICTORY CHALLENGE TIMER" default:120 min:60 max:140 - changed "TANK ANNIHILATION SCORING PCT" default from 2 to 1 - System - Updated to V3.11 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.85.0 - Fix game reboot issue at power on with coindoor interlock switch in the open position. V0.91.0 - February 17th, 2022 ============================== - Godzilla Multiball - Jackpot value only increased by 25K instead of 50K for building hits - Godzilla Multiball - Jackpot value only increased by 50K instead of 125K for building through shots - Godzilla Multiball - Jackpot boosting for subsequent multiballs reduced from 500K to 250K - Tesla Strike - mode is now ended if you select to travel to a new City when it is currently running - Annihilation Bonus - adding "ANNIHILATION DRAIN BASE AMOUNT" adjustment which is what the mode total will reset to for Annihilation Bonuses after draining - Annihilation Bonus - fixed an issue with Bonuses not ever contributing multipliers after you drain out of them when starting them again in a new city - Annihilation Bonus - fixed an issue with Annihilation multiplier not being applied properly sometimes - Annihilation Bonus - Bonuses are now active during all Tier 2 battle modes - Saucer Attack - added Destruction Jackpot +1X + Light Destruction Jackpot at 20 and 30 Saucer threshold - Saucer Attack - 2 second grace period added - Saucer Attack Multiball - updating intro video to include Xilien popup and better starting choreography - Heat Ray - fixed an issue where pressing and holding the Action Button when the ball is draining will sometimes allow you to hold the button and keep the game from ending - City Select - fixed an issue when playing a Tier 2 mode and completing it before completing a Tier 1 mode causes a Rematch message to be shown when a Rematch is no longer possible - Super Train - now only allowed once per game, and 50M points are awarded for future thresholds - Planet X - flippers are now killed when the Xiliens are defeated when shooting into the scoop, Victory phase will begin by launching balls out of the trough again - Planet X - fixed an issue where the Award and Jackpot light shows were hiding the active shots - Planet X - fixed an issue where the music would cut out randomly in the Victory phase - Planet X - fixed an issue where the Xilien transmission would be seen again if you win the Victory phase - Planet X - removed the Xilien callouts in the Victory phase - Imposter Battle - fixed an issue where it could be triggered more than once per lighting - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - High Score Champions - added the following high score champions: - JET FIGHTER DESTROYER - TESLA STRIKE CHAMPION - POWERLINE ANNIHILATION CHAMPION - TANK ATTACK MULTIBALL CHAMPION - TANK ANNIHILATION CHAMPION - BRIDGE ATTACK MULTIBALL CHAMPION - BRIDGE ANNIHILATION CHAMPION - GODZILLA, MOTHRA, AND RODAN VS. KING GHIDORAH CHAMPION - GODZILLA AND JET JAGUAR VS. MEGALON AND GIGAN CHAMPION - GODZILLA AND ANGUIRUS VS. GHIDORAH AND GIGAN CHAMPION - DESTRUCTION JACKPOT CHAMPION - CARNAGE BONUS CHAMPION - MONSTER RAMPAGE CHAMPION - SAUCER DESTROYER - SAUCER ATTACK MULTIBALL CHAMPION - EARTH BONUS CHAMPION - PLANET X MULTIBALL CHAMPION - HEDORAH CHAMPION - TAIL WHIP CHAMPION - ALLY CHAMPION - MOTHRA CHAMPION - RODAN CHAMPION - ANGUIRUS CHAMPION - HEAT RAY CHAMPION - TRAIN CHAMPION - SUPER TRAIN CHAMPION - TRAIN JACKPOT CHAMPION - LOOP CHAMPION - CONSECUTIVE LOOP CHAMPION - UNIQUE SKILL SHOT CHAMPION - CITY COMBO CHAMPION - SECRET COMBO CHAMPION - IMPOSTER BATTLE CHAMPION - Insider Connected - added the following Achievements: - Skill Shot - Make the Skill Shot - Mecha Skill Shot - Make a Mecha Lane Skill Shot - Secret Skill Shot - Make a Secret Skill Shot - Super Secret Skill Shot - Make the Super Secret Skill Shot - Rage Combo - Complete a Rage Combo - King Ghidorah Win - Score 100 Million+ in Battle vs. King Ghidorah - King Ghidorah Big Win - Score 500 Million+ in Battle vs. King Ghidorah - Megalon and Gigan Win - Score 30 Million+ in Battle vs Megalon and Gigan - Megalon and Gigan Big Win - Score 100 Million+ in Battle vs. Megalon and Gigan - Ghidorah and Gigan Win - Score 100 Million+ in Battle vs. Ghidorah and Gigan - Ghidorah and Gigan Big Win - Score 500 Million+ in Battle vs. Ghidorah and Gigan - Bridge Attack Multiball - Super Get a Super Jackpot in Bridge Attack Multiball - Saucer Attack - Destroy a Saucer - Double Saucer Attack - Destroy 2 Saucers at once using an alley pass to the pop bumper - Saucer Attack Multiball - Start Saucer Attack Multiball - Saucer Attack Multiball Saucer Jackpot - Get a Saucer Jackpot in Saucer Attack Multiball - Saucer Destroyer - Bronze - Destroy 15 Saucers - Lifetime - Saucer Destroyer - Silver - Destroy 50 Saucers - Lifetime - Saucer Destroyer - Gold - Destroy 100 Saucers - Lifetime - Planet X Start - Start Planet X Multiball - Planet X Complete - Complete Planet X Multiball - Planet X Victory Complete - Complete Victory phase of Planet X - City Combo - Collect a City Combo - City Combo Set - Collect all the City Combos in one city - 5 City Combos - Collect 5 City Combos in a single game - All City Combos - Collect all the City Combos in all the cities - City Combos - Bronze - Collect 10 City Combos - Lifetime - City Combos - Silver - Collect 25 City Combos - Lifetime - City Combos - Gold - Collect 50 City Combos - Lifetime - Secret Combo - Collect a Secret Combo - All Secret Combos - Collect all 10 Secret Combos in a single game - Imposter Battle - Level 1 - Collect an Imposter Battle award - Imposter Battle - Level 3 - Collect 3 Imposter Battle awards in a single game - Adjustment Changes: - added "ANNIHILATION DRAIN BASE AMOUNT" default:20M min:10M max:100M - added default score / count adjustments for new high score champions above - System - Updated to V3.07 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.84.0 V0.90.0 - January 27th, 2022 ============================= - Coin Switch - updated coin switch debounce timing when coins are inserted rapidly - Skill Shot - added new skill shot type for plunging directly to the Pop Bumper - Skill Shot - separated boost scoring between Secret and Normal Skill Shots - Skill Shot - shot directly to the Skill Shot insert or Pop Bumper doesn't boost - Skill Shot - Mecha Lane Skill Shots boost 250K - Skill Shot - Secret Skill Shots boost 2M - Skill Shot - removed 1M boost for all Skill Shots - Skill Shot - fixed Super Secret Skill Shot ball saver from running out because ball is sitting in scoop waiting for the displays - Planet X - added this new wizard mode available at the City Select when you play all of the Tier2 Battles - Hedorah / Smog Monster Frenzy - added this new mode available at the Mystery award when you collect 2 Secret Combos - Rage Combo - added a 5-way combo that starts when the Left Inlane insert is lit - Rage Combo - shot sequence: Right Ramp -> Left Ramp -> Center Spinner -> Loop -> Tail Whip - Rage Combo - 3M starting value and multiplies for each successful shot - Rage Combo - +1M to starting value each subsequent start - Rage Combo - complete 3 of 5 combos to Light Ally - Rage Combo - complete 5 of 5 shots for 20M bonus on top of current value + Destruction Jackpot X - City Combos - added combo info text to the award so you know what combination of shots was used to achieve it - City Combos - added combo shot instructions to the Instant Info screen - Secret Combos - added 10 secret combos - Imposter Battle - up to 4 awards available when dropping the ball from a Magna Grab into left lane - Imposter Battle - Award 1 - 15M + Light Ally - Imposter Battle - Award 2 - 20M + Annihilation Bonus boosted +1% - Imposter Battle - Award 3 - 30M + Destruction Jackpot X - Imposter Battle - Award 4 - 250M - City Carnage Bonus - added this new countup after leaving a City, bonus points are given for accumulated Annihilation bonuses for Powerlines, Tanks, and Bridge - City Carnage Bonus - 1X multiplier is added for each running Annihilation Bonus that hasn't drained out yet - City Carnage Bonus - an additional 1X multiplier is added for completing all the Objectives in a city before leaving - Earth Bonus - added this new countup after leaving the final City, after this award the game will proceed to Planet X Multiball - Godzilla Controls Perks - added Perks for Godzilla controlling specific cities as well as controlling a number of cities - Godzilla Controls Perks - each city Godzilla controls gives a permanent +1 Bonus X - Godzilla Controls Perks - 1st city controlled - 5M and +3 Godzilla Powerup - Godzilla Controls Perks - 2nd city controlled - 10M and Extra Ball - Godzilla Controls Perks - 3rd city controlled - 20M and Heat Ray speedup - Godzilla Controls Perks - 4th city controlled - 40M and +15M Destruction Jackpot base value - Godzilla Controls Perks - Tokyo controlled - Annihilation Bonus boosted +1% - Godzilla Controls Perks - New York controlled - +2M Saucer base value - Godzilla Controls Perks - Paris controlled - +500K Loop value - Godzilla Controls Perks - London controlled - +4M Destruction Jackpot base value - Building Locks - locking a ball in the Building now re-lights Skill Shots - Destruction Jackpot - added countdown speech - Destruction Jackpot - added a Destruction Jackpot Builds display effect that shows when the multiplier is incremented - Destruction Jackpot - now permanently boosts Annihilation Bonuses by 1% when collected - Destruction Jackpot - improved lightshow and sound effects - Annihilation Bonus - Powerlines adjusted down to starting percent of 2% - Annihilation Bonus - Tanks adjusted down to starting percent of 2% - Annihilation Bonus - Bridge adjusted down to starting percent of 4% - Annihilation Bonus - now available for Tanks and Bridge during a multiball, was previously not the case - Godzilla vs. King Ghidorah - fixed an issue with the final award display not showing the correct value for the time bonus - Mechagodzilla Multiball - fixed an issue with the ball saver where it was not consistently saving the ball - Tank Attack Multiball - base jackpot now carries over from multiball to multiball - Jet Fighter Attack - added Destruction Jackpot +1X award at 15 Jets destroyed instead of Godzilla Powerup +3 - Loops - lower Destruction Jackpot awards to 25 and 65 loops - Loops - fixed an issue where Consecutive Loop Champion would not always be updated on multiplayer games - Super Train - fixed an issue where Super Train Jackpot Champion would not always be updated on multiplayer games - Rampage - shot count will hold over if Extra Ball was not earned - Heat Ray - now enters a "cooldown" state when finishing a Super Spinner in Tier 2 Battles or Multiballs, once the mode ends the Heat Ray can be built up again - Super Spinner - added 25M max spin value / 50M if playfield 2X is running - All Tier 1 Battle Modes - if a Battle is not completed on the first try, the time remaining per second bonus is lowered from 500K to 50K - All Tier 1 Battle Modes - final shot now totals up the the finishing bonus formula for seconds left in the mode - Godzilla vs. Megalon - balanced scoring - Godzilla vs. Megalon - improved shot grace handling - Godzilla vs. Megalon - shot timer will now pause when game events hold up the ball - Godzilla vs. Ghidorah and Gigan - fixed an issue with the final award display not showing the correct value for the time bonus - Godzilla vs. King Ghidorah - scoop shot now only collects at 1X jackpot value - Mystery - fixed an issue where Mystery would award Light Battle when it was not allowed in the current city - Shoot Again - can now be interrupted by Skill Shot displays when awarded - Tilt - added a Minilla Tilt / Danger theme in addition to the Gigan / Megalon that already exists - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - DJ Mixer - fixed an issue where attract mode would say the game was set to DJ MIXER mode which is not a valid default game mode. - Adjustment Changes: - added "HEDORAH SWITCH HITS" default:100 min:50 max:150 - controls how often Hedorah Jackpot is lit - added "PLANET X MB BALL SAVE TIMER" - changed "BRIDGE ANNIHILATION SCORING PCT" default from 8 to 4 - changed "POWERLINE ANNIHILATION SCORING PCT" default from 3 to 2 - changed "TANK ANNIHILATION SCORING PCT" default changed from 3 to 2 - System - Updated to V3.04 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.83.0 - Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. V0.85.0 - December 16th, 2021 ============================= - Skill Shots - added new movies and sound effects for each Skill Shot type - Skill Shots - added Secret Skill shots - Skill Shots - added Super Secret Skill shot - Building Lock Device - fixed a few issues where the Building would not empty out the balls after completing a game - Powerlines - added Micro-Wizard mode when you complete Tesla Strike in a city, a single Target now pulses indicating Annihilation Bonus at a percentage of your Tesla Strike Total is available - Powerlines - adjusted difficulty curve of starting Powerline Attack / Tesla Strike - Tanks - added Micro-Wizard mode when you complete Tank Attack Multiball in a city, a single Tank Shot now pulses indicating Annihilation Bonus at a percentage of your Tank Attack MB Total is available - Tanks - adjusted difficulty curve of starting Tank Attack Multiball - Bridge - added Micro-Wizard mode when you complete Bridge Attack Multiball in a city, hitting switches will now pulse the Attack Bridge insert indicating Annihilation Bonus at a percentage of your Bridge Attack MB Total is available - Bridge - adjusted difficulty curve of starting Bridge Attack Multiball - Godzilla Wallop - adding this rule that will give awards for reverse shots through the Building, shoot during modes for help spotting a shot once - Godzilla Wallop - adding Ball Save for this shot for a limited amount of uses - Godzilla Wallop - worth 1M points when a mode is running and no shots are spotted - Godzilla Wallop - worth 5K points when no modes are running (Minilla Wallop) - City Map Backgrounds - made improvements to how the City Background pans and zooms - City Map Backgrounds - made improvements to information text for each objective - Select City - when changing from Tokyo to a new city without completing Tier 1 mode the player must re-light battle at the scoop - Select City - improvements to background animation when you select a city - Battle Select - added intro and outro to selection screen and selection takes place on the Xilien monitor - Destruction Jackpot - multiplier no longer incremented when you change cities, it now increments when Godzilla takes control of a city - Heat Ray - fixed a few issues with shots not being spotted for Tier 2 Battle modes - UFO Pop Bumper - fixed an issue where shatzing the Pop Bumper would not give you credit for the Pop Bumper shot in some modes - Godzilla vs. Ebirah - score balancing - Godzilla vs. Titanosaurus - score balancing - Godzilla vs. Titanosaurus - fixed an issue where sometimes the Captive Ball or Maser Target lamp effects would not properly indicate the shots were active - Godzilla vs. Megalon - score balancing - Godzilla vs. King Ghidorah - score balancing - Godzilla vs. King Ghidorah - building shot changed from requiring moving trough the building to only hitting the entrance - Godzilla vs. King Ghidorah - updated mode shots to use Big Loop instead of Left Spinner - Godzilla vs. Ghidorah and Gigan - score balancing - Godzilla vs. Ghidorah and Gigan - Big Loop shot now counts as 12 switches - Godzilla vs. Ghidorah and Gigan - updated switch count required to light Jackpot 40 EASY/50 MEDIUM/60 HARD to 50 EASY/60 MEDIUM/70 HARD - Tesla Strike - add 2M to base score for each Tesla Strike started - Tesla Strike - fix issue where sometimes the Total woudln't be seen if you didn't make any shots - Bridge Attack Multiball - added current Jackpot value to the background display - Bridge Attack Multiball - the background video now reflects the state of the bridge - Bridge Attack Multiball - fixed an issue where sometimes the Captive Ball or Super Jackpot lamp effects would not properly indicate the shots were active - Monster Rampage - added an Extra Ball award after a certain number of shots - Monster Rampage - improved background videos display to show more variety - Super Train - fixed an issue where the mode timer would keep restarting if the shot was hit in grace - Super Train - now moving the Building after 5 consecutive Right Ramps, Left Ramp still diverts bridge after 5 consecutive left ramps - Super Train - added a bonus to the Left Ramp shot after 4 consecutive Right Ramps - Super Train - score balancing - Saucer Attack - hitting the Pop Bumper a certain number of times will now light Saucer Attack in addition to a lone Mecha Lane Bottom switch - Saucer Attack - Saucer Attack Multiball now starts at 6 Saucers destroyed (up from 5) - Saucer Attack - allow Saucer Attack Multiball to be earned only once - Saucer Attack - added +1X Destruction Jackpot award at 12 Saucers destroyed - Saucer Attack - fixed an issue with Double Saucer Attack where the score wouldn't always be properly displayed when 2X playfield was in effect - Saucer Attack Multiball - flippers are now killed when Pop Bumper is hit to start the multiball, all balls will launch after the intro display - Saucer Attack Multiball - added a Building Hit shot to all stage one targeting shots - Saucer Attack Multiball - improvements to background display information - City Combos - added an Extra Ball award after a certain number of combos - City Combos - added remaining postcard artwork - City Combos - added more information to the display of how many combos you have completed - City Combos - Tokyo Combo #1 - Center Spinner, Big Loop, Mecha Side Lane - City Combos - Tokyo Combo #2 - Right Ramp, Building Thru, Big Loop - City Combos - Tokyo Combo #3 - Center Spinner, Pop Bumper (building on 2nd floor) - City Combos - New York Combo #1 - Left Ramp, Center Spinner, Mecha Side Lane - City Combos - New York Combo #2 - Right Ramp, Left Ramp, Pop Bumper - City Combos - New York Combo #3 - Right Ramp, Center Spinner, Mecha Side Lane (building on 2nd floor) - City Combos - London Combo #1 - Right Ramp, Left Ramp, Scoop - City Combos - London Combo #2 - Right Ramp, Building Thru, Any Shield Target - City Combos - London Combo #3 - Left Ramp, Captive Ball (building on 2nd floor) - City Combos - Paris Combo #1 - Left Ramp, Right Ramp, Left Spinner - City Combos - Paris Combo #2 - Left Ramp, Right Ramp, Building Hit - City Combos - Paris Combo #3 - Left Ramp, Left Spinner (building on 2nd floor) - Maser Mystery - added awards: Tail Whip, Light Battle, Destroy Saucer, Start Mechagodzilla Battle - Maser Mystery - fixed an issue where awards were not always predictable in competition mode - Maser Mystery - change Rampage Mystery award to Award a Letter instead of lighting the Advance Rampage insert - Maser Mystery - no longer allow Light Ally to be awarded during Wizard modes - Instant Info - added additional pages for City Control, Loops, Tail Whips, Trains, and Saucers - Attract - fixed an issue with "Replay At" inconsistency with other fonts, make compatible with up to 4 replay levels - Callouts - adding many more callouts to the game - Sound Effects - adding many more sound effects to the game - Light Shows - adding many more light shows to the game - Audits - change score Audit buckets to more accurately profile game scores (0-1Billion vs 0-150Million) - DJ Mixer - added DJ Mixer to game mode menu when game is set to Free Play (hold both flippers in Attract Mode to access Game Mode menu) - Adjustment Changes: - added "BRIDGE VICTORY SCORING PCT" default: 8%, min: 1%, max: 10% - added "POWERLINE VICTORY SCORING PCT" default: 3%, min: 1%, max: 5% - added "TANK VICTORY SCORING PCT" default: 3%, min: 1%, max: 5% - added "GODZILLA WALLOP BALL SAVES" default: 2, min: 0, max: 3 - added "POP HITS FOR SAUCER ATTACK" default: 5, min: 3, max: 20 - added "SUPER TRAIN MODE TIMER" default: 25 medium, min: 15 extra hard, max: 45 easy - added "RAMPAGE SHOTS FOR EXTRA BALL" default: 12, min: 8, max: 30 - added "RAMPAGE EXTRA BALL SHOT BOOST" default: 5, min: 1, max: 10 - added "CITY COMBOS FOR EXTRA BALL" default: 5, min: 4, max: 8 - added "DJ MIXER BACKGROUND" default: random - changed "BRIDGE ATTACK MB DIFFICULTY" default EASY - renamed "TRAIN JACKPOT CHAMPION" from "TRAIN CHAMPION" - System - Updated to V3.01 on OS: V2.6.0 - Updated to nodeboard firmware/protocol v0.81.0 V0.81.0 - November 17th, 2021 ============================= - Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background - Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers - Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers - Bridge Attack - adding new display effect of Godzilla attacking the Bridge - Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot - Jet Fighter Attack - keep GI on during intro light show to improve visibility - Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice - Advance Train - can now be lit by shooting the Scoop - Super Train - now cannot be stacked with a Battle Mode or Multiball - Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments) - Destruction Jackpot - no longer lit by completing multiballs - Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect - Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack - Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball - Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently - Destruction Jackpot - Jackpot Value base is now 5M - Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X - Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice - Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot - Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X - Building Stepper - keep the motor powered off in situations where someone may be maintaining the machine - Building Locks - only allow Godzilla Multiball locks when a VUK kick has happened - Godzilla Multiball - improved the background videos that are shown during this mode to give more variety - Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly - Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit - Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly - Monster Rampage - increased increment after each Jackpot from 1M to 1.25M - Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used - Shoot Again - changed video to be Jet Jaguar / Godzilla themed - Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds - Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video - City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power) - City Backgrounds - added panning and zooming for New York, London, and Paris - City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city - City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit - City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City) - City Inserts - City insert is blinking when it's the current City - City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City) - City Inserts - City insert is off when the City is not started yet - Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit - Battle Select - Tier1 Battles are now locked into the City you chose them in - Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes - Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it - Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable - Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable - Battle Select - when only one selection is available the screen will "Auto Select" the choice for you - Battle Select - fixing an issue where you could lock in a Battle before the choices appear - Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode - City Select - improved background graphics and changed text layout and animations - City Select - now awards a City Bonus when entering a new City - City Select - add flipper timer increment so it doesn't timeout unless you are not selecting - City Combos - added unique City Combos to each of the four cities - End of Ball Bonus - improved light show - High Score To Date - added Loop Champion to attract mode loop - Callouts - adding many more callouts to the game - Light Shows - adding many more light shows to the game - Shaker Motor - adding more shaker motor effects synced with many of the display effects - Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly - Attract Mode - adding Tutorial videos to the attract mode loop - Adjustment Changes: - changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185 - changed "LOOP CHAMPION" default from 5 to 3, min is now 2 - changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M - changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO - removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot - System - Updated to V2.97 on OS: V2.4.0 - Updated to nodeboard firmware/protocol v0.80.0 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. V0.80.0 - October 21st, 2021 ============================ - Godzilla Magnet - optimize magnet firing parameters - Godzilla Magnet - fixed an issue where disabling the Godzilla Magnet by adjustment would not completely disable the magnet - All Modes - made improvements to mode shot flashing arrow priorities - Cities - Paris background city has been updated - Cities - New York background city has been updated - Building Damage - adding white arrows to indicate when shots will damage the Building - Building Damage - adding shaker motor when building is damaged - Bridge Attack - adding shaker motor when bridge is damaged - Bridge Attack - when Bridge is destroyed and multiball is lit the Bridge mech does a destruction animation - Bridge Attack Multiball - fixed an issue where mode could not be started if the Building Stepper was disabled - Powerline Attack - fixed an issue when Powerline Attack is started it would flash the Shoot Again lamps creating the illusion of a ball saver active - Powerlines - fixed an issue where the Action Button would light up when completing sets of targets - Destruction Jackpot - adding shaker motor when Destruction Jackpot is awarded - Heat Ray - added a delay between button press and Heat Ray % animation start - Tier 2 Battle Modes - added light shows and shaker effects to card intro animation - Monster Rampage - increasing scoring for each Rampage letter collected and showing awarded score value on display - Super Train Loops - now diverts the ball after 5 consecutive Left Ramps - Bonus - adding "Total Bonus" to the final screen on the end of ball bonus countup - Score Frame - allow the score frame to be visible during Godzilla intro if a new player is added - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where sometimes player names would not be correct in the Score Frame - Adjustment Changes: - none - System - Updated to V2.92 on OS: V2.3.0 - Address Insider Connected game registration corner cases. V0.79.0 - October 13th, 2021 ============================ - Destruction Jackpot - fixing an issue where draining out of a Destruction Jackpot results in being able to collect it on your next loop on the following ball - Destruction Jackpot - re-light only up to 5 times on failed grab - Destruction Jackpot - when Building Locks are lit, keep Building up until result of the Destruction Jackpot times out or is awarded - Magna Grab - allowing and option for both flipper buttons to cancel display effect and cut power to magnet for a "skill release" - Magna Grab - adding display effect instructions to indicate you can drop the ball using both flipper buttons - Magna Grab - release no longer does ball stabilization pulsing - Godzilla Magnet - magnet will no longer do the "flick" pulse when multiball is running - Godzilla Magnet - optimize magnet firing parameters - All Timers - pause timers for any Godzilla Magnet holds - Tank Attack Multiball - score balance - Rodan 2x isn't added to Super Jackpot Value (only base Tank Award value) - Tank Attack Multiball - score balance - maximum super jackpot multiplier now 3x from 4x - Tank Attack Multiball - score balance - Super Jackpot base now 2M from 1M - Tank Attack Multiball - score balance - Jackpot boost now 150K from 250K - Tank Attack Multiball - score balance - Tank movement reduces Jackpot by 500K from 750K - Bridge Attack Multiball - fixed an issue where Add-A-Ball was not restarting the multiball when it was shot from the grace period - Tier 1 Battle Modes - added shaker motor support for intro and total - Godzilla vs. Ghidorah and Gigan Battle - now delaying ball save start until after intro completes - Godzilla vs. Ghidorah and Gigan Battle - Fight or Flee no longer allowed in grace period - Godzilla vs. Ghidorah and Gigan Battle - change Building shot to RED when lit - Godzilla vs. King Ghidorah - Fight or Flee no longer allowed in grace period - Godzilla vs. King Ghidorah - fixed an issue where the ball wasn't being held in the scoop for the King Ghidorah Jackpot correctly - Godzilla vs. King Ghidorah - increased priority of King Ghidorah Jackpot display effect to be higher than the awards - Godzilla vs. King Ghidorah - fixed issue where the Building arrow insert wasn't indicating progress correctly - Saucer Attack - added total score to award display - Saucer Attack - adding double scores when shatzing the right inlane to hit the lit pop - Light Shows - adding more light shows to the game - Insider Connected - fixed an issue where logging out players after a game wouldn't work correctly occasionally - Adjustment Changes: - renamed "BUILDING LOCKS DIFFICULTY" to "BUILDING DIFFICULTY" - changed "GODZILLA MAGNET PULSE DELAY TIME" default to 32 instead of 40 - changed "BRIDGE ATTACK MB BALL SAVE TIMER" default from 10 seconds to 15 seconds - changed "BATTLE VS KING GHIDORAH BALL SAVE TIMER" default from 20 seconds to 20 seconds - changed "BATTLE VS GHIDORAH AND GIGAN BALL SAVE TIMER" default from 20 seconds to 30 seconds - System - Updated to V2.90 on OS: V2.3.0 - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. V0.78.0 - October 7th, 2021 =========================== - Mechagodzilla Multiball - fixed an issue where Super Jackpots were saying "Double Super Jackpot!" when it shouldn't - Mechagodzilla Multiball - updated the Reporter callout for "Mechagodzilla Multiball" - Godzilla, Mothra, and Rodan vs. King Ghidorah Battle - fixed an issue where the intro display effects were missing - Adjustment Changes: - changed "BUILDING STEPPER DEFAULT MAX SPEED" default from 1600 to 1300, minimum from 1000 to 1200 - changed "TARGET GAME TIME" to default to 1:45 instead of "NO TARGET TIME" - changed "BATTLE VS KING GHIDORAH TIMER" default from 60 to 75, maximum from 70 to 90 - changed "BATTLE VS GHIDORAH AND GIGAN TIMER default from 60 to 75, maximum from 70 to 90 - added "GODZILLA MAGNET PULSE DRAW TIME" for fine tuning the length of time the Godzilla Magnet is pulsed when ball moves through the building and loops around - fixed issue with "GODZILLA MAGNET PULSE DELAY TIME" increment value set back to 1 - System - No updates. System: V2.88 / OS: V2.3.0 V0.77.0 - October 5th, 2021 =========================== - Initial release.