****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT2022 STERN PINBALL, INC. * ****************************************************************************** * * THE MANDALORIAN * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/MANDO-Rulesheet.pdf PRO V1.30 - AUGUST 2, 2022 ========================== **** FIXED **** - FOUNDRY no longer allows you to buy razor crest if its disabled - Fixed a spelling error - Fixed an issue where the 2nd Encounter was not moving at the start. - Fixed an issue where the timers would continue to count down if the player was in the foundry. - Ball Save Limit Adjustment was not working correctly. - Starting a mission from Super Skill or Foundry will now give you credit for that mission. **** NEW **** - Added many new lamp effects - Added many new speech calls **** TWEAKED **** - Match now allowed in TEAM PLAY game play mode **** STERN INSIDER CONNECTED **** - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. **** MOVED TO SYSTEM 3.20 **** Updated to nodeboard firmware/protocol v1.00.0 Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC. All REPLAY LEVELS for all players are potentially immediately increased instead of only replay level 1. Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive a free game from: a REPLAY level (if REPLAY AWARD is set to CREDIT) a SPECIAL (if SPECIAL AWARD is set to CREDIT) Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT a match (if MATCH AWARD is set to CREDIT) The default setting for FREE PLAY LIMIT is 5 games (per player per game played). NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS will decrease the number of REPLAY levels available. Fix redundant sound effect when scanning into Insider Connected in some instances. Added Standard Audit "Total Power On Time". This is a lifetime audit of the hours, minutes, seconds the machine has been powered on. This lifetime audit will start accumulating with this update. Added the ability to unregister a machine via the Stern Insider Connected menu. A machine must be unregister from an Insider Connected account prior to being added to a new account. Highlighting and selecting "Yes, unregister this game." will unregister the game from your account. Stern Insider Connect Setup Screens: IP, network name, and WiFi signal strength displayed in top corners of display. Added Net->About->Events page This page will display: The current date and time The date and time the game was recently powered on The play count since powered on The coin count since powered on The paid credit count since powered on The service credit count since powered on The coin door open count since powered on The tilt count since powered on The date and time the game was previous powered on The date and time the game was previous powered off The lifetime power on count Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY". Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER". Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy and Free Play is set to No. The coin door for Italy with a MECHANICAL acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 0.10 right coin switch: EUR 0.50 4th coin switch: EUR 0.10 5th coin switch: EUR 0 6th coin switch: EUR 0 The coin door for Italy with a Electronic acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 1.00 right coin switch: EUR 2.00 4th coin switch: EUR 0.20 5th coin switch: EUR 0 6th coin switch: EUR 0 Guided Setup Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No. Hide "Game Pricing" when "Free Play" is set to Yes. Add translation strings for some top level selections. Fix game reboot issue at power on with coin door interlock switch in the open position. PRO V1.20 - MARCH 1, 2022 ========================= **** FIXED **** - (PREM/LE) - Removed reference to the RAZOR CREST home and away switches. - Fixed a couple issues where an Encounter was not displaying its correct state. **** NEW **** - Added an adjustment called "ALLOW R-RATED SPEECH". Defaults to YES. CONNECTIVITY - Added Connectivity Ready - - The game can have a connectivity kit installed and be connected to STERN INSIDER CONNECTED. - Once connected you can log in and start earning Achievements. -- To login in hold your QR code over the scanner. When you see you are logged in just push start. - Added Achievements - - There are 83 achievements you can now earn if you are logged in. - Achievements will pop up after you have received them as soon as they can. Also, they are seen at the start of your end-of-ball bonus if you received any that ball. - You can see all the achievements and how they are earned in instant info or on the web site insider.sternpinball.com - Your name will displace PLAYER # in the main score frame. - Adjusted High Score entry so that if you are logged-in the game will default to your initials You will still be able to change them. **** TWEAKED **** - Changed the minimum flipper power from 120 to 150. - Increased the scores for Super Skill Shot - Decreased the time you have to complete each leg of the Super Skill Shot. - Starting Razor Crest Multiball or Hurry-Up will kill Super Skill Shot. - Improved the message X MORE TO LIGHT ENCOUNTERS to say X MORE TO START ENCOUNTERS **** MOVED TO SYSTEM 3.08 **** Updated to nodeboard firmware v0.84.0 Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accommodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the game will not be restarted. Address Insider Connected game registration corner cases. Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization fails, remove the user from the session. Added audits for connectivity games and scanner use Connectivity support for Spike 2 games. Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. PRO V1.02 - JANUARY 20, 2022 ============================ FIXED: - Heal from THE CHILD will now light properly - PRO - The top post will now divert the ball correctly on a left orbit when The Child is lit. - Falling into the mini-playfield will no longer start YOU HAVE WHAT I WANT. - (PREM/LE) - FORCE QUIT will now kill the held flipper in YOU HAVE WHAT I WANT. - You can no longer start a multiplayer game when playing a challenge mode. - You can no longer buy RAZOR CREST from the Foundry if the next Razor Crest Award is the Hurry-Up. Also you can buy it if Razor Crest is not enabled. - Fixed the Scope feature. Scope is disabled after you have completed 3. It is reenabled after you have completed THIS IS THE WAY NEW: - (PREM/LE) - Added 2 adjustments to tweak the magnet pulse lengths: - MAGNET - 1ST FIRE TIME MS - How long the first pulse length will be to pull the ball back after the first release - defaults to 100. - MAGNET - 2ND+ FIRE TIME MS - How long subsequent pulse lengths will be to pull the ball back after the first release - defaults to 100. TWEAKED: - Bonus Level of ENCOUNTERS will now start with 2.5M points. - Slightly increased the scores for the bonus level targets. - (PREM/LE) - The up-down scoop will now come down during TRY TO ESCAPE if the u-turn is still one of the shots that may allow for an escape. - Added sounds for when the timer of TRY TO ESCAPE is timing out. - You can now buy HEAL from the Foundry even if you have one of the outlanes lit already. MOVED TO SYSTEM 3.03 - Updated to nodeboard firmware v0.83.0 PRO V1.01 - December 16, 2021 ============================= NEW: - Added new adjustment called SKIP ENCOUNTER BONUS LEVELS. - It defaults to YES. - If set to YES Encounters will skip the first two bonus levels. You will be allowed to continue from level 1 to 2 to 3 without interuption. The Bonus level will only start after level 3. Bonus level points are 2X what they were. - If set to NO the series of levels and bonus levels are unchanged. TWEAKED: - Setting the Adjustment MULTIBALL ALWAYS ENABLED to NO will now require a new Hunter Mission to be started and competed or draining the ball before you can advance to the next multiball. - Changed the default of MULTIBALL ALWAYS ENABLED to NO. By default you will need to complete a hunter mission after the Multiball or drain before you can advance to the next multiball. - Added MULTIBALL ALWAYS ENABLED difficulty Installs. It will be set to YES for EASY and EXTRA EASY and set to NO for MEDIUM, HARD and EXTRA HARD. - Setting Competition game play mode from the GAME PLAY MENU will treat the adjustment MULTIBALL ALWAYS ENABLED as if its set to NO - Changed the default of adjustment DISABLE TOP POST to be DEFAULT DOWN: RAISE AS NEEDED. - Improved some sounds volumes - Improved some messages for Encounters MOVED TO SYSTEM 3.01 - Updated to nodeboard firmware v0.81.0 PRO V1.00 - December 6, 2021 ============================ FIXED: - The Razor Crest max value was able to be larger than intended. Its now capped at 20M before being multiplied. - Fixed a misspelling of an audit - Fixed The MAX playfield multiplier was not capped at 7X. It was capping at 6X. - Ambush was not starting correctly from the ? feature in the FOUNDRY NEW: - Added an adjustment to break up the series of multiballs called MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player will be required to complete a HUNTER MISSION or drain the ball before they can continue to advance toward the next multiball. - Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will be set to NO for this INSTALL. - Changed how Ambush will start - - Added a tiny one-shot Mini-Wizard mode that starts when nothing else is happening; you don't have anything else running and you shoot the uturn. - You have 6 seconds (which can be increased a bit on the two-bank) to shoot one of 6 shots. Two of the 6 shots will start AMBUSH. - If you shoot one of the other shots you have ESCAPED, for now. The shot will be removed from the next time and you will have a 2 in 5 chance to start Ambush. - If the game is in Competition game play mode the first shot will start Ambush. - Removed the adjustment AMBUSH ADV TO START. TWEAKED: - Changed "DISABLE TOP POST" adjustment. There are now 3 settings: -- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right orbits. -- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up. -- DISABLED: NEVER RAISE - The top post is disabled. - Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs: DIRECTORS CUT and HOME. There are now 7 Adjustments affected: -- FREE PLAY - Set to YES -- HSTD INITIALS - Set to 10 LETTER NAME -- BALL SAVE TIME - Set to 12 seconds -- AD_BALL_SAVE_LIMIT - Set to 1 -- ALLOW LEFT+START TO END GAME - Set to ALWAYS -- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED -- MULTIBALL ALWAYS ENABLED - Set to NO - Changed how many shots you get during each session of Razor Crest Hurry-Up. Its now a function of how many multipliers you have lit. If you have 0 you will get 2 shots. Each lit multiplier adds 2 shots. Therefore if you have all 3 multipliers lit you will get 8 shots during one session of Razor Crest Hurry-Up. -- Since this greatly increases how many points you can receive the points needed to be reduced at the base level. The maximum points are still quite large. - Changed Foundry to respond to closed action button instead of a quick tap. - Changed the Luke award display effects to not be killable from holding in both flippers, in the wizard mode YOU HAVE WHAT I WANT. - Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into play. - Improved how and when the mini-playfield moves. - If a ball falls into the mini-playfield when you are between Encounters and you can start an Encounter the next Encounter will now start. MOVED TO SYSTEM 2.98 - Updated to nodeboard firmware v0.80.0 Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. PRO V0.98 - September 30, 2021 ============================== Fixed: - Fixed scope not getting reenabled correctly - Fixed more spelling errors - Fixed weighted choice problems with the Question mark award. - Removed false Upper flipper EOS tech alerts. - Fixed ENCOUNTER total calculations regarding ENCOUNTER CHAMPION. - Fixed the Playfield Multipliers timer not resetting correctly. - The opto leading to the mini-playfield will no longer play sounds during tilt, test or game over. - You can no longer Add a ball in Jet Pack Multiball when only the Super Jackpot is lit. - Fixed the PHASE 3 instructions of YOU HAVE WHAT I WANT. It will now report the correct number of shots remaining for the phase. New: CHALLENGE MODE - Added Challenge Mode - - Added to GAME PLAY MENU. You can start the Challenge Mode from the game play menu. - Added CHALLENGE MODE to the DEFAULT GAME MODE adjustment. You can set the game to default on CHALLENGE MODE. This can still be overridden by the player in the GAME PLAY MENU. - If you start CHALLENGE MODE game the game will start the wizard mode YOU HAVE WHAT I WANT. - Added Challenge mode champion. Tweaked: - Increased the score values for the Razor Crest Multiballs - Increased how much Razor Crest Hurry up scores - Increased all the starting replay values. You will need to change them manually or do a factory rest to take advantage of them. - Added THIS IS THE WAY polish - Removed the Question Mark award in The Foundry if the game is in COMPETITION GAME PLAY MODE. - Changed how and when the action button works regarding equipment. - As before, there are two types of presses: HELD and SHORT. HELD is holding the button down for some time. SHORT is a quick tap of the button. - You can now use the Flame Thrower any time you want if it is available. - The action button will be orange or toggle orange and another color if you also have other equipment lit that is applicable. - To use the Flame Thrower press and hold the button down. Soon it will begin setting shots on fire from right to left across the game. When you release the button after it begun, it will stop setting shots on fire. - If you also had other equipment available and you hold the button past a very short tap the Flame Thrower will win and your other equipment will not be used. Likewise, if you have Flame thrower and something else available and you just tap the button you will use your other equipment and not the Flame Thrower. - The action button now flashes a bit differently. - As before each equipment has its own color: - ORANGE - FLAME THROWER - Set Shots on fire for 2X each - GREEN - AMBAN RIFLE - Add-A-Ball in a multiball - YELLOW - WHISTLING BIRDS - Spot lit shots in a Mission - RED - JET PACK - Spot a level during an Encounter - The button will flash of the color that makes sense depending on the Equipment and where in the game you are. But if you also have the Flame Thrower and can use it the button will now toggle between two colors, orange and the other of the 3 colors. - Tweaked how ENCOUNTERS are scored. - Changed adding time from completing the Boba Fett 2-bank to just hitting a target of the 2-bank. Just hitting either target now will add time to most timers. - Added the Playfield Multiplier timer to the list of timers that can display in the main score frame. - Tweaked the color playfield multipliers levels. - Tweaked some of the lamp effects of YOU HAVE WHAT I WANT - Changed the how PHASE 2 works of YOU HAVE WHAT I WANT. You need to shoot 4 shots before the time runs out instead of 4 pairs. - PREM - Changed ball search to make the mini-playfield always move. Moved to system 2.85 - Updated to nodeboard firmware v0.79.0 PRO V0.97 - JULY 12, 2021 ========================= Fixed: - Fixed some spelling errors. - Fixed Scope background text error. - Fixed the DEFAULT GAME MODE order of text selections - SNEAKY SKILL SHOT was not showing the correct title on the display. - Fixed some text that referred to the RIGHT SCOOP New: - Moved/Removed some adjustments from the Standard adjustment menu to the Feature Adjustment menu to improve the consistency of the features. The adjustments that moved are: GAME MODE ON START, PLAYER GAME MODE, PLAYER CHALLENGE MODE, PLAYER_COOPERATION MODE, COMPETITION MODE - Added DEFAULT GAME MODE and PLAYER GAME MODE to the COMPETITION install. - DEFAULT GAME MODE set to COMPETITIVE - PLAYER GAME MODE set to NO - Added main shot audits. - Added I LIKE THOSE ODDS DIFFICULTY adjustment. This has 3 settings EASY, MEDIUM and Hard. Medium is the default. - This will change the number seconds you have during your PHASE 4 Frenzy. - Added to difficulty installs and therefore to IMPOSSIBLE/MONSTER PLAY. - Added MISSION COMBO scoring. Indicated by flashing YELLOW and CYAN, shoot the next shot in sequence quickly for higher scores. - Added a Razor Crest Hurry up feature. - Added a Feature to the Foundry: QUESTION MARK If there is a place in the array of choices and the question mark can award something, the game will add a "?" to the list of things to trade for. - The QUESTION MARK will always cost 100 Beskar. - If you trade for the QUESTION MARK the game will start randomly, and quickly moving the current choice around between all the possible choices. Where it stops is the item you will receive. - You can use the ACTION BUTTON to stop the moving award. - Its possible to get a FOUNDRY ITEM that was too expensive. - If it stops back on the QUESTION MARK you will receive a random QUESTION MARK AWARD: - LIGHT AMBUSH - START HUNTER - START DANK FARRIK FRENZY MULTIBALL - LIGHT ALL THREE +1X PLAYFIELD MULTIPLIERS - LIGHT CHILD - Added DANK FARRIK FRENZY TWO-BALL MULTIBALL - Can only start from the Foundry Question Mark. - Added Ball Save Adjustment. Including adding it to Difficulty Installs. - Added RAZOR CREST HURRY-UP. The Hurry-Up will start after the 1st and 2nd Multiball. To complete hit the Razor Crest target 3 times. - Shooting the center ramp will add to the base hurry up values. Tweaked: - Award display effects for MISSIONS, RAZOR CREST MULTIBALLS and WIZARDS are now able to be blown off. - Scope will only allow one set of awards per Wizard mode. - Changed how many Bonus multipliers you get from the skill shot from +1X to +2X. - MISSION complete display effects now run immediately instead of waiting for award effects. - Improved the text alignment on SPINNER AWARD text box. - Raised the super pops scores a bit - Raised the default High scores. - Polished several areas of the game. - Removed flipper killing scope display effects. - Improved some audit and adjustment names. - Changed Accuracy in Encounters. Now all hits and misses contribute for all three levels of an Encounter. Before it was just the Bonus Level. - Tweaked some shaker motor levels. Moved to system 2.79 - Updated to nodeboard firmware v0.73.0 PRO V0.96 - JUNE 15, 2021 ========================= Fixed: - Fixed Foundry buying two items not removing your beskar. - Fixed Foundry buying two items and the items not increased in cost. - Fixed Foundry buying two items and one was an extra ball the extra ball was not counting toward your one per player from The Foundry. - Fixed and issue where YOU HAVE WHAT I WANT would not end properly. - Fixed the end of YOU HAVE WHAT I WANT to show the total. Tweaked: - Reduced how many times you hear SUPER SKILL SHOT per game. PRO V0.95 - JUNE 14, 2021 ========================= Fixed: - Flame thrower will now stop catching shots on fire when you release the button. - Stopped equipment from being usable if the instant info is running. - The YOU HAVE WHAT I WANT wizard mode was using the wrong adjustment for its ball save time. - Fixed some Jetpack Text. The Jetpack completes an ENCOUNTER LEVEL. - The "BESKAR +XX" animation was sometimes not running properly. - Fixed Bonus round result text communicating the wrong thing. - Fixed a crash if replay is set to award an extra ball. New: - Added choreography for equipment use. - Added Hunter difficulty adjustment. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - 3-BANK time = 30 seconds BASE BESKAR = 250 MODE TIMER = 30 seconds - MEDIUM - 3-BANK time = 25 seconds BASE BESKAR = 250 MODE TIMER = 25 seconds - HARD - 3-BANK time = 20 seconds BASE BESKAR = 150 MODE TIMER = 20 seconds - Added Choreography for ramp shots in Hunter - Added COMPETITION play information to the main score display. - Added, when WHISTLING BIRDS is available during a mission, the equipment box will display the number of shots it would collect. - Added more options to FOUNDRY. There are now PLUS symbols that show up between awards. If the PLUS symbol is available and you choose it you will receive both items and trade a bit less Beskar than the two items combined. - Added difficulty adjustment for SCOPE. It allows the operator to change between 2 settings: EASY and HARD. - EASY - BESKAR FOR COMPLETE - 50 BESKAR FOR TARGET - 150 UTURN/SCOOP GIVES TWO PIECES OF EQUIPMENT - HARD - BESKAR FOR COMPLETE - 25 BESKAR FOR TARGET - 75 UTURN/SCOOP GIVES ONE PIECE OF EQUIPMENT - Added difficulty adjustment for starting Encounters. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - Starts lit - Each one is Max ramps needed to light is 3 - MED - Starts one ramp to light Max ramps needed to light is 4 - HARD - Starts two ramps to light Max ramps needed to light is 5 - Added to the difficulty installs. They now set the following 24 adjustments: BALL SAVE TIME, BALL SAVE LIMIT AT START, MISSION START DIFFICULTY, MISSION ONE DIFFICULTY, MISSION TWO DIFFICULTY, MISSION THREE DIFFICULTY, MISSION FOUR DIFFICULTY, MISSION FIVE DIFFICULTY, MISSIONS EXTRA BALL, NUMBER MISSIONS SPOTTED, HUNTER DIFFICULTY, SCOPE DIFFICULTY, ENCOUNTERS DIFFICULTY, RAZOR CREST MB START DIFFICULTY, ICE SPIDER MULTIBALL DIFFICULTY, JETPACK MULTIBALL DIFFICULTY, PIRATES MULTIBALL DIFFICULTY, BALL SAVE TIMER: I LIKE THOSE ODDS, BALL SAVE TIMER: ICE SPIDER MB, BALL SAVE TIMER: JETPACK MB, BALL SAVE TIMER: PIRATES MB, BALL SAVE TIMER: PRECIOUS CARGO, BALL SAVE TIMER: YOU HAVE WHAT, BALL SAVE TIMER: THIS IS THE WAY - Removed the legacy Competition activation from the left flipper button during the attract mode. Use the game play menu instead. - Added Moff Gideon monologue feature. If the ball rolls into the mini-playfield from the back, when not in an encounter, - Added HOW-TO videos to the attract mode - Added various audits. - Added Signet Champions. The game tracks the last five people to complete THIS IS THE WAY and receives their SIGNET. - Added a SNEAKY SKILL SHOT. If the ball enters the mini playfield area while the normal skill shot is running you will have a chance to earn some sneaky points. - Added MISSION START DIFFICULTY. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - Ramps do not time out when lighting MISSIONS - MED - Ramps do not time out when lighting MISSIONS - HARD - Ramps will time out after 60 seconds Tweaked: - Tweaked the game over scores to better line up with other pages. - Tweaked the ball save speech. - The opposite ramp for the first shot in Hunter is available as well as the second. Encounters will pause if Hunter needs the left ramp - MISSION and RAZOR CREST MULTIBALL total displays now hold off endball so you can see them. - Improved SCOPE messaging for both awards and background - Improved the readability of some instant info pages - Improved the choreography of Mission totals - Added more flipper speech - Increased the scores for 3 Multiballs - Changed NUMBER MISSIONS SPOTTED adjustment so it could have a ALL setting. - Increased the scores for YOU HAVE WHAT I WANT - Changed HERO game play mode to MONSTER game play mode. - Colorized some text - Changed the order of the game play modes - Added correct default HSTD initials - Reduced the ENCOUNTER BONUS LEVEL scores a bit - Improved End Of Ball bonus speech logic - Tweaked how Beskar is awarded throughout the game Moved to system 2.77 - Updated to nodeboard firmware v0.72.0 PRO V.91 - June 1, 2020 ======================= - Initial release.