************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * RUSH - PREMIUM/LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. View the latest game rules: https://insider.sternpinball.com/insider/games/107/instructions LE V1.00 - September 20, 2022 ========================== Fixed: - Fixed an issue that could infrequently cause the drum clock motor to stop moving. - Fixed an issue that could prevent the weapon from being enabled when reaching One Little Victory. - Fixed an issue that could cause record colors to incorrectly light up when the player was in a mode. - Fixed a display issue that could show 0 jackpots during the Cygnus X-1: The Voyage intro. - Fixed an issue that prevented players from ever adding more balls in Freewill multiball after 3 balls had been added across games. Tweaked: - Time Machine Multiball: - Reduced the number of shots needed for time machine multiballs after the first 3 time machine multiballs are played. - Reduced the number of time machine hits needed at higher difficulty levels. - Changed the decades achieved benefits to also boost the base values in Time Machine multiballs. - Red Barchetta jackpots boosted +250k for each decade achieved. - Subdivisions jackpots boosted +500k for each decade achieved. - Fly by Night jackpots boosted +250k for each decade achieved. - Red Barchetta Multiball: - Increased Red Barchetta base jackpot value to 750k (was 500k.) - Subdivisions Multiball: - Increased Subdivisions base jackpot value to 1.5m (was 1m.) - The Spirit of Radio: - Added the number of Radio Jackpots qualified to the UI info panel. - Headlong Flight Multiball: - Time now starts at 5pm by default to make Headlong Flight multiball more frequent. - Loop Millions: - Added additional speech for loop millions values. - Records: - Reduced the record requirement to light modes after a player has completed all 6 modes in 1 game. - Cygnus X-1: The Voyage: - Changed the blue planet rules so the side loop and side ramp are their own separate shots. New: - Added 2112 Wizard Mode - Lit from achieving 2112 time machine years in addition to playing both Cygnus wizard modes. - Starts at the Time Machine. - 3 Minute I. Overture phase to build jackpots. - 6 Balls in play with unlimited ball save time. - Each movement's jackpot locks in every 30 seconds. - After 3 minutes, the player plays through the movements until time runs out, they lose all balls in play, or they beat the Grand Finale. - Start in II. The Temple of Syrinx and play through VII. Grand Finale. - Each phase shows the number of shots needed for an add-a-ball and the number of shots needed to beat the movement. - An additional add-a-ball is awarded for completing a movement. - All shots must be completed before the music in a movement ends. - The mode ends if a player drains all balls in play. - Added a 2112 Champion high score entry. - Changed the logic for the "BEST TIME TRAVEL(L)ER" high score entry to show the initials for the player who most recently achieved 2112 years. - Added additional achievements: - And the meek shall inherit the earth: - Start 2112 wizard mode by advancing the Time Machine to year 2112. - The Temples of Syrinx: - Complete THE TEMPLES OF SYRINX. - Discovery: - Complete DISCOVERY. - Presentation: - Complete PRESENTATION. - Oracle: The Dream: - Complete ORACLE: THE DREAM. - Soliloquy: - Complete SOLILOQUY. - Grand Finale: - Complete GRAND FINALE. - We have assumed control: - Complete 2112 Wizard Mode. - Topper Millions: - Earn the MILLIONS topper award. - Topper Frenzy: - Earn the FRENZY topper award. - Topper Extra Ball: - Earn the EXTRA BALL topper award. - Topper Advance Time Machine: - Earn the ADVANCE TIME MACHINE topper award. Moved to System 3.22 - Corrected potential game reset issue. - When entering a WiFi password, the previous characters will be displayed as an asterisk. - The WiFi password will be displayed as all asterisk when entering the setup screens or scanning - the WiFi setup QR code. - Added Service Menu Tech Alert when weak signal strength is detected. The signal strength - and SSID will be displayed. An average signal strength < 40 is considered weak. A weak - WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty - to login or download software updates. Signal strength can be improved by the use of an - inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi - signals are problematic. - Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO. - Setting this to YES will allow Insider Home Team to be available for machines not - set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play - mode. Many home players, who choose to use their game in Coin Play, have requested - the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home - Team Guest Retention to Never. If you wish a different setting you will have update that - adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines - registered to a Pro account operating in a commercial environment. - Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are: - "NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240. - The default value is "NEVER". If the game is idle (no coin or flipper - switch activity in attract mode) for X minutes, any fractional credits will - be removed. Whole credits will NOT be removed. - Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of - fractional credits that have been removed when the game was idle. - Changed the default value for Insider Connected Software Update to "Install updates automatically". LE V0.98 - August 2, 2022 ========================== Fixed: - Fixed an issue that could prevent Cygnus X-1 The Voyage wizard mode from ending if a player escaped the black hole with only 1 ball in play. - Fixed an issue that could end Cygnus X-1 The Voyage wizard mode before ball save would begin. - Fixed an issue that prevented the "Right Drains" audit from being properly reported. - Fixed an issue that stopped expression light shows if a song played until the end and started over. - Fixed a rare crash in multiplayer games when an earlier player earned many time machine years but did not collect them before their ball ended. - Fixed an issue that prevented The Weapon shot spotting from honoring shot multiplier rules when shots were activated from left to right. - Fixed an issue in Headlong Flight multiball that was causing mega jackpot values to carry between jackpots. - Fixed an issue that could cause a ball search to happen if a player shot under the flipper and left the ball in the plunger lane for too long. Tweaked: - Time Machine Magnet: - Added logic to tilt to clear any balls that were being held in the magnet. - Changed the default magnet adjustments to improve magnet thermal performance over time. - Time Machine Lift Ramp: - Improved the performance of the Time Machine lift ramp. - Time Machine Awards: - Changed the Time Machine award logic when wizard mode was lit to only award the wizard mode. - Added UI info to inform players of Time Machine year upgrades that are lit. - Year Awards: - Changed Far Cry Super Jackpots to only give +5 years for perfect jackpots. - Changed Time Machine multiball year maximums to 5 years each. - Headlong Flight Multiball: - Changed the Headlong Flight multiball right ramp mega jackpot award to also award the current clock hours * 2 * 1 million points. If the mega ultra jackpot is collected at the side ramp, the scoring is current clock hours * 4 * 1 million points. - Fly By Night Multiball: - Improved Fly By Night jackpot shot logic when a super jackpot was made. - Far Cry Multiball: - Improved Far Cry lock choreography for both physical and virtual locks. - Improved background light show for Far Cry locks. - Freewill Multiball: - Changed the starting jackpot boost for subsequent Freewill Multiballs to +750k (was +250k.) - Increased the boost for scoring each Freewill jackpot to 250k (was 100k.) - Added a maximum of 3 add-a-balls. - Changed the 2x Lock Timer + Add-a-ball to only increase by 1 shot (was 2.) - Limelight mode: - Added a rule that resets the Limelight timer to 5 seconds when the player hit a Limelight shot with fewer than 5 seconds remaining. - Boosted scoring when a player hits the time machine and returns to the Limelight. - The Spirit of Radio mode: - Changed the mode rules so the Radio Jackpot no longer starts lit. The radio jackpot can now be lit by shooting any radio wave shot. Shooting radio wave shots stacks the number of Radio Jackpots available at the dead end shot. - Changed the radio wave shots to fade until it can no longer be shot during the mode. Each radio wave shot fully fades after 5 shots. - La Villa Strangiato mode: - Improved the handling of the La Villa Strangiato combo timer grace period in restoring a player's combo. - Wildcard Records: - Removed the ability for a player to place unplaced wildcard records on their next ball. - Bonus: - Prevented Bonus X from advancing during challenge modes. - Song Select: - Modified the Song Select logic when the SONG SELECT EVERY BALL adjustment is set to NO so the background music will continue where it left off on the previous ball. - Instant Info: - Added a Time Machine years page to Instant Info. - Added a Cygnus: The Voyage status page to show which multiballs still need to be played. - Cygnus Wizard Modes: - Changed logic to allow players to re-qualify Cygnus mini-wizard modes if they complete all of the required objectives a second time in one game. - Pop Bumpers: - Prevented pop bumper colors from advancing during any wizard modes and if the current drum clock time was midnight. - Removed the drum bonus boost during wizard modes. - Changed pop bumper minute values to hold across balls until the player reaches their first Headlong Flight multiball. - Changed pop bumper minute values to reset to 1 minute when Headlong Flight Multiball is started. - Ramp Awards: - Changed the left orbit side ramp combo shot to award 2 ramps instead of 1. - Improved logic for ramp awards so ramp awards can no longer be skipped. - Instrument Awards: - Reduced the Instrument Timer from 120 seconds to 60 seconds. - Skill Shot: - Capped skill shot value at 3 million points. - Drum Bonus: - Capped drum bonus reset value at 1.5 million points. - Game Timers: - Changed the "extend timers" perk to extend the "In The Limelight" timer as well as the Freewill Multiball lock timer. - Improved game timer pause logic in various modes. - Flipper Blowoff: - Added more instances where the player can blow off animations and release balls into play sooner by pressing both flippers at the same time. - Shaker Motor: - Added an additional adjustment for longer shaker motor effects. - Cygnus X-1 Hemispheres: - Improved display effects and background music effects. - Changed the shot arrow colors for each mode section. - Increased scoring significantly by making each jackpot stage value cumulative based on the previous stage's value. - Game Choreography: - Added various light shows, display effects, speech, sound effects, and shaker motor effects. New: - High Score to Date: - Record Boost Champion: - Awarded for the highest planet mode boost value that was played. - Bonus Champion: - Awarded for the highest end of ball bonus. Moved to System 3.20 - STERN INSIDER CONNECTED - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. - Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC. All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1. - Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive a free game from: a REPLAY level (if REPLAY AWARD is set to CREDIT) a SPECIAL (if SPECIAL AWARD is set to CREDIT) Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT a match (if MATCH AWARD is set to CREDIT) The default setting for FREE PLAY LIMIT is 5 games (per player per game played). NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS will decrease the number of REPLAY levels available. - Updated to nodeboard firmware/protocol v1.00.0 LE V0.97 - June 1, 2022 ========================== Fixed: - Fixed a machine reset that could occur when players with long usernames had unlocked the secret feature. - Wildcard records: - Fixed an issue that could cause players to get into a state where they would always have wildcard records available at ball start, even if they had not earned any. - Fixed an issue that could cause shots lit for wildcards to not actually place the wildcard records. Tweaked: - Stepper Motors: - Updated stepper motor adjustments for lift ramp to improve reliability. - Side Scoop Lock: - Changed the default adjustment for SIDE SCOOP LOCKS BALLS to ALWAYS. - NOTE: The existing behavior can be restored by setting the adjustment to NEVER. - Expression Lights: - Improved music lightshows throughout gameplay. - Cygnus X-1 Wizard Modes: - Added additional scoring for starting Cygnus X-1 Wizard Modes. - Improved animations during Cygnus X-1 Book I: The Voyage. - Added an add-a-ball award for the player upon reaching the halfway point through the Yellow planet. Moved to System 3.17 LE V0.96 - May 25, 2022 ========================== Fixed: - High Score to Date: - Fixed an issue that prevented the ALBUM CHAMPION high score from exceeding 10 albums. - Album Jackpot: - Fixed an issue that could prevent the album jackpot from lighting at the Time Machine when the Hemispheres combo was completed, possibly preventing the player from collecting more albums. - Fixed an issue that could reduce the value of the super jackpot to the most recently collected jackpot if a combo jackpot was collected while super jackpot was lit. - Far Cry Multiball: - Fixed an issue that could cause a subsequent Far Cry multiball to start with the incorrect number of jackpots lit. - Pop Bumpers: - Fixed an issue that could hide the color of the pop bumpers during Fly by Night multiball. - Fixed instances where game timers would not pause for recent pop bumper hits. - Instant Info: - Fixed an issue that could show the wrong text when flipping through the album status page multiple times. - Tech Alert: - Fixed an issue that could cause a tech alert to be issued for topper motor switches when a topper was not present. Tweaked: - La Villa Strangiato: - Changed the side loop shot to unlight once the combo timer expires. - The Spirit of Radio: - Changed the Radio Jackpot value to start at 1M (was 500k). - Cygnus X-1 Book I: The Voyage - Tweaked jackpot values. - Yellow planet: 1M per super jackpot --> 1.5M per super jackpot. - Blue planet: 3M per super jackpot --> 2M per super jackpot. - Purple planet: 2M per super jackpot --> 1M per Red Barchetta super jackpot, 2M per Fly By Night super jackpot, 3M per Subdivisions super jackpot. - Improved jackpot display value choreography during the mode intro. - Hid the instructional overlay text while wizard modes are running. - Changed the playfield light to remain solidly lit after the multiball had been played. - Improved overall mode choreography. - Reduced the ball save time by 5 seconds for each add-a-ball earned. - Improved timing on the "Cygnus X-1 is Lit" speech callout. - Time Machine Upgrades: - Added a new permanent perk for upgrading the time machine. - Each decade advanced will now reduce the number of shots needed to light all future Time Machine multiballs by 1. - Removed combo boost perks from Time Machine upgrades. - Time Machine Multiballs: - Increased the Time Machine multiball jackpot starting values for subsequent Time Machine multiballs played. - Records: - Changed the number of records needed to light subsequent planet modes to +1 per mode completed (was +2). - Added new adjustment "WILDCARD RECORD BEHAVIOR". - MODE COMPLETE - Matches the previous game behavior. - MODE COMPLETE + HOLD - Wildcards will light when you complete a mode and will not go away when draining. - MODE LIGHT OR COMPLETE (DEFAULT) - Wildcards will light when you light a mode from record shots, or when you complete a mode and will go away at end of the ball. - MODE START OR COMPLETE - Wildcards will light when you start or complete a mode and will go away at the end of ball. - Added new adjustment "MAX NUM WILDCARDS", default 3. - This value controls how many shots may have wildcard records on them. - Any wildcard records lit above the maximum number will be able to be placed at the start of the next ball. - Changed wildcard records to no longer carry from ball to ball if the Hold Records ramp award is awarded. - Mystery: - Removed SPOT CYGNUS SHOT as a possible teaser mystery award. - Changed game logic to not show the Mystery Is Lit animation if mystery was already lit. - The Weapon: - Added a new adjustment: MULTIPLE WEAPON USES FOR ALBUM: - Default value is NO. Can be set to YES to match previous software revision behavior. - Changed the requirements for the Moving Pictures achievement: - The "Moving Pictures" achievement will now be triggered using any weapon (from any album) in the required modes. For example, if you have the Signals album and play Subdivisions Multiball stacked with Tom Sawyer, using The Weapon to add a ball (the signals album weapon) will also count as being used in Tom Sawyer for this achievement. - Game Interface: - Added the current Time Machine year to the game interface. - Instant Info: - Moved High Scores to the end of Instant Info, before achievements. - Speech: - Adjusted Geddy's Jackpot callouts to better cut through the mix. - Audio: - Adjusted the default volume level to be consistent with all other Spike 2 games. - Ramp Diverter: - Added an additional adjustment RAMP DIVERTER DRAW TIME (MS). - Changed the maximum RAMP DIVERTER POWER value to 255 (was 200). - Installs: - Added entries for Director's Cut install: - FAR CRY NUM BALLS set to 3. - WILDCARD RECORD BEHAVIOR set to MODE COMPLETE + HOLD. - MAX SHOT MULTIPLIER set to 2. - COMBO JACKPOT AVAILABLE BEHAVIOR set to SINGLE BALL NOT IN COMBO. - DRUM CLOCK TIME IN MULTIBALL BEHAVIOR set to NEVER. - HEADLONG FLIGHT MULTIBALL DIFFICULTY set to EXTRA EASY. - FREEWILL ADD A BALL DIFFICULTY set to EASY. - BALL SAVE DIFFICULTY set to EASY. - ADD-A-BALL BALL SAVE TIME set to 6 SECONDS. - MAINPLAY INSTRUCTIONAL TEXT set to CRITICAL. - Modified Competition install: - FREEWILL MULTIBALL DIFFICULTY set to EASY (was MEDIUM). - FREEWILL ADD-A-BALL DIFFICULTY set to HARD (was MEDIUM). - MAX NUM WILDCARDS set to 2. - Removed TIME MACHINE MULTIBALL DIFFICULTY adjustment override. New: - High Score to Date: - Added a new high score entry for DRUM SOLO CHAMPION. - Added Cygnus X-1 Book II: Hemispheres Wizard Mode. - Lit from completing all 6 planet modes: - La Villa Strangiato - Tom Sawyer - The Big Money - Limelight - The Spirit of Radio - Working Man - Jackpot values are set to 10% of the mode total, based on the order the modes were completed. The last mode completed sets the super jackpot value. - Starts at the Time Machine. - The mode is played in single ball play with an unlimited ball saver. - The player has 120 seconds to complete each stage of the wizard mode with a 10 second penality every time the player drains. - Collecting a mystery award will award the player 15 additional seconds. - Each of the 5 stages has different flipper configurations: - Apollo: Bringer of Wisdom: - Use the left flipper button to flip all flippers. The right flipper button moves the lit shots. - Dionysus: Bringer of Love: - Use the right flipper button to flip all flippers. The left flipper button moves the lit shots. - Armageddon: The Battle of Heart and Mind: - Each flipper button flips the opposite flippers. - Cygnus: Bringer of Balance: - Pressing the flipper buttons lowers the flippers. Releasing the flipper buttons raises the flippers. - The Sphere: A Kind of Dream: - The left flipper button lowers the right flippers. The right flipper button lowers the left flipper. - After the fifth stage, a super jackpot is lit on the Time Machine to to complete the wizard mode. - Added Cygnus X-1 Book II: Hemispheres Challenge Mode. - Can be selected from the Game Mode menu. - Highest scores and most stages completed are displayed on a new game leaderboard. - Scoring in the challenge mode starts at 2.5M per jackpot, with +250k added to the jackpot value for each stage completed. - After each super jackpot, the amount of seconds to complete each stage is reduced by 10 to a minimum of 30 seconds. The number of shots is increased by 1. - Added additional achievements: - A single perfect sphere: - Start CYGNUS X-1 BOOK II: HEMISPHERES wizard mode by playing all 6 planet modes. - And the Bridge of Death was crossed: - Score a Super Jackpot by completing all flipper stages and shooting the Time Machine. - Apollo: Bringer of Wisdom: - Complete APOLLO. Use the left flipper button to flip all flippers. The right flipper button moves the lit shots. - Dionysus: Bringer of Love: - Complete DIONYSUS. Use the right flipper button to flip all flippers. The left flipper button moves the lit shots. - Armageddon: The Battle of Heart and Mind: - Complete ARMAGEDDON. Each flipper button flips the opposite flippers. - Cygnus: Bringer of Balance: - Complete CYGNUS. Pressing the flipper buttons lowers the flippers. Releasing the flipper buttons raises the flippers. - The Sphere: A Kind of Dream: - Complete THE SPHERE. The left flipper button lowers the right flippers. The right flipper button lowers the left flipper. - Let the truth of love be lighted: - Complete 6 stages in CYGNUS X-1 BOOK II: HEMISPHERES Challenge Mode. - Let the love of truth shine clear: - Complete 12 stages in CYGNUS X-1 BOOK II: HEMISPHERES Challenge Mode. - Added an additional secret feature that can be unlocked by Stern Insider Connected users. - Added messaging on the display to show the username of the player who has unlocked any secret features when they are available in gameplay. Moved to System 3.16 Updated to nodeboard firmware/protocol v0.86.0 Fix redundant sound effect when scanning into Insider Connected in some instances. Added Standard Audit "Total Power On Time". This is a lifetime audit of the hours, minutes, seconds the machine has been powered on. This lifetime audit will start accumulating with this update. Added the ability to unregister a machine via the Stern Insider Connected menu. A machine must be unregistered from an Insider Connected account prior to being added to a new account. Highlighting and selecting "Yes, unregister this game." will unregister the game from your account. Stern Insider Connected Setup Screens: IP, network name, and WiFi signal strength displayed in top corners of display. LE V0.93 - April 20, 2022 ========================== Fixed: - Time Machine Multiball: - Fixed an issue that allowed players to briefly play a 1-ball multiball if the Time Machine magnet failed to catch the ball. Now, additional balls will be served when any switch is hit. - Mystery: - Prevented the "Spot Records" mystery award from awarding if the player is currently placing a wildcard record. - Song Select: - Fixed an issue that hid the song select screen when an additional player was added to the game. - Competition Install: - Fixed an issue that showed the game as being in "STANDARD GAME MODE" when the game had installed competition. Tweaked: - Song Select: - Changed the order of songs that can be selected in Song Select to be chronlogical based on album release. - Mode Totals: - Changed the mode total display effects in the 6 planet modes to only show the points a player earned since last starting the mode, if they drain while it is still running. After the mode is completed, the mode total screen will show the player's total points earned for that mode in all prior mode attempts. - Instrument Perks: - Changed the guitar perk to add +1 shot multiplier to the spinner lane when it is active. - La Villa Strangiato: - Changed the "Extend Timers" perk to also double the La Villa Strangiato combo timer from 5 seconds to 10 seconds. - Freewill Multiball: - Enhanced the lightshow to indicate that Freewill multiball is ready. - Changed the Freewill super jackpot value to only grow based on the base jackpot values. - Changed the Freewill super jackpot value to be awarded only when the player hits a new shot. Shooting shots that have already been score for super jackpot will instead award the base jackpot value, but still add to super jackpot. - Subdivisions Multiball: - Changed the Subdivision jackpot values to only increase when the player hits a fast blinking arrow. - Changed the Subdivision jackpot values to no longer reset when the player scores a super jackpot. - One Little Victory Laps: - Changed the requirements to light the One Little Victory super jackpot to 1 jackpot scored instead of 3. - Mystery: - Changed the Mystery Award choreography to skip to the correct award if any multiball is currently running. - 1-2-3 Combos: - Changed the Instrument panel UI to show the base value of the combos, plus 2x if the Bass instrument is active. - Changed the time machine combo scoring boost to award +50k per decade. - Shot Multipliers: - Added a new adjustment MAX SHOT MULTIPLIER. Default is 4. Competition install sets MAX SHOT MULTIPLIER to 3. - Changed the initial value of rainbow record shot multipliers to 2x. - Change the value of rainbow record shot multipliers to +1x for each rainbow record on the playfield. Example: When the player has 2 rainbow records, the value of each of those 2 shots will award 3x the shot value. - Changed The Weapon to spot all shots at their shot multiplied values. - Changed rainbow record placement to immediately award the multiplied value to the shot it is placed on instead of on subsequent shots. - Reverted the matching color records bonus to 2x mode values instead of 2x shot multipliers. Rainbow records will still award shot multipliers. - Speech: - Added additional speech for drum advancement and clock bonus. - Added additional speech for adding additional players to the game. - Added additional speech for Bastille Day. - Expression Lights: - Improved music lightshows throughout gameplay. - Competition Mode: - Disabled competition mode start from holding the left flipper button. - Competition mode can now always be selected from the game mode selection menu. - Ball Search: - Added an additional firing routine for the VUK to clear the device in rare instances where balls got stuck under the plastic and would not be freed by firing the coil normally. - Diagnostics: - Renamed "HOME SWITCH" to "CALIBRATION SWITCH" for time machine ramp and drum clock stepper motor devices. New: - Added the Clock Bonus feature: - Clock Bonus can be scored on the right orbit shot. It is lit any time the player's drum clock advances to the next hour. - The Clock Bonus is equal to the current hour on the clock x 1 million. - Shooting the Clock Bonus after rolling over the left inlane switch awards 2x clock bonus. - Added Cygnus X-1 Book I: The Voyage Wizard Mode. - Lit from completing all 6 multiball modes: - Red Barchetta - Subdivisions - Fly by Night - Far Cry - Freewill - Headlong Flight - Acomplishments in gameplay increase planet jackpot awards. - Starts at the Time Machine. - The player starts with a single ball in play, can add additional balls throughout wizard mode stages and from mystery awards. - The player selects which planet to visit by making shots. - Yellow Planet - Selected from shooting the instruments. - Shooting behind the instruments adds more shots to collect fuel. - Collect enough fuel to escape the Yellow planet. - Blue Planet - Selected from shooting the scoops. - Shooting Blue shots navigates the ship in the correct direction. - Shooting Red shots adds +1 shot needed to escape the Blue planet. - Shoot the scoops to lock in and refresh navigation. - Navigate correctly enough times to escape the Blue planet. - Purple Planet - Selected from shooting the Time Machine. - Shots are obscured by blinking lights. - Shoot the time machine to temporarly show the lit shots. - Collect enough shots to escape the Purple planet. - Once all planets have been navigated, the player must excape the Cygnus X-1 Black hole by shooting the Time Machine. - Added Cygnus X-1 Book I: The Voyage Challenge Mode. - Can be selected from the Game Mode menu. - Highest scores and fastest times displayed on a new game leaderboard. - Added additional achievements: - Flaunt the fruits of noble birth: - Score 100 million or more in BASTILLE DAY. - I got no time for livin': - Complete WORKING MAN on your first attempt. - Yes, I'm workin' all the time: - Complete WORKING MAN with a total score of 100 million or more. - They call me the workin' man: - Start WORKING MAN with all 6 record shots locked in orange or rainbow. - To sleep, perchance to dream...: - Complete LA VILLA STRANGIATO with a total score of 100 million or more. - Never turn your back on a Monster!: - Complete every LA VILLA STRANGIATO shot in a perfect combo. - The Waltz of the Shreves: - Complete LA VILLA STRANGIATO on your first attempt. - There is magic at your fingers: - Complete THE SPIRIT OF RADIO on your first attempt. - Bright antennae bristle with the energy: - Complete THE SPIRIT OF RADIO with a total score of 100 million or more. - Bearing a gift beyond price, almost free: - Score a RADIO JACKPOT worth at least 100 million. - Cast in this unlikely role: - Complete LIMELIGHT on your first attempt. - Beyond the gilded cage: - Complete LIMELIGHT with a total score of 100 million or more. - All the world's indeed a stage: - Complete LIMELIGHT while only ever being out of the limelight once (or not at all) - Don't put him down as arrogant: - Complete TOM SAWYER on your first attempt. - Riding out the day's events: - Complete TOM SAWYER with a total score of 100 million or more. - No, his mind is not for rent: - Start TOM SAYER with all 6 records light blue or rainbow. - It's the power and the glory: - Complete THE BIG MONEY on your first try. - Big money pull a million strings: - Complete THE BIG MONEY with a score of 100 million or more. - Big money make a million dreams: - Collect a Big Money Jackpot with a multiplier of 10 or more. - The black hole of Cygnus X-1: - Start CYGNUS X-1 BOOK I: THE VOYAGE wizard mode by playing all six multiballs. - Through the void, to be destroyed: - Complete CYGNUS X-1 BOOK I: THE VOYAGE by escaping the black hole. - Or is there something more?: - Complete CYGNUS X-1 BOOK I: THE VOYAGE and reach victory laps by escaping the black hole with more than one ball in play. - Atomized - at the core: - Complete CYGNUS X-1 BOOK I: THE VOYAGE Challenge Mode in under 5 minutes. - Or through the astral door: - Complete CYGNUS X-1 BOOK I: THE VOYAGE Challenge Mode with a score of at least 500 million. - Bronze Records: - Collect 50 Records. - Silver Records: - Collect 250 Records. - Gold Records: - Collect 750 Records. - Bronze Albums: - Collect 20 Albums. - Silver Albums: - Collect 100 Albums. - Gold Albums: - Collect 250 Albums. - Added a secret feature that can be unlocked by Stern Insider Connected users. Moved to System 3.12 Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY". Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER". Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy and Free Play is set to No. The coin door for Italy with a MECHANICAL acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 0.10 right coin switch: EUR 0.50 4th coin switch: EUR 0.10 5th coin switch: EUR 0 6th coin switch: EUR 0 The coin door for Italy with a Electronic acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 1.00 right coin switch: EUR 2.00 4th coin switch: EUR 0.20 5th coin switch: EUR 0 6th coin switch: EUR 0 Guided Setup Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No. Hide "Game Pricing" when "Free Play" is set to Yes. Add translation strings for some top level selections. LE V0.91 - March 23, 2022 ========================== Fixed: - Fixed an issue that could cause the game to crash if the player lit both of their Far Cry locks at the same time. - Fixed an issue with the placement of the rainbow wildcard records when the player drained with wildcard records lit and at least one already placed. - Fixed an issue that could cause extremely long held ball times when a player had drained with a time machine upgrade lit and at least 1 upgrade collected during the previous ball. Tweaked: - Drop Targets & Instrument Bonus: - Changed Instrument Bonus behavior: - When a full set of instruments is collected, Instrument Bonus will no longer light. The drops will stay down until you shoot behind them. -Added a new adjustment "DROP TARGETS STAY DOWN ON FULL SET." - Defaults to YES to control this behavior. - To revert back to the existing logic, change to NO. - Changed competition install to set "DROP TARGETS STAY DOWN ON FULL SET" to NO. - Changed home install to set "DROP TARGETS STAY DOWN ON FULL SET" to NO to match previous behavior. - Freewill Multiball: - Added the FREEWILL ADD-A-BALL DIFFICULTY adjustment. - Default changed to MEDIUM for 2 hits, EASY = 1 hit, HARD = 3 hits. - Home Install sets this to EASY to match previous behavior. - Headlong Flight Multiball: - Added a new adjustment DRUM CLOCK TIME IN MULTIBALL BEHAVIOR. - By default, the drum clock can now only advance during multiball if the player has drumsticks activated. - Changed HEADLONG FLIGHT DIFFICULTY default adjustment to MEDIUM. The clock will now start at 3pm. - Home install sets HEADLONG FLIGHT DIFFICULTY to EXTRA HARD. - La Villa Strangiato Mode: - Increased the starting value to 2 million. - Removed the spinner shot from the available shots during movement IV. - The Spirit of Radio Mode: - Changed the mode so the spinner no longer adds additional shots. Instead shots are relit when all are completed or a radio jackpot is scored. - Changed the starting shot value to 400k. - Time Machine multiballs: - Changed Time Machine multiballs to start with 2 balls. - Red Barchetta multiball: - Changed game logic to no longer boost Red Barchetta super jackpots while drumsticks were active. - Increased the Red Barchetta jackpots by +500k to be more in line with the other time machine multiballs. - Subdivisions multiball: - Removed the jackpot boost in Subdivisions when the super jackpot is achieved. - Added faster blinking shots to help give the player more progress to the super jackpot. - Far Cry multiball: - Changed the One Little Victory ball save time to 8 seconds. - Changed Far Cry multiball to start with 2 balls. - Changed Far Cry multiball jackpots to reset the number of jackpots earned toward One Little Victory laps each time the multiball is started. - Improved the handling of game timers during Far Cry multiball. - Time Machine Upgrades: - Increased the maximum number of years that can be awarded from 1-2-3 combos to 14. - Added a 1 year award for scoring a Super Combo Jackpot. - Increased the maximum number of years that can be awarded from Bastille Day to 6. - Changed Bastille Day to award 2 years upon completion. - Changed the order of the Time Machine Upgrade Awards: - Time Machine Boost - Timers Extended - Far Cry Boost - Easy Rush Targets - Light Extra Ball - Time Machine Boost - Double Records - Double Ramps - All Multiball Boost - Time Machine: - Added additional light effects to indicate time machine progress. - Instant Info: - Added High Scores to Instant Info. - Added Ramp Awards to Instant Info. - Improved the Time Machine Status Instant Info page. - Skill Shot: - Changed the skill shot logic to disable the skill shot opportunity if the ball rolls over the top shooter lane switch twice. - Adjustments: - Removed RAMP DIVERTER DEFAULT LOGIC. The diverter will now always start in the LEFT configuration to help with 1-2-3 combos. - Game Installs: - Added more adjustments to EASY, EXTRA EASY, MEDIUM, HARD, and EXTRA HARD. - Added additional adjustments to INSTALL COMPETITION: - ADVANCE BALL SAVES IN MULTIBALL changed to NO. - DROP TARGETS STAY DOWN ON FULL SET changed to NO. - FREEWILL MULTIBALL DIFFICULTY changed to MEDIUM. - FREEWILL ADD-A-BALL DIFFICULTY changed to MEDIUM. - FAR CRY LOCK DIFFICULTY changed to MEDIUM. - Sound Test: - Added sound effect entries to the game's sound test utility. - Expression Lights: - Improved music lightshows throughout gameplay. - Added an RGB utility to set the Expression Light custom color for GI. - Light Shows: - Added additional light shows for feedback when major shots are made. - Speech: - Added additional game speech. - Sounds: - Added shooter lane ball launch sound effects. - Additional score balancing. New: - Added a significant number of adjustments to the INSTALL HOME install utility. This is the recommended install option for games in a home environment. These settings generally match the gameplay experience from software revision v0.90. - Install Home will modify the following adjustments: - FREE PLAY changed to YES - HSTD INITITALS changed to 10 Letter. - ALLOW FORCE ENDGAME changed to ALWAYS. - BALL SAVE TIME changed to 12 seconds. - TIME MACHINE MULTIBALL DIFFICULTY changed to EASY. - FAR CRY LOCK DIFFICULTY changed to EXTRA EASY. - FREEWILL MULTIBALL DIFFICULTY changed to EASY. - FREEWILL ADD-A-BALL DIFFICULTY changed to EASY. - ADVANCE BALL SAVES IN MULTIBALL changed to YES. - FRY CRY SUPER JACKPOT DIFFICULTY changed to EASY. - FAR CRY NUM BALLS changed to 3. - TIME MACHINE NUM BALLS changed to 3. - ADD-A-BALL BALL SAVE TIME changed to 6. - DRUM CLOCK TIME IN MULTIBALL BEHAVIOR changed to ALWAYS. - HEADLONG FLIGHT MULTIBALL DIFFICULTY changed to EXTRA HARD. - DROP TARGETS STAY DOWN ON FULL SET changed to NO. - Added DJ Mixer support: - DJ Mixer can be accessed from the game menu by holding both flipper buttons when the game is set to Free Play. - Added a new high score entry "Ultimate Time Travel(l)er." Moved to System 3.11 - Updated to nodeboard firmware/protocol v0.85.0 LE V0.90 - March 9, 2022 ========================== Note: - Score balancing has been updated for this release. Scores earned on previous releases will be reset when moving to v0.90.0. Fixed: - Improved reliability in situations where multiple videos were queued to play at the same time. - Game music: - Fixed an issue that prevented the game from correctly managing the music during Headlong Flight multiball. - Game Over display: - Fixed an issue that prevented the credits display from updating until after the Game Over screen timed out. - Mystery Award: - Fixed an issue that gave out the wrong score value for the 5M award. Tweaked: - Drum Bonus: - Drum Bonus now resets each time it is collected to 500k + 250k for each Drum Bonus made that ball, plus 10k per pop bumper hit made that ball. - Drum bonus no longer holds with the Pops Held award from the ramps. - 1-2-3 Combos: - The 1-2-3 combos in multiball will no longer qualify albums, and will not give the 2x quickshot bonus. New adjustment added CAN QUALIFY ALBUMS IN MULTIBALL (default NO) - The default setting for COMBO JACKPOT BEHAVIOR has now been changed from SINGLE BALL NOT IN COMBO to SINGLE BALL. - Changed combo scoring. Combos start at 250k and will no longer grow when albums are collected. - Records: - Added RECORDS HELD as a new ramp award. When this is awarded, wildcard records will hold for the next ball, as well as the record boost percentage the player had accumulated if they had a planet mode running when they drained. - Extra Ball: - Added another Light Extra Ball ramp award at 68 ramp shots. - Time Machine: - Reduced the number of shots required for the first Time Machine multiball to 4 (was 5.) - Increased the number of shots needed to advance to the next Time Machine multiball to +6 (was +3.) - Changed the 2x time machine advance shot to only happen after the ball rolls over the left inlane switch, then hits the time machine when the ramp is lowered. - Far Cry multiball: - Improved choreography for the start of Far Cry multiball. - Mystery award: - Improved mystery award display effect choreography. - Planet Modes: - Scoring balances for The Spirit of Radio, Working Man, Limelight, and La Villa Strangiato modes. - In The Big Money, the normal mode award arrows will blink quickly. Shots to increase The Big Money multiplier will blink normally. - Match sequence: - Added the word MATCH to the match sequence videos. - Sound Effects: - Added additional game speech. - Remastered and rebalance game music. - Expression Lights: - Improved music lightshows throughout gameplay. - Instant Info: - Changed Instant Info Behavior -- Instant Info will close if both flipper buttons are held for 1 second. - Adjustments: - Replaced the SOFT, MEDIUM, and HARD flipper adjustment names with numeric values. The flipper strength defaults have not been modified. - Changed the default ball save time to 9 seconds. New: - Time Machine Upgrades: - Complete various goals during modes and multiballs to add years to your time machine. Every decade earned, the time machine will light for an upgrade. - Your Time Machine starts in the year the last Rush album was released, 2012, and the goal is to get it upgraded 100 years to be able to travel to 2112. - Each multiball has a max of 10 years achievable through jackpots and/or super jackpots. - Each planet mode will get you 5 years for completing it, or 10 years if you score over 100 million total in the mode. - Each album collected is 1 year. - Win Bastille Day for 1 year (max 5.) - Collect a 6x instrument bonus for 5 years (one time only.) - Upgrades available: - Time Machine Multiballs +1 more ball, +10 more seconds of ball - Extended timers for the rest of the ball - Easier Rush targets for the rest of the ball - Time Machine Multiballs +2 more balls, +20 more seconds of ball save - Combo Jackpot +1x - Double Record collection - Double Ramp progress - High Scores: - Added a high score entry for DRUM BONUS CHAMPION. - Competition install now sets the following adjustments: - TIME MACHINE MULTIBALL DIFFICULTY set to MEDIUM - FREEWILL MULTIBALL DIFFICULTY set to MEDIUM - FARCRY MULTIBALL DIFFICULTY set to EASY - OUTLANE BALL SAVES ADVANCE IN MULTIBALL set to NO Moved to System 3.10 - Fix game reboot issue at power on with coindoor interlock switch in the open position. LE V0.89 - February 24, 2022 ========================== Fixed: - Improved display performance and frame rate throughout the game. - Improved game stability and memory management. - The Spirit of Radio Mode: - Fixed an issue that sometimes awarded the incorrect Radio Jackpot awards. - Fixed a choreography issue that hid the final shot award. - Attract Mode speech: - Fixed an issue that prevented attract mode speech from playing when the right flipper button was pressed. - Music: - Fixed an issue that could stop the game music during Headlong Flight multiball. - Pop Bumpers: - Fixed an issue that could prevent the pop bumpers from scoring if the player had Headlong Flight lit or running. - Tilt Warning: - Added an additional display effect with the word DANGER appearing twice when the player uses their final tilt warning. Tweaked: - Expression Lights: - Improved music lightshows throughout gameplay. - Music: - Added a game music manager. - Songs now continue where they left off if a player plays a mode more than once in a game. - Songs started by a mode or multiball will now end if the mode ends while the ball is in play. - Sound Effects: - Added additional display sequence sound effects and enhanced some existing effects. - Added additional game speech. - Time Machine: - Changed the Time Machine to award 2 hits instead of 1 when the Time Machine ramp is lowered. - Mystery: - Limited the number of extra balls lit from the Mystery Award to 1 per game. - Changed the display effect order to show the Mystery award before the "Extra Ball is Lit" award. - Changed the Mystery display effect priority to play before multiball jackpots and mode awards. - Freewill Multiball: - Changed the ball saver to remain on during the entire build phase of Freewill multiball. - Skill Shot: - Added an additional skill shot opportunity when the ball returns to the shooter lane during the game. - Drum Bonus: - Changed the Drum Bonus an Drum Solo score values to no longer reset when the player reaches midnight. New: - Mode Instructions: - Added mode instructions to the start of modes. This can be turned off by setting the MODE INSTRUCTIONAL TEXT adjustment to NO. - Tutorial Videos: - Added game tutorial videos to attract mode. - Added additional achievements: - My ship isn't coming and I just can't pretend: - Collect a super jackpot in Fly By Night Multiball. - Change my life again: - Collect two super jackpots in one Fly By Night Multiball. - You can choose from phantom fears: - Collect six unique super jackpots in FREEWILL Multiball. - You can choose a ready guide: - Collect a jackpot with the base, unmultiplied, value of at least 5 million in FREEWILL Multiball. - Wind in my hair: - Collect the 2nd gear super jackpot in RED BARCHETTA Multiball. - Shifting and drifting: - Collect the 3rd gear super jackpot in RED BARCHETTA Multiball. - Mechanical music: - Collect the 4th gear super jackpot in RED BARCHETTA Multiball. - Adrenaline surge: - Collect the 5th gear super jackpot in RED BARCHETTA Multiball. - Straining the limits of machine and man: - Win the race by shifting to gear 6 in RED BARCHETTA Multiball. - Conform or be cast out: - Collect a super jackpot in SUBDIVISIONS Multiball. - Be cool or be cast out: - Score a 50 million or higher super jackpot in SUBDIVISIONS Multiball. - Just one little victory: - Collect a super jackpot in ONE LITTLE VICTORY Laps Multiball. - A spirit breaking free: - Collect a 2x super jackpot in ONE LITTLE VICTORY Laps Multiball. - The greatest act can be: - Collect a 3x super jackpot in ONE LITTLE VICTORY Laps Multiball. - One day I feel I'm on top of the world: - Score a super jackpot in a FAR CRY Multiball that started with 0 jackpots and never had any jackpots timeout. - All the highlights of that headlong flight: - Score a 10 million or higher jackpot in HEADLONG FLIGHT Multiball. - All the treasures, the gold and glory: - Score a super jackpot in HEADLONG FLIGHT Multiball. Moved to System 3.08 LE V0.88 - February 15, 2022 ========================== Fixed: - Display: - Fixed an issue that caused the Pop Bumper UI to always say the player had drum solo lit. - Fixed an issue that caused the last shot in some modes to not show the score before the total effects. - Timers: - Fixed an issue that could cause the mystery award to reduce time remaining when the award was intended to add time. - Headlong Flight Multiball: - Fixed an issue that allowed a player to re-qualify Headlong Flight multiball while playing Headlong Flight multiball. Tweaked: - Mystery: - Reduced the length of the Mystery effect. - Added flipper blowoff to reveal the mystery award at any point in the mystery effect. - Added additional flipper blowoff to skip the entire animation. - Ramp Diverter: - Changed the default diverter behavior to be less aggressive in automatically switching for combos and other lit shots. - Added adjustment "RAMP DIVERTER AUTO SWITCH LOGIC" - NEVER AUTO SWITCH - Never changes unless the player presses the button. - MINIMAL AUTO SWITCHING - Will only change for certain modes like La Villa Strangiato and Bastille Day. - MORE AUTO SWITCHING - Will behave the same as previous software versions. - Side Scoop: - Changed the Side Scoop logic to eject balls out of the side and bottom scoop depending on which shots were lit. - Changed the SIDE SCOOP LOCKS BALLS adjustment default to NEVER. This will award virtual locks to all players. - Double Up Post device: - Changed to hold the ball behind the double up-post device for display presentation of instrument awards. - Time Machine Magnet: - Changed the Time Machine magnet logic to pull the ball through the back of the time machine if any award was available on the time machine and any shot is lit for the upper flipper. - Records: - Changed record rule scoring. - Record multiplier rules now apply to all shots, not just mode shots. - Locked-in records now score a 2x shot multiplier. - Wildcard records now score a 3x shot multiplier. - Wildcard records are reset every ball. - 1-2-3 Combo Rule: - Changed default combo behavior to unlight the Album Jackpot if you start another 1-2-3 combo. - Added adjustment "COMBO JACKPOT AVAILABLE BEHAVIOR" - SINGLE BALL NOT IN COMBO - Player can only collect an Album Jackpot in single ball play and if they have not started a new 1-2-3 combo. - SINGLE BALL - Same as previous software. Player can collect an Album Jackpot only when they are in single-ball play. - ALWAYS - Player can collect an album jackpot in multiball. - RUSH Targets: - Tweaked ball save and Bastille Day qualification: - Bastille Day requires 1 target bank completion to qualify and increases by 1 each time after. - Ball Save requries 2 target bank completions to qualify and increases by 1 each time after. - Added adjustment "OUTLANE BALL SAVE DIFFICULTY" - EASY - 1 Completion to light ball save to start. - MEDIUM - Default adjustment, 2 completions to light ball save. - HARD - 3 completions. - Limelight Mode: - Shooting the 3 recommended arrow show will now replenish all of the Limelight mode shots. - Drum Bonus: - Changed the drum bonus qualification rule to light briefly from either right inlane switch. - Far Cry Multiball: - Changed Far Cry multiball jackpots to only relight 2 at a time. - Improved the Far Cry jackpot multiplier logic in competition mode. - Mystery: - Changed the bonus multiplier award in mystery to only award +1x. - Display: - Changed mode final shot awards to full screen awards without a scoreframe. - Changed the album collect display effect to show the multiplier and collected album names. - Improved several system display effects. - Scoring: - Various score balancing tweaks. - Some multiballs now carry their jackpot values forward during a game. - Switches: - Improved handling of the right orbit switch on rollbacks from plunged balls. New: - Display Instructions: - Added an adjustment "MAINPLAY INSTRUCTIONAL TEXT" - Can be set to OFF, CRITICAL, MOST, All - Shows relevant game instructions over the song music videos during gameplay. - Bonus: - Updated the End of Ball Bonus display effect choreography. - Updated Bonus scoring. Each bonus planet has a per-ball and carryover scoring component. - Instruments activated this ball. | Instrument sets collected this game. - Minutes achieved this ball. | Points scored during drum solo time this game. - Records collected this ball. | Matching record color bonus this game. - Time Machine shots this ball. | 10% of scores of modes completed this game. - Combo shots made this ball. | Albums collected this game. - RUSH target completions this ball. | Bastille Day modes completed this game. - Advancing bonus multipliers requires more spins. - Increased the bonus x cap from 5x to 25x. - Loops: - Added a loop scoring rule for repeated shots made on the upper loop. - Game Choreography: - Added various light shows, display effects, speech, sound effects, and shaker motor effects. Moved to System 3.07 - Updated to nodeboard firmware/protocol v0.84.0 LE V0.87 - February 7, 2022 ========================== Tweaked: - Time Machine Ramp: - Increased the bias range for the time machine lift ramp. LE V0.86 - January 31, 2022 ========================== - Initial release.