************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2022 STERN PINBALL, INC. * * * ************************************************************************** * * * THE BEATLES * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Installation notice: ======================= This code release contains a single file ending in .spk Update instructions: 1 - Download the spk file. 2 - Copy the spk file to the root level of a FAT32 formatted USB stick. 3 - Remove the USB stick from your computer when it is finished writing. 4 - Power the game off. 5 - Insert the USB stick. 6 - Turn the game on. 7 - After the game boots up, there will be an option for software update. 8 - The volume buttons change options for full or quick update. The enter button selects the option and starts the update. 9 - Once the update is completed, the game will prompt user to power game off and remove USB stick. V1.24 - November 1, 2022 ======================= Bug fixes: - The high score to date entry screen fonts were not drawn correctly Enhancements: - Add tilt warnings to Instant Info - Added the ability to change songs in Classic Mode by hitting the left hidden standup target - System Changes (Version 3.26) on OS: 2.7.0 which includes the following: - Updated nodeboard firmware/protocol to v1.01.0 - Updated "Target Game Time" to guarantee the entire time for a single ball game. V1.23 - September 8, 2022 ======================= - System Changes (Version 3.22) on OS: 2.7.0 which includes the following: - Corrected potential game reset issue. - When entering a WiFi password, the previous characters will be displayed as an asterisk. The WiFi password will be displayed as all asterisk when entering the setup screens or scanning the WiFi setup QR code. - Added Service Menu Tech Alert when weak signal strength is detected. The signal strength and SSID will be displayed. An average signal strength < 40 is considered weak. A weak WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty to login or download software updates. Signal strength can be improved by the use of an inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi signals are problematic. - Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO. Setting this to YES will allow Insider Home Team to be available for machines not set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play mode. Many home players, who choose to use their game in Coin Play, have requested the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home Team Guest Retention to Never. If you wish a different setting you will have update that adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines registered to a Pro account operating in a commercial environment. - Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are: "NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240. The default value is "NEVER". If the game is idle (no coin or flipper switch activity in attract mode) for X minutes, any fractional credits will be removed. Whole credits will NOT be removed. - Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of fractional credits that have been removed when the game was idle. - Changed the default value for Insider Connected Software Update to "Install updates automatically". V1.22 - August 2, 2022 ======================= - STERN INSIDER CONNECTED - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. Bug fixes: - The Super Duper Skill shot (top lane to top pop bumper) would not always award - Mystery awards would not always be given during All My Loving - Corrected the missing Achievement icon for I Should Have Known Better Enhancements: - Replace the 5 Song Champions adjustments with a single set of adjustments that apply to all song champions - Added high score table for SPINNER CHAMPION - Added high score table for SONG SUPER JACKPOTS for the most Song Super Jackpots scored in a game New: - New Classic Mode is available. When this mode is chosen before starting a game: Scoring is similar to the Stern game Sea Witch from 1979 Modern features do not function No Multiballs No Magnet or Center Disc action Song selected plays during the entire ball but does not impact scoring Separate high score table - Classic mode can be chosen at Game Over before starting a game - Adjustment Changes: - Install Home now sets the following: "FREE PLAY" - YES "HSTD INITIALS" - 10 LETTER "ALLOW LEFT+START TO END GAME" - ALWAYS "BALL SAVE TIME" - 12 SECONDS "HSTD RESET COUNT" - OFF (no reset of high scores) "HOLIDAY SPEECH" - YES "LEFT OUTLANE SAVE" - 8 SECONDS - Competition Install now sets the following: "AML MULTIBALL BALL SAVE" - 10 SECONDS "BEATLEMANIA MULTIBALL BALL SAVE" - 15 SECONDS "TAXMAN MULTIBALL BALL SAVE" - 20 SECONDS "SONG COMPLETE LEVEL" - LEVEL 3 "DISABLE SPINNING RECORD" - "MULTIBALL ONLY" System Changes (Version 3.20) on OS: 2.6.0 which includes the following: - Updated to nodeboard firmware/protocol v1.00.0 - Correct the replay score boost when Standard Adjument REPLAY TYPE is set to DYNAMIC. All REPLAY LEVELS for all players are potentially immediately increated instead of only replay level 1. - Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive a free game from: a REPLAY level (if REPLAY AWARD is set to CREDIT) a SPECIAL (if SPECIAL AWARD is set to CREDIT) Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT a match (if MATCH AWARD is set to CREDIT) - The default setting for FREE PLAY LIMIT is 5 games (per player per game played). NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS will decrease the number of REPLAY levels available. - Fix redundant sound effect when scanning into Insider Connected in some instances. - Added Standard Audit "Total Power On Time". This is a lifetime audit of the hours, minutes, seconds the machine has been powered on. This lifetime audit will start accumulating with this update. - Added the ability to unregister a machine via the Stern Insider Connected menu. A machine must be unregister from an Insider Connected account prior to being added to a new account. Hilighting and selecting "Yes, unregister this game." will unregister the game from your account. - Stern Insider Connect Setup Screens: IP, network name, and WiFi signal strength displayed in top corners of display. - Added Net->About->Events page This page will display: The current date and time The date and time the game was recently powered on The play count since powered on The coin count since powered on The paid credit count since powered on The service credit count since powered on The coin door open count since powered on The tilt count since powered on The date and time the game was previous powered on The date and time the game was previous powered off The lifetime power on count - Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY". - Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER". - Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy and Free Play is set to No. - The coin door for Italy with a MECHANICAL acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 0.10 right coin switch: EUR 0.50 4th coin switch: EUR 0.10 5th coin switch: EUR 0 6th coin switch: EUR 0 The coin door for Italy with a Electronic acceptor is configured: left coin switch: EUR 0.50 center coin switch: EUR 1.00 right coin switch: EUR 2.00 4th coin switch: EUR 0.20 5th coin switch: EUR 0 6th coin switch: EUR 0 - Guided Setup Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No. Hide "Game Pricing" when "Free Play" is set to Yes. Add translation strings for some top level selections. - Fix game reboot issue at power on with coindoor interlock switch in the open position. - Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. V1.20 - December 16, 2021 ======================= - *NEW* Insider Connected - achievements added. see achievement list on https://insider.sternpinball.com/ Bugs: - Fixed a case where mystery could award extra ball or special in competition mode - Prevent Multiball Super Jackpot instructions from playing after multiball has ended Enhancements: - Added high score table for FAB FOUR, which is the total of a 4-player game - Increased Beatlemania Base Jackpot value to 400k and boost to 50k, Taxman starts at 800k System Changes (Version 3.01) on OS: 2.6.0 which includes the following: - Updated to nodeboard firmware/protocol v0.81.0 - Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. - Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec - GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accomodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the the game will not be restarted. - Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. - LOGIN behavior: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization failure, remove the user from the session. - Added audits for connectivity games and scanner use "CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans "CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game. "1 INSIDER GAMES" - display the number of games played with 1 logged-in users "2 INSIDER GAMES" - display the number of games played with 2 logged-in users "3 INSIDER GAMES" - display the number of games played with 3 logged-in users "4 INSIDER GAMES" - display the number of games played with 4 logged-in users "ACHIEVEMENTS GIVEN" - display the number of achievements awarded - Adjustment: "START BUTTON BEHAVIOR" "SINGLE CREDIT" - One start button press will start a one player game. "ALL LOGGED IN" - One start button press will start games for enough players to accommodate all logged-in users (Default). - Added Standard Audit "Total Power Ons" which will display the number of time the machine has been power cycled (Spike2 only). This audit was added in system 2.45 and is not included for display. - Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and by 10s when < 100 - Turn on cabinet lights, if installed, when in the Service Menu. V1.15 - August 12, 2021 ======================= * NOTE * - Upgrading to this version of software will reset all High Score tables, Audits, and Adjustments. Any potential future updates will retain these settings. Bugs: - Extra Ball and Special awards would not properly hold between balls when their adjustments were set to YES. This has been corrected - Not all of the top loop BEATLEMANIA shots would register if made too quickly. - Fixed audits on magnets and record to display in seconds vs milliseconds - Mystery awards were not being audited - Super Jackpot target and star rollover were not being audited - Upper flippers end of stroke configuration was not correct Enhancements: - Added meaningful information to Instant Info, including progress in the Beatlemania spellout - Additional speech from Cousin Brucie added - There are now 4 Beatlemania awards from shooting loops. A 10x loop bonus was added. - Added additional concert video scenes not previouly used. They were added to attract mode and Taxman multiball - Extra Ball Mystery award probability increased - Extra Ball and Special lamp effect changes - Added an adjustment [ LEFT OUTLANE SAVE SECONDS ] where a left outlane drain just after the super jackpot target can give the ball back. (default = 4 [ 4 seconds ] - Changed the RECORD MAGNET adjustment to allow [ DISABLED / MULTIBALL ONLY / NORMAL USE]. The default is NORMAL USE. - Added support for interlock switch - Holiday Adjustment default changed to YES - Add Ball Save adjustments for each multiball - Add more frequent use of slingshot flashers System Changes (Version 2.81) which includes the following [LONG]: // Updated to nodeboard firmware v0.75.0 // Turn on cabinet lights, if installed, when in the Service Menu. // // Update HSTD RESET COUNT adjustment to increment/decrement by 100s when >= 100 and // by 10s when < 100 // // Added Standard Adjustment #57 "PRICING FORMAT". Values are: // "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL". // // "MINIMAL" will replace consecutive identical coin/credit increments with "..". // // "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate // for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, // or TAP. // // USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate // the effects of the different options in the Service Menu as there is a // difference between STANDARD and MINIMAL formatting. (and there may not be in the current // active pricing). // // STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 // - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 // // MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 // - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 // // STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 // - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00 // // MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 // - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00 // // Updated Custom Pricing Editor to display using Pricing Format. Use // to select the pricing and EDIT to change the Pricing Format. The // Pricing Format adjustment will also be updated upon EXIT. // // New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." // This adjustment, which is only available and active when the game is in FREE PLAY mode, controls // the behavior of the Start Button Light. // Values are: // "ALWAYS OFF" - Start Button Light is always off when in attract mode. // "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. // "ALWAYS ON" - Start Button Light is always on when in attract mode. // // Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after // the target game time is met. // Improve backbox and cabinet audio synchronization. // Update the HSTD reset counter when the Standard Adjustment is changed. // // Added TARGET_GAME_TIME adjustment, accessable when the BALL_SAVE_TIME // adjustment is enabled. // TARGET_GAME_TIME enables a multi-use ball saver, whose duration is // dynamically calculated for each ball to help ensure the player has // a guaranteed amount of play time per game. // TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to // NO_TARGET_TIME (disabled). // When disabled a traditional single-use BALL_SAVE_TIME ball saver will be // used for each ball in play. // When enabled the first ball of play will have a multi-use ball saver of // BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver // which is 25% of (TARGET_GAME_TIME - player_game_time). // The third and beyond will have a multi-use ball saver which is 50% of // (TARGET_GAME_TIME - player_game_time). // // Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the // neutral center line. // // Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume // levels of the cabinet (front) and backbox (back) speakers. The term Balance // was misleading and implied adjusting the level of the left and right backbox speakers. // // Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: // "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". // "NONE": No filtering will be performed on the audio output. Useful when using // the Line Out as input for an external device. // "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. // The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. // The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. // The Gain can be set to -12dB .. +12dB // On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. // "10 BAND EQ": A full 10 Band EQ is applied to the audio output. // Sliders are used to adjust the Gain of a specific range of frequencies. // The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. // The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. // On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. // // Allow the knocker sound effect to play completely when a replay is // awarded during the last ball bonus and ensure the normal game // volume is restored. // // Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, // with a default setting of 4. This can be used to limit the number // of players that can be added to a game. // // Added Service Menu selection UTIL->ENDGAME. This selection is only available // when there is an active game. When selected the operator will be prompted // to confirm that they wish to end the current game. Once confirmed and upon // exiting the Service Menu, the game will be in attract mode. // // Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: // "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". // During an active game, if the LEFT FLIPPER+START BUTTONs are held for // two seconds, the game will be ended. // // Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times // a game is ended via the Service Menu or FLIPPER+START BUTTONs. // // Added Standard Adjustment "CREDIT FORMAT". Values are: // "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". // For a USA coindoor when inserting three quarters: // "REDUCED FRACTION" would display "1/4", "1/2", "3/4" // "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" // // Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" // // Updated instructions for RESTORE SETTINGS. // // Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after // BACKBOX SPEAKER TYPE. // // Added UTIL->RESET->VOL which will reset all audio settings to their // default values. // // Append (MAX) to the credit message if the number of credits equals // the CREDIT LIMIT adjustment. // // Correct Euro Coin Door/Electronic Coin Mech configuration. // Standard Euro Coin Door now configured as: // "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" // Italian Euro Coin Door now configured as: // "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" // // Updated Custom Pricing Editor to display Pricing Format description in the // title area when it is being edited. V1.10 - February 6, 2019 ======================= - Updated instructions to reflect this game file is a single file and not a zip file. - Added additional topper lamp effects. - Added adjustments to allow each drop target bank to be disabled (rules will compensate) - Added adjustment to allow more songs to play during mainplay. (default = NO) - Mystery Award will choose "Add Time" once per timed song. - Custom message is now displayed every pass through attract mode (was every 10 passes). - Increased Extra Ball points award to 200,000 and Special points award to 400,000. - Added flipper power adjustments for lower flippers. - Upper flipper power was not persisting across game power cycle. This has been corrected. - Slingshot power has been modified and the default slingshot power is now 20. - Super Skill Shot and Super Duper Skill Shot values are now increased with each successful shot. - Super Duper Skill audit was not being recorded correctly. - Reduced the window where a jackpot shot via the left orbit will not score if a ball is being auto-plunged as the result of a ball save or add-a-ball. - Removed the Bonus X Extra Ball award. This was not a part of Sea Witch rules. - Added new adjustment "LEFT OUTLANE COURTESY SAVE" (default: NO) which will activate a ball save if a shot which hits the super jackpot target (behind FAB) results in a quick left outlane drain. This is valid during single ball play only. - Increased Secret Skill shot value to 75,000 - Added additional display messages for Beatlemania Multiball/Hard Days Night - Added additional display messages when a song advances to the next scoring level - Mystery: Increased Light Extra Ball award percentage slightly - Mystery now progresses in a certain award order when in competition mode: 25K, ADV Bonus X, 2X POPS, 50K, 2X Left Spinner, Beatlemania Letter, 2X Right Spinner, Hold Bonus, 100K Add A Ball will always be awarded as the first award after All My Loving or Beatlemania Multiball Starts Add Time will always be awarded as the first award after a timed song starts - Added adjustment "Taxman Qualifying Difficulty" (Default = HARD) Setting this to EASY means that a single jackpot during All My Loving multiball and getting to level 3 on all other songs will qualify Taxman. - System Change (Version 2.21): Added Custom Coin Door Editor - See below: // Added Custom Coin Door Editor. // You can specify the UNITS PER PULSE for the base coin and the number of PULSES // generated by each coin switch (left, center, right, 4th, 5th, 6th). The // UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For // example the USA coin door has a UNIT of 25 and the left and right slots // generate 1 PULSE and the center slot (the DBV) generates four PULSES. The // coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is // 25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter // and the center slot generates 4 PULSES for a dollar bill being four quarters. // If Standard Adjustment "Game Pricing" is changed to a selection with different // UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will // be reset to the factory default for that Game Pricing selection. V1.08 - December 13, 2018 ======================= - Song Super Jackpot shot now scores a sneak-in bonus if it is made while at least 1 of the FAB targets is still up. - Added display effect for secret skill shot - Added Taxman multiball - enabled when all songs have reached level 5 (All My Loving requires 3 jackpots) - Song selection is allowed from the flipper buttons as long as the ball is detected in the shooter lane. - Beatlemania multiball now defaults to 3 balls, Taxman multiball defaults to 4 balls. - Record stops spinning when entering test mode V1.06 - December 4, 2018 ======================= - Using latest system and pricing - Added grace period to All My Loving multiball - Implement Add-A-Ball award from Mystery for All My Loving Multiball and Beatlemania Multiball - Add 25k to Beatlemania Jackpot for each Song which has reached Level 5 - Added combo sound buildup. Score 5k for the first combo, an additional 10k for each additional loop. - Fixed "I Should Have Known Better" text to fit in high score enter initials screen - Display scores on match screen - Added loop buildup sounds and points for loop combos (5k, 10k, 20k... max 100k) - Bonus multiplier effects are no longer full screen - Changed mystery award sound - Added song transition speech V1.05 - November 14, 2018 ======================= - Beatlemania Multiball Champion was not being updated. This has been corrected. - Multiple attempts at the skill shot are no longer allowed once the ball enters the playfield. - Rework the score audits to be in line with the games lower scoring. - New system updates which add attract mode videos and improved motor driver code for Spinning Disc - Changed Game Diag messages for Spinning Disc (Record) to show when it should be spinning and how to stop the test V1.04 - November 9, 2018 ======================= - Added song countdown lamp and sound effects at 10 seconds - Specials lit less frequently from Mystery to stay close to Specials adjustment value - Extra ball awards points when maximum number of extra balls earned - Max bonus is now 75000 instead of 39000 - Record is now pulsed a bit at game power-up - Beatlemania Multiball total was sometimes incorrect - All My Loving jackpot value increased each time it is played up to a maximum - Reduced spinner flasher brightness - Ball trough shows 4 balls in diagnostics - HSTD font change V1.0 - November 5, 2018 ======================= - Initial release.