************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2023 STERN PINBALL, INC. * * * ************************************************************************** * * * FOO FIGHTERS - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.94.0 - May 2, 2023 ================================ == BUG FIXES == - DC - Fixed an issue where DC could carry progress between multiballs, players, and games. - Spinner - wait for spinner to finish spinning before going into end of ball bonus. This fixes an issue with spinner points being awarded to the next player. - Monkey Wrench Multiball - Fixed bug where mode lights were covered by multiball lights. - Van Mode Select - fixed an issue where Mode Select would auto-select the "pass" option. - Van Mode Final Shot - fixed an issue with ball getting held in Overlord lock until ball search occurred if the final shot and Overlock lock shot were made at the same time. - fixed van mode final shot value ending in a non-zero. - Van Mode "To Be Continued" - fixed an issue where ending a van mode by draining would not show the "To Be Continued" animation in some cases. - Achievement "Bots Out of The Burrow" - fixed an issue with the achievement not being awarded. - Ball search - The ball search timer will now start when a skill shot is made. This fixes a case where the ball could get stuck on top of the drop targets from a plunge if no other switches were hit. == FEATURE CHANGES == - DJ Mixer added. DJ Mixer can be accessed from the game menu by holding both flipper buttons when the game is set to Free Play. - Voice overs added: - DJ added to New Orleans van mode - Roadie "Jackpot" callouts added to "All My Life", "Monkey Wrench", and "The Pretender" Multiballs. - Music volume boosted for the song "Run" (Roswell) = SYSTEM V3.38 = - Updated to nodeboard firmware/protocol v1.7.0 - Various behind the scenes improvements for correctness and performance. V0.93.0 - April 20, 2023 ================================ == BUG FIXES == -Fix bug where player would sometimes get double credited Overlord shots when capturing a ball for lock. -Fix inconsistent scoring for van letters and area 51 progression. -Fix an issue with Overdrive high score entry in multiplayer. -Fix an issue with Overlord multiball high score entries. -Fix bug in Austin where the super jackpot multiplier was scoring 1 higher x than it should have. -Fix bug where playfield x and raygun x combined could not exceed 6x. == FEATURE CHANGES == SONIC RADIO -New Sonic Radio mode started by collecting enough mystery awards from the sonic radio targets and reaching the sweet spot on the radio dial. -Timed mode that starts at 50 seconds shown by the radio dial creeping back to the left. -All shots lit gray to boost radio signal and increase the value of the sonic radio. -Hitting a gray shot turns it into a pink sonic radio shot. -Hit pink shots to collect sonic radio value and build radio jackpot. -After hitting any shot, the sonic radio targets will be available to add 15 seconds back to your timer. -Once all pink shots have been collected, all shots relight, and sonic radio targets light to collect radio jackpot and end the mode and award the upgraded Right Leg Foobot part. -New high score entry added for Sonic Radio Champion. OVERDRIVE -Overdrive is now ON at game start. -Remove Overdrive display effect for PRO during multiballs since hitting the flipper doesn't do anything (ball is always immediately saved, no overdrive points awarded during multiballs) -If overdrive is qualified, overdrive light will now be on regardless of if ball save is running. It will continue to only trigger overdrive if there is no ball save (light effect change only). -Allow overdrive targets to be scored when radio mystery is lit to make overdrive and mystery awards a little friendlier. -Improve logic for Overdrive and Bomb ball savers during multiballs. -When Overdrive is lit, the left outlane switch will immediately trigger a ball save from the trough. UFO -UFO insert will now be on anytime you can advance the ufo towards UFO action button awards. When UFO insert is blinking, in addition to scoring the UFO Bonus, +1 extra progress is awarded toward UFO action button awards. This allows you to build UFO action button progress during multiball (when made from a Rami orbit combo). -Improve UFO action button logic. -UFO button improvements during Overlord multiball. VAN MODS -Balance van mods: -Completing drop targets will now advance 1 level (in addition to hitting the paddle afterward). -Getting level 1 now counts as +20 seconds for engine (previously +30) +2 shots spotted for bomb (previously +1) +500k for Speakers (previously +750k) -There are now 7 levels instead of 6. VAN MODES -Tweak New York: -First spinner lane shot now awards progress. -The roving shot will now stay lit so you can keep hitting it. -The roving shot is now 3x value (previously 2x). -Tweak Roswell: -Orange shot is now 3x value (previously 2x). -Starting value now 1,500,000, incrememnt value now 150,000. -Tweak Seattle: -Side loop is now 3x value (previously 2x). -Balance scoring for final shot: new formula is Seconds Remaining x 1% of total mode points, ignoring mode points gained from 2x or 3x playfield. -Show current mode total in UI as you're playing a mode. -Austin jackpot value is now determined by how many modes you scored 50 million or more in. -Improve light effects when multiple light effects are on the same shot arrow. FOOBOT MULTIBALL -Foobot multiball jackpots will now start +500k higher per upgraded part. RAYGUN TARGETS -Raygun inlane targets are now relit by their respective inlane (previously the right crossover) -Raygun shot x will now not be ended by Rami shot, allowing you to make upper flipper shots that will get multiplied -Raygun (inlane target) multipliers will no longer apply for scores awarded from UFO action button AREA 51 -Area 51 jackpot boost raised to +500k per boost (previously 250k). Also raise the jackpot by 500k whenever a super jackpot is scored -Add Area 51 progress to instant info for PRO. ADJUSTMENTS -Add new adjustment "AREA 51 MULTIBALL DIFFICULTY", default EASY. When set to HARD, it will act as if you've already played Area 51 once ACHIEVEMENTS - All My Life Super Jackpot - Monkey Wrench Super Jackpot - Pretender Super Jackpot - Max Mod-ulator - FooBot: Final Mani-Foo-station = SYSTEM V3.37 = - Various behind the scenes improvements for correctness and performance. - Updated to nodeboard firmware/protocol v1.6.0 - Update selectable upper bound for Grand Champion, and HSTD 1-4 Awards. GC may be set up to 5, HSTD #1 to 4, HSTD #2 to 3, HSTD #3 to 2, and HSTD #4 to 1. The default value for these has not changed, just the ability to select a higher value. - Added game version number to lower left of attract mode Insider Connected screens. - Updated Service Menu landing screen to graphics. V0.92.0 - April 6, 2023 ============================= == BUG FIXES == -Fix potential game reset scenario during New Orleans mode -Fix HSTD 10 character entry when the Stern Insider username was more than 3 characters -Fix Raygun shot multiplier ending before the game had a chance to score your multiplied shot -Fix NY and Roswell not properly moving to Final Shot state sometimes == FEATURE CHANGES == OVERLORD -improve background light effects of overlord multiball inserts during overlord multiballs -add some points for progressing towards overlord multiball: 100k per overlord progression +25k whenever you advance to a new overlord stage -immediately release overlord locks upon last ball hitting trough -wait for ball settle when registering overlord re-locks in multiball AREA 51 -improve Area 51 display effects and information -require area 51 super jackpot (captive ball) to be made in a combo -tweak scoring in Area 51: -jackpot base 250k --> 500k for red shots -jackpot increment 50k --> 250k for blue shots -super jackpot base 2m --> 1m -super jackpot increment 50k --> 250k for all shots (red and blue) -make area 51 consistent so blue shots increase super jackpot more than red shots VAN MODES -Add mode instructions to all van mode intro videos -Add FINAL SHOT VALUE text to all van modes when final shot is lit -tweak NY to score 2x value for roving shot instead of 3x -lower roswell scoring orange shot = 2x value instead of 3x -tweak Final Shot scoring: it will now be worth 50% normal value if it isn't your first try on the mode -Change default van mode timer from 40 seconds to 50 seconds AUSTIN/DC -add instructional text to Austin and DC intro -DC tweaks: -Base value: changed from 1,500,000 --> 1,000,000 + 25,000 per van mod level achieved this game -Jackpot value increment: lowered from 50,000 --> 25,000 per jackpot -Add a ball for 1st, 3rd, and 5th unique super jackpot instead of every super jackpot -Victory laps once all 6 unique super jackpots have been made -Austin tweak: -First add a ball is now available with 5x+ super jackpot, second one available at 6x+ super jackpot, third and final available at 7x+ super jackpot. -Show Austin and DC jackpot values and instructions on Van Mode Select screen SPIDER-BOT TARGETS -add Spider-Bots on screen that can walk on screen, hang out, get blown up, or walk away. -change bot bonus to be 100k per bot (instead of 250k) but your bot count carries the whole game. -show the next bot award with new bot slide out message. SPINNER -add spinner overlay to see spinner scoring PLAYFIELD X -reset rock-o-meter when playfield x is over -completing rock-o-meter during 3x scoring will now only add 10 seconds to the timer (instead of reset it) == HIGH SCORE ENTRIES == -add high score entries for Austin, DC, Bot Frenzy, Area 51, All My life, Monkey Wrench, The Pretender, Foobot Multiball, Overdrive == INSTANT INFO == -Add FooBot status to instant info, with information on each of the 6 parts == ACHIEVEMENTS == -add achievements == ADJUSTMENTS == -remove "EMPTY AT ENDBALL" overlord lock adjustment setting -Competition install sets van mode timer to 40 seconds = SYSTEM V3.35 = V0.91.0 - March 23rd, 2023 ============================= = BUG FIXES = -Fix bug where van modes didn't reset properly -Fix overlord lock light effects in Overlord 2 and Overlord 3 -Fix final shot animation when you completed the mode with 0 seconds on the timer. -Fix bug where area51 and overlord lights would flash during Austin or DC when their multiballs couldn't actually be started -Fix bug where bot targets would be disabled during Area51 Multiball -Fix overdrive behavior during multiball: it will now instantly save it upon hitting left outlane switch. -Fix bug with Rock-O-Meter being lit when it shouldn't -Fix display issue where the penultimate mode shot would not display its award animation -Fix bug in roswell where the "too slow" animation would sometimes play after the mode was finished -Fix UI items showing on screen during Match sequence -Improve overlord lock device behavior = RULE TWEAKS = SKILL SHOT -add instant mystery award when you get the radio targets skill shot -left inlane, right inlane, right outlane, Rock-O-Meter now instantly validate playfield -change Rock-O-Meter skillshot: level 1 = 1x value level 2 = 2x value + 1 Rock-O-Meter advancement, level 3 = 3x value + 2 Rock-O-Meter advancement advancement means turn a light that is off into a blinking light, or a blinking light into a solid light VAN MODES -When you make the first shot in a city, 6 units of progress are awarded instead of 1. This number decreases by one for each van mode you have completed. -Roughly double the scoring in all van modes -Tweak NY Van Mode so that the spinner value doesn't reset between collects -NY Van Mode now lights the upper spinner to always build value. -Tweak Final Shot scoring so completing it with less than 10 seconds on the timer will score a guaranteed minimum award value -New award display added to Chicago OVERLORD Multiball -Change re-lock feature to only bump the jackpot (no longer awards a double jackpot) -The Right Arm Foobot part will now be awarded upon playing Overlord 2 or Overlord 3 (in addition to getting a super jackpot in Overlord 1) UFO -Fixed UFO Button Tractor Beam calculations to more accurately find the most valuable shot -Do not allow progress towards UFO Buttons on captive ball during multiballs -UFO base value now 250k -UFO bonus now lit via the left crossover complete (all the way through to upper flipper) shot, 2x if hit from the upper flipper DC -you can now visit DC upon saving 3 cities. If you do this, Austin will be available once you save the other 3. -add a ball in DC each time you get a unique super jackpot AUSTIN -change / balance rules and scoring: -each red shot increases the multiplier on the blue shot (super jackpot) -the first time you score a 7x super jackpot, add a ball -each super increases jackpots by 100k -new formula for starting jackpot value: 1,000,000 + 500,000 per van mode completed on the -The Overlord shot will always be lit for 250k and change the location of the blue "bot" shot COMBOTRON -tweak Combotron scoring +10k per band member combo made this ball +5k per band member combo made this game AREA 51 -Area 51 super jackpot on PRO now takes 8 shots to light (previously 4) -add text over area 51 advance animations so you know how many more shots are needed and the award value given SOUND -add some missing switch and shot sounds -add some missing display sequence sounds LIGHTNING -reset lightning value after the lightning mode ends -add display effect for lightning awards -lightning mode no longer raises shot value with each hit. value is determined by how many lightning shots made up until mode was started -lightning mode timer 30 seconds --> 40 seconds MYSTERY -Allow van mods to be given as mystery awards if you're in a van mode It will act as though you cleared the drop targets instantly (either adding time, value, or progress in the current mode you are in) -Fixed Advance Spinner mystery award -added some missing mystery audits -add competition mystery award sequence in this order: -2.5M, Engine Upgraded, Raise Spinner, Speakers Upgraded, Max Tractor Beam, Bomb Upgraded, 5 mil, Bonus X, Light Ball Save, Light Extra Ball -if it can't award a van mod because you are in a wizard mode, 250k will be awarded instead BOT FRENZY -allow Austin and DC to start at the same time as Bot Frenzy or while Bot Frenzy is running. OVERDRIVE -the Overdrive points award is now disabled during multiball. The ball will still be saved. EXTRA BALL - When Extra Ball is disabled, Extra Ball consolation points increased from 500,000 --> 10,000,000 This value is affected by Playfield and Raygun Multipliers. Show consolation points in text on top of the extra ball video MULTIPLIERS -Playfield X and Raygun X apply to ALL scores = ADJUSTMENTS ADDED = ROCK O METER DIFFICULTY, -add adjustment ROCK O METER DIFFICULTY, difficulty will go up each time you end a playfield x session, default EXTRA EASY: Extra Easy: Battery (right orbit) always lit Easy: Hit the Mod-ulator paddle (target behind the drops) to light battery, battery stays lit until playfield timer expires Medium: Hit the Mod-ulator paddle to light battery, hitting battery turns it off, unless playfield x timer is running Hard: Same as Medium but battery is on a 30 second timer, unless playfield x timer is running Extra hard: Same as Hard but battery on a 15 second timer, unless playfield x timer is running ADJUSTMENT: PLAYFIELD X SECONDS -Added adjustment PLAYFIELD X SECONDS, default 40, competition install 30 -Added competition mode adjustment back to standard adjustments -Added target game time back to standard adjustments -added adjustment "NUM VAN SHOTS SPOTTED" default 5 -added adjustment "VAN MODE STARTING TIME" default 40 seconds -added adjustment "TIME ADDED PER VAN SHOT" default 3 seconds - SYSTEM 3.35 V0.90.0 - March 16th, 2023 ============================= - Initial release. - SYSTEM 3.35