************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * JAWS - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V0.87.0 - March 20th, 2024 ========================== - Super Cast N' Catch - Added this new mini-wizard mode that lights when you collect the final fishfinder award. - Consists of 3 stages: 1) Lock-a-ball stage 2) Cast n Catch stage 3) Jackpot stage - Lock a ball in the Flip-Lock to advance to Cast n Catch stage. - If Flip-Lock times out during Cast n Catch stage, the mode reverts back to the Lock-a-ball stage. - During Cast n Catch stage, lock additional balls (if any) in left orbit lane or right ramp lane for multipliers. - Or shoot center ramp to lock in Cast N Catch value and advance to jackpot stage. - During this final stage, all major shots light for locked in Cast n Catch value. - 1 add-a-ball on the chum bucket is available during each jackpot stage. - Once jackpots time out (15 seconds), the mode reverts back to the lock-a-ball stage and the cycle repeats. - Cast N Catch value = 500K - 5M. Max value increases based on number of jackpots collected. - Number of Chum Bucket hits for add-a-ball = number of jackpot stages visited. - Max number of balls in play = 4 balls. - Radio Target - Now lighting to spot shots in modes. - Wheel Award - New selection display arrow scrolling mechanic to pick the awards. - Wheel Award - New award display appears after the selection is complete to give info on what was awarded. - Wheel Award - Now lit at game start. - Night Search - Adjustment "NIGHT MODE LIGHTING" now controls the brightness of the mode background. (see adjustments below) - Night Swim - Adjustment "NIGHT MODE LIGHTING" now controls the brightness of the mode background. (see adjustments below) - Night Swim - Shots that light Encounter Jackpot will flash between Red and White and flash the Encounter Jackpot insert to call more attention to them. - Quint's Challenge - Now adds +1X permanent Bonus X. Bonus X is capped at 5X. - Feeding Frenzy - No longer adds time when you complete a target set. - Harpoon Ready - Fixed an issue where the post would hold for a long time resulting in the game getting held on the "SHOOT" screen for a long time. - Beach Closed Value - Removed the 2X multiplier applied to the Beach Closed Value when completing a Shark Encounter. - Shark Ramps - Shark Ramps and Shark Pop modes have been combined into a single mode to make them more fun. - Shark Ramps - Award values are now displayed in "SHARK!" popups. - Super Spinner - Can now be lit up to 3 times. Combo any shot that feeds the right flipper for 2X spinner value. - Super Spinner - Now ignores backwards spins. - Super Spinner - Added landing strip strobe effect to call more attention to Super Spinner being lit. Will strobe faster when 2X spinner value is lit. - Super Spinner - Added shaker motor hits on spins at differing levels for both 1X and 2X spins. - Shark / Boat Mech - Added adjustment to detect if a ball is shot in when lowering the shark, which will force the ball to be immediately kicked out. - Hooper Drives the Boat - Spin Value capped at 250K, Bonus Value Capped to 25M. - Lookout Tower - When the countup reaches it's final threshold, it lights the Wheel every 3 shots. - Beach Panic - Shots that light Encounter Jackpot will flash between Red and White and flash the Encounter Jackpot insert to call more attention to them. - ORCA Spellout - Fixed an issue where the spellout wasn't resetting properly every time. - Jaws Multiball Two - Added display to show current Add-A-Ball progress. - Instant Info - Fixing an issue where Shark Tower Targets status was not being displayed properly. - Attract Mode - Adding tutorial videos to attract mode explaining how to progress the main features. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - adding "NIGHT MODE LIGHTING" defaults to SUPER DARK, choose between CLASSIC (normal GI), DARK (some GI), SUPER DARK (minimum GI), Competition install will always default to CLASSIC. - adding "FLIP LOCK AUTO QUICK RELEASE" default to YES, when turned on if 2 balls get caught in the Flip-Lock during multiball the Mini Flipper will do a quick flip to release one. - adding "BALL STUCK UNDER BOAT DETECTION" default to YES, when turned on Shark hits during the sensitivity period will trigger the Shark to resurface immediately to clear the ball. - adding "STUCK BALL DETECTION SENSITIVITY" delays the listening for shark hits while shark is lowering. The higher the number, the more time is delayed. Decrease the number if you find that the ball is still getting stuck. - adding "ONLY LOWER SHARK WHEN SAFE" default to NO, set to YES to add logic that will only move the Shark below the playfield when it knows the ball is in a safe place to do so. - adding "REMOVE NIGHT SWIM MIDPOINT POST HOLD" default to YES, set to NO if you want the post to hold the ball when the Night Swim midpoint display and lightshow happens. - System - Updated to V3.64.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. V0.86.0 - March 7th, 2024 ========================= - Bounty Hunt - Fixed an issue where scores would score out of control when all Bounty Hunts have been completed. - Bounty Hunt - Mako shark has been made easier. - Bounty Hunt - Fixed issue where Dart Gear wasn't working for the Mini Flipper Lane shot. - Bounty Hunt Multiball - Now adds a ball if the shark is captured in within the mode's grace period. - Bounty Hunt Multiball - Fixed an issue where the starting video clip would show the wrong shark. - Harpoon Ready - Fixed an issue where fin wouldn't wait for left post hold to complete before moving. - Machete - Adjusted pop up size to cover less of the screen and fixed an issue with the multiplier text not getting updated. - ORCA Spellout - Added new display effect overlay when letters are collected. - JAWS Multiballs - Added chum bucket / add-a-ball display progress graphics. - JAWS Multiball One - Score balancing, Jackpots now add to standard award. - JAWS Multiball Two - Prevent left spinner spins from counting towards the threshold if you start the mode on that shot. - JAWS Multiball Two - Thresher Perk is giving 2X scoring, instead of Barrel Hook Gear. - JAWS Multiball Three - Thresher Perk is giving 2X scoring, instead of Barrel Hook Gear. - Night Search Multiball - Score balancing, mode is now worth about 2X more. - Boat / Shark Captive Ball - Now preventing multiple shots from registering on one shot for Night Search, Bounty Hunt and Bounty Hunt Multiball. - Super Buoys - Popup awards and scores now displaying. - Life Ring - Fixed an issue where the Life Ring could be used after rolling over the Right Outlane switch. - Close Call - Timing has been adjusted so there are less false Close Calls happening on slower outlane drains. - Shark Hunter - Fixed an issue where "Out of Harpoons" message could appear too early and stay on screen. - HSTD - Added an adjustment to select the TYPEWRITER or GENERIC initials entry interface. - Score Frame - Timer panels now have a color scheme applied to them of above 50% is green, lower than 25% is red, and otherwise yellow. - Adjustment Changes: - adding "HSTD ENTRY INTERFACE" default to "TYPEWRITER" - adding "POND SPINS FOR SHOT" default to 4, was fixed at 6 previously. - System - Updated to V3.62.0 on OS: V2.7.0 - Added Standard Adjustment "HOME TEAM MENU LOGS IN USER #1", which controls the whether the first member of the Home Team is automatically logged in at game start. Values are: "NO" -- No one is automatically logged in at game start, default value "YES" -- The first member of the Home Team is automatically logged in at game start - Various behind the scenes improvements for correctness and performance. V0.85.0 - February 20th, 2024 ============================= - Bounty Hunt Multiball - Finish Bounty Hunt qualifying shots and spin the Fishing Reel to now battle the Shark in multiball! - Shoot green shots to Reel in Shark. - Bash the Shark when it is lit to weaken. - Shoot Reel or Ship Wheel when lit to build value. - Shark strength meter is represented on the playfield using green lights along the Chum Line. - Each bounty includes a perk during the multiball - Mako: 2 balls in play. +5 seconds to ballsave. - Thresher: 3 balls in play. - Hammerhead: 3 balls in play. Add-a-ball on chum bucket (3 hits). - Tiger: 3 balls in play. First add-a-ball on chum bucket (3 hits). Then add-a-ball on boat arrows completion. Settings are on HARD. - Celebration Multiball - Added a new multiball victory mode to Bounty Hunt Multiball which is started once you catch the Shark. - Shoot green shots for Jackpots. - Bash Shark when lit to collect Super Jackpot and relight a Jackpot. - Shooting a green shot unlights that shot. Collecting 2 green shots lights Shark. Shark unlights once all green shots are relit. - Each green shot collected on the lower playfield adds +1x to Super Jackpot. Each Super Jackpot collected subtracts -1x from Super Jackpot. - All values carry-over to next celebration multiball. - Gear - Added perks for collecting each Gear type. - Binoculars: 2x beachgoer progress. Exhausts after 3 uses. - Oxygen Tank: Timers boosted. Only applies to multiball ball savers and timed modes. Exhausts at end of ball. - Tracker: 2x chum progress. Exhausts after completing chum line once. - Barrel hook: Extend Jaws Multiball. Exhausts after use. - Shark Cage: Fin target ball saver. Only active during single ball play shortly after hitting the fin target. Exhausts after ball saver is used. - Dart: 2x bounty progress and +1x value. Exhausts after hooking a shark. - Lamp of exhausted gear playfield insert appears dim. - Collect all 6 gear types and Quint will make a cash offer (points) to buy them from you. - Gear Cash Out - Deal: You lose all your Gear perks but offer is +1X larger for each unused gear item. - Gear Cash Out - No Deal: You keep your Gear and perks and score only the base value. To relight, do something to Light Gear again. - Draining when all Gear is used, you lose everything and must collect them all again. - Bounty Hunt Perks - Awarded after capturing shark. - Mako: 2x reel spins during Bounty Hunt qualification. - Thresher: Next Jaws Multiball will be 2x. One-time use. - Hammerhead: Long-press action button to activate machete. One-time use. - Tiger: Unlimited flip-lock uses. Requires 10 second cooldown period between uses. - Machete - Added a new display popup with timer, sound effect, and lightshow when machete is active. - Machete - No longer allowed to light or build multiplier when in wizard modes. - Machete - Allowed to use in wizard modes if you lit it before starting the wizard mode. - High Score To Date - New initial entry typewriter scene from the movie has been added. - Life Ring - Added Life Ring outlane switch grace period which gets smaller after every use. - Skill Shots - Display effects updated with more polished animations. - Hooper Spins the Wheel - Now must be re-qualified with a Upper Playfield Ramp after reaching an award threshold. When qualified wheel flasher will be pulsing. - Encounter Boosts - Encounter Bonus boost now lights Gear in addition to scoring points. - Pipit - Pipit's 4th award lights Gear. - Shark Tower Targets - Now are unique per player and don't reset after each ball making it easier to start Feeding Frenzy. - Shark Encounters - Now possible to collect the Encounter Jackpot during the mode grace period. - Shark Encounters - 2X Encounter Scoring boost no longer applies to the Encounter Jackpot. - Raft Attack - Fin now waits for Bounty Selection to complete when shooting right ramp. - Pond Attack - Allow 2 boost shots and give a boosts to the score for them that includes Beach Closed value. - Bounty Hunt - Thresher Shark perk changed to a one time 2X Jaws Multiball. - Bounty Hunt - Mako Shark now requires 100 spins instead of 30. - Bounty Hunt - Hammerhead Shark now requires 150 spins instead of 100. - Quint's Challenge - Music now changes based on current difficulty. - Quint's Challenge - Default difficulty is now set to EASY. - Rescue Multiball - Shooting the upper playfield ramp now always spots a beachgoer. - Flip Lock - Now defaults to being activated with short press and deactivated with long press. - Flip Lock - Ball will now be released automatically when a multiball ends. - Flip Lock - Display icon has a more polished animation and is now layered above all full screen display effects so it can be seen easier. - Game Play Mode Select - Changed the way alternate Game Modes are selected. Now defaults to pressing the action button to bring up the menu. Start button will always start a game as normal. - Fin Motor - Bootup self test motor timeouts lengthened to 20 seconds so that all switches can be reached for all motors. - Quickshot - Shortened difficulty timers for higher level difficulties. - Left Spinner - Score balancing: changed from 50K to 15K - Chum Award - Score balancing: Doubled all the chum award values. - Feeding Frenzy - Score balancing: Base value doubled 250K to 500K. - Shark Combos - Score balancing: Reduced base value from 5M to 3M. - Mini-Lane - Scoring exploit: Fixed an exploit that happens while quickly flipping the trapped ball to hit the lane switch and/or Pop Bumper. - Shark Hunter - Intro now refers to the game a "Shark Hunter" instead of "Video Mode" - Shark Hunter - Increase the size of Mako sharks slightly. - Shark Hunter - Fixed an issue where the video mode would be skipped and end with Zero points. - Shark Hunter - Fixed an issue where you couldn't record a high score for this mode. - Shark Hunter Challenge - Increasing harpoon reward to 10 from 5 for finishing a level. - Shark Teeth - Now awarding Shark Teeth for every achievement point that is awarded. - Shark Teeth - Award overlay will not show up for every tooth collection, but will show up when you collect a jaw. Summary screen at the end of ball will always show teeth and jaw progress. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Instant Info - Fixed an issue with a flickering background when looking at Insider Connected status pages. - Adjustment Changes: - removed "START GAME FROM LOCKDOWN BUTTON" since there is now a standard system adjustment that controls this. - changed "QUINTS SHACK PROGRESSION DIFFICULTY" default to EASY from MEDIUM. - changed "RESCUE MB SHARK MOVE TIMER" default to 12 from 14. - changed "LEFT FLIPPER POWER" default to 225 from 215. - changed "USE LIFE RING DIFFICULTY" default to MEDIUM from HARD. - changed "BEACHGOER LIGHT DIFFICULTY" default to EASY from MEDIUM. - adding "FEEDING FRENZY START DURING MULTIBALL" default to NO. - changing "FEEDING FRENZY TOWER TARGETS SUBSEQUENT START" default to 3 from 5. - adding "FLIP LOCK ACTIVATION" default to "SHORT" - adding "SPINS TO LIGHT BOUNTY HUNT" default to 6. - changing "BOUNTY HUNT MB BALL SAVE TIMER" default to 25 from 20. - adding "CELEBRATION MB BALL SAVE TIMER" default to 20. - System - Updated to V3.61.0 on OS: V2.7.0 - Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the behavior of the lockdown bar action button. Values are: "DISABLED" -- action button does nothing in attract mode "ENTER GAME PLAY MENU" -- action button enters the game play selection screen, default value "START GAME" -- action button start a game - Updated Service Menu->Util->Install->Home to set: "FREE PLAY" to YES "HSTD INITIALS" to 10 LETTER NAME "HSTD RESET COUNT" to OFF "KNOCKER VOLUME" to LOW "USE INSIDER HOME TEAM" to FREE PLAY ONLY - Updated Service Menu->Util->Install->Competition to set: "COMPETITION MODE" to YES "PLAYER LANGUAGE SELECT" to NO "TILT_WARNINGS" to 2 "GAME_RESTART" to NO "COIN DOOR BALL SAVER" YES "COIN DOOR DISABLE TILT" to YES "LOST BALL RECOVERY" to NO "PLAYER GAME MODE" to NO "ALLOW LEFT+START TO END GAME" to NEVER "ACTION BUTTON BEHAVIOR" to DISABLED "USE INSIDER HOME TEAM" to OFF "EXTRA BALL LIMIT" to NO EXTRA BALLS "START BUTTON BEHAVIOR" to SINGLE CREDIT "TARGET GAME TIME" to NO TARGET TIME "TIMED PLUNGER" to OFF "FLIPPER BALL LAUNCH" to OFF - Recommended steps to configure a game for a tournament are: Service Menu->Util->Install->Default Setting Service Menu->Util->Install->Competition - Changed Play Again screen so that it will restart the previously selected Game Play Mode. - Various behind the scenes improvements for correctness and performance. V0.84.0 - February 1st, 2024 ============================ - Fin Motor - Improved error checking and tech alerts to protect the motor when the switches are broken. - Fin Target - Hits will register on the center Shark Tower Target when the Fin coil is disabled by adjustment. - Shark Motor - Fixed an issue where the motor would get locked out in the Shark Motor diagnostic if the interlock switch cut off power to the motor when it was running. - Extra Ball - Now scores 15M instead of 50M. - Mini Flipper Lane - switch now scores 10 points instead of 50K - Adjustment Changes: - None - System - Remains at V3.59.0 on OS: V2.7.0 V0.83.0 - January 19th, 2024 ============================ - Fin Motor - Fixed an issue where the motor would occasionally run the wrong way and run into the hard stop. - Fin Target - Fixed an issue where the target would occasionally trigger itself when it reached the up position. - Super Spinner - Now scores 200K/spin instead of 1.5M/spin. - Fishing Reel Flasher - Now lit slightly to add to general illumination. - Shark Hunter Video Mode - Great White now charges directly at you occasionally instead of swimming the zig-zag pattern. - Adjustment Changes: - None - System - Remains at V3.59.0 on OS: V2.7.0 V0.82.0 - January 15th, 2024 ============================ - Initial release.