************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * JOHN WICK - PREMIUM/LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. View the latest game rules: https://insider.sternpinball.com/insider/games/107/instructions LE V0.86 - August 6, 2024 ========================== Note: - Score balancing has been updated for this release. All HSTD Champion Scores earned on previous releases will be reset when moving to v0.86.0. Fixed: - Fixed an issue that could cause crate difficulty level to be shared between players in multiplayer games. - Fixed an issue that prevented the car chase multiball hurryup timer from pausing for inactivity such as pop bumper hits. Tweaked: - Deconsecrated Multiball: - Changed the Ramp Diverter Flasher to blink when the super jackpot is ready. - Tweaked Scoring to incorporate Enemies Defeated. - Letters Completed Bonus changed to 250k. - Shot awards changed to 200k + (25k*enemies_this_mode). - Jackpots are now worth: jackpot_letters_lit * (500k + 75k*enemies_this_mode + 5k*enemies_this_ball). - Super Jackpots are now worth: 2.5M + 250k*enemies_this_mode + 25k*enemies_this_ball + 2.5k*enemies_this_game. - Excommunicado Multiball: - Tweaked Scoring to incorporate Enemies Defeated. - Super Jackpots are now worth: 1M + 2.5k*enemies_this_game + 25k*enemies_this_ball + 150k*enemies_this_mode. - Lights: - Changed the shot arrow color in all multiballs to #E10098. - Speech: - Tweaked the timing of game start speech since the location start video no longer plays immediately at the start of the game. - Adjustments: - Increased the minimum BALL LAUNCH POWER to 145. - Increased the minimum RIGHT VUK POWER to 130. New: - Location Modes: - Locations are started when any enemy is defeated. - The number of enemies remaining in the current location is tracked on the UI. - Locations pause while any multiball is running, and continue when any enemy is defeated after a multiball is no longer running. - Completing a location will light an Adversary Battle. - Daily Random Gameplay Seed: - Added support to generate a new gameplay seed every day at UTC 0:00:00. - The gameplay seed will be evaluated at game start, and will be the same for all players in a multiplayer game. - The daily gameplay seed will determine the order of locations. - The daily gameplay seed will determine the order of Car Chase multiballs. - Achievements: - Added achievements for completing JOHN WICK'S HOUSE, CATACOMBS, and ABANDONED BUILDING - PARIS locations. Moved to System v3.73: - Updated to nodeboard firmware/protocol v1.18.0 - Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW - Various behind the scenes improvements for correctness and performance. LE V0.84 - July 9, 2024 ========================== Fixed: - Fixed an issue that could cause the VIP lane to kill the bumper and slingshot during Adversary battles. - Fixed an issue that could cause the game to crash if all 5 Adversary battles had been completed. - Fixed an issue that could cause mode timers to count down while the ball was in the Red Circle lock. - Fixed an issue that caused the drop target to raise during Excommunicado Multiball which blocked the Super Jackpot shot. - Fixed an issue that could cause the game to report a lockup error if the ball would not clear the opto at the start of Excommunicado Multiball. - Fixed an issue that could allow players to start Excommunicado Multiball during the Zero Adversary Battle. - Fixed an issue that allowed players to collect an Extra Ball on the same shot that lit the Extra Ball. - Fixed an issue that could cause players to share progress toward adversary battles in multiplayer games. - Fixed an issue that could cause scores to end in a digit other than 0 when players scored their job bonus at the Administration. - Fixed an issue that could cause the dance floor shot arrow not to pulse when an enemy was blocking the shot. - Fixed an issue that prevented the High Table faction from lighting when the drop target was hit. - Fixed an issue that could cause the VIP Timer to continue awarding points after the player was no longer playing Escort the VIP. Tweaked: - Bonus: - Added a speech callout for a good bonus score (over 10M.) - Skill Shots: - Updated Skill Shot Scoring: - Added the Baba Yaga Skill Shot for 1.5M - awarded by plunging the Weapons Crate without hitting any shooter lane switches. - Changed the Super Crate Skill Shot to award 750,000. - Changed the Crate Skill Shot to award 300,000. - Added another Crate Skill Shot worth 150,000. - Changed the VIP Skill Shot to 650,000. - Added scoring increases to all skill shots for each skill shot made throughout a single game. - Excommunicado Multiball: - Added an adjustment DROP TARGET AT EXCOMMUNICADO START which defaults to YES. - Added a UI element to show the current jackpot value as it grows. - Adversary Battles: - Added a UI element to show the "Escape" value during all Adversary Battles. - Taxicab Chase Multiball: - Added a UI element to show the hurry-up value as it counts down. - Locations: - Changed locations to modes that start when the player makes the first enemy shot. - Changed the default background video to New York City Daytime from 6am to 6pm and New York City Nightime from 6pm until 6am. - Red Circle Dance Club: - Added a lockout period to prevent balls that released from the lock awarding shots to the dance floor. - Light Shows: - Various Improvements to light shows throughout gameplay. - Improved speaker light backgrounds during John Wick action clips. - Added unique lightshows to all Adversary battle effects. - Speech: - Added additional John Wick film speech throughout gameplay. - High Score to Date: - Improved typewriter effect during High Score to Date entry. - Ball Save: - Increased the default Ball Save time to 9 seconds. - Added checks to prevent the initial ball save from timing down when the ball is in the Red Circle Dance Club or the Crate VUK. Moved to System v3.71: - Updated to nodeboard firmware/protocol v1.17.0 - Update Standard Adjustment #45 Knocker Volume to have settings of: OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL - Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment - Various behind the scenes improvements for correctness and performance. LE V0.83 - June 18, 2024 ========================== Fixed: - Fixed an issue that could show a jackpot worth 00 points during Deconsecrated Multiball. - Fixed an issue that could cause the adversary inserts to continue flashing after the mode had been played. - Fixed an issue that could prevent the marker mechanism from opening while the award animation played. - Fixed an issue that could award mode shots immediately when a mode was started. - Fixed an issue that could cause Excommunicado Multiball to end prematurely if the ball save expired during the build phase. - Fixed an issue that could prevent the player from starting Excommunicado Multiball. - Fixed an issue that could prevent players from re-activating the Blood Oath Marker Ball Save after tilting. Tweaked: - Adjustments: - Moved TROUGH EJECT POWER to the first game adjustment. - Light Effects: - Improved light effects throughout gameplay. - Multiball: - Added grace periods to all multiballs. - Extra Ball: - Added automatic percentaging adjustment value AUTO for Enemies extra ball. - Changed number of job starts to light extra ball to 4 (was 3.) - Blood Oath Marker Ball Save: - Changed the rules for the Blood Oath Marker: - Only 1 outlane ball save may be qualified at a time. - Using an outlane ball save adds a fingerprint to one side of the Blood Oath Marker, and prevents further saves from being qualified until the Blood Oath Marker obligation is fulfilled. - Starting an Adversary Battle after using an outlane ball save adds a fingerprint to the opposite side of the Blood Oath Marker. This allows for another outlane save to be qualified. - Outlane ball save inserts now only light if a Blood Oath Marker save is available. - Changed on-screen text when a Blood Oath Marker Save is used to explain that battling an Adversary requalifies the Blood Oath Marker Save. - If an Adversary battle is started and the player hasn't used a ball save beforehand, the Adversary battle will begin with 10 more seconds of ball save time. - Increased the number of hits to light the first marker save to 4. - Jobs: - Changed scoring of job modes. Enemies defeated this job has the highest impact on job scoring, followed by enemies defeated this ball, and enemies defeated this game. - Changed "Job Boost" message to add time. 30 seconds of time can be added once per job. - Deconsecrated Multiball: - Added a "shot spotted" rule to Deconsecrated Multiball when the player hits the Continental when no WINSTON letters are ready. - Excommunicado Multiball: - Changed the rules for Excommunicado Multiball: - Reduced lock timer to 15 seconds (was 25). - Hitting a flashing ramp standup now turns it to solidly lit and adds 5 seconds to the build phase timer. - Added "Excommunicado in effect: 15 seconds" Operator callout to build phase start. - Added a "time added" slide-in graphic for hitting a flashing ramp target. - Bagarre à L'étoile Multiball: - Added "Jackpot Multiplier Maxed" text when the jackpot multiplier reaches 4x. - Changed the orbits to no longer build the jackpot. - Adversary Battles: - Changed escape to light by completing the Marker bank once. - Changed the target rule to require both individual targets to be hit. - Viggo Adversary Battle: - Reduced the number of shots needed to award the Be Seeing You bonus to 12 (was 15.) - Added the gold arrow shots to the list of shots that count towards the Be Seeing You bonus. - Spinner: - Increased the maximum car bash values. - UI: - Added attract messages for all 4 player score boxes. - WP: - Tweaked the Rank Up sound effect. - Improved choreography and timing of Rank overlay updates. New: - Added over 100 new movie quotes as game speech callouts. - Added the John Wick Pinball event-driven effect system: - Added synchronized shaker motor, expression light, and speaker light effects for gunshots, combat, impacts, explosions, and other film effects. - Event-driven shaker motor effects will only play if the shaker motor is set to MAXIMAL USE. Moved to System v3.69: - Updated to nodeboard firmware/protocol v1.16.0 - Various behind the scenes improvements for correctness and performance. LE V0.82 - May 21, 2024 ========================== - Initial release.