************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * The Uncanny X-Men Pro * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Installation notice: The code release is in ZIP format. Update instructions: -Download the zip file. -Unzip the file; this will create a folder that contains file(s). -Open the folder, copy the file(s) to the root level of a FAT32 or NTFS formatted USB drive. (Do not copy the folder) -Power the game off. -Insert the USB stick. -Turn the game on. -After the game boots up, there will be an option for software update. -The volume buttons change options for full or quick update. The enter button selects the option and starts the update. -Once the update is completed, turn the game off and remove the USB stick. -Turn the game on and the game will be running the new code. V0.87 - October 30, 2024 ================================ -Added audit for X-Mansion ramps. -Added original mainplay and mainplay #2 songs back to the DJ Mixer. -Added new UI elements for Cyclops, Beast, Jean, and Nightcrawler. -Added game over light show. -Updated speech and sound fxs. -Updated shot arrow and sentinel shared lights system. -Updated Save the City Multiball to include Gambit award, shot location levels, and Danger Room enhancement. -Updated Speech and sound fx for Save the City Multiball. -Updated arrow lights in Save the City Multiball to handle recent updates to the shared lights system. -Updated background, GI, and award lights in Save the City Multiball. -Updated Sentinel Multiball shot lights to behave in a manner that's closer to other multiballs when the shots are hit. -Updated "To Me, My X-Men" Multiball background and award lights. -Updated The Future Speech. -Updated The Future instructions sound fx. -Updated The Future to include the use of Gambit and Danger Room, if Gambit and Xavier were saved in the Past. -Updated Slide In award messages with more character images. Fastball Special now uses a new message and image. -Updated Danger Room lights. -Updated speaker lights to respond with GI usage and Sentinels being present. -Modified super skill shot to be on the Danger Room ramp instead of the X-Mansion ramp. -Modified credits speech timing. -Modified text during Sentinel Multiball Super Jackpots. -Modified Fastball Special text. -Modified shot location level text. -Modified skill shot text. -Modified Extra Ball award to be lit after returning to the past from The Future. -Modified scores for Save the City Multiball. -Fixed an issue across all multiballs grace where starting another multiball would not revive it. -Fixed scoring issues in Save the City Multiball where progress wasn't being counted correctly. -Fixed a total score issue in Save the City Multiball where a second playthrough would have an incorrectly inflated total. -Fixed an issue in Save the City Multiball where the X-Mansion ramp wasn't being counted towards ramp completions. -Fixed an issue in Save the City Multiball where ball save was not working correctly during the start animation. -Fixed an issue where mission light system might prevent other rules' lights from showing when the mission wasn't using the light. -Fixed an issue in "To Me, My X-Men" Mulitball where ball save was not working correctly during the start animation. -Fixed shot lights remaining on after being completed in "To Me, My X-Men" Multiball. -Fixed some Wolverine speech from The Future being used in the past incorrectly. -Fixed Wolverine speech that played incorrectly in The Future when Wolverine was not saved. -Fixed an issue in The Future where the revisit speech would stomp on other speech. -Fixed an issue with Danger Room title in the UI being the wrong color during level 2. -Fixed an issue where Cerebro hold would not wait for Beast Lab upgrade awards. -Fixed an issue where the Sentinel mouth would not cycle properly during ball search. V0.86 - October 23, 2024 ================================ -Added new total screen for Sentinel Multiball. -Updated music, speech, and sounds. -Updated Fastball Special blinking lights. -Updated Danger Room Abort ball save light usage. -Updated Danger Room videos. -Updated X-Mansion light usage. -Modified Genosha Under Siege to award "Perfect" with four Toad hits instead of six. -Modified the ball save time on The Future for initial presenation. -Modified Sentinel Head message to say "emerges in." -Modified Bishop Action Button messages to be thematically accurate in the game. -Modified Comic Info Bar to handle Bishop Action Button messages. -Modified left loop return to auto-validate playfield. -Fixed an issue where the player up speech would happen at incorrect times. -Fixed an issue where Bishop Pop Bumper would play unnecessary animations after being maxed out. -Fixed an issue where the Sentinel Hand display would play twice if it was hit again while the hand was still engaged. -Fixed an issue where Sentinel inserts might show incorrectly when returning from The Future. -Fixed an issue in The Future where the action button would remain on even when it wasn't available. -Fixed an issue in The Future where it was giving double awards in certain situations. -Fixed an issue in The Future where combo speech was stomping on other speech. -Fixed a priority issue in The Future where Sentinel destroyed displays were being interrupted. -Fixed an issue in X-Mansion Ball Save where it would not light correctly if awarded through Beast Lab. -Fixed an issue with Time Loop Skill Shot where the loop count would not reset if you drained while Time Loop was still active. -Fixed an issue with Time Loop Skill Shot where it would allow other awards to interrupt the time loop. -Fixed an issue with skill shots inhibiting all mode advance shots instead of specific ones. -Fixed an issue in Mission Select where Rescue The Innocent progress was not showing. -Fixed an issue where Fastball Special starting would interrupt Mission Select. Now it will occur after Mission Select. -Fixed an issue in Mayhem in Midtown where the hurry-up shots were not being awarded correctly on mission restart. -Fixed an issue in Stopping a Juggernaut where a restart might leave the player with only one shot to hit. -Fixed an issue in Sentinel Facility Raid where the "Perfect" Mission award was not being awarded if all three shots were not out when the Sentinel Head was hit. -Fixed an issue with Fastball Special where it would allow Cerebro to hold while Fastball Special is active. -Fixed an issue where the Sentinel Head would not register correctly during Save the City Mulitball. -Fixed issues in all modes where "Perfect" final award could be achieved on Mission restarts. -Fixed issues related to getting a "Perfect" final award on missions, where they were not being awarded correctly for IC achievements. System V3.81 Update - Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00 - Increase volume level of Service Menu buttons - Various behind the scenes improvements for correctness and performance. V0.85 - October 17, 2024 ================================ Expo Build -Added Fastball Special rule. When Fastball Special starts, hit the Uptown shot and combo it to the Giant Sentinel Head. -Added new artwork for Bishop pop bumper awards. -Added instruction video for The Future. -Added Mission, The Future, Danger Room, and X-Mansion audits. -Added failed mission total video. -Added Sentinel speech for logging into Stern Insider Connected and Home Team. -Added Scoreframe UI Danger Room title. -Updated Scoreframe UI with new animations for Beast Lab, X symbol mission advance, and mission progress. -Updated Sentinel Facility Raid mission rules. Destroy the moving Sentinel on the conveyors. -Updated sound fxs and speech for general gameplay. -Updated Beast Lab so that it's available in The Future if Beast survives. Otherwise Beast Lab is not available in The Future. -Updated Beast Lab awards. -Updated Beast Lab award screen. -Updated Giant Sentinel arrival with new artwork and health progress bar. -Updated Bonus sound fxs. -Updated Cerebro Skill Shot display award. -Updated Bitter Rivalry display awards. -Updated Mission Select display with progress meters -Updated Mission start light shows. -Updated Rescue the Innocent pop award display video. -Updated Giant Sentinel Head flasher usage. -Updated Sentinel Multiball speech usage. -Updated Sentinel Multiball eye behavior. -Updated Sentinel Multiball total message. -Updated Sentinel Multiball scoring for destroyed Sentinels. -Updated Sentinel Multiball Super Jackpot difficulty. -Updated To Me, My X-Men Multiball ready, light, sound, and shaker motor effects. -Updated all Multiball grace periods to behave properly. -Modified Scoreframe UI with larger X-Men images. -Modified Danger Room difficulty. -Modified Danger Room being active to time out after ten seconds. -Modified Combo scores. -Modified Rescue the Innocent pop bumper score. -Modified Sentinel Multiball arrow colors. -Modified To Me, My X-Men Multiball arrow colors. -Modified UI behavior for match sequence. -Modified high score text. -Fixed a test menu issue where the trough eject power was accidentally hidden. -Fixed an issue with Beast Lab bar showing progress incorrectly. -Fixed an issue where timers might continue when Extra Ball is being awarded. -Fixed a Kitty Award scoring issue. -Fixed Danger Room rewards to apply to all missions and multiballs correctly. -Fixed an issue where Bishop action button was awarding combos. -Fixed an issue in To Me, My X-Men Multiball where Sentinel and combo inserts were being obscured. -Fixed an issue in Save the City Multiball where the total was being added to incorrectly after the first multiball. -Fixed X-Mansion ball save to behave properly during multiballs. -Fixed a priority issue for Extra Ball. -Fixed an issue where the Giant Sentinel Head's eyes will shut off if it is no longer giving awards. -Fixed an issue for when a player wrapped the game, the mission select would show incorrectly. -Fixed an issue where the Sentinel head would be forced down during Sentinel MB when The Future was ready. -Fixed an issue where you can toggle the action button in the Future before the proper threshold. -Fixed an issue where the text title for the boss bar so the last letter is properly aligned. -Fixed an issue where if the player completed all the modes, were in the Future, and drained, it would put the player back in the past. Now the player will start in the Future again. -Fixed an issue where the ramp diverter would jump incorrectly after coming out of The Future. -Fixed a multiplayer issue where mission advance might award mission select on the wrong shot. -Fixed jukebox text and missing songs. System V3.80 Update -Various behind the scenes improvements for correctness and performance. V0.84 - October 7, 2024 ================================ Official Pro Release -Added new mainplay and shooter groove songs. -Added pop bumper award videos and sfx. -Added combo award videos and sfx. -Added Beast Lab award videos and sfx. -Added sound fxs and speech game wide. -Added trough power adjustment with updated default. -Added additional power adjustments for devices: Head, Hand, Finger, Diverter, Cerebro, Post. -Updated Score UI to improve visibility for Mission progress, Beast Lab, Danger Room, and Mission advance. -Updated Mission Select display and sound. -Updated Beast Lab award text. -Updated To Me, My X-Men Multiball award messages. -Updated main play video. -Updated Danger Room videos. -Updated Sentinel hand and finger videos. -Updated playfield light effects and light shows game wide. -Modified Danger Room rules to enhance all scores missions and multiballs. Its effects persist throughout the game. -Modified later stage missions to be available earlier on. -Modified shot arrow indication for missions and multiballs. -Modified duration of bonus screen to be shorter. -Modified Bitter Rivalry shots to have more variation. -Modified Sentinel Facility Raid rule to be more straightforward. -Modified High Score entry screen to game font. -Modified scoring for balancing. -Modified game wide sound balancing. -Modified default auto-launch power to 255. -Modified the debounce for switches on the Sentinel Head in LE/Premium version. -Adjusted Sentinel Jaw power. -Fixed Bishop action button behavior where it was giving awards beyond its scope. -Fixed Bishop action button for it to award its current selection automatically if the ball ends. -Fixed some action button light issues. -Fixed an issue with Time Loop Skillshot where the grace period would not continue the skillshot. -Fixed an issue with Cerebro where the Cerebro post would not hold when coming in and out of certain special events. -Fixed some Sentinel Head device behavior in The Future. -Fixed an issue with Save the City start where the post would not hold correctly. -Fixed an issue during multiballs where the X-Mansion ball save would be awarded incorrectly during multiball ball save. -Fixed an issue where the ramp diverter would activate incorrectly in The Future. V0.83 - September 24, 2024 ================================ -Added Beast lab level up and award SFX. -Added some lock out code for the Sentinel head while playfield is not validated. -Added some timing functions to adjust for some Sentinel head where the jaw operation is triggering the kicking target. -Added a new light effect for Bishop Action Button to quickly blink the spotted shots. -Added Bishop Action Button LTS strings for Bishop lane shots to LTS tables. -Modified Bishop Action Button lighting with additions/improvements. -Modified Bishop Action Button are now included Combo and Sentinel inserts in the roving shot light effect. -Fixed a bug where Bishop Action Button couldn't spot the left center ramp. -Fixed an issue where Sentinel jaw activated unnecessarily on ball start. -Fixed an issue where kicking target could still kick if jaw is up. -Fixed an issue where Sentinel Hand could trigger in attract mode. -Disabled Sentinel Head Test move failed logic. V0.82 - September 23, 2024 ================================ -Added ability to store Sentinel Head position bias and Sentinel Finger wait times in adjustments. -Improved music, sound, and speech mixing. -Fixed a stutter when modes ended while draining. -Fixed some test menu text that was slightly too large for the screen.