************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * JAWS - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. ============================= V0.98.0 - November 26th, 2024 ============================= - Beachgoers - Fixed an issue where the Beachgoer progress would be reset by a Tilt. - Search Multiball - Fixed an issue where the Search insert would be completed by a Tilt. - Life Ring - Don't allow the Life Ring to be activated when selection screens are still running. - Bounty Hunt Select - Lightshow improvements when selecting your bounty hunt. - Search Or Rescue Select - Fixed an issue where timing out the selection would result in a Ball Search happening during the Search Multiball intro. - Super Cast N' Catch - Fixed a display issue where the score value appears to be zero, but the correct value actually awards properly. - Skill Shot - Shoot Again display effect is now interrupted by any Skill Shot. - Extra Ball - Wait for Extra Ball display before moving on to End Of Ball Bonus when the ball drains. - Attract Mode - Action button logic has been changed to be standardized across all Spike2 games. - High Score To Date - Fixed the Jaws: The Revenge High Score adjustments that was limiting the values to the wrong min / max range. - Adjustment Changes: - changed "JAWS THE REVENGE CHAMP SCORE #1" default: 40K, min: 10K, max: 200K - changed "JAWS THE REVENGE CHAMP SCORE #2" default: 30K, min: 10K, max: 200K - changed "JAWS THE REVENGE CHAMP SCORE #3" default: 20K, min: 10K, max: 200K - System - Updated to V3.85.0 on OS: V2.7.0 - Action Button colors: Green: Start Game Yellow: Game Play Menu Action (was previously Orange) - Change threshold for "Weak WIFI Signal" Tech Alert from -60db to -70db - Conagent v1.0.16 - Various behind the scenes improvements for correctness and performance. ============================ V0.97.0 - October 22nd, 2024 ============================ - Great White Multiball - Added this new mini-wizard mode. - 2 ways to unlock: 1) Capture the Mako, Thresher, Hammerhead, and Tiger sharks. 2) Sell Quint your gear. - Once unlocked, the Great White shark will appear on the Bounty Hunt selection screen. - Selecting Great White with other sharks left un-captured will result in them being "Lost" and unable to be captured. - Objectives for Great White: - 200 spinners - 12 drop target / 3-bank targets - 12 boat hits - 12 chum hits - Each shark captured before selecting Great White will reduce the objective count by: - 50 spins for the spinner - 4 shots for all others - Capturing all the sharks lights the Fishing Reel shot directly with no objective shots needed. - Mode rules: - 6 ball multiball with a 30 second ballsaver. - All arrows lit Green for a Jackpot to bring up the Shark. - Bash the shark 3 times to light Bounty Collect at the Harpoon Lane shot. - Each captured shark during the main game gives a +1X multiplier to the Bounty Value. - Each ball in play gives an added +5M points to the Bounty Value of the shark. - Sequence repeats until you drain down to one ball. - An Add-A-Ball is available (if less than 6 balls in play) by completing the Boat Targets when the Bounty is lit. - The Great White always escapes in this mode. - Jaws: The Revenge - Added final boss Quint and his Orca as the final bounty hunter when you reach $10,000 bounty value. - Reaching $10,000 bounty value kills the flippers in whatever stage it is achieved adn Quint entrance display is shown. - Added 8-bit Quint speech in the boss fight. - Added 100K scoring when Orca is defeated. - Added Extra Life at 100K total score threshold. Plays as an Extra Ball does, directly after the ball it was awarded in multiplayer. - Fixed an issue where the Upper Playfield Ramp shot would not do damage if it was not part of the combo. - Added Upper Playfield Ramp arrow blinking red when full bounty hunter damage is available. - Added Upper Playfield Ship Wheel blinking yellow when healing is available. - Added hue cycle light to the "POWERED UP" display text. - Great White - Added display for "New Bounty Hunt Unlocked" when the Great White bounty hunt becomes available to select. - Quint Cash Out - Added message to include the message "AWARDS POINTS AND UNLOCKS GREAT WHITE BOUNTY HUNT". - Bounty Hunt Select - Added arrow shot preview of qualifying shots for the bounty hunt as well as the selected shark's insert flashing. - Search or Rescue Select - Flashing the playfield insert of the mode you are about to select. - Search or Rescue Select - Fixed an issue where action button could cause a Life Ring to be used by accident. - Night Search Multiball - Fixed an issue where hitting the final shot in the grace period would result in the victory combos not starting properly. - Search Multiball - Fixed an issue where hitting the final shot in the 2nd stage in the timer's grace period would result in the victory combos not starting properly. - Search Multiball - Fixed an issue where the shark roar sound effect was not being heard when boat optos are hit for jackpots in the 2nd stage. (only happens with disabled shark motor) - Search Multiball - Fixed an issue where the beachgoer progress would not reset if you tilted in the 2nd stage. - Life Ring - Fixed an issue where the action button could be used after a ball drained and displays are finsihing up. - Life Ring - Fixed an issue where the life ring could be wasted when ball saves are running and no valid playfield has been achieved. - Cast N' Catch - Fixed an issue where you could start Cast N' Catch when the final Beach Closed Hurry Up is running, which caused a hangup after the Search or Rescue selection. - High Score To Date - Added Search Multiball Champion. - High Score To Date - Added Great White Multiball Champion. - Adjustment Changes: - added "JAWS THE REVENGE POWERUP TIMER" - default: 12 seconds, min:10, max: 25 - added "JAWS THE REVENGE CLOSE ENCOUNTER PCT" - default: 2 pct, min:0, max: 25 (only one allowed per game per player) - added "JAWS THE REVENGE QUINT DAMGE PER HIT" - default: 3 pct, min:1, max: 5 - added "JAWS THE REVENGE EXTRA BALL POINT THRESHOLD" - default: 100K, min:10K, max: 200K - added "GREAT WHITE MB BALL SAVE TIMER" - default: 30 seconds, min:25, max: 35 - added "SEARCH MB DEFAULT CHAMP SCORE" - default high score value - added "GREAT WHITE MB DEFAULT CHAMP SCORE" - default high score value - removed "FLIP LOCK ACTIVATION" - All flip lock activations will now be short press. - removed "VIDEO MODE SELECTION SCREEN" - No longer optional, will always be a selection. - System - Updated to V3.81.0 on OS: V2.7.0 - Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00 - Increase volume level of Service Menu buttons - Added Standard Adjustment "SPEAKER LED BRIGHTNESS", 0..100% level for the expression speaker lighting, available when the accessory is installed. - Various behind the scenes improvements for correctness and performance. ============================== V0.96.0 - September 19th, 2024 ============================== - The Shark Is Broken - Added this challenge mode which is available on the Game Mode menu. Only available with the topper connected to the game. - Mode is single player, one ball. - Mode starts at 0% power. Raise power to 100% to progress through phase. - Lit shots add power. Shots unlight after collection. - Shoot lit shark tower target to relight a shot. - At 100% power, shark lights for super jackpot. And center ramp lights to advance to next phase. - Power resets to 0% at start of new phase. - Rescue Multiball, Celebration Multiball, or Super Cast n Catch Multiball launches after 2nd phase completion. - Progress through 3 phases (2 on EASY. 4 on HARD) to reach Victory Multiball. - Slings have an 80% chance to raise Fin target for 5-10 seconds. - Shoot Fin target for +4x scoring for 10 seconds. (stackable) - During intro sequence, hold action button to enable One-Handed Mode. - One-Handed Mode - Action button must be held while power is less than 100%. - Recommendation: hold the action button with non-dominant hand. Switch between flipper buttons with dominant hand. - 5x scoring. - Bragging rights. - If both flippers are in use while action button is held down, the game tilts (ends game). - Victory Multiball - All shots are lit for jackpots. Unlights after collection. - Shoot lit shark tower target to relight a jackpot shot. - 60 seconds of unlimited ball save. - DISCLAIMER: Many of the mechanisms and display effects during this mode may behave strangely. - The mini flipper may flip at random. - The Fin target may reposition itself without warning. - Most of the standard sound effects have been replaced. - The GI lights may appear dim. - The display may rapidly "glitch" between many animations. - Displayed award may be off by 1 point. - Multiball may unexpectedly start. - The flipper buttons may become unresponsive while the game attempts to play itself. - Jaws: The Revenge - Added chomps left for the current swimmer displayed on the gear/wizard mode inserts. - Added bounty hunters left info when you are in the bounty hunter stage. - Added Topper lights to the rainbow lamp effect that happens for powerups. - Shark Alley music alternates between two different tracks each time it starts in a game. - Shark Alley now displaying the points that are awarded for each correct choice. - Fixed a scoring issue where the Bounty Hunter line from the bonus countup was not being awarded. - Fixed a visual bug of the Fishing Boats counting for Police Boat amount of points. - Fixed the issue where the Bounty Hunt value doesn't cap to 10K for Bounty Hunter kills. - Fixed the issue where the current score on the "GET READY" screen could be wrong. - Fixed an objective reporting issue related to Shark Alley. - Rescue Multiball - Shoot chum bucket 6 times for Add-A-Ball. Red lights along chum line show progress. - Rescue Multiball - Clear 3-Bank / Drop Targets to spot a shot. - Search Multiball - Fixed an issue where starting this mode would result in the pop bumper being disabled. - Feeding Frenzy - Target scoring changed to 1x, 2x, 3x progressively from 1x, 2x, 4x. - Super Spinner - Display priority increased so that it is visible more often. - High Score To Date - Added The Shark is Broken Champion. - DJ Mixer - Added Search Multiball track. - DJ Mixer - Added Jaws the Revenge tracks and playlists. - Adjustment Changes: - added "BROKEN SHARK DIFFICULTY" - default: MEDIUM - Change this to modify the number of phases in the Shark is Broken mode. - added "BS BALL SAVE TIMER" - default: 45 - Change this to modify the Shark is Broken ball save time. - added "BROKEN SHARK POWER INC" - default: 25 - Change this to modify the Shark is Broken base power increment per shot. - added "BROKEN SHARK VICTORY BALL SAVE TIMER" - default: 65 - Change this to modify the Shark is Broken Victory ball save time. - added "THE SHARK IS BROKEN CHAMP SCORE #1" - default high score value - added "THE SHARK IS BROKEN CHAMP SCORE #2" - default high score value - added "THE SHARK IS BROKEN CHAMP SCORE #3" - default high score value - System - Updated to V3.78.0 on OS: V2.7.0 - Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to the Backbox Speaker volume. - Various behind the scenes improvements for correctness and performance. =========================== V0.95.0 - August 29th, 2024 =========================== - Jaws: The Revenge - - Fixed an issue where pop bumper would disable after the "YOU DIED" popup and would not re-enable after the balls drained. This could affect the standard game. - Fixed an issue in a multiplayer game where player's game state would change between EATING and BOUNTY HUNT when they were not in those phases when they died. - Fixed an issue when forcing endgame out of the mode would cause the 2nd ball of a standard game not to serve from the trough. - Fixed an issue where Shark Alley music would keep on re-starting every second or so. - Fixed an issue where gameplay music would start too soon on the "Get Ready" screen. - Adding five more kills each time you level up your shark before the Growth meter is filled. - Adding hoax swimmers and decoy sharks to the Shark Alley choices. - Adding Shark Alley "TIME'S UP" text instead of an "X" when you run out of time. - Adding Shark Alley updated timer that ticks down to 0.0s. - Adding Shark Alley bonus for 6 or more correct answers: - 6/10 - 1K Bonus - 7/10 - 2K Bonus - 8/10 - 4K Bonus - 9/10 - 8K Bonus - 10/10 - 16K Bonus - Shark Alley starting time is now shorter after the first time you play per game. - Adjustment Changes: - added "REEL SPIN TEMP POP BUMPER DISABLE" - Setting this to NO will turn off the 1.5s disable of the pop bumper after a reel spin is detected. - Defaults to YES to help guide the ball into the mini flipper lane. - System - Remains at V3.76.0 on OS: V2.7.0 =========================== V0.94.0 - August 22nd, 2024 =========================== - Jaws: The Revenge - Added this challenge mode which is available on the Game Mode menu as an option to play if you are logged into Insider Connected and have enough Shark Teeth to play. - Take your revenge on the Bounty Hunters always trying to hunt you in this 8-bit inspired challenge mode. - Health Meter - Each ball drained will lower meter. - Once meter is empty your shark dies and you lose a life (ball). Play moves onto the next life (ball). - Shoot the Quickshot gate when the Yellow insert is lit to raise the shark's health meter. - Shoot the Ship Wheel spinner on the upper playfield to raise the shark's health meter. - Phase 1 - EAT SWIMMERS - The 5 main beach shots will have swimmers that can be eaten using the Action Button. - Shoot a beach shot to move the shark to that beach. - Swimmers can take a few Action Button presses before they are eaten. - The more swimmers are eaten, the more increase to the Growth meter. - Fill the Growth meter to level up your shark after completing Phase 2. - Eat consecutive swimmers without taking damage to raise the Streak multiplier. - Shoot the Chum Bucket when lit to spawn a random swimmer. - Shoot the Upper Playfield ramp when lit Orange to spawn all swimmers. - Fishing Boats: - will appear beach shots as Teal arrows. - takes 1 shot to destroy them. - throws 2 fisherman into the water when destroyed. - Police Boats: - will appear beach shots as Red/Blue arrows. - will save all swimmers at that beach. - will keep the beaches closed from any more swimmers. - will attack shark and lower the health meter ever few seconds when shark is at the same beach. - takes 2 shots to destroy them. - once destroyed the beaches are opened and the beach is filled with swimmers. - Each boat destroyed will raise the shark's health meter. - Once you eat enough swimmers a Bounty will be placed on you and time will expire on this Phase. - Phase 2 - BOUNTY HUNTER - Shoot the Boat/Shark Cage to attack Bounty Hunter and drain his meter. - Green arrows light for 1X damage and combos can be shot for 2X damage. - Shoot the Upper Playfield ramp to drain Bounty Hunter's entire health meter. - Bounty Hunter will attach a barrel ever few seconds he is alive. - Barrels have the following penalties: - 1 Barrel - Swimmers take twice as many chomps to eat in the "EAT SWIMMERS" phase. - 2 Barrels - Shark cannot Heal. - 3 Barrels - Shark Health meter is drained every few seconds. - Leveling up your Shark will remove all attached Barrels. - Defeating a Bounty Hunter will remove a single attached Barrel. - Drain the Bounty Hunter's meter all the way to light a final shot at the Boat/Shark Cage. - Higher levels require you to face more than one Bounty Hunter. - Phase 3 - BONUS - Collect a bonus point value for each Swimmer and Boat that was destroyed for this level. - When your Growth meter is full your shark levels up now and resets until you reach Great White. - Shark Levels: - Mako - 6 chomps per swimmer - Thresher - 5 chomps per swimmer - Hammerhead - 4 chomps per swimmer - Tiger - 3 chomps per swimmer - Great White - 2 chomps per swimmer - Phase 4 - SHARK ALLEY - Use Left or Right flipper buttons to chomp swimmers. - Don't chomp fellow sharks. - Don't wait too long or time will run out. - Power Up - Shoot lit Drop Targets to light a roving Shark Tower Standup Target to begin a Power up for a limited period. - Powered Up perks: - Shark becomes invincible. - Swimmers can be eaten with one chomp. - Bounty Hunters take 2X damage from all shots. - Play through multiple levels of increasing difficulty until all lives are lost. - Each eaten swimmer contributes to the Shark Bounty Value. - (Coming Soon) Once the Shark Bounty Value reaches $10,000, Quint and the The Orca will be dispatched to come after you for the Final Boss Battle. - Quint's Challenge - Only award +1X permanent Bonus X for Levels 2, 3, and 4 for score balancing. - High Score To Date - Added Jaws: The Revenge Champion. - Attract Mode - Added Jaws: The Revenge Champion table showing the highest 3 scores to date. - Adjustment Changes: - added "JAWS THE REVENGE CHAMP SCORE #1" - added "JAWS THE REVENGE CHAMP SCORE #2" - added "JAWS THE REVENGE CHAMP SCORE #3" - System - Updated to V3.76.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. - Updated to nodeboard firmware/protocol v1.19.0 - Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW - Update Standard Adjustment #45 Knocker Volume to have settings of: OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL - Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment ======================== V0.92.0 - July 2nd, 2024 ======================== - Quint's Shack - A few mystery awards added. New Awards: - LIGHT QUINT'S CHALLENGE - BOOST BONUS +5M - LIGHT GEAR - BONUS X - MAX QUICKSHOT X - LIGHT WHEEL - LIGHT LIFERING Old Awards: - 5M Points - LIGHT ACTIVATE FISHFINDER - LIGHT SHARK ENCOUNTER - LIGHT BEACHGOER - LIGHT 2 BEACHGOERS - LIGHT BOUNTY HUNT - 4th of July - Fixed issue with Center and Right Ramp were not counting sometimes when it should. - 4th of July - Fixed an issue where a Boat Jackpot wouldn't open a Beach if the mode is in grace. - 4th of July Challenge - Fixed an issue where the mode total would not include the entire player's score. - Beach Closed Hurry Up - Fixed an issue where tilting out of the final Hurry Up would result in no Beachgoer progress being able to be made anymore. - Bounty Hunt - Fixed an issue with Hammerhead where beaches were not getting the proper status for them. - Bounty Hunt Build - Standardized bounty value to always be the total value on both the Bounty Hunt Build and Bounty Hunt Selection displays. - Harpoon Ready - Fixed an issue where the Left Up Post could get stuck up for long periods of time when the Fin Target switch is activated sooner than expected. - Search Or Rescue Selection - Fixed an issue where ball search would activate occassionaly if there were alot of display effects queued up. - Search Multiball - Fixed an issue where double draining out of victory combos could result in a 2 ball mainplay. - Adjustment Changes: - none - System - Remains at V3.70.0 on OS: V2.7.0 ========================= V0.91.0 - June 27th, 2024 ========================= - Search Multiball - Added this new mini-wizard mode that can be selected instead of Rescue Multiball Instructions: - Phase 1 (2-ball multiball): - Collect all orange arrows for add-a-ball - Shoot shark tower targets or chum bucket to raise Fin - Fin value = 5M base. 2M inc. - Number of balls in play and orange arrows increases Finishing Bonus - Collect 5 Fin Jackpots to begin Phase 2 - Phase 2 (60s timer): - Shoot Shark to collect Shark Jackpot - Shark Jackpot value = 3M * number of balls in play. 1M inc - Shoot orange arrows for +1x to Shark Jackpot - Shoot 5 shark jackpots to collect Finishing Bonus (kills flippers) - Once Finishing Bonus is collected or all balls are lost or timer expires, Victory Combos Multiball is started - 4th of July Challenge - Added this challenge mode which is available on the Game Mode menu as an option to play if you are logged into Insider Connected and have enough Shark Teeth to play. - Rules are the same as the mini-wizard mode in the Standard game except there is now an endless ball save for the duration of the mode. - Fourth of July - Repeating a shot 3 times in a row triggers exploit detection. - A triggered shot results in its beach timer not being retracted, and awarded fireworks are halved. - This exploit behavior occurs regardless of the number of open beaches - Shoot a new shot or boat to restore triggered beach. - Thank you to zmac and the rest of the pinball community for excellent stress-testing. - Topper - New topper functionality: - Time of Day adjustments: Set your topper lighting to one of 4 times of day (MORNING, NOON, DUSK, NIGHT) or allow it to use the current time of day. Also you can used accelerated 10 minute and 60 minute time of day cycle to move through the cycle faster. - Attract Color accents: Set your topper during attract to STANDARD, BLUE-GREEN, OR ALL COLORS color tinting to show off the billboard as it runs through it's sweeps. - Added many mode specific lightshows. - Added 4th of July “American Flag” lightshow that plays on the billboard for the duration of the 4th of July mode. - Added alternate mainplay background video on the LCD of Orca at night included when the topper is in Night mode. - Bounty Hunt - Bounty Multiplier now equals to the number of sharks caught - Added value boosters: - Shoot reel to light chum bucket for boost - Collect a set of shark tower targets to light mini lane for boost - Boost value = 2.5M (multiplied by number of sharks caught) - Boost shots lit for 10 seconds - Bounty Hunt Perks - Mako: Easier Bounty Hunt start (2x reel progress) & Longer fliplock - Thresher: 2 attempts to complete Quints Challenge & 2x multiball scoring while fliplock is engaged - Hammerhead: Replaced old machete perk with the ability to change the Fishfinder award with left flipper and Carryover/Restore Beach Closed values. - Tiger: unlimited fliplock; now requires 5 major shots to re-enable fliplock - Feeding Frenzy - Scoring update: - All switches except spinner add 75K. - Spinner adds 15K per spin. - Target 1 hit 1X. - Target 2 hit 2X. - Target 3 hit 4X. - After each FF the base grows by 250K. - Fixed an issue with the High Score champion not being able to be achieved. - Machete - Lighting difficulty increased: - Once base machete reaches 4x, Harpoon gate must be hit to re-light Machete at Drop Targets. - Pipit - Now always lit at the drops during singleball play. - Base Value = 5M * current multiplier - Consecutive collects increases +1x. Losing pipit decrements -1x. - Pipit Award Tiers (in order) - +1x Machete, - Light Gear, - Light Life Ring, - Light Gear, - Light Quints Challenge, - Light Wheel Award, - +1x Machete - If the award is already in effect, the award defaults to +1 machete. - High Score To Date - 4th of July Challenge - added 3 player high score table for largest score. - Shark Hunter Challenge - added 3 player high score table for largest score. - End of Ball Bonus Champion - added 1 player high score table for largest score. - Beach Closed Carryover - Added the capability of carrying over values across Search / Rescue (and restoring that which has been lost) - Celebration Multiball - Fixed an issue with Quint intro speech getting cut off. - Boat Motor - Improve ball stuck under the boat detection. Shark will try and immediately cycle if it senses a stuck ball. - Shark Hunter - Fixed an issue where Machete multiplier could apply to video mode scoring. - Cast 'N Catch - Fixed an issue where the total was playing the wrong video clip. - Cast 'N Catch - Fixed an issue where the Search Or Rescue Select not able to come up with Cast N' Catch running in the background. - Super Spinner - Fixed a small issue with stack shots on the Right Ramp. - Wheel Awards - Fixed an issue with wheel award spin not ending when draining without hitting a switch. - DJ Mixer - Now available to play game music through the Game Mode menu when the game is in Free Play. - Adjustment Changes: - Added "SEARCH MB BALL SAVE TIMER" to change ball save time for search multiball. Default 30s. - Added "SEARCH MB FIN TIMER" to change the time that the fin stays up for jackpots. Default 10s. - Added "SEARCH SINGLEBALL BALL SAVE TIMER" to change ball save time for the search singleball (2nd phase). Default 15s. - Added "SEARCH SINGLEBALL TIMER" to change the duration of the search single ball phase. Default 60s. - Added "BOUNTY HUNT RULE BOOST SHOT TIMER" to change the duration of the bounty hunt boosts. Default 15s. - Added "FLIP LOCK NUM SHOTS TO END COOLDOWN" to change the number of shots that end flip lock cooldown. Default 5. - Added "DJ MIXER BACKGROUND" - to change the default background for the DJ Mixer. Defaults to JAWS themed background. - Changed "TOPPER ACTIVE IN ATTRACT MODE" to "TOPPER ATTRACT LIGHT BEHAVIOR". Options STATIC or ACTIVE (default) - Added "TOPPER ATTRACT COLORS" to control optional billboard colors, options are: STANDARD, BLUE-GREEN (default), ALL COLORS - Added "TOPPER TIME OF DAY" to control time of day background for topper, options are: - CURRENT TIME - topper uses the current time and sets the background colors as it was on July 4th, 1974. - 60 MINUTE DAY - accelerated day where topper moves through one day every 60 minutes. - 10 MINUTE DAY - accelerated day topper moves through one day every 30 minutes. - MORNING - overrides the topper background colors to morning. - NOON - overrides the topper background colors to noon. - DUSK - overrides the topper background colors to dusk. - NIGHT - overrides the topper background colors to night. - Added "HARD MACHETE ON XX" to change at which base multiplier should require a harpoon shot. Default 4x. - Removed "FEEDING FRENZY TOWER TARGETS SUBSEQUENT START" now subsequent starts will go up by 1 shark tower targets set to a max of 5. - System - Updated to V3.70.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.16.0 - Various behind the scenes improvements for correctness and performance. ======================== V0.90.0 - May 23rd, 2024 ======================== - Jaws Multiball Part Three - Added this new mini-wizard mode that starts when you begin your 3rd Jaws Multiball. - Cage Dive - Shoot RED arrows to build hurry up before time runs out. - Collect hurry up at the shark. - Repeat 3 times for super jackpot. - Shoot fin to multiply super jackpot. - Character Combos - Collect all 6: - Chrissie Watkins - Left Orbit, Right Ramp, Center Ramp - Pipit - Left Ramp, Upper Playfield Ramp - Alex Kintner - Right Ramp, Center Ramp, The Pond, QUICKSHOT ENTRY - Ben Gardner - Center Ramp, Right Ramp, Left Orbit - Scout Leader - The Pond, Quickshot Entry, Lifering Target - Sam Quint - The Pond, Quickshot Entry, Boat / Shark - Secret Skill Shots - Added skill shots: - Secret Skill Shot #1 - Secret Skill Shot #2 - Super Secret Skill Shot - Raft Attack - Rule Improvements: - Additional shots are available to multiply fin award value (2x center ramp, 3x left orbit, and 4x gateshot). Shots lit for multiplier are dependent on the combos available for the right or left ramp. - Award display includes the multiplier before revealing the award total for better clarity on the new scoring features. - Quickshot fin and Raft Attack fin are stackable, so both can be collected at the same time. - Achievements - 49 new achievements added: - Secret Skill Shot - Make a Secret Skill Shot - Super Secret Skill Shot - Make a Super Secret Skill Shot - Mako Shark - Capture a Mako shark - Thresher Shark - Capture a Thresher shark - Hammerhead Shark - Capture a Hammerhead shark - Tiger Shark - Capture a Tiger shark - Chum Line - Level 3 - Complete a Level 3 Chum Line - Chum Line - Fast - Complete a Chum Line in under 30 seconds - Chum Line - Very Fast - Complete a Chum Line in under 45 seconds - Super Cast N Catch - Start Super Cast N Catch - Fourth of July - Start 4th of July - Fireworks Master - Collect 100 Fireworks throughout 4th of July - Fourth of July Master - Play a 4th of July that lasts over 2 minutes - Jaws Multiball Three - Start JAWS Multiball Three - Complete Jaws Multiball Three - Complete JAWS Multiball Three - Life Ring - Use Life Ring to save a ball in the left outlane - Life Ring x3 - Use Life Ring to save 3 balls in one game - Huge Super Life Ring - Score more than 100M during a Super Life Ring mode - Quint's Challenge - Level 1 Complete Quint's Challenge Level 1 - Quint's Challenge - Level 2 Complete Quint's Challenge Level 2 - Quint's Challenge - Level 3 Complete Quint's Challenge Level 3 - Quint's Challenge - Level 4 Complete Quint's Challenge Level 4 - Big Rescue Hurry-Up - Collect a Rescue Hurry-Up more than 30M - Huge Rescue Hurry-Up - Collect a Rescue Hurry-Up more than 50M - Beachgoers - Bronze - Collect 50 Beachgoers - Lifetime - Beachgoers - Silver - Collect 250 Beachgoers - Lifetime - Beachgoers - Gold - Collect 1000 Beachgoers - Lifetime - Beach Closed - Bronze - Close 10 Beaches - Lifetime - Beach Closed - Silver - Close 50 Beaches - Lifetime - Beach Closed - Gold - Close 150 Beaches - Lifetime - Beach Closed - Just In Time - Close a Beach within 1 minute - Skill Shot - Bronze - Collect 25 Skill Shots - Lifetime - Skill Shot - Silver - Collect 100 Skill Shots - Lifetime - Skill Shot - Gold - Collect 200 Skill Shots - Lifetime - Deadeye - Bronze - Collect 50 Quickshots - Lifetime - Deadeye - Silver - Collect 250 Quickshots - Lifetime - Deadeye - Gold - Collect 500 Quickshots - Lifetime - Fishfinder - Bronze - Collect 50 Fishfinder awards - Lifetime - Fishfinder - Silver - Collect 100 Fishfinder awards - Lifetime - Fishfinder - Gold - Collect 150 Fishfinder awards - Lifetime - Shark Encounter - Bronze - Complete 25 Shark Encounters - Lifetime - Shark Encounter - Silver - Complete 100 Shark Encounters - Lifetime - Shark Encounter - Gold - Complete 200 Shark Encounters - Lifetime - Quint's Challenge - Bronze - Tie 50 knots - Lifetime - Quint's Challenge - Silver - Tie 100 knots - Lifetime - Quint's Challenge - Gold - Tie 150 knots - Lifetime - Life Ring Master - Bronze - Save 50 balls with Life Ring - Lifetime - Life Ring Master - Silver - Save 100 balls with Life Ring - Lifetime - Life Ring Master - Gold - Save 250 balls with Life Ring - Lifetime - Barrel Locks - Fixed issue where you see the "SHOOT IT" display after the barrel has already been attached. - Quint's Challenge - Fixed a double "A" typo in the knot descriptions. - Quint's Challenge - Boosts gear cash out 50M per completed knot. - Flip-Lock - Micro flips and post passes will not turn off green lockdown button. - Flip-Lock - Added timedown tick sound and timeout warning. - Shark Encounters - Boat buoyancy display "2X Damage Applied" when boat is comboed from the Left Inlane. - Machete - Fixed an issue where the multiplier would cap at 5X. No longer capped. - Fourth of July - No longer allows multiplying the Super Jackpot by 2X for middle boat hits. - Life Ring - Fixed an issue where you could make the Light Life Ring target flash again when it's already lit in multiball. - Skill Shot - Added a generous debounce on the shooter lane switch so it doesn't count towards a plunge unless it's a real plunge. - HSTD - Added "FIREWORKS CHAMPION" - Adjustment Changes: - added "JAWS MULTIBALL 3 BALL SAVE TIMER" defaults to 30 seconds. - added "JAWS MULTIBALL 3 JACKPOT TIMER" defaults to 15 seconds. - added "FLIP LOCK AUTO QUICK FLIP" options for NEVER, 2-BALL, and ALWAYS, defaults to 2-BALL. - change "SHARK COMBOS TIMER" default from 40 to 60 seconds. - System - Updated to V3.68.0 on OS: V2.7.0 - Conagent v1.0.15 - Various behind the scenes improvements for correctness and performance. ========================== V0.89.0 - April 30th, 2024 ========================== - Beach Closed Value - Popup has been added to show how much the Beach Closed value is boosting the awards when they happen. - Flip Lock - Fixed an issue when adjustment was set to the default "Short Press", long presses would immediately release the lock. - Flip-Lock - Fixed an issue when adjustment was set to "Long Press" the lock sound would not play. - Shark Hunter Video Mode - Fixed an issue where players 2 thru 4 would sometimes not be offered an Extra Ball. (introduced in v0.88.0) - Pipit - Fixed an issue where the sad total would play even if you rescued her. - Jaws Multiball - Fixed an issue where Jaws Multiball intros would not properly kill all sound effects and speech. - 4th of July - Mode balancing. Prevent exploit of Center Ramp -> Right Ramp combo or Center Ramp repeat combo. - 4th of July - Above exploit code only in effect when 3 or more beaches are open. Beach timer extension is not awarded. Points and fireworks are still awarded. - 4th of July - Above exploit combos are broken with Boat Jackpot, Left Orbit, 3-Bank clear, Left Ramp, and Pond Shot. - Raft Attack - Allow left post to pause fin timer. - Quint's Challenge - When not started, suspends itself when you enter a wizard mode. - Audits - Fixed an issue where the Left Slingshot audit would not count up. - Adjustment Changes: - none - System - Remains at V3.66.0 on OS: V2.7.0 ========================== V0.88.0 - April 25th, 2024 ========================== - 4th of July - Added this new mini-wizard mode that lights when you play all of the Shark Encounter modes. - Instructions: - Each beach shot is progressing from the rgb insert to the beach closed insert. - Shoot lit shots to add fireworks and to keep the beach open. - Boat lights at 25 fireworks for super jackpot. - Collect super jackpot to reopen a closed beach. - Mode ends when all beaches become closed. - Detailed Description: - Each shot will start with the RGB arrow lit. As time passes, more of the inserts light from top to bottom. - Shooting an active shot reduces the lit inserts by 1. - Once insert reaches Beach Closed, that shot becomes disabled and goes dark. - Each collected shot reduces that shot's timer slightly. (insert progression speeds up) - Each shot that reaches beach closed reduces all other timers greatly. (insert progression speeds up for all active shots) - Once all shots become closed, the mode ends. - All Shark Encounters - After 1st 4th of July encounters become "Challenges" with less time available to complete and have a Jaws 3 themed starting video. - Completing the Shark Encounter Challenge for a specific shot gives you 2X shot value for the rest of the game. - Shark Encounter Challenges do not allow encounter boosts and do not award +1x base machete on completion. - Shark Encounter Challenges move the fin twice as fast for the final shot. - After 2nd 4th of July visit encounters reduce their timers again. - Bounty Hunt Perks updated: - Mako - - Easier to start Bounty Hunt - 2X Multiball scoring while Flip-Locked - Bonus Perk: Light Gear - Thresher - - 2X next Jaws Multiball - Longer Flip-Lock timer - Bonus Perk: Increase Base Machete +1 - Hammerhead - - Activate Machete on Action Button (changed from one-use to unlimited use) - Bonus Perk: Increase Base Machete +1 - Tiger - - Unlimited Flip-Lock Use - Bonus Perk: Increase Base Machete +1 - Super Cast N' Catch - Boosted base scoring a bit. - Wave Ramp trickshot will now score the lit shot. - Initially starts on count-up value stage. - Jackpot stage is now longer. - Additional locked balls add +10 seconds to the Flip-Lock timer. - Bounty Hunt - Bounty Hunts can be revisited if the shark was not captured. - Bounty Hunt Multiball keeps progress intact. Resets to 30% shark strength if <30% was previously reached. - Bonus Perk is not awarded on revisit. - Objectives are halved on revisit to make hooking a shark easier - Bounty Capture value has -1X on each revisit (does not affect Mako) - Selection screen displays shark multiplier - Night Search Multiball - Boat hit bumps jackpots by 250K. - Awards light gear at 4 jackpots collected. - Awards +1X base machete at completion. - Bounty Hunt Multiball - Now only requires one hit for to capture any shark. - Bounty Hunt Multiball - Perk awards are now displayed directly after the bounty is caught and before Celebration Multiball starts. - Boat Buoyancy - Comboing a shot that feeds the left inlane with the boat gives 2X damage to boat. - Jaws Multiball - Allow flipper blowoff to skip multiball intros. - Flip-Lock - Now only available when the ball is trapped. - Quint Combo - Added combo for Upper Playfield Ramp -> Right Ramp which awards 5M + 500K increment up to 10M - Gear - Oxygen Tank now adds 8 seconds instead of 15 to modes. - Gear - Shark Dart now only exhausts after it's been lit for 4 objective completions. - Gear - Tracker only exhausts after it's been lit for 3 (x2) chumline increments. - Machete - Can no longer advance or light Machete during Multiball or Wizards but you can bring a lit Machete into them. - LifeRing - Activated on button down-press instead of when the button is released. - Quickshot - Raise quickshot multiplier +1x on every successful quickshot collect. - Quickshot - Fixed an issue where multiplier could carry over to other players in a multiplayer game. - Celebration Multiball - Added background lightshow synced to the sea shanty music. - Celebration Multiball - Flippers are killed at mode start. - Celebration Multiball - Total screen updated with celebration themed newspaper. - Shark Hunter Video Mode - Only offers extra ball one time per player. - Shark Hunter Video Mode - Speed of sharks increased to match similar speed to the Shark Hunter Challenge Mode. - Shark Hunter Video Mode - When extra ball is awarded, wait until display completes before releasing ball. - Raft Attack - Include left up post in addition to the right up post to pause the fin timeout for combos. - High Score to Date - Added Super Cast N' Catch Champion. - High Score to Date - Added 4TH of July Champion. - High Score to Data - Added Knots Champion. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - adding "4TH OF JULY BEACH PROGRESSIVE TIMER" default: 10 - adding "4TH OF JULY BALL SAVE TIMER" default: 30 - adding "LIMIT SKILLSHOT ATTEMPTS" default: YES - adding "NUM SKILLSHOT ATTEMPTS" default: 3, skillshot will turn off after 3 short plunge attempts. - changed "NIGHT MODE LIGHTING" default from SUPER DARK to DARK, which makes Night Swim and Night Search modes GI and dimming effects slightly brighter. - changed "STUCK BALL DETECTION SENSITIVITY" from default: 50 to 40 - changed "SUPER CAST N CATCH JACKPOT TIMER" from default: 15 to 20 - System - Updated to V3.66.0 on OS: V2.7.0 - Added Indonesia Country Code - Updated Pricing Table: Indonesia 1 - 1/20000 Rp, 3/50000 Rp, 8/100000 Rp Indonesia 2 - 1/20000 Rp, 4/50000 Rp, 10/100000 Rp Indonesia 3 - 2/20000 Rp, 6/50000 Rp, 13/100000 Rp - Updated Pricing Table: Euro 10 - 1/EUR 2.00, 2/EUR 3.00, 3/EUR 4.00. Euro 11 - 1/EUR 2.00, 2/EUR 4.00, 3/EUR 5.00. Euro 12 - 1/EUR 2.00, 3/EUR 4.00, 7/EUR 6.00. - Add support for WiFi SSID containing non-printable and unicode characters. - Various behind the scenes improvements for correctness and performance. V0.87.0 - March 20th, 2024 ========================== - Super Cast N' Catch - Added this new mini-wizard mode that lights when you collect the final fishfinder award. - Consists of 3 stages: 1) Lock-a-ball stage 2) Cast n Catch stage 3) Jackpot stage - Lock a ball in the Flip-Lock to advance to Cast n Catch stage. - If Flip-Lock times out during Cast n Catch stage, the mode reverts back to the Lock-a-ball stage. - During Cast n Catch stage, lock additional balls (if any) in left orbit lane or right ramp lane for multipliers. - Or shoot center ramp to lock in Cast N Catch value and advance to jackpot stage. - During this final stage, all major shots light for locked in Cast n Catch value. - 1 add-a-ball on the chum bucket is available during each jackpot stage. - Once jackpots time out (15 seconds), the mode reverts back to the lock-a-ball stage and the cycle repeats. - Cast N Catch value = 500K - 5M. Max value increases based on number of jackpots collected. - Number of Chum Bucket hits for add-a-ball = number of jackpot stages visited. - Max number of balls in play = 4 balls. - Radio Target - Now lighting to spot shots in modes. - Wheel Award - New selection display arrow scrolling mechanic to pick the awards. - Wheel Award - New award display appears after the selection is complete to give info on what was awarded. - Wheel Award - Now lit at game start. - Night Search - Adjustment "NIGHT MODE LIGHTING" now controls the brightness of the mode background. (see adjustments below) - Night Swim - Adjustment "NIGHT MODE LIGHTING" now controls the brightness of the mode background. (see adjustments below) - Night Swim - Shots that light Encounter Jackpot will flash between Red and White and flash the Encounter Jackpot insert to call more attention to them. - Quint's Challenge - Now adds +1X permanent Bonus X. Bonus X is capped at 5X. - Feeding Frenzy - No longer adds time when you complete a target set. - Harpoon Ready - Fixed an issue where the post would hold for a long time resulting in the game getting held on the "SHOOT" screen for a long time. - Beach Closed Value - Removed the 2X multiplier applied to the Beach Closed Value when completing a Shark Encounter. - Shark Ramps - Shark Ramps and Shark Pop modes have been combined into a single mode to make them more fun. - Shark Ramps - Award values are now displayed in "SHARK!" popups. - Super Spinner - Can now be lit up to 3 times. Combo any shot that feeds the right flipper for 2X spinner value. - Super Spinner - Now ignores backwards spins. - Super Spinner - Added landing strip strobe effect to call more attention to Super Spinner being lit. Will strobe faster when 2X spinner value is lit. - Super Spinner - Added shaker motor hits on spins at differing levels for both 1X and 2X spins. - Shark / Boat Mech - Added adjustment to detect if a ball is shot in when lowering the shark, which will force the ball to be immediately kicked out. - Hooper Drives the Boat - Spin Value capped at 250K, Bonus Value Capped to 25M. - Lookout Tower - When the countup reaches it's final threshold, it lights the Wheel every 3 shots. - Beach Panic - Shots that light Encounter Jackpot will flash between Red and White and flash the Encounter Jackpot insert to call more attention to them. - ORCA Spellout - Fixed an issue where the spellout wasn't resetting properly every time. - Jaws Multiball Two - Added display to show current Add-A-Ball progress. - Instant Info - Fixing an issue where Shark Tower Targets status was not being displayed properly. - Attract Mode - Adding tutorial videos to attract mode explaining how to progress the main features. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - adding "NIGHT MODE LIGHTING" defaults to SUPER DARK, choose between CLASSIC (normal GI), DARK (some GI), SUPER DARK (minimum GI), Competition install will always default to CLASSIC. - adding "FLIP LOCK AUTO QUICK RELEASE" default to YES, when turned on if 2 balls get caught in the Flip-Lock during multiball the Mini Flipper will do a quick flip to release one. - adding "BALL STUCK UNDER BOAT DETECTION" default to YES, when turned on Shark hits during the sensitivity period will trigger the Shark to resurface immediately to clear the ball. - adding "STUCK BALL DETECTION SENSITIVITY" delays the listening for shark hits while shark is lowering. The higher the number, the more time is delayed. Decrease the number if you find that the ball is still getting stuck. - adding "ONLY LOWER SHARK WHEN SAFE" default to NO, set to YES to add logic that will only move the Shark below the playfield when it knows the ball is in a safe place to do so. - adding "REMOVE NIGHT SWIM MIDPOINT POST HOLD" default to YES, set to NO if you want the post to hold the ball when the Night Swim midpoint display and lightshow happens. - System - Updated to V3.64.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. V0.86.0 - March 7th, 2024 ========================= - Bounty Hunt - Fixed an issue where scores would score out of control when all Bounty Hunts have been completed. - Bounty Hunt - Mako shark has been made easier. - Bounty Hunt - Fixed issue where Dart Gear wasn't working for the Mini Flipper Lane shot. - Bounty Hunt Multiball - Now adds a ball if the shark is captured in within the mode's grace period. - Bounty Hunt Multiball - Fixed an issue where the starting video clip would show the wrong shark. - Harpoon Ready - Fixed an issue where fin wouldn't wait for left post hold to complete before moving. - Machete - Adjusted pop up size to cover less of the screen and fixed an issue with the multiplier text not getting updated. - ORCA Spellout - Added new display effect overlay when letters are collected. - JAWS Multiballs - Added chum bucket / add-a-ball display progress graphics. - JAWS Multiball One - Score balancing, Jackpots now add to standard award. - JAWS Multiball Two - Prevent left spinner spins from counting towards the threshold if you start the mode on that shot. - JAWS Multiball Two - Thresher Perk is giving 2X scoring, instead of Barrel Hook Gear. - JAWS Multiball Three - Thresher Perk is giving 2X scoring, instead of Barrel Hook Gear. - Night Search Multiball - Score balancing, mode is now worth about 2X more. - Boat / Shark Captive Ball - Now preventing multiple shots from registering on one shot for Night Search, Bounty Hunt and Bounty Hunt Multiball. - Super Buoys - Popup awards and scores now displaying. - Life Ring - Fixed an issue where the Life Ring could be used after rolling over the Right Outlane switch. - Close Call - Timing has been adjusted so there are less false Close Calls happening on slower outlane drains. - Shark Hunter - Fixed an issue where "Out of Harpoons" message could appear too early and stay on screen. - HSTD - Added an adjustment to select the TYPEWRITER or GENERIC initials entry interface. - Score Frame - Timer panels now have a color scheme applied to them of above 50% is green, lower than 25% is red, and otherwise yellow. - Adjustment Changes: - adding "HSTD ENTRY INTERFACE" default to "TYPEWRITER" - adding "POND SPINS FOR SHOT" default to 4, was fixed at 6 previously. - System - Updated to V3.62.0 on OS: V2.7.0 - Added Standard Adjustment "HOME TEAM MENU LOGS IN USER #1", which controls the whether the first member of the Home Team is automatically logged in at game start. Values are: "NO" -- No one is automatically logged in at game start, default value "YES" -- The first member of the Home Team is automatically logged in at game start - Various behind the scenes improvements for correctness and performance. V0.85.0 - February 20th, 2024 ============================= - Bounty Hunt Multiball - Finish Bounty Hunt qualifying shots and spin the Fishing Reel to now battle the Shark in multiball! - Shoot green shots to Reel in Shark. - Bash the Shark when it is lit to weaken. - Shoot Reel or Ship Wheel when lit to build value. - Shark strength meter is represented on the playfield using green lights along the Chum Line. - Each bounty includes a perk during the multiball - Mako: 2 balls in play. +5 seconds to ballsave. - Thresher: 3 balls in play. - Hammerhead: 3 balls in play. Add-a-ball on chum bucket (3 hits). - Tiger: 3 balls in play. First add-a-ball on chum bucket (3 hits). Then add-a-ball on boat arrows completion. Settings are on HARD. - Celebration Multiball - Added a new multiball victory mode to Bounty Hunt Multiball which is started once you catch the Shark. - Shoot green shots for Jackpots. - Bash Shark when lit to collect Super Jackpot and relight a Jackpot. - Shooting a green shot unlights that shot. Collecting 2 green shots lights Shark. Shark unlights once all green shots are relit. - Each green shot collected on the lower playfield adds +1x to Super Jackpot. Each Super Jackpot collected subtracts -1x from Super Jackpot. - All values carry-over to next celebration multiball. - Gear - Added perks for collecting each Gear type. - Binoculars: 2x beachgoer progress. Exhausts after 3 uses. - Oxygen Tank: Timers boosted. Only applies to multiball ball savers and timed modes. Exhausts at end of ball. - Tracker: 2x chum progress. Exhausts after completing chum line once. - Barrel hook: Extend Jaws Multiball. Exhausts after use. - Shark Cage: Fin target ball saver. Only active during single ball play shortly after hitting the fin target. Exhausts after ball saver is used. - Dart: 2x bounty progress and +1x value. Exhausts after hooking a shark. - Lamp of exhausted gear playfield insert appears dim. - Collect all 6 gear types and Quint will make a cash offer (points) to buy them from you. - Gear Cash Out - Deal: You lose all your Gear perks but offer is +1X larger for each unused gear item. - Gear Cash Out - No Deal: You keep your Gear and perks and score only the base value. To relight, do something to Light Gear again. - Draining when all Gear is used, you lose everything and must collect them all again. - Bounty Hunt Perks - Awarded after capturing shark. - Mako: 2x reel spins during Bounty Hunt qualification. - Thresher: Next Jaws Multiball will be 2x. One-time use. - Hammerhead: Long-press action button to activate machete. One-time use. - Tiger: Unlimited flip-lock uses. Requires 10 second cooldown period between uses. - Machete - Added a new display popup with timer, sound effect, and lightshow when machete is active. - Machete - No longer allowed to light or build multiplier when in wizard modes. - Machete - Allowed to use in wizard modes if you lit it before starting the wizard mode. - High Score To Date - New initial entry typewriter scene from the movie has been added. - Life Ring - Added Life Ring outlane switch grace period which gets smaller after every use. - Skill Shots - Display effects updated with more polished animations. - Hooper Spins the Wheel - Now must be re-qualified with a Upper Playfield Ramp after reaching an award threshold. When qualified wheel flasher will be pulsing. - Encounter Boosts - Encounter Bonus boost now lights Gear in addition to scoring points. - Pipit - Pipit's 4th award lights Gear. - Shark Tower Targets - Now are unique per player and don't reset after each ball making it easier to start Feeding Frenzy. - Shark Encounters - Now possible to collect the Encounter Jackpot during the mode grace period. - Shark Encounters - 2X Encounter Scoring boost no longer applies to the Encounter Jackpot. - Raft Attack - Fin now waits for Bounty Selection to complete when shooting right ramp. - Pond Attack - Allow 2 boost shots and give a boosts to the score for them that includes Beach Closed value. - Bounty Hunt - Thresher Shark perk changed to a one time 2X Jaws Multiball. - Bounty Hunt - Mako Shark now requires 100 spins instead of 30. - Bounty Hunt - Hammerhead Shark now requires 150 spins instead of 100. - Quint's Challenge - Music now changes based on current difficulty. - Quint's Challenge - Default difficulty is now set to EASY. - Rescue Multiball - Shooting the upper playfield ramp now always spots a beachgoer. - Flip Lock - Now defaults to being activated with short press and deactivated with long press. - Flip Lock - Ball will now be released automatically when a multiball ends. - Flip Lock - Display icon has a more polished animation and is now layered above all full screen display effects so it can be seen easier. - Game Play Mode Select - Changed the way alternate Game Modes are selected. Now defaults to pressing the action button to bring up the menu. Start button will always start a game as normal. - Fin Motor - Bootup self test motor timeouts lengthened to 20 seconds so that all switches can be reached for all motors. - Quickshot - Shortened difficulty timers for higher level difficulties. - Left Spinner - Score balancing: changed from 50K to 15K - Chum Award - Score balancing: Doubled all the chum award values. - Feeding Frenzy - Score balancing: Base value doubled 250K to 500K. - Shark Combos - Score balancing: Reduced base value from 5M to 3M. - Mini-Lane - Scoring exploit: Fixed an exploit that happens while quickly flipping the trapped ball to hit the lane switch and/or Pop Bumper. - Shark Hunter - Intro now refers to the game a "Shark Hunter" instead of "Video Mode" - Shark Hunter - Increase the size of Mako sharks slightly. - Shark Hunter - Fixed an issue where the video mode would be skipped and end with Zero points. - Shark Hunter - Fixed an issue where you couldn't record a high score for this mode. - Shark Hunter Challenge - Increasing harpoon reward to 10 from 5 for finishing a level. - Shark Teeth - Now awarding Shark Teeth for every achievement point that is awarded. - Shark Teeth - Award overlay will not show up for every tooth collection, but will show up when you collect a jaw. Summary screen at the end of ball will always show teeth and jaw progress. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Instant Info - Fixed an issue with a flickering background when looking at Insider Connected status pages. - Adjustment Changes: - removed "START GAME FROM LOCKDOWN BUTTON" since there is now a standard system adjustment that controls this. - changed "QUINTS SHACK PROGRESSION DIFFICULTY" default to EASY from MEDIUM. - changed "RESCUE MB SHARK MOVE TIMER" default to 12 from 14. - changed "LEFT FLIPPER POWER" default to 225 from 215. - changed "USE LIFE RING DIFFICULTY" default to MEDIUM from HARD. - changed "BEACHGOER LIGHT DIFFICULTY" default to EASY from MEDIUM. - adding "FEEDING FRENZY START DURING MULTIBALL" default to NO. - changing "FEEDING FRENZY TOWER TARGETS SUBSEQUENT START" default to 3 from 5. - adding "FLIP LOCK ACTIVATION" default to "SHORT" - adding "SPINS TO LIGHT BOUNTY HUNT" default to 6. - changing "BOUNTY HUNT MB BALL SAVE TIMER" default to 25 from 20. - adding "CELEBRATION MB BALL SAVE TIMER" default to 20. - System - Updated to V3.61.0 on OS: V2.7.0 - Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the behavior of the lockdown bar action button. Values are: "DISABLED" -- action button does nothing in attract mode "ENTER GAME PLAY MENU" -- action button enters the game play selection screen, default value "START GAME" -- action button start a game - Updated Service Menu->Util->Install->Home to set: "FREE PLAY" to YES "HSTD INITIALS" to 10 LETTER NAME "HSTD RESET COUNT" to OFF "KNOCKER VOLUME" to LOW "USE INSIDER HOME TEAM" to FREE PLAY ONLY - Updated Service Menu->Util->Install->Competition to set: "COMPETITION MODE" to YES "PLAYER LANGUAGE SELECT" to NO "TILT_WARNINGS" to 2 "GAME_RESTART" to NO "COIN DOOR BALL SAVER" YES "COIN DOOR DISABLE TILT" to YES "LOST BALL RECOVERY" to NO "PLAYER GAME MODE" to NO "ALLOW LEFT+START TO END GAME" to NEVER "ACTION BUTTON BEHAVIOR" to DISABLED "USE INSIDER HOME TEAM" to OFF "EXTRA BALL LIMIT" to NO EXTRA BALLS "START BUTTON BEHAVIOR" to SINGLE CREDIT "TARGET GAME TIME" to NO TARGET TIME "TIMED PLUNGER" to OFF "FLIPPER BALL LAUNCH" to OFF - Recommended steps to configure a game for a tournament are: Service Menu->Util->Install->Default Setting Service Menu->Util->Install->Competition - Changed Play Again screen so that it will restart the previously selected Game Play Mode. - Various behind the scenes improvements for correctness and performance. V0.84.0 - February 1st, 2024 ============================ - Fin Motor - Improved error checking and tech alerts to protect the motor when the switches are broken. - Fin Target - Hits will register on the center Shark Tower Target when the Fin coil is disabled by adjustment. - Shark Motor - Fixed an issue where the motor would get locked out in the Shark Motor diagnostic if the interlock switch cut off power to the motor when it was running. - Extra Ball - Now scores 15M instead of 50M. - Mini Flipper Lane - switch now scores 10 points instead of 50K - Adjustment Changes: - None - System - Remains at V3.59.0 on OS: V2.7.0 V0.83.0 - January 19th, 2024 ============================ - Fin Motor - Fixed an issue where the motor would occasionally run the wrong way and run into the hard stop. - Fin Target - Fixed an issue where the target would occasionally trigger itself when it reached the up position. - Super Spinner - Now scores 200K/spin instead of 1.5M/spin. - Fishing Reel Flasher - Now lit slightly to add to general illumination. - Shark Hunter Video Mode - Great White now charges directly at you occasionally instead of swimming the zig-zag pattern. - Adjustment Changes: - None - System - Remains at V3.59.0 on OS: V2.7.0 V0.82.0 - January 15th, 2024 ============================ - Initial release.