************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2025 STERN PINBALL, INC. * * * ************************************************************************** * * * METALLICA REMASTERED * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V.95 - 1/2/2025 -Improve audio balance and spinner sound effects -Add new adjustment (near end of gameplay adjustments) "CLASSIC SPINNER SOUNDS" -Fix an issue during multiplayer challenge modes where the songs and song timer would not reset between players -Fix an issue where random songs could play while challenge modes are ending -Fix an issue where songs would sometimes restart between balls instead of continue where that player left off -Fix an issue with instant info where a page could get stuck and need an additional flipper input to change it V.94 - 12/23/2024 == NEW == -New Blackened multiball wizard mode -Qualified after collecting all four band members at level 1 or higher: -Robert: +1 level for starting Grave Marker Multiball. +1 level per super jackpot times super jackpot multiplier -James: +1 level for starting Electric Chair Multiball. +1 level per chair guy fried -Lars: +1 level for starting Coffin Multiball. +1 level per captive ball jackpot during multiball -Kirk: +1 level for starting Snake Multiball. +1 level per snake combo jackpot or snake super jackpot -Lit at the scoop when in single ball play. If Crank it Up is also qualified, Blackened will take priority. -During Blackened: -Jackpot value is 800k + 100k x total levels of all band members -Starts as a 4 ball multiball -For 1-2 band members at max level, +1 additional ball will be added at the start of the multiball for each one -For each band member at max level past the 2nd, +1 action button add a ball will be available, indicated by purple -All playfield values are multiplied by the number of balls in play minus 1 -New adjustment MAX PLAYFIELD MULTIPLIER, default to 10 (6 balls in play with FUEL 2x) -Red shots lit for jackpots -Purple shot lit for double jackpot, relights red jackpots, and "blackens" that shot -Captive ball will move purple shot around the playfield -Get all shots blackened for Super Jackpot -New Self-Destruct Button -The action button can be lit RED for "Self-Destruct button" by completing the five Hardwired inserts when Hardwired is already qualified. -The button can be used to automatically hit one of the shots during Hardwired Hurry-Up, with left to right priority -A maximum of 3 buttons can be stacked at a time -New adjustment MAX SELF-DESTRUCT BUTTONS, default 3 -New Mystery award animation to more faithfully match the previous Metallica game == TWEAKS == -Allow looping back to the beginning during song select -Improve behavior of "start coffin hurry up" from mystery award to start coffin hurry up at the proper boosted value -Prettier boot screen text -Tweak End of the Line: -Previously, a ball was always added whenever you lit the super jackpot. Now, a ball will only be added in accordance to a new adjustment "E.O.T.L. ADD A BALL DIFFICULTY". -EASY: Previous behavior -MEDIUM (default): A ball will be added only for the first 3 times you light the super jackpot -HARD: Never add a ball for lighting the super jackpot. -Note: a ball is always added when a super jackpot is collected, or a ball is locked in the Snake. -Increase End of the Line default starting ball saver from 20 seconds to 30 seconds -Increase super jackpot from 20% of crank it up totals to 25% -Increase adjustment default "CAPTIVE BALL EXTRA BALL 2" from 30 to 50 -Sound volume tweaks, especially on some of the sounds from the old game that weren't coming through as well -Set default extra ball limit to 7 -Tweak Battery scoring down a tad -Tweak Enter Sandman scoring up, and make it so previously lit item shots will now boost uncollected item shots -Add victory lap info during crank it up mode backgrounds -Do not have the snake spit the ball back out if max balls are on playfield. Now he will still keep the ball, rather than spitting it back out to try and "add" a ball. -Raise value of 72 seasons. Now 25k per switch base value, and +25k boost value when completing the 4 targets during the count-up stage. -Raise the default HAMMER POWER adjustment from 150 to 225 -Fade to Black tweaks: -Change adjustment default for F.T.B. MODE UNITS PER LEVEL from 20 to 25 (switches per award) -Change adjustment default for F.T.B. MODE LEVELS from 10 to 12 (number of awards needed to complete) -Made darkening effects slightly more dramatic for Fade to Black -Slightly increased scores for Fade to Black shots == FIXES == -Fix Grave Marker motor issues where it could continuously move up and down if the switches aren't working as expected -In the case where it correctly triggers a switch, but then slips off of it, the motor now correctly will not do another cycle looking for the switch -In the case where a switch never registers after five seconds of trying to find one, the motor will disable itself (except in test mode) until grave marker motor test succeeds -Loosened the definition of "grave marker motor test success" from 2 successful switches in a row to 1 successful switch so tech alerts go away faster -Fix Crank it Up item playfield inserts not turning on during Battery -Fix song select sometimes appearing if you log in to insider after you've already put the ball in play -Fix an issue where other players in a challenge mode would get items removed from their account, when only player 1 should have items removed -Fix an issue with music during challenge modes that would sometimes play the incorrect song or start the song over when it wasn't supposed to -Fix an issue where the item bonus was getting scored at the beginning of The End of the Line Challenge mode -Fix an issue with incorrectly numbered LEDs for accessory shooter knob in lamp test -Do not allow extra balls for challenge modes -Fix bug with mode selection that could sometimes select the wrong mode -Fix bug with Spit out the Bone music track that would cause it to end prematurely -Fix a bleeped out voice callout being used even with adult mode enabled -Fix some missing characters in some text in various places -Fix lane rollover and completion light effects that were not happening -Fix the topper not getting to participate during Electric Chair multiball lightshow -Fix an issue where the music (and mode timer) could restart during Crank it Up modes if you entered the test menu V.93 - 11/26/2024 == NEW == -New "And Justice for All" topper multiball mode -Hitting lit shots during normal Lady Justice round adds RED letters to topper -Letters are awarded based on difficulty adjustment TOPPER MULTIBALL DIFFICULTY: -EASY (default): Fast blinking shots add 2 letters, normal shots add 1 letter -MEDIUM: All shots add 1 letter -HARD: Only fast blinking shots add 1 letter -Subsequent plays increase difficulty setting -By default, red topper letters cannot be added during crank it up modes or multiballs, except Coffin multiball -New adjustment "TOPPER MULTIBALL STACKING BEHAVIOR". -This adjustment controls when playing multiballs if topper progress can be made -Adjustment options: NONE, COFFIN ONLY (default), ALL MULTIBALLS -Get all red letters to instantly start And Justice For All Multiball -Once "And Justice for All" multiball is started, no multiballs can be brought in -During multiball, left and right shots alternate for single jackpots / double jackpots -Jackpots add 1 letter to METALLICA, double jackpots add 2 letters to METALLICA -Spell METALLICA to increase super jackpot multiplier -Make enough shots to light super jackpot, lit at one of the ramps. Super jackpot adds a ball into play (max 3) -Each additional super jackpot takes +1 more shot to light, to a maximum of 6 shots -Letters carry over between supers but multiplier and super jackpot values reset -New "And Justice for All" unlockable song -If you have a topper installed, or if you are logged in to Stern Insider Connected and your account has the "And Justice For All" achievement unlocked, you can now select "And Justice For All" as a main gameplay song -Add new adjustment TOPPER LIGHTS BEHAVIOR -This adjustment controls whether the normal (white) METALLICA letters will be displayed on the topper. Red letters will always be displayed on the topper. -Adjustment options: LETTERS ONLY, EXPRESSIONS ONLY (default), and LETTERS AND EXPRESSION -Add "And Justice for All" high score entry if topper is connected -New achievements added for 5-way combo and 50 combos in one game -New expression lightshows for Moth Into Flame, Spit out the Bone, and Frantic (dj mixer version) -Added adjustment EXPRESSION LIGHTS MODE allowing you to have different modes of expression lights -Added color adjustments to support USER SET COLOR option -Added adjustment EXPRESSION LIGHTS FADE MSEC allowing you to customize how quick or slow expression lights change color == TWEAKS == -Sound balancing and tweaking -Add Hardwired jackpot light effect -Greatly increase scoring in Battery mode -Increase scoring in normal Lady Justice round -Increase base value 72 seasons scoring from 10k/switch to 15k/switch. Scoring can be boosted further by completing additional 72 seasons target sets while the 72 switch count-up is active. == FIXES == -Fix electric chair multiball speech sometimes not playing or playing the wrong speech call -Fix an issue with speaker lights going dark when expression light setting was changed to a user selected color -Fix an issue during Hardwired mode where hitting an unlit shot would sometimes count as the jackpot -Fix an issue in Battery where sometimes multiple shots could be the flashing shot -Fix an issue with Resurrect number of hits required jumping from 3 hits to 12 instead of using the adjustment value -Fix an issue with music not playing from the beginning from song select despite you never choosing that song -Fix an issue where you couldn't select unlocked songs if you log in after starting the game V.92 - 11/11/2024 ======================= - Initial release. - Item multiball scores (cross, electric chair, coffin, snake) now based on total items collected, not just the single item. Removed score caps for item multiballs. - Added support for song select every ball, with an adjustment defaulted ON - During beginning of ball, the song is now selected when you release the flipper instead of on press, so it does not change your song as you're going for a super skillshot - Blown piston rules tweak: completing fuel lane with all 3 flashing pistons will award 2x pistons (6 instead of 3), in addition to 2x piston value - Fix issue where Fuel Lane would not illuminate during Fuel fast-scoring mode when the jackpot was lit as it should - Cleaned up scoring for all crank it up modes: - Completion bonus in For Whom the Bell Tolls now correctly matches the other crank it up modes - Scoring calculation in For Whom the Bell Tolls now uses total items collected as a contribution, to match the other crank it up modes - Make score calculations unified for the crank it up modes, based on items scored, number of times started, number of shots made, number of mystery awards and removed score caps - Tweak Battery rules: - Each time the shots are re-lit from Sparky, one shot will be flashing. This shot will score double and increase the sparky value by double - Hitting the flashing shot will turn another uncollected shot flashing - Generally increase the scoring all-around in Battery - The End of the Line changes: - Previously the order of the super jackpots was always the same (for whom the bell tolls, fade to black, battery, enter sandman). Now the order of the super jackpots are determined by your lowest to highest scoring mode. - Previously 100% of the crank it up mode values were the super jackpots. It is now 20%, on an adjustment "E.O.T.L SUPER JACKPOT MODES PERCENT". The End of the Line Challenge mode will always use 20%. - Fixed a bug that would prevent you from getting any more super jackpots after a certain point - Remove "special" adjustment since there's no special anymore - Change combo lights adjustment default to "flash always" - Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, CAPTIVE BALL" for competition install - Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, STACK LOCKS LIT" for director's cut