****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT 2025 STERN PINBALL, INC. * ****************************************************************************** * * DUNGEONS & DRAGONS * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://www.insider.sternpinball.com/?game=Venom LE/PREMIUM V0.86 - MARCH 6, 2025 ================================ *** FIXED *** - Greenest Dungeon will now properly relight dragon targets for dungeon relight - Competition doesn't show SAVED GAMES when it was not really saved progress. - Fixed typos in the Magic Item award screen - The SHIELD was not lowering when the game was tilted. - The Cube magnet is now disabled immediately when the game is tilted. - The ARMOR and SWORD ARTIFACTs were reversed on the display effect showing they were awarded. - Dungeon will no longer make sounds during game over - Potions no longer appear over INSTANT INFO. - The wrong sound effects were playing when a RANGED WEAPON miss occurred. - Fixed Character Select Saved game Equipment icons and text descriptions. - Improved the logic of COOP and TEAM PLAY - Disabling Saved Progress from the adjustments now works correctly. - Correct various spelling mistakes *** NEW *** - Added Tavern Brawl - - To light Tavern Brawl you need to start 3 things: Dragon Battle, Dungeon Crawl, and Gelatinous Cube Multiball. - You can start Tavern brawl if you are in another multiball or any wizard-mode. - During this chaotic Wizard-Mode: - Begins as a 2-ball multiball - Shooting the Tavern will count down to 1X, 2X, and 3X Jackpot for a limited time on the left ramp. - Shooting the 3-bank of targets will: - Spell D R A G O N - (PREM/LE) Raise the Dungeon for a short time - Completing D R A G O N will light the shortcut loop. - Shooting the Shortcut loop will Add a ball to the Multiball. But you only get one. - (PREM/LE) Shooting the Dungeon while up will light the Super Jackpot. - All other shots (Left Eject, Center Ramp, Right Ramp, and Right Orbit) will give a Jackpot. - You can buy a bump to the jackpot value from Fizmos. - Added Legendary Glass Sword of Unmaking - - When available, starting Tavern Brawl will give you this legendary weapon. - Each time you will get 10 uses up to a max of 20. - How many uses you have left is displayed on the icon in the UI. - When your uses are up the sword will be gone. - You can only gain uses if you are logged in and then only during specific time periods. - The Legendary Glass Sword of Unmaking will kill each monster with one shot. - This weapon is attached to the player and not a specific character. Meaning, all your characters' will have this weapon until your uses are expired. - This Sword will not work against BOSS monsters. - You will not have this weapon if you are playing any Competition mode. - Added Bonus speech based on score *** TWEAKED *** - Removed unused audits - General improvements of saving and loading games - Increased the price of magic items at FIZMO - The Bard now favors Charisma then Dexterity as its main stats. - If in COOP or TEAM PLAY, Healing Potions are now shared by all on that team. - COOP now allows you to bring your Artifacts. - Increased the Gelatinous Cube scores. - Decreased the Mimic Hurry-Up score. - Made the Troll encounter easier at Dragonspear Castle dungeon. Added an additional shot to lure the Troll towards the trap. Troll placement is also retained across balls. - Tweaked various sound volumes. - Replaced some undead dragonborn with undead cultists (speech and text) *** MOVED TO SYSTEM 3.92 *** Updated to nodeboard firmware/protocol v1.21.0 Stepper node performance and robustness updates Various behind the scenes improvements for correctness and performance. ** NOTE ** Please reset your saved progress from the game play menu. ** NOTE ** To access the GAME PLAY MENU and RESET ALL PROGRESS: - 1 - While the game is connected and between games - 2 - Hit the Action Button to enter the GAME PLAY MENU. - 3 - Press the left flipper until you arrive at RESET ALL PROGRESS. - 4 - Select it with the ACTION BUTTON. - 5 - Scan your QR code to reset your all your progress including your unlocked characters. LE/PREMIUM V0.85 - FEBRUARY 18, 2025 ==================================== ** NOTE ** Please reset your saved progress from the game play menu. ** NOTE ** *** FIXED *** - Mimic Hurry Up Award display effect was showing the total for ALL mimic hurry ups played by that player. - Mimic Hurry Up Award will no longer show zero points. - Purple 3, Slaad Assassin used to require 50 spinner shots. Now it's 3. - Purple 3, Slaad Assassin spinner was not lighting properly - Level 3 modes play correct videos and added new art/sfx - Dragonspear Castle: fixed a bug where the magnet wouldn't release the ball during 3rd phase of Abishai battle - Going up a level was scoring 4X the points it should have. - Fixed the Dungeon Crawl lit timing out when it should not be. - Fixed Gelatinous Cube Advancement light show so that it shows up when it should. - Greenest dungeon will restart the mode after ball drained as it should. - Fixed an issue where draining would sometimes wait a few seconds before going to BONUS. - Fixed pluralization of display effects during DRAGON MULTIBALL. - Fixed GOBLIN and HOBGOBLIN graphics in the MORE FOES panel. - Dark Hold Bonus Round will always show an infinity symbol with regard to how many more Goblins there are. - The character XP graphics are now being displayed correctly. - A few internal switches were appearing during SWITCH TEST. This has been corrected. - Two ball Gelatinous Cube Multiball was not giving the Achievement. - Fixed a minor issue where FIZMO would not always have the same things for sale. - (PRO) The Top VUK will now hold on to the ball when it should. - CELEBRATION MULTIBALL could sometimes not have any shots lit. *** NEW *** - New Yugoloth rules in Dragonspear Castle: - Yugoloths spawn alongside a trapped shot. Shoot trap before it turns green, or else take damage. - Added a stealth meter onto the display for the stealth missions. Different characters have varying stealth decrement values: - Barbarian > Cleric > Paladin > Wizard/Bard > Ranger > Rogue - Added HEALING POTIONS - - Starting a Town Dungeon will give you 3 potions. - You can buy 3 Potions from Fizmo - Treasure Chest now give 3 potions sometimes instead of 3 Gems. Also that slot of the treasure chest contents may now give nothing. - When you are about to go down a level of a Town-Dungeon, and your party needs health, and you have some potions, green shots will light. - Shooting a green shot will heal your whole party a few hit points. - If you are a Paladin it will heal you an extra amount. - If you are Cleric it will heal you the Max amount. - If you are high level it will heal you twice as much. - There is a new icon on the UI that shows how many potions you have. - Only Westgate, Greenest, Dragonspear Castle, and Kobold Town currently have healing potions implemented. - Added the Bard as an unlockable character. Juniper Amari. She will give longer Double Scoring Timer. - To unlock her you need to Win the Final mode Ritual of the Chosen. - Added new skill shot sound. - Added new sounds for the totals popups. - If you Start Town Celebration your next purchase from FIZMO, this game, in that town, will be half off. *** TWEAKED *** - Mimic Hurry Up: Tweaked background lamp effect to be a bit slower. - Attract Mode: Changed voice actor credits to better highlight the voice. actors' names. - Tweaked the scoring of Purple 3 - Slaad Assassin: Spinner value reduced to 75K/300K/800K. Expecting 70 spins per spinner shot. - Blue 3 Dragonspear Graveyard: changed inner loop to yellow to stand out more - All level 3 map modes now use their correct transition videos. - City dungeon light effects blinks faster along with timer. - Increased the difficulty of the 3rd level of the dungeon in Kobold Town. Two gargoyles spawn at the start instead of just one. - Tweaked how hard it is to relight Dungeon Crawl just a bit. - Tiny's Dice Game will now give some points at the start - Tiny's Dice game will now show the total points collected. - Changed the default values of the Auto-Shooter Power for both feeding the Dragon (PREM/LE) and normal. - Bulette in Kobold Town dungeon spawns with half health - Monsters wait to start attacking while mode intro plays - After You complete a mode in the top VUK, if Tinys Dice Game is lit, it will take one more shot to start The Dice Game. - Added new sounds for Secret Door and Hidden Passage. - Tweaked Sounds / Speech EQ. Also lowered the volume of the whole game. - Tweaked the difficulty and scoring of the Kobold Town dungeon. Also fixed an instructions typo. - Tweaked Dragonspear city dungeon: 1 yugoloth wave instead of 2. Up to 3 spawn at a time. - Lowered scores from Dragon Multiball and Town Celebration. - Lowered Mimic starting value - It now takes 3 Dragon Multiballs to light Extra Ball. Also, it now takes 4 Dungeon Crawls to Light Extra Ball. - Greatly reduced how often Magic Items show up in treasure chest - Increased how much Magic Items cost at Fizmos - Changed how many sets of bottom lanes needed to light the next shield. It goes from 1 to 5. - The display layering during DRAGON MULTIBALL has been adjusted to prevent items from displaying on top of each other. - Balanced memory resources for smoother game play. ** NOTE ** Please reset your saved progress from the game play menu. ** NOTE ** To access the GAME PLAY MENU and RESET ALL PROGRESS: 1 - While the game is connected and between games 2 - Hit the Action Button to enter the GAME PLAY MENU. 3 - Press the left flipper until you arrive at RESET ALL PROGRESS. 4 - Select it with the ACTION BUTTON. 5 - Scan your QR code to reset your all your progress including your unlocked characters. LE/PREMIUM V0.84 - FEBUARY 6, 2025 ================================== *** FIXED *** - Getting GOLD with negative luck now does the correct math. - The score in the Arabel Dungeon for the Ooze total was sometimes wrong. - (PRO) removed the Dungeon coil from coil test. - Buying something from FIZMO of the same amount that you have is now possible. - Ranged weapons now deal proper damage amount. - White 2's second stage will now continue correctly after a new ball if there are multiple players. - The interlock sw will now correctly mark node boards that are not plugged in. - Town mode select was sometimes starting when it should not have been. - Dragonspear Castle dungeon: troll battle was sometimes not ending properly - Fizmo will no longer light if the player can not afford the items for sale, at their current location, or the items cannot be bought right now. *** NEW *** - Added Tiny's Dice Game - - You can light it by starting 3 modes in a game and/or buy from Fizmo. - Once lit shoot the spinner shot to start this timed mode. - During the mode - - (PREM/LE) The Dungeon is moving up and down every X seconds. - Going into the Dungeon will increase the value of the spinner. - But be careful because the dice has 20 levels and you might wrap the value back to the low end. - Shooting the spinner collects the spinner value for each spin. - All other shots will add time to the timer which is never very big. - The shots dry up as you shoot them. - (PREM/LE) when you complete the last one they all re-light. - Dragonspear Castle dungeon: new Abishai rules - Monsters are resistant towards normal attacks - Monsters are vulnerable to silver weapon attacks - Use special silver ranged attack by hitting yellow shot - Dragonspear Castle dungeon: new Lich battle rules - Lich can turn invisible - Shoot flashing targets to search surrounding shots for the invisible lich - Shoot lich to drop his visibility - Lich may turn invisible again and move to a new shot upon attacking the party - Implemented a Bump to the next Mimic Hurry up you can buy from Fizmo. - Each Bump will raise the starting value of the hurryup. - Implemented a Bump to the next Tiny's Dice Game you can buy from Fizmo. - Each Bump will raise the starting Dice value. - During DRAGON MULTIBALL, if the Dragon is disabled every third shot to the 3 bank targets will award a dragon hit. *** TWEAKED *** - Reduced how much gold you get from hitting the treasure 3-bank. - Improved the logic of the Dungeon mech. - kobold town dungeon: xorn's burrowing light effect - kobold town dungeon: added obelisk damage display and sound effects - (PRO) Made it harder to win Dragon Battle. - (PRO) Dragon will not respond to being hit or the 3-bank being hit during Town Celebration. - Dragonspear Castle dungeon: added appropriate display effects, sfx, speech - Dragonspear Castle dungeon: active skeletons no longer move around - Increased the strength of the up/down ramp when pulling the ramp down and holding it down. LE/PREMIUM V0.83 - FEBUARY 3, 2025 ================================== ** NEW: - (PRO) Added Left Eject test to calibrate the power of the left eject and insure that it will often feed the upper right flipper. ** TWEAKED: - Tweaked the wording of some instructions. LE/PREMIUM V0.82 - JANUARY 30, 2025 =================================== - Initial release.