************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * KING KONG - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. =================================================== V0.82.0 - Intros & Initials Update - May 15th, 2025 =================================================== - Game Intros - Multiple newsreel intro videos added with voiceover to setup the story. - Enter Your Initials - Added the "Crown of Bones" themed video and initial entry screen. Attract mode initials are now themed with the bone font. - T-Rex Battle - Added display effects, sound effects, and shaker effects to this mode. - T-Rex Battle - Fixed a bug where T-Rex arrows could still be collected during the Save Ann phase. - T-Rex Battle - Fixed an issue where the magnet wouldn't capture the ball properly for the Pummel phase. - King Kombos - Fixed an issue where combo arrows were visible during the Deadeye total effect. - Kong Letter Perks - Fixed issues where +2 River/Cliffs/Pit perks would be wasted if the player was exactly one shot away from these features. - Kong Letter Perks - In the above situation, the extra spotted shot will go towards the next River award, Cliffs award, or Pit Multiball. - Super Kombos - Added this new mode as an award when collecting Island Treasures. - Super Rapids - Added this new mode as an award when collecting Island Treasures. - Super Spinners - Added this new mode as an award when collecting Island Treasures. - King Kong Multiball - New display animations added along with sound effects. - Island Treasure - Fixing switch handling to only allow registering the target when not resetting the drops and there has been no activity on the top 2 drop targets. - Banana Combos - Added the player's total number of Banana Combos collected over the total number of Banana Combos to the award display effect. - Banana Combos - Fixed an issue where the wrong Banana Combo speech would sometimes play. - Biplane Attack - New display animations added along with sound effects. - Building Climb - Allowing failed right orbit shots count as right orbit shots for this rule to help with occasional rejected shots. - Cross the Chasm - Added more background instructions so that they change based on the shots available (River entrance, Cliffs ramp, or U-Turn). - Cross the Chasm - Reduced the frequency of "sailor lost" followup speech. - Escape the Swamp - Fixed an issue where the mode start speech wasn't timed correctly. - Stage Fright - Added proper rules for the first stage. - Save Ann - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Save Ann - Fixed a scoring exploit where players could keep building the Gong value from the Center Ramp and the Cave. - Stegosaurus Encounter - Updated background instructions to indicate that fast-flashing arrows add 1X to the award multiplier. - Two-Legged Lizard Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Two-Legged Lizard Multiball - Added jackpot timer value to the background display effect. - Two-Legged Lizard Multiball - Tweaked lighting effects and award text to be more informative. - Octopus Insect Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Octopus Insect Multiball - Tweaked lighting effects and award text to be more informative. - Giant Spider Multiball - Tweaked lighting effects and award text to be more informative. - Rapids - Fixed a bug where the total display effect never appeared if you drained during the mode. - Lost Temple - Disabled Lost Temple progress during NYC Events. - Lost Temple - Fixed an issue that was preventing rare Lost Temple speech from playing correctly. - Map Segments - Fixed an issue that was preventing rare Map Segment speech from playing correctly. - Skill Shots - Added 3 new Secret Skill Shots. - Extra Balls - Changed where extra balls are awarded, current extra ball list: - awarded extra ball: - 3rd Island Treasure - light extra ball: - window 4 - 400ft - 6 biplane ramps (moved from 3) - 25 cliffs ramps (removed an early one) - 8 river shots - Replay - New display animation added along with sound effects. - Gate Completion - Displays for completing gate inserts for Level 1 and Level 2 added. - 2X Playfield - Fixed an issue where 2X playfield could be brought into wizard modes, but the targets wouldn't do anything during the wizard modes despite flashing. - Diagnostics - Fixed issue where the LT_TRAIN_LOCK_1 and LT_TRAIN_LOCK_3 had the wrong names in the lamp diagnostics. - Attract Mode High Scores - added entries for: - "SUPER KOMBOS CHAMPION" - "SUPER RAPIDS CHAMPION" - "SUPER SPINNERS CHAMPION" - "GREATEST TREASURE HUNTER" - Display Skipping - Added flipper button skipping to the "Window Completed" and "NYC Event Lit" animations when the ball is held. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - added "KONG LETTER DEADEYE AWARD" defaults to 4. This controls the number of kong letters that lights Deadeye. - changed "KONG LETTER QUALIFY DIFFICULTY" default to EASY from HARD - changed "KONG LETTER STARTING SW DIFFICULTY" default to MEDIUM from HARD - changed "KONG LETTER SW INCREMENT DIFFICULTY" default to MEDIUM from HARD - changed "LOG DIVERTER DEFAULT HOLD POWER" increased from 35 to 48, as some log diverters were not holding up strong enough - System - Updated to V3.98.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ========================== V0.81.0 - April 17th, 2025 ========================== - Initial release.